schwabdizzle
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(05-15-2012, 02:43 PM)

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#301

maybe they will do a one last thing announcement and say it will be out...........tomorrow.
Last edited by schwabdizzle; 05-15-2012 at 02:49 PM.
schwabdizzle
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(05-15-2012, 02:50 PM)

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#302

deejay8595
my posts are "MEH"
(05-15-2012, 02:55 PM)

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#303

i'm crying here at work.. WHY ME?? I just want to play this game so badly. DAMNIT! I fear that the game will be cancelled and will then be depressed for days on end. UGH!
SykoTech
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(05-15-2012, 03:10 PM)

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#304

I don't understand why everyone is flipping out over this. They didn't confirm that the game would miss E3 at all. They just said that they aren't going to comment on it. I thought people here wanted surprises during the show?

Besides, if the game was 100% missing E3, Sony would have most likely confirmed it directly like they did last year.
Furoba
Member
(05-15-2012, 03:13 PM)

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#305

ICO originally was intended as a PSX title... just saying.
Salaadin
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(05-15-2012, 03:14 PM)

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#306

Originally Posted by SykoTech: View Post
I don't understand why everyone is flipping out over this. They didn't confirm that the game would miss E3 at all. They just said that they aren't going to comment on it. I thought people here wanted surprises during the show?

Besides, if the game was 100% missing E3, Sony would have most likely confirmed it directly like they did last year.
Theres still hope!

I remember when that first trailer came out a few weeks before E3 and then Sony had to take the stage and unveil it like it was a big deal. I think Kaz even joked that it was the "best kept secret" or something and then he showed an updated version of the trailer that we already saw a month earlier.

Maybe this time theyre being ultra careful so they dont let the cat out of the bag.

I wont lose hope until the conference is over
Endo Punk
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(05-15-2012, 03:15 PM)

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#307

Originally Posted by Furoba: View Post
ICO originally was intended as a PSX title... just saying.
Yep and it ended up being my GOTD. I don't care how long TLG takes as long as it's not cancelled.
H_Prestige
Member
(05-15-2012, 03:16 PM)
#308

Is this supposed to be some super complicated game to make? The last two games looked simplistic as hell. Maybe Sony just isn't that good at ps3 development.
Totobeni
An blind dancing ho
(05-15-2012, 03:17 PM)

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#309

Originally Posted by CepPyBoy: View Post
SCE Japan isn't the probem they just did Gravity Daze and working on SS. It's just Team ICO, I think the critical success got to their head and now acting like a bunch of self-absorbed indie hipster pricks while Sony pays the bill.
They rejected Folklore 2, they are the problem.
Limanima
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(05-15-2012, 03:17 PM)

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#310

Vaporware confirmed.
Yalstromo
Banned
(05-15-2012, 03:19 PM)
#311

Originally Posted by Totobeni: View Post
They rejected Folklore 2, they are the problem.
wut?
Totobeni
An blind dancing ho
(05-15-2012, 03:25 PM)

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#312

Originally Posted by Yalstromo: View Post
wut?
SCE Japan Studio don't make games at all ( only Toyama's team is active) and they don't even want to green light sequels to their best published games like the Folklore 2 project they rejected( and they lost Demon's Souls), the Studio is a mess and need to die already and stop wasting what left of Sony's money with their stupid decisions.
Zoibie
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(05-15-2012, 03:32 PM)

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#313

Originally Posted by SykoTech: View Post
I don't understand why everyone is flipping out over this. They didn't confirm that the game would miss E3 at all. They just said that they aren't going to comment on it. I thought people here wanted surprises during the show?

Besides, if the game was 100% missing E3, Sony would have most likely confirmed it directly like they did last year.
My first thought when I read the quote was "yay, surprise re-reveal!" Maybe that's just me being naive but I figure they either start talking about it now, or Team Ico spend even more time getting it to run on PS4 (which I'm sure nobody at Sony would be happy with.)
sublimit
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(05-15-2012, 03:32 PM)

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#314

For the developers sake i just hope the game to be nothing sort of incredible when and if it ever comes out otherwise i'm afraid that the majority of fans and reviewers will tear it apart .:(

Same goes for Versus.
OldJadedGamer
Banned
(05-15-2012, 03:32 PM)

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#315

Originally Posted by NervousXtian: View Post
At this point, pretend like it doesn't exist. Don't talk about it, if it gets made, it gets made.. if not.. whatever.

