impact
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(05-17-2012, 09:25 PM)

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#151

Originally Posted by VanWinkle: View Post
Man, it looked so bad! And the 30fps really made it a lot worse. Seemed to have slowdowns but that could have been my imagination. I played it side by side with the Vita version which made it even worse. Audio quality was horrendous (but that could have been the demo only). 3D effect was okay, though.

I took these pictures, even though they still don't accurately depict the enormous difference in quality between the two versions (especially in the smoothness of the gameplay). And it's not like 3DS isn't powerful enough to run Rayman Origins. Pretty disappointing, overall.

god damn, it took them this long to release this ugly shit?
tkscz
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(05-17-2012, 09:25 PM)

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#152

Wow the bitching is strong in this thread. I have the PC version running at 1080p and I don't whine about the 3DS's graphics. I think it looks good, great with the 3D on.
Skilletor
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(05-17-2012, 09:26 PM)

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#153

Originally Posted by Tathanen: View Post
It's the momentum and the way Rayman interacts with the world around him. He'll just slide off platforms after you jump on them. It'll take him forever to jump up on a ledge he grabbed. There are no clear edges to anything. It's a bizarre mix of fast and floaty that makes you feel like you're running through a sea of churned butter.
I guess I'm playing the game different, because I've never run in to these issues.
Sophia
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(05-17-2012, 09:27 PM)

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#154

What the hell did they do to this game? It plays like utter shit.

Originally Posted by Skilletor: View Post
I guess I'm playing the game different, because I've never run in to these issues.
The second stage in the demo is a fantastic example of what Tathanen mentioned. It's utterly horribly and made all the worse on the 3DS because they didn't adjust the screen at all.
Last edited by Sophia; 05-17-2012 at 09:32 PM.
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(05-17-2012, 09:32 PM)

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#155

Problem with demos: downsampling to be a smaller downloadable size.

The demo is 50Mb, including engine and music, etc. Ofcourse the retail copy will be 2Gb or more...

(However, controls is another matter.)

Revelaitons was like that too. Demo put me off due to blurry artifacty graphics, but full game was pristine and gorgeous.
dallow_bg
nods at old men
(05-17-2012, 09:35 PM)

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#156

Originally Posted by tkscz: View Post
Wow the bitching is strong in this thread. I have the PC version running at 1080p and I don't whine about the 3DS's graphics. I think it looks good, great with the 3D on.
The whining seems more about the halved framerate.
Very valid concern for some.
Santerestil
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(05-17-2012, 09:50 PM)

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#157

Originally Posted by Tathanen: View Post
The second level in the 3DS demo, where you're chasing the treasure chest, is like they thought "how can we take a great DKCR level and then make it really really bad." And golly, they sure succeeded.
Originally Posted by plagiarize: View Post
people maybe don't get the chest chases are supposed to be very difficult pixel perfect jump fests which are sort of an optional side quest thing in the full version.
You're saying Ubisoft put in the demo a super-meat-boy-difficulty level who was NOT optimized at all for the tiny screen of the 3DS?

Fuck. Them. All.
Azure Dream
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(05-17-2012, 09:53 PM)

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#158

I played the demo, but after several tries through the second part I just shut it off for now. It's way too small and muddy to see the edges of the platforms at points, which is a problem. Not impossible to get used to, but not much fun trying to make it out.

Originally Posted by Mpl90: View Post
Quote:
An evil daisy-cum-carnivorous plant...
"Hi, I'm..."



Now read it in George Takei's voice.
Sophia
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(05-17-2012, 09:54 PM)

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#159

Originally Posted by Santerestil: View Post
You're saying Ubisoft put in the demo a super-meat-boy-difficulty level who was NOT optimized at all for the tiny screen of the 3DS?

Fuck. Them. All.
No. Worse. Super Meat Boy is actually enjoyable, Rayman Origin's optional stuff largely isn't. =P

The demo is completely different from the ones released on the console, and only the first level is the same.
Lijik
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(05-17-2012, 09:57 PM)

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#160

It is way too fucking easy to get lums in this version of the game
I wound up with well over 400 in both Swinging Caves and Shooting Me Softly without much effort.

