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Member
(05-17-2012, 09:25 PM)
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#151
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Member
(05-17-2012, 09:26 PM)
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#153
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Member
(05-17-2012, 09:27 PM)
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#154
What the hell did they do to this game? It plays like utter shit.
The second stage in the demo is a fantastic example of what Tathanen mentioned. It's utterly horribly and made all the worse on the 3DS because they didn't adjust the screen at all.
Last edited by Sophia; 05-17-2012 at 09:32 PM.
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T-minus 3 crappy threads until Junior Status is obtained!
(05-17-2012, 09:32 PM)
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#155
Problem with demos: downsampling to be a smaller downloadable size.
The demo is 50Mb, including engine and music, etc. Ofcourse the retail copy will be 2Gb or more... (However, controls is another matter.) Revelaitons was like that too. Demo put me off due to blurry artifacty graphics, but full game was pristine and gorgeous. |
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nods at old men
(05-17-2012, 09:35 PM)
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#156
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Member
(05-17-2012, 09:50 PM)
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#157
Fuck. Them. All. |
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Member
(05-17-2012, 09:53 PM)
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#158
I played the demo, but after several tries through the second part I just shut it off for now. It's way too small and muddy to see the edges of the platforms at points, which is a problem. Not impossible to get used to, but not much fun trying to make it out.
"Hi, I'm..." ![]() Now read it in George Takei's voice. |
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Member
(05-17-2012, 09:54 PM)
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#159
The demo is completely different from the ones released on the console, and only the first level is the same. |
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Member
(05-17-2012, 09:57 PM)
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#160
It is way too fucking easy to get lums in this version of the game
I wound up with well over 400 in both Swinging Caves and Shooting Me Softly without much effort. Everything about this version of the game just feels lazy. They couldnt even get Rayman's dance to loop properly at the results screen, so he visibly disappears for half a second. Whenever a endsong stinger plays, the game inexplicably loops it. And then theres the FPS and screensize which leads to the game not feeling as nice as the other versions
Last edited by Lijik; 05-17-2012 at 10:01 PM.
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Member
(05-17-2012, 10:10 PM)
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#161
Just played the demo and the port is pretty bad. 3D effects look good, but that's it.
The graphics are very mushy and unsharp, which makes it very hard to land some of the exact pixel-level jumps you need to do. They also haven't optimized the layout, everything is so tiny that I can't imagine playing this for longer than ten minutes without getting serious eye strain. I wonder why they needed so much time for this, it certainly doesn't look like much effort was put into it... |
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Member
(05-17-2012, 10:20 PM)
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#162
Anyway, I just played the demo and was pleasantly surprised (possibly because I read this thread first). I played the PS3 version up until I got stuck on the eel/water-dragon boss and gave it back to my brother, so I immediately noticed that the physics were different (I had trouble landing on some of the smaller platforms) but I imagine that's just a matter of getting used to it. Visually it's much nicer than the impressions here had me believe, and I only noticed the decreased framerate during "end of level medal pieces flying together" animation. The biggest casualty of the port is the music - it's compressed to hell. It sounds especially awful in the mosquito stage since you're likely holding down the fire button. I didn't try with headphones yet, so maybe that's better, but I almost never use headphones with my DS anyway. I'd pay $20 for an eShop version though. |
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Member
(05-17-2012, 10:57 PM)
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#166
PC version + Wii Classic Controller / CC Pro / Snes Pad = WIN. Specially using Mayflash´s Wii CC to USB adapter.
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Member
(05-17-2012, 11:14 PM)
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#167
Am I missing something control wise for the second stage? I get to the part where the platforms start toppling, and I have to walljump to try to get up, but the chest just kinda vwoops right on up in one shot, and then I slide down the thing as it's already started falling sideways. The way I'm playing, it seems impossible (as opposed to the crazy 4 platform jump in the beginning, which is just pretty hard.)
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Member
(05-17-2012, 11:32 PM)
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#170
As soon as you get on the wall then jump and when ou barely reach the other wall jump again. Anywayz: liked the demo, played and beat all 3 levels and I think I will get this but not sure when. Dunno if I can afford it, I'll have to wait to Nintendo's E3 Conference to see whats coming this year. Even tho I would probably buy the retail version I really hope there is a digital version. I dunno if by "online" they mean sites like Amazon since amazone doesn't even have a date on their website (or they didn't after I played the demo...) It would be cool if Nintendo had retail games as soon as E3 day! |
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Member
(05-17-2012, 11:53 PM)
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#173
Sorry, I'm not up-to-speed on console pissing matches. Does the fact that this game runs much better on the Wii than this demo suggests it runs on the 3DS invalidate your statement or not?
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Trust no one!
Keep your laser handy! (05-17-2012, 11:56 PM)
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#174
The 3DS can run the shit out of this game for sure. If the port's bad then that's whoever ported it's fault.
The Vita comparissions are silly though, of course a game with hand drawn 2D art is gonna pop a hell of a lot more on an OLED screen. |
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Member
(05-18-2012, 12:11 AM)
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#175
This is a pretty poor port of an otherwise pretty good game. It kind of blows my mind how slowly the results screen goes, having played the shit out of the Wii game! Practically falling asleep in the demo here. |
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Lit himself on fire to get
a mod to tag him (05-18-2012, 12:22 AM)
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#176
Different on 3DS though. |
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Member
(05-18-2012, 12:23 AM)
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#177
I just finished the demo. I don't think this game is well suited for 3DS at all. The game has so much detail it's nearly impossible to see it all on such a small, low resolution screen. I will say though, it's not BAD. The 3D effect works really well in this game and the mechanics/gameplay is all there. |
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In a perfect world, we'd all be homersexual
(05-18-2012, 12:34 AM)
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#180
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Please, don't feed the troll.