What a disaster this dev has been.
Until I see a non-Sony person playing it I just assume its vaporware.
Endo Punk
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(05-15-2012, 03:35 PM)

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#316

Originally Posted by Totobeni: View Post
SCE Japan Studio don't make games at all ( only Toyama's team is active) and they don't even want to green light sequels to their best published games like the Folklore 2 project they rejected( and they lost Demon's Souls), the Studio is a mess and need to die already and stop wasting what left of Sony's money with their stupid decisions.
Well judging by Gravity Daze and Soul Sacrifice I say they're learning. I have no issue if they have a problem with doing sequels as long as they create compelling new IPs like Folklore, Demon's, Gravity.
tuffy
Member
(05-15-2012, 03:41 PM)

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#317

My guess is that they're in the process of reworking the failed original concept into something resembling an enjoyable game. A lot of stuff sounds good on paper but isn't fun at all when implemented in a game. This level of development hell with nothing to show feels like one of those cases, as opposed to a game that works but simply needs more levels built in order to be completed.
sublimit
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(05-15-2012, 03:41 PM)

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#318

Originally Posted by CepPyBoy: View Post
Well judging by Gravity Daze and Soul Sacrifice I say they're learning. I have no issue if they have a problem with doing sequels as long as they create compelling new IPs like Folklore, Demon's, Gravity.
But what exactly are they doing with SS?
From what i know actual development is being made by Marvelous with Inafune's Comcept working on the concept of the game...i don't think SCEJ is doing any development on it.
YoungHav
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(05-15-2012, 03:43 PM)

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#319

If this ends up being vaporware I am going to rage out.
sajj316
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(05-15-2012, 03:45 PM)

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#320

Originally Posted by YoungHav: View Post
If this ends up being vaporware I am going to rage out.
I think too much time and money has been spent on this to be vaporware. There is an existing fan-base who are eager to buy and play this title.
krystallinity
Banned
(05-15-2012, 03:46 PM)
#321

Originally Posted by CepPyBoy: View Post
Well judging by Gravity Daze and Soul Sacrifice I say they're learning. I have no issue if they have a problem with doing sequels as long as they create compelling new IPs like Folklore, Demon's, Gravity.
Apparently Wikipedia has incorrect information.

Soul Sacrifice is being developed by Marvelous AQL (Harvest Moon). It's only being published by SCE.
Beysus
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(05-15-2012, 03:49 PM)

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#322

I'm guessing a spring 2014 release.
Endo Punk
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(05-15-2012, 04:10 PM)

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#323

Originally Posted by sublimit: View Post
But what exactly are they doing with SS?
From what i know actual development is being made by Marvelous with Inafune's Comcept working on the concept of the game...i don't think SCEJ is doing any development on it.
OK so they're just funding it but still helping create a new game.
D4Danger
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(05-15-2012, 04:13 PM)

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#324

Originally Posted by Limanima: View Post
Vaporware confirmed.
It was vaporware 3 years ago

now it's just sad.
Yamibito
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(05-15-2012, 04:15 PM)

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#325

Originally Posted by Totobeni: View Post
SCE Japan Studio don't make games at all ( only Toyama's team is active) and they don't even want to green light sequels to their best published games like the Folklore 2 project they rejected( and they lost Demon's Souls), the Studio is a mess and need to die already and stop wasting what left of Sony's money with their stupid decisions.
If Folklore 2 was made by them they'd die anyway- the game would be such a miserable failure at retail.
-SD-
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(05-15-2012, 04:18 PM)

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#326

Originally Posted by ViewtifulJC: View Post
Does anybody care anymore? Anybody!?
I do. Very much so.
AngryMoth
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(05-15-2012, 04:22 PM)

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#327

I gave up hope on this game when they said it would come out fall 2011 and then delayed it without giving another date. I don't know if I even expect it to be good any more, games which take this long usually don't turn out well and clearly they've had HUGE development problems. Just let me know when its out (or when its cancelled which surely must be on the cards if things don't pick up. Nothing to show at E3 again? Does the game even exist?!).
krystallinity
Banned
(05-15-2012, 04:23 PM)
#328

Originally Posted by CepPyBoy: View Post
OK so they're just funding it but still helping create a new game.
So they outsourced development of a new title to a team at Marvelous. What does that say about SCE Japan Studio's ability to perform?