Everything about this version of the game just feels lazy. They couldnt even get Rayman's dance to loop properly at the results screen, so he visibly disappears for half a second. Whenever a endsong stinger plays, the game inexplicably loops it. And then theres the FPS and screensize which leads to the game not feeling as nice as the other versions
Last edited by Lijik; 05-17-2012 at 10:01 PM.
MoogleWizard
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(05-17-2012, 10:10 PM)

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#161

Just played the demo and the port is pretty bad. 3D effects look good, but that's it.
The graphics are very mushy and unsharp, which makes it very hard to land some of the exact pixel-level jumps you need to do. They also haven't optimized the layout, everything is so tiny that I can't imagine playing this for longer than ten minutes without getting serious eye strain.
I wonder why they needed so much time for this, it certainly doesn't look like much effort was put into it...
Morts
Member
(05-17-2012, 10:20 PM)
#162

Originally Posted by BowieZ: View Post
Problem with demos: downsampling to be a smaller downloadable size.

The demo is 50Mb, including engine and music, etc. Ofcourse the retail copy will be 2Gb or more...

(However, controls is another matter.)

Revelaitons was like that too. Demo put me off due to blurry artifacty graphics, but full game was pristine and gorgeous.
Sure that wasn't just an earlier build of Revelations? It seems like a lot of work for just to make a demo smaller. I don't see why size would be a concern anyway since "retail" games are eventually coming to the eShop.

Anyway, I just played the demo and was pleasantly surprised (possibly because I read this thread first). I played the PS3 version up until I got stuck on the eel/water-dragon boss and gave it back to my brother, so I immediately noticed that the physics were different (I had trouble landing on some of the smaller platforms) but I imagine that's just a matter of getting used to it. Visually it's much nicer than the impressions here had me believe, and I only noticed the decreased framerate during "end of level medal pieces flying together" animation. The biggest casualty of the port is the music - it's compressed to hell. It sounds especially awful in the mosquito stage since you're likely holding down the fire button. I didn't try with headphones yet, so maybe that's better, but I almost never use headphones with my DS anyway.

I'd pay $20 for an eShop version though.
Chunky
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(05-17-2012, 10:27 PM)

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#163

Originally Posted by Morts: View Post
Sure but I almost never use headphones with my DS anyway.
You're doing it wrong.
Lijik
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(05-17-2012, 10:29 PM)

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#164

Just realized that the home screen graphic is super similar to the Rayman 3D home screen graphic.
This port was handled by the same team right? That explains everything if so, Rayman 3D had a lot of the same smaller issues this demo has.
Morts
Member
(05-17-2012, 10:30 PM)
#165

Originally Posted by Chunky: View Post
You're doing it wrong.
90% of my handheld gaming is done while also watching Netflix. I made an exception and used headphones for Revelations though.
jbueno
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(05-17-2012, 10:57 PM)

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#166

Originally Posted by Shiggy: View Post
I thought the SNES Classic Controller worked pretty well as it has one of the best dpads. But then you won't get HD visuals. If you want to use the Wii Remote, don't bother and buy the 360 version. I don't feel much love for the Wii CC dpad either.
PC version + Wii Classic Controller / CC Pro / Snes Pad = WIN. Specially using Mayflash´s Wii CC to USB adapter.
Boogiepop
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(05-17-2012, 11:14 PM)

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#167

Am I missing something control wise for the second stage? I get to the part where the platforms start toppling, and I have to walljump to try to get up, but the chest just kinda vwoops right on up in one shot, and then I slide down the thing as it's already started falling sideways. The way I'm playing, it seems impossible (as opposed to the crazy 4 platform jump in the beginning, which is just pretty hard.)
TAJ
Member
(05-17-2012, 11:15 PM)
#168

Originally Posted by VanWinkle: View Post
And it's not like 3DS isn't powerful enough to run Rayman Origins. [/IMG]
The evidence suggests otherwise.
nincompoop
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(05-17-2012, 11:32 PM)

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#169

Originally Posted by TAJ: View Post
The evidence suggests otherwise.
Yeah dude, Rayman Origins requires a lot more power to run than RE Revelatioins and Monster Hunter Tri. You totally nailed that one.
WiiRevolution1
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(05-17-2012, 11:32 PM)

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#170

Originally Posted by Boogiepop: View Post
Am I missing something control wise for the second stage? I get to the part where the platforms start toppling, and I have to walljump to try to get up, but the chest just kinda vwoops right on up in one shot, and then I slide down the thing as it's already started falling sideways. The way I'm playing, it seems impossible (as opposed to the crazy 4 platform jump in the beginning, which is just pretty hard.)
I got stuck at that part to. All you have to do is just wall jump really, really fast.

