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Member
(05-14-2012, 11:31 PM)
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#51
In the future, will there only be a handful of studios making games? Sounds like a horrible future where everything is safe, stale and generic.
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Member
(05-14-2012, 11:32 PM)
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#52
38 are so heavily invested in the MMO that if it doesn't succeed then those jobs are unfortunately sunk. |
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Member
(05-14-2012, 11:33 PM)
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#53
Why is the uber Republican taking tax payer money to make video games?
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Member
(05-14-2012, 11:33 PM)
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#54
I wonder how much EA took from any profits that were made. Maybe that's at issue.
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Member
(05-14-2012, 11:33 PM)
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#55
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Member
(05-14-2012, 11:33 PM)
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#56
I would have bought KoA if EA wasn't involved. Fuck you EA I still can't play ME3.
Also, government subsidies to private businesses are a joke. You Rhode Islanders got scammed. |
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Junior Member
(05-14-2012, 11:34 PM)
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#57
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Member
(05-14-2012, 11:35 PM)
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#58
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-14-2012, 11:36 PM)
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#59
OK, this made me laugh more than it should have! :D
So what's your solution? Hold back technology even further? It's certainly possible to make great looking games on a reasonable budget this gen. |
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Member
(05-14-2012, 11:37 PM)
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#60
It takes a hell of a lot more than simple passion to be able to properly run a business, especially if you are getting terrible advice like whoever told Curt that running up a huge staff would be a good idea. |
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Member
(05-14-2012, 11:37 PM)
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#61
Game launched on PC for $60 and I won't pay $60 for a video game. Would have bought it for 50.
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Member
(05-14-2012, 11:37 PM)
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#62
There will be the huge AAAAAAAAA games built on established/existing franchises, the once in a blue moon new IP and the rest will be digital games on iOS, tablets and connected consoles. Publishers will continue to consolidate and studios will either do the same or dissolve. As any market matures, it's kinda what you see.
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Member
(05-14-2012, 11:42 PM)
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#63
Shame Amalur sequel has the potential to be one of the best games every made. Hope they keep their head above water.
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Member
(05-14-2012, 11:46 PM)
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#64
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Member
(05-14-2012, 11:47 PM)
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#65
Umm what? I was just pointing out that this gen has seen a large rise in typical development costs that makes it difficult for anything that doesn't break at least 1 million units at full price to turn a profit. And it's like that all gen. Hence "welcome to this gen" for the guy just discovering that a game can flop at 410K units.
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Member
(05-14-2012, 11:48 PM)
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#66
No it was $50 on Origin launch day. Steam was $60.
http://www.steamprices.com/us/app/10...alur-reckoning Edit: It's also $60 on Steam right now. http://store.steampowered.com/app/102500/ |
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Member
(05-14-2012, 11:50 PM)
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#67
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Member
(05-14-2012, 11:51 PM)
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#68
It was a fun game from the demo, but fuck EA.
Sorry Kurt. Work with a different publisher and I'll be more than happy to buy your game. I'd rather eat shit for the rest of my life than buy an EA developed/published game. |
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(05-14-2012, 11:53 PM)
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#69
Can someone confirm this? Would love to see someone eat shit instead of playing burnout or something
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Member
(05-14-2012, 11:56 PM)
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#70
I did my part, I enjoyed it for about 6 hours, but I did my parts. You can't blame me.
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Member
(05-14-2012, 11:56 PM)
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#71
I dislike them, but I am going to go on record saying that perhaps you are overstating it.
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Member
(05-14-2012, 11:57 PM)
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#72
Are we in bizarro land ? 400k+ sales are fantastic for anything other than the typical multi-million dollar blockbusters.
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Member
(05-14-2012, 11:57 PM)
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#73
I bought PC and PS3 versions.... can't say I didn't try to help! I loved the game.
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Member
(05-14-2012, 11:57 PM)
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#74
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Member
(05-14-2012, 11:57 PM)
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#75
Damn, didn't know Kurt was making an MMO. Figures though, the guy was a huge EverQuest fan.
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Member
(05-14-2012, 11:57 PM)
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#76
I think this has less to do with the Amalur and a lot more to do with the MMO that they're developing. Making a MMO is probably the biggest risk that you can make in this industry. You've got to sink a ridiculous amount of money into them just to get them out the door.
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Member
(05-14-2012, 11:58 PM)
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#77
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Member
(05-14-2012, 11:58 PM)
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#78
He's taking advantage of a program offered to attract companies to the state? I'm sure his company wasn't the first, nor will it be the last to get state funding in exchange for providing jobs.
Whether it was a sound investment of taxpayer money however remains to be seen.