Like someone said, the only team in SCE Japan Studio that has made any decent games whatsoever this gen is Toyama's team (Siren: Blood Curse, Gravity Rush). They helped with Demon's Souls, but From Software did the majority of the work in developing it.

That's pathetic considering last gen they made gems like Ape Escape 2, and 3, Siren, Siren 2, Ico, Shadow of the Colossus, and they worked on Rogue Galaxy.

Their output of quality games has really ground to a halt.
Last edited by krystallinity; 05-15-2012 at 04:26 PM.
Endo Punk
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(05-15-2012, 04:23 PM)

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#329

Originally Posted by D4Danger: View Post
It was vaporware 3 years ago

now it's just sad.
It a was officially confirmed 3 years ago,
Fancy Corndog
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(05-15-2012, 04:23 PM)

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#330

Believe
Endo Punk
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(05-15-2012, 04:26 PM)

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#331

Originally Posted by krystallinity: View Post
So they outsourced development of a new title to a team. What does that say about SCE Japan Studio's ability to perform?

Like someone said, the only team on SCE Japan Studio that has made any decent games whatsoever this gen is Toyama's team (Siren: Blood Curse, Gravity Rush). They helped with Demon's Souls, but From Software did the majority of the work in developing it.

That's pathetic considering last gen they made gems like Ape Escape 2, and 3, Siren, Siren 2, Ico, Shadow of the Colossus, and they worked on Rogue Galaxy.

Their output of quality games has really ground to a halt.
Yeah SCEJ has really lost it this gen, I don't know what went wrong. Did majority of the employees leave when PS3 launched? It is quite sad. Sony first party could have bested Nintendo if SCEJ and Sony Europe brought their 'A' game.
gregor7777
my womb is impregnable
(05-15-2012, 04:33 PM)

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#332

Originally Posted by tuffy: View Post
My guess is that they're in the process of reworking the failed original concept into something resembling an enjoyable game. A lot of stuff sounds good on paper but isn't fun at all when implemented in a game. This level of development hell with nothing to show feels like one of those cases, as opposed to a game that works but simply needs more levels built in order to be completed.
My thoughts exactly.
Lord Error
Insane For Sony
(05-15-2012, 04:37 PM)
#333

All they need to do it have Ueda walk onto the E3 stage, or have some separate event, appear confident, play a portion of the game and announce the release date. It would restore all the goodwill they'd need restoring.

Can't believe people would call Ueda jerk or arrogant. The guy comes across as a combination of humble and confused every time he talks, the total opposite of arrogant. Yeah, he takes time to make games but we're not paying for their development, so who cares. It's also not like he wastes time to create 'perfection' or whatever. SotC was far from technically perfect, but they released it when the game was complete and playable.
Last edited by Lord Error; 05-15-2012 at 04:40 PM.
D4Danger
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(05-15-2012, 04:39 PM)

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#334

Originally Posted by CepPyBoy: View Post
It a was officially confirmed 3 years ago,
I stand by my statement. This thing had vaporware written all over it from the start.
Furoba
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(05-15-2012, 04:53 PM)

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#335

So did Ueda quit to take responsibility for the delays, or in response to the title being reworked for PS4's launch?
Nasreddin
Member
(05-15-2012, 04:56 PM)
#336

Originally Posted by ShdwDrake: View Post
PS4 launch title. It would be the only console I've ever bought day 1.
Same here.
/XX/
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(05-15-2012, 05:00 PM)

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... #337

Originally Posted by krystallinity: View Post
So they outsourced development of a new title to a team at Marvelous. What does that say about SCE Japan Studio's ability to perform?
But they aren't just publishing the game, they are producing it... like with many other of their titles (for example Everybody's Golf, White Knight Chronicles, PATAPON or games for initiatives like PlayStation C.A.M.P.) as part of their SCE JAPAN Studio External Development program.

You talk as if this is something strange or new.
Last edited by /XX/; 05-15-2012 at 05:05 PM. Reason: Correcting a typo
krystallinity
Banned
(05-15-2012, 05:06 PM)
#338

Originally Posted by /XX/: View Post
But they aren't just publishing the game, they are producing it... like with many other of their titles (for example Everybody's Golf, White Knight Chronicles, PATAPON or games for initiatives like PlayStation C.A.M.P.) as part of their SCE JAPAN Studio External Development program.

You talk as if this is something strange or new.
Is there a link that confirms this?