As soon as you get on the wall then jump and when ou barely reach the other wall jump again.

Anywayz: liked the demo, played and beat all 3 levels and I think I will get this but not sure when. Dunno if I can afford it, I'll have to wait to Nintendo's E3 Conference to see whats coming this year.

Even tho I would probably buy the retail version I really hope there is a digital version. I dunno if by "online" they mean sites like Amazon since amazone doesn't even have a date on their website (or they didn't after I played the demo...) It would be cool if Nintendo had retail games as soon as E3 day!
NFreak
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(05-17-2012, 11:40 PM)

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#171

Am I just really good at the game or something? I had no problems with the second level in the demo.
schennmu
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(05-17-2012, 11:48 PM)

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#172

Originally Posted by nincompoop: View Post
Yeah dude, Rayman Origins requires a lot more power to run than RE Revelatioins and Monster Hunter Tri. You totally nailed that one.
Sure it can "run" it, but the 3DS is too limited to touch the Vita/PS360 versions.
zigg
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(05-17-2012, 11:53 PM)

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#173

Originally Posted by schennmu: View Post
Sure it can "run" it, but the 3DS is too limited to touch the Vita/PS360 versions.
Sorry, I'm not up-to-speed on console pissing matches. Does the fact that this game runs much better on the Wii than this demo suggests it runs on the 3DS invalidate your statement or not?
SalsaShark
Trust no one!
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(05-17-2012, 11:56 PM)

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#174

The 3DS can run the shit out of this game for sure. If the port's bad then that's whoever ported it's fault.

The Vita comparissions are silly though, of course a game with hand drawn 2D art is gonna pop a hell of a lot more on an OLED screen.
zigg
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(05-18-2012, 12:11 AM)

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#175

Originally Posted by Tathanen: View Post
The second level in the 3DS demo, where you're chasing the treasure chest, is like they thought "how can we take a great DKCR level and then make it really really bad." And golly, they sure succeeded.
I just saw this and no, you could not be more wrong. It suffers on the 3DS but by God those levels are the best part on the Wii. I'll just leave my feelings about DKCR out of this.

This is a pretty poor port of an otherwise pretty good game. It kind of blows my mind how slowly the results screen goes, having played the shit out of the Wii game! Practically falling asleep in the demo here.
Jintor
Lit himself on fire to get
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(05-18-2012, 12:22 AM)

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#176

Originally Posted by Tathanen: View Post
This this this this this this this this this this this this.

I can not stand this fucking game. It's fun with multiple players when your constant deaths can be undone via NSMBW-style bubble antics, but in single player the sloppy horse-shit that they try to pass off as player control makes me want to slit my wrists. I don't care how masterfully you design your levels, if the simple act of moving your guy around feels like you lack any reasonable control over what's transpiring, you have fucked up.

The second level in the 3DS demo, where you're chasing the treasure chest, is like they thought "how can we take a great DKCR level and then make it really really bad." And golly, they sure succeeded.
I don't know what game you were playing, but it sure wasn't Rayman Origins

Different on 3DS though.
hatchx
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(05-18-2012, 12:23 AM)

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#177

Originally Posted by SalsaShark: View Post
The 3DS can run the shit out of this game for sure. If the port's bad then that's whoever ported it's fault.

The Vita comparissions are silly though, of course a game with hand drawn 2D art is gonna pop a hell of a lot more on an OLED screen.


I just finished the demo. I don't think this game is well suited for 3DS at all. The game has so much detail it's nearly impossible to see it all on such a small, low resolution screen.

I will say though, it's not BAD. The 3D effect works really well in this game and the mechanics/gameplay is all there.
Baconsammy
Banned
(05-18-2012, 12:27 AM)
#178

Yuck, the sound is worse than the graphics. If you own a Vita/PS3/360/Wii get it for that. 60 FPS is pivotal to playing this game. The beauty of how the hand drawn art is gone in this version too since everything is just so blurry.
salpa
Banned
(05-18-2012, 12:28 AM)
#179

I think people are being a bit unnecessarily harsh.