Last edited by Dipswitch; 05-15-2012 at 12:02 AM.
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Member
(05-14-2012, 11:59 PM)
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#79
I like Amalur. But I don't find the world immersive or anything. Also, I was a little deceived on the "open world" thing. Yes, it's open world but it's only a bunch of paths that lead to open areas. I was a little disappointed with that, and the fact you can't jump (mind boggling). Other than that I think it's a great game. Great combat.
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millions in the ceiling
choppas in the closet (05-14-2012, 11:59 PM)
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#80
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Member
(05-15-2012, 12:00 AM)
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#81
I bought his game at full price (and gladly), but FUCK YES to this post. Game would have been better if Ayn Rand was one of the bosses you could gut. A guy can dream, right?
Last edited by sparky2112; 05-15-2012 at 12:02 AM.
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Member
(05-15-2012, 12:01 AM)
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#82
So now the thread title reads like Schilling owns 38 studios and they're all in trouble!
Hey he doesn't need big government's help. He just needs his own old fashioned American hard work and ingenuity and $75,000,000 from the state of Rhode Island to be not very successful.
Last edited by Jive Turkey; 05-15-2012 at 12:06 AM.
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Member
(05-15-2012, 12:02 AM)
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#83
these sales are good for even a typical million budget games if it sells good in other territories too.here it seems more like case of sinking money making mmorpg which need a huge huge investment.why would a no name studio start with mmorpg ?
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Member
(05-15-2012, 12:02 AM)
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#84
This is obviously because of the MMO, not Amalur.
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Member
(05-15-2012, 12:03 AM)
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#85
That's what Curt played. I agree it was a horrible decision. The fact that it wasn't planned as F2P either was a horrible decision.
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Formerly Wakune
(05-15-2012, 12:04 AM)
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#86
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Member
(05-15-2012, 12:07 AM)
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#87
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Member
(05-15-2012, 12:08 AM)
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#88
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Member
(05-15-2012, 12:08 AM)
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#89
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Banned
(05-15-2012, 12:11 AM)
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#90
I'm betting the problem wasn't Amalur. It's the MMO. I'll echo what some other people said - looks like no patch, which means I'll never get the game again. I hate a great 20 hours with it and then a lackluster 20 more, but the chakrams are better than any weapon I've used in an open world RPG.
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Member
(05-15-2012, 12:12 AM)
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#91
Yet another successful EA Partners release I guess. The idea was pretty good, offering a developer friendly publishing line to attract high quality developers, but the execution, specifically on the marketing side, has been pretty piss poor. If I were working at Insomniac or Funcom, I'd be worried. Hopefully 38 Studios get out of this alive. I've no real interest in the MMO (or any MMOs for that matter) but I'd love to see another singleplayer Amalur game with the problems I had fixed (better story, better "world", better characters and more variety). |
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Member
(05-15-2012, 12:15 AM)
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#92
I think Schilling has too much ambition. He spent countless hours building up characters in Everquest and WoW, and he certainly knows the ins and outs of MMOs from the player side, but he just dove straight into making an MMO of his own. He got R.A. Salvatore. He staffed up, big time. The theme of the whole process seems to have been 'reckless abandon'. $75 million in taxpayer money for a startup video game studio? I'd be furious if I were a RI taxpayer.
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Member
(05-15-2012, 12:16 AM)
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#93
I can't say i know the details but the whole thing, for what we read around, always struck me as a bunch of amateurs trying to go BIG. They hired expensive names who didn't add that much to the game, they marketed the whole thing pretty hard, and so on. There's a chance they overspent cause of their inexperience. And the game wasn't even that good.
Last edited by TucoBenedictoPacifico; 05-15-2012 at 12:19 AM.
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Member
(05-15-2012, 12:18 AM)
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#94
This. Word for word.
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Member
(05-15-2012, 12:18 AM)
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#95
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Member
(05-15-2012, 12:21 AM)
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#96
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Member
(05-15-2012, 12:22 AM)
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#97
I dont even know why they would make a MMO in the current market.
KoA seemed like a solid game. Was gonna pick it up eventually but I was RPG'ed out after skyrim. No matter what they make its gonna bomb thanks to EA partners unique way of support games at release. |
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Member
(05-15-2012, 12:23 AM)
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#98
On the other hand, Ubisoft is a multinational company, a public company with shareholders, that shouldn't need public money. Unlike maybe some startups (still debatable).
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Member
(05-15-2012, 12:27 AM)
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#99
Just imagine next gen where you sell 2.2 million and your still in deep shit...
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Member
(05-15-2012, 12:28 AM)
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#100
Edit - Maybe we can get Curt in here to say something. Idk about legal stuff, though. Maybe he can't say anything yet. |