I only see Everybody's Golf, White Knight Chronicles, and Patapon on SCE's External Development webpage.
I H8 Memes
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(05-15-2012, 05:10 PM)

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#339

If it ends up being a PS4 launch title then the game would truly be a financial disaster of epic proportions. They have to try for the PS3 install base to recoup as much of the development costs as possible. It will still lose money, but not to the scale that a PS4 launch game would.

Besides, all indications are that the PS4 will not be using the Cell again and will use a more traditional architecture. They might as well just shit can the whole game if they have to start from scratch.
saichi
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(05-15-2012, 05:27 PM)

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#340

Originally Posted by meppi: View Post
never saw this before. lol

Originally Posted by tuffy: View Post
My guess is that they're in the process of reworking the failed original concept into something resembling an enjoyable game. A lot of stuff sounds good on paper but isn't fun at all when implemented in a game. This level of development hell with nothing to show feels like one of those cases, as opposed to a game that works but simply needs more levels built in order to be completed.
the demo impression suggested otherwise though.
Lord Error
Insane For Sony
(05-15-2012, 05:27 PM)
#341

Originally Posted by I H8 Memes: View Post
If it ends up being a PS4 launch title then the game would truly be a financial disaster of epic proportions. They have to try for the PS3 install base to recoup as much of the development costs as possible. It will still lose money, but not to the scale that a PS4 launch game would.
They are a small team of programmers based in Japan... I'd bet they are not burning through those budgets nearly as fast as you seem to think. The game probably won't end up costing nearly as much as a typical AAA game.

Also, there would be sense in launching a console with a game like this, it would actually have a chance to sell more than it would late in the PS3 lifecycle where it could end up being overlooked, despite large user base.
SlickShoesRUCrazy
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(05-15-2012, 05:28 PM)

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#342

going to end up as a next gen launch game or vaporware
M_Night
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(05-15-2012, 05:29 PM)

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#343

Like Versus, I won't be surprised if this shows up at E3.

B-E-L-I-E-V-E
Appollowexx
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(05-15-2012, 05:33 PM)

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#344

Yeah I'm thinking potential megaton at sony's conference will be Ueda presenting the game and announcing a fall 2012 release. After all the game is now under the assistance of the very capable Santa Monica team.
Pistolero
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(05-15-2012, 05:37 PM)

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#345

I firmly believe it's coming out ( I have always been an optimist, so don't blame me!). The question for me is : In what state? And will it remain faithful to the pitched premise?
I H8 Memes
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(05-15-2012, 05:49 PM)

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#346

Originally Posted by Lord Error: View Post
They are a small team of programmers based in Japan... I'd bet they are not burning through those budgets nearly as fast as you seem to think. The game probably won't end up costing nearly as much as a typical AAA game.

Also, there would be sense in launching a console with a game like this, it would actually have a chance to sell more than it would late in the PS3 lifecycle where it could end up being overlooked, despite large user base.

I would like to hear what the budget has been, but after so many years I'm sure it is more than they can make back.

And there is no scenario where they can sell more copies on a launch console. Releasing a game on a system with less than a million units sold vs a system with well over 60 million units sold. There is no math that makes that scenario better for Sony. Unless you think it is such a niche title that only a small portion of Sony customers would interested. In which case even on a system launch it would still be a niche title that very few Sony customers are interested in.
AgentChris
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(05-15-2012, 05:50 PM)

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#347

I think TLG will become a PS4 title.
Pazuzu9
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(05-15-2012, 05:54 PM)

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#348

Originally Posted by Pistolero: View Post
I firmly believe it's coming out ( I have always been an optimist, so don't blame me!). The question for me is : In what state? And will it remain faithful to the pitched premise?
I predict that it will be faithful to the original concepts, but it will not receive the same level of acclaim as SotC. People will then jump to conclusions, blaming its flaws on the development problems and the other studios 'ruining' the 'vision' of Ueda.
tuffy
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(05-15-2012, 05:55 PM)

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#349

Originally Posted by saichi: View Post
the demo impression suggested otherwise though.
Sufficiently advanced technology is indistinguishable from a rigged demo. AI creatures have proven finicky in the past (see Black & White), and the lack of visible progress doesn't inspire confidence that Ueda's reach hasn't exceeded his grasp.
mysticwhip
Banned
(05-15-2012, 06:00 PM)

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#350

so they rejected folklore 2? i guess scej isn't totally uselesss.