The game looked and played great. And of course the 3DS is capable of playing it, the PICA200 is a 2D rendering beast.
Ollie Pooch
In a perfect world, we'd all be homersexual
(05-18-2012, 12:34 AM)

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#180

Originally Posted by Tathanen: View Post
This this this this this this this this this this this this.

I can not stand this fucking game. It's fun with multiple players when your constant deaths can be undone via NSMBW-style bubble antics, but in single player the sloppy horse-shit that they try to pass off as player control makes me want to slit my wrists. I don't care how masterfully you design your levels, if the simple act of moving your guy around feels like you lack any reasonable control over what's transpiring, you have fucked up.

The second level in the 3DS demo, where you're chasing the treasure chest, is like they thought "how can we take a great DKCR level and then make it really really bad." And golly, they sure succeeded.
Complete bullshit. Play the later levels or even a speed run then tell me the controls aren't spot on. They require split second timing and not once did I feel like I didn't have enough control.
EvilDick34
Please, don't feed the troll.
(05-18-2012, 12:42 AM)
#181

Originally Posted by julls: View Post
Complete bullshit. Play the later levels or even a speed run then tell me the controls aren't spot on. They require split second timing and not once did I feel like I didn't have enough control.
It took me about 20 to 25 tries to beat the second demo level and the control was a bit uncomfortable but i was still having a blast and eventually beat it, i have no complaints other then that. People who are bitching about the game must really hate the 3DS or something, i thought it looked and played great. the framerate doesn't chug as people have suggested it is pretty damn smooth for being capped at 30 fps.
rpmurphy
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(05-18-2012, 12:44 AM)

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#182

The demo is lackluster. Blurry is right, and the mapping of spring to shoulder button is wrong.
Ollie Pooch
In a perfect world, we'd all be homersexual
(05-18-2012, 12:47 AM)

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#183

Originally Posted by EvilDick34: View Post
It took me about 20 to 25 tries to beat the second demo level and the control was a bit uncomfortable but i was still having a blast and eventually beat it, i have no complaints other then that. People who are bitching about the game must really hate the 3DS or something, i thought it looked and played great. the framerate doesn't chug as people have suggested it is pretty damn smooth for being capped at 30 fps.
You really seem to have a hangup about this...

I'm sure the complaints about this particular port are legitimate, but claiming the controls in Origins in general are anything but precise is flat out wrong.
Tathanen
Get Inside Her!
(05-18-2012, 12:49 AM)

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#184

Originally Posted by Jintor: View Post
I don't know what game you were playing, but it sure wasn't Rayman Origins
Originally Posted by julls: View Post
Complete bullshit. Play the later levels or even a speed run then tell me the controls aren't spot on. They require split second timing and not once did I feel like I didn't have enough control.
People have posted that agree with me, so... sorry? My experience is not the same as yours. Maybe you got limited-edition "not a piece of shit" releases of the game. Lucky guys.

I have played an awful lot of platformers, and Rayman has always been janky crap. Maybe I just have higher expectations than most. Legends reminds me a little bit of Little Big Planet, actually, posterboy for "we have no idea how a platformer should feel."
Ollie Pooch
In a perfect world, we'd all be homersexual
(05-18-2012, 12:55 AM)

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#185

Originally Posted by Tathanen: View Post
People have posted that agree with me, so... sorry? My experience is not the same as yours. Maybe you got limited-edition "not a piece of shit" releases of the game. Lucky guys.

I have played an awful lot of platformers, and Rayman has always been janky crap. Maybe I just have higher expectations than most. Legends reminds me a little bit of Little Big Planet, actually, posterboy for "we have no idea how a platformer should feel."
Yeah, that must have been it.
hardcastlemccormick
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(05-18-2012, 12:59 AM)

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#186

Originally Posted by julls: View Post
You really seem to have a hangup about this...
It might have been the people who recently invaded SalesAge flatly stating they don't like the 3DS that's making him paranoid.