(05-18-2012, 12:42 AM)
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#181
It took me about 20 to 25 tries to beat the second demo level and the control was a bit uncomfortable but i was still having a blast and eventually beat it, i have no complaints other then that. People who are bitching about the game must really hate the 3DS or something, i thought it looked and played great. the framerate doesn't chug as people have suggested it is pretty damn smooth for being capped at 30 fps.
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In a perfect world, we'd all be homersexual
(05-18-2012, 12:47 AM)
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#183
I'm sure the complaints about this particular port are legitimate, but claiming the controls in Origins in general are anything but precise is flat out wrong. |
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Get Inside Her!
(05-18-2012, 12:49 AM)
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#184
I have played an awful lot of platformers, and Rayman has always been janky crap. Maybe I just have higher expectations than most. Legends reminds me a little bit of Little Big Planet, actually, posterboy for "we have no idea how a platformer should feel." |
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In a perfect world, we'd all be homersexual
(05-18-2012, 12:55 AM)
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#185
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Member
(05-18-2012, 12:59 AM)
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#186
It might have been the people who recently invaded SalesAge flatly stating they don't like the 3DS that's making him paranoid.
Legitimized right there, folks. |
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Member
(05-18-2012, 01:03 AM)
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#188
I've also played an awful lot of platformers... and I think Rayman is precise and very responsive. It's not like a game that is objectively bad, with wonky colision detection or unresponsive controls. So climb down from that high horse. Clearly many people like how this game feels. |
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Member
(05-18-2012, 01:04 AM)
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#189
Wii version is 60fps, but Wii is also more powerful than the 3DS. |
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In a perfect world, we'd all be homersexual
(05-18-2012, 01:06 AM)
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#190
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Member
(05-18-2012, 01:11 AM)
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#191
Played this earlier today. The first and third levels were somewhat fun, but holy mother of GOD, level 2. That shit was horrendous, and I just could not beat it. I don't know whether it was the controls, the physics or just the fact the camera is zoomed out so far I could barely tell what wass going on (a pet peeve of mine when it comes to 2D platformers actually), but around 2/3's of the way in I just get stuck. Definitely the worst part of the demo IMO.
Graphically, things weren't that great overall. People have mentioned that it looked blurry, and I have to agree. The life count emblem, for one thing, looks like someone smeared vasaline over it. I was actually looking forward to picking this up since I hadn't had chance to try any of the other versions yet, but after this I can'T say I'd recommend it. Epecially with all the other versions that look, and most likely play, infinitely better. |
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Please, don't feed the troll.
(05-18-2012, 01:17 AM)
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#192
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Junior Member
(05-18-2012, 01:23 AM)
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#195
Thank god Demos were made available to avoid shit like this,,
there is no way to spin this around,,,this is a lazy port, the resolution is bad,sound and controls are bad,,just like Rayman 3D ,,,this is a BAD PORT PERIOD unless the real version change much (which I doubt cuz lol its Ubi) no buy for me,,,,,beside I'm already half way through the Wii version :/ |
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Get Inside Her!
(05-18-2012, 01:24 AM)
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#196
Regarding my stance, I think I was clear earlier: it has nothing to do with not being "precise and responsive." Yes, when I press the button, he performs the action. I simply do not care for the way in which he reacts to his environment. He slides a lot, he has momentum issues. Sometimes he'll walljump off a ramp, sometimes he'll walk up it. If you do a running jump and land, you can easily fall off the platform you landed on. It's difficult to transition between slow and precise jumps and high-speed run-and-jumping. Climbing up a ledge is extremely damaging to forward momentum. Sprinting in general ads a very high degree of instability to Rayman's traction, and is often "too fast," but the alternative, not-sprinting, is often "too slow." So when people praise the game and act like none of this exists, I'm really just not sure how to respond. Maybe we really are playing different games. |
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Lit himself on fire to get
a mod to tag him (05-18-2012, 01:29 AM)
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#197
I almost feel compelled to contradict him, not merely because I felt that Rayman controlled amazingly, but just because he's putting down his opinion as fact
Look, for me Origins was about being able to basically flow through a level. Sure, it took trial and error, sure you needed to get the timing down exact, sure it took a certain measure of skill, but if you can hit that sweet spot (and I found it relatively easy) then it gives a feeling largely not found anywhere else. Almost like skiing in Tribes. |
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Member
(05-18-2012, 01:29 AM)
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#198
Heh, it's weird to see people complaining about that "second level". I haven't played the 3DS demo yet (will do so tomorrow), but if it is one of those treasure hunt levels, well... I found them to be awesome on the PC version. It was kinda frustating (specially those underwater levels), but it was an optional, only one time per world thing that I enjoyed a lot. Those damned mosquito levels, on the other hand... :s
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In a perfect world, we'd all be homersexual
(05-18-2012, 01:35 AM)
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#200
The speed levels and the flow through them in particular in Origins were where the controls shined for me - if you fucked it up, it was your own fault. Every time I'd repeat one I'd be doing the exact same stuff in the exact same spot and I never had any issues with it responding differently to how I'd expect. So when someone says it's 'sloppy horseshit' for controls and the devs fucked up, I replied in kind. The final level, in particular, the 'surfing on the serpent' level in particular required absolute split-second perfect timing and movement and I never once had any issues. |