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Member
(05-21-2012, 12:49 AM)
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#4401
Just focus on Halo 4 and improving and tweaking it to produce a best possible experience. |
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Member
(05-21-2012, 12:51 AM)
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#4402
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Member
(05-21-2012, 12:52 AM)
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#4403
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Member
(05-21-2012, 12:53 AM)
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#4404
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Member
(05-21-2012, 12:54 AM)
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#4405
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Member
(05-21-2012, 01:03 AM)
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#4406
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Member
(05-21-2012, 01:04 AM)
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#4407
If there's some 343 folk listening please make the H4 rockets so that they don't slowly go down my target like Reach's one, it's a pointless mechanic and it messed up with some mini games.
Going to bed now <3
Last edited by Gabotron ES; 05-21-2012 at 01:06 AM.
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Member
(05-21-2012, 01:24 AM)
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#4410
Cyren, I'd love spectator has much as the next guy, but you aware that it's very unlikely right? Wouldn't it be a significant use of RAM, which of course they can't afford on the 360.
Last edited by Steelyuhas; 05-21-2012 at 01:28 AM.
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Member
(05-21-2012, 02:09 AM)
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#4417
Fixed version of the montage.
- Fixed black screen issues from previous render. - Smoothed out some transitions. |
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Member
(05-21-2012, 02:21 AM)
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#4420
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Banned
(05-21-2012, 02:24 AM)
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#4421
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Member
(05-21-2012, 02:25 AM)
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#4422
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Member
(05-21-2012, 02:28 AM)
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#4423
lol |
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Member
(05-21-2012, 02:28 AM)
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#4424
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Member
(05-21-2012, 02:47 AM)
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#4430
I promised the montage at 5:00. It didn't finish rendering until 6:00 so I did a quick spot check and uploaded it to YouTube (which took another 30 minutes).
Prescreening it would have delayed release another 14 minutes, and if I wanted to re-render it after that it would have delayed it another two hours. I know you were joking, I'm just trying to justify it for my own sanity. ;) If I recall, that headshot was kind of hard to view in a quick cut. Maybe if I had kept the entire clip in it would have worked, but it was a minute long and a little slow at parts. Chopped it up and left the tree shot out for clarity and flow. Same thing with Gabotron's double-assassination on Boneyard invasion. It was actually a triple-assassination, but the first one had a giant INVASION text box on the screen (it was right after a host change) so I left it out. |
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Member
(05-21-2012, 02:53 AM)
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#4431
Haha, that's cool man. It was literally the only decent clip I had and was fully aware how awkwardly long it'd drag on out for.
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Member
(05-21-2012, 03:08 AM)
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#4433
I don't think I have the patience to mess with video editing stuff. Thanks again!
Last edited by Alienshogun; 05-21-2012 at 03:29 AM.
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Member
(05-21-2012, 03:23 AM)
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#4434
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Member
(05-21-2012, 03:28 AM)
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#4435
No problem. :)
You know what caused the issue? At some point after I opened the project file and but before I hit the render button I switched to a different window. That was it. It wasn't even something I did while it was rendering (since I don't touch anything at all during that). The solution was to open the project file and hit render without minimizing or Alt-tabbing. Sony Vegas fail. |
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Member
(05-21-2012, 03:39 AM)
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#4437
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Member
(05-21-2012, 03:51 AM)
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#4439
So Striker claims the moon jumps in Halo 3 are massive compared to Halo 2, and you are in the air much longer in 3.
Well, after some stopwatch shenanigans and jumps from a rest... Halo 2 time in air average : 1.3-1.5 Halo 3 time in air average : 1.3-1.4 They are basically the same, which I had said. Feel free to try it yourself. |
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Member
(05-21-2012, 03:55 AM)
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#4440
I think campaign will be shown during the press conference and multiplayer/spartan ops will be shown at a different time, either before or during e3. Frankie's number of sleeps countdown thing ends a couple days before e3 so that may be when we see the multiplayer.
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Member
(05-21-2012, 04:16 AM)
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#4441
Last edited by CyReN; 05-21-2012 at 04:21 AM.
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Member
(05-21-2012, 04:38 AM)
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#4444
Basically, they have to go nuts cause release isn't that far away and they need the press. |
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Member
(05-21-2012, 06:37 AM)
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#4449
I need at least one barebones classic playlist. Please, just one.
Yeah I'm hoping for playable multiplayer so the avalance of footage can roll in. Obviously I'd prefer to play it at the show floor (who wouldn't?) but we get what we get. :P |