Originally Posted by Tathanen: View Post
People have posted that agree with me, so... sorry?
Legitimized right there, folks.
nincompoop
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(05-18-2012, 01:02 AM)

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#187

Rayman's controls aren't horrible but they certainly leave a lot to be desired. Anybody who thinks they're one of the game's strong suits obviously has very limited experience with sidescrollers that actually do control well.
Poimandres
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(05-18-2012, 01:03 AM)

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#188

Originally Posted by Tathanen: View Post
People have posted that agree with me, so... sorry? My experience is not the same as yours. Maybe you got limited-edition "not a piece of shit" releases of the game. Lucky guys.

I have played an awful lot of platformers, and Rayman has always been janky crap. Maybe I just have higher expectations than most. Legends reminds me a little bit of Little Big Planet, actually, posterboy for "we have no idea how a platformer should feel."
You know, if you weren't presenting your opinion as fact people who disagree wouldn't be so hostile. Maybe replace a sentiment like "I just have higher expectations than most" with "I really don't like the way this game feels YMMV".

I've also played an awful lot of platformers... and I think Rayman is precise and very responsive. It's not like a game that is objectively bad, with wonky colision detection or unresponsive controls. So climb down from that high horse. Clearly many people like how this game feels.
schennmu
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(05-18-2012, 01:04 AM)

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#189

Originally Posted by zigg: View Post
Sorry, I'm not up-to-speed on console pissing matches. Does the fact that this game runs much better on the Wii than this demo suggests it runs on the 3DS invalidate your statement or not?
I was mostly talking about the resolution which is worse on the 3DS by default and limits the display of the amazing art. It does seem like a lazy port, but unfortunately many games use the same framerate for 2d/3d mode.

Wii version is 60fps, but Wii is also more powerful than the 3DS.
Ollie Pooch
In a perfect world, we'd all be homersexual
(05-18-2012, 01:06 AM)

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#190

Originally Posted by nincompoop: View Post
Rayman's controls aren't horrible but they certainly leave a lot to be desired. Anybody who thinks they're one of the game's strong suits obviously has very limited experience with sidescrollers that actually do control well.
Yeah, no.

Jesus, the arrogance. Lol.
NTom64
Member
(05-18-2012, 01:11 AM)
#191

Played this earlier today. The first and third levels were somewhat fun, but holy mother of GOD, level 2. That shit was horrendous, and I just could not beat it. I don't know whether it was the controls, the physics or just the fact the camera is zoomed out so far I could barely tell what wass going on (a pet peeve of mine when it comes to 2D platformers actually), but around 2/3's of the way in I just get stuck. Definitely the worst part of the demo IMO.

Graphically, things weren't that great overall. People have mentioned that it looked blurry, and I have to agree. The life count emblem, for one thing, looks like someone smeared vasaline over it.

I was actually looking forward to picking this up since I hadn't had chance to try any of the other versions yet, but after this I can'T say I'd recommend it. Epecially with all the other versions that look, and most likely play, infinitely better.
EvilDick34
Please, don't feed the troll.
(05-18-2012, 01:17 AM)
#192

Originally Posted by NTom64: View Post
Played this earlier today. The first and third levels were somewhat fun, but holy mother of GOD, level 2. That shit was horrendous, and I just could not beat it. I don't know whether it was the controls, the physics or just the fact the camera is zoomed out so far I could barely tell what wass going on (a pet peeve of mine when it comes to 2D platformers actually), but around 2/3's of the way in I just get stuck. Definitely the worst part of the demo IMO.

Graphically, things weren't that great overall. People have mentioned that it looked blurry, and I have to agree. The life count emblem, for one thing, looks like someone smeared vasaline over it.
Meh, i thought the screen was crystal clear, i guess i must have vasaline resistant eyes. Although i agree that level 2 was a bitch, it is all about getting the timing right, would you rather have the level be a cake walk? I eventually beat the level and was happy i stuck with it.
Man God
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(05-18-2012, 01:18 AM)

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#193

Biggest problem is that it is still Rayman.
IsntChrisL
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(05-18-2012, 01:19 AM)

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#194

I just played the demo. It is a bit blurry and the framerate leaves a bit to be desired but it still looks pretty damn good in 3D.

I'll agree though, fuck that 2nd level.
nintendors
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(05-18-2012, 01:23 AM)

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#195

Thank god Demos were made available to avoid shit like this,,



there is no way to spin this around,,,this is a lazy port, the resolution is bad,sound and controls are bad,,just like Rayman 3D ,,,this is a BAD PORT PERIOD


unless the real version change much (which I doubt cuz lol its Ubi) no buy for me,,,,,beside I'm already half way through the Wii version :/
Tathanen
Get Inside Her!
(05-18-2012, 01:24 AM)

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#196

Originally Posted by Poimandres: View Post
You know, if you weren't presenting your opinion as fact people who disagree wouldn't be so hostile. Maybe replace a sentiment like "I just have higher expectations than most" with "I really don't like the way this game feels YMMV".

I've also played an awful lot of platformers... and I think Rayman is precise and very responsive. It's not like a game that is objectively bad, with wonky colision detection or unresponsive controls. So climb down from that high horse. Clearly many people like how this game feels.
While my original post was obviously hostile to the game, it wasn't hostile to any people. Dismissive responses like "you must be playing a different game" and "complete bullshit," though, inspire similarly dismissive comments on my part.

Regarding my stance, I think I was clear earlier: it has nothing to do with not being "precise and responsive." Yes, when I press the button, he performs the action. I simply do not care for the way in which he reacts to his environment. He slides a lot, he has momentum issues. Sometimes he'll walljump off a ramp, sometimes he'll walk up it. If you do a running jump and land, you can easily fall off the platform you landed on. It's difficult to transition between slow and precise jumps and high-speed run-and-jumping. Climbing up a ledge is extremely damaging to forward momentum. Sprinting in general ads a very high degree of instability to Rayman's traction, and is often "too fast," but the alternative, not-sprinting, is often "too slow."

So when people praise the game and act like none of this exists, I'm really just not sure how to respond. Maybe we really are playing different games.
Jintor
Lit himself on fire to get
a mod to tag him
(05-18-2012, 01:29 AM)

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#197

Originally Posted by julls: View Post
Yeah, no.

Jesus, the arrogance. Lol.
I almost feel compelled to contradict him, not merely because I felt that Rayman controlled amazingly, but just because he's putting down his opinion as fact

Look, for me Origins was about being able to basically flow through a level. Sure, it took trial and error, sure you needed to get the timing down exact, sure it took a certain measure of skill, but if you can hit that sweet spot (and I found it relatively easy) then it gives a feeling largely not found anywhere else. Almost like skiing in Tribes.
GWX
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(05-18-2012, 01:29 AM)

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#198

Heh, it's weird to see people complaining about that "second level". I haven't played the 3DS demo yet (will do so tomorrow), but if it is one of those treasure hunt levels, well... I found them to be awesome on the PC version. It was kinda frustating (specially those underwater levels), but it was an optional, only one time per world thing that I enjoyed a lot. Those damned mosquito levels, on the other hand... :s
KarmaCow
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(05-18-2012, 01:29 AM)

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#199

I haven't played the Rayman demo, but I remember similar arguments in Super Mario 3D Land and NSMBWii threads.

People were in different places though.
Ollie Pooch
In a perfect world, we'd all be homersexual
(05-18-2012, 01:35 AM)

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#200

Originally Posted by Jintor: View Post
I almost feel compelled to contradict him, not merely because I felt that Rayman controlled amazingly, but just because he's putting down his opinion as fact

Look, for me Origins was about being able to basically flow through a level. Sure, it took trial and error, sure you needed to get the timing down exact, sure it took a certain measure of skill, but if you can hit that sweet spot (and I found it relatively easy) then it gives a feeling largely not found anywhere else. Almost like skiing in Tribes.
Yeah I had to respond to the general 'you must not know much about these kind of games' obnoxiousness.

The speed levels and the flow through them in particular in Origins were where the controls shined for me - if you fucked it up, it was your own fault. Every time I'd repeat one I'd be doing the exact same stuff in the exact same spot and I never had any issues with it responding differently to how I'd expect. So when someone says it's 'sloppy horseshit' for controls and the devs fucked up, I replied in kind. The final level, in particular, the 'surfing on the serpent' level in particular required absolute split-second perfect timing and movement and I never once had any issues.