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Member
(05-15-2012, 04:17 PM)
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#152
To me, SMB3 is superior to such a gargantuan degree it's ridiculous. Tighter level designs, better controls, more memorable music and better background art in the SNES remake - okay, that one is admittedly more subjective - and just stronger platforming in general elevates it to a level that's honestly miles above SMW's so-called "varied" approach (which was really more a fluctuation of platforming quality than anything, plainly showing what is ultimately one of its biggest weaknesses as a Mario title). Ironically, the world themes were extremely unvaried and really quite bland (caves, haunted houses, forests and brown everywhere else; that's about it) in spite of SMW's obvious appeal to diversity. As close as the game comes in certain aspects, it's just not... quite... there.
Did I love the game? Sure. Do I think it's the greatest thing since sliced bread? Not by a long shot.
Last edited by Marlowe89; 05-16-2012 at 02:19 AM.
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Member
(05-15-2012, 04:27 PM)
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#154
True. DKC2 never gets old. Only downside is it makes my eyes bleed on an HDTV. They need to re-master the DKC trilogy in HD and release it on a disk with DK64, Jungle Beat and Returns as Donkey Kong Kollection for the WiiU. Any anniversary milestones coming up for the big ape?
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Member
(05-15-2012, 04:29 PM)
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#155
I've become so good at both of them that I don't know which one is the harder one anymore. I love them both. I felt Super Mario Bros 3 had some really unique interesting worlds and so many unique costumes. I grew up with it first and loved it more than Super Mario World for a long time. Then after I got Super Mario World gifted to me for gameboy advance I started to like it more. The control felt more precise and flying around was so much fun. I even maxed out the scorebar in the game on my gba. It's like 999999990 or something.
Arguing about which one is better is the wrong question. Arguing about why we haven't had a game similar to them since is what we should be arguing about(New super mario bros games are too slow). Love this game with a passion. The music, the secrets, the artwork..... DKC2/yoshi's island/supermario world. The perfect triple threat of platformers for the snes(or any platform).
Last edited by Barrel Cannon; 05-15-2012 at 04:31 PM.
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Combovers don't work when there is no hair
(05-15-2012, 04:36 PM)
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#163
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Member
(05-15-2012, 04:39 PM)
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#165
I'd argue that SMW is my favorite videogame of all time. I get the SM3 love, but there's something about SMW that is perfect. Music, exploration, the weight (and freedom) of mario when he's soaring. SM3 had a heavier center of gravity. SMW remains the most fun I've ever had (repeatedly) playing videogames in my 30+ years of playing them. That, and the game is STILL gorgeous.
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Member
(05-15-2012, 04:44 PM)
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#167
Love the backgrounds for the athletic stages within cave areas, I have no clue why there's some night sky backdrop going on but it's great, as is the one you sketched out yourself.
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Combovers don't work when there is no hair
(05-15-2012, 04:46 PM)
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#169
If you're referring to those glittering things in the cave level backdrops, I always assumed those were supposed to be crystals.
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Member
(05-15-2012, 04:47 PM)
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#170
The airship portions provided a unique challenge in that the player had to simultaneously platform and dodge numerous obstacles while confined to a moving space, conveying a more intense feeling in the series and arguably better gratification from completing it. Pretty brilliant if you ask me, especially considering there were multiple non-auto scrolling levels to create a perfect sense of balance from the generally chaotic structure of airships.
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Member
(05-15-2012, 04:49 PM)
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#172
Little Mario can look up in World, which if spammed simulates the appearance of head-banging. That is awesome.
(Meanwhile, DKC2 looks upon the petty squabbles of SMW and SMB3 with vague disinterest, peering over the ledge of its marble temple atop Gaming's Mt. Olympus) |
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Member
(05-15-2012, 04:49 PM)
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#173
It's the platforming equivalent of limited save checkpoints in other types of games. |
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Member
(05-15-2012, 04:53 PM)
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#174
yes....YES! |
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all my loli wolf companions are so moe
(05-15-2012, 04:57 PM)
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#175
I find it weird because one of the stages in Vanilla Dome... is a night sky :P
Also am I the only one who thinks that the area names are essentially literal? Like Vanilla Dome is essentially an actual frozen icing/candy with vanilla flavor? |
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Member
(05-15-2012, 04:59 PM)
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#177
The point is that there's hardly anything "artificial" about an implementation that places emphasis specifically on platforming in a uniquely challenging way. I feel like people are throwing this word around a bit too often.
Remember that SMW had these sequences, too. You can't exclude SMB3 from the equation solely for the concept.
Last edited by Marlowe89; 05-15-2012 at 05:05 PM.
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Member
(05-15-2012, 05:01 PM)
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#180
Today is the first time I have realized there is some sort of imaginary rivalry between Mario 3 and World. I thought that everyone who loved the former loved the latter as well... |
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all my loli wolf companions are so moe
(05-15-2012, 05:02 PM)
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#181
Yeah but they're generally not quoted as "excellent" stages :P
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Member
(05-15-2012, 05:02 PM)
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#183
I would devour Donut plains and drink up soda lake, not sure I want to taste the um "Valley" of Bowser though...
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Member
(05-15-2012, 05:04 PM)
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#185
Those late-game airship stages are the best.
Last edited by Tain; 05-15-2012 at 05:07 PM.
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all my loli wolf companions are so moe
(05-15-2012, 05:08 PM)
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#187
Ehh if anything I thought 8's stages were rather redundant and boring save for that "portal path" thing. It's like they're milking it all the way through. It's the only Mario game I recall that milks a certain end boss gimmick throughout the world.
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ὁ αἴσχιστος παῖς εἶ
(05-15-2012, 05:10 PM)
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#189
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Member
(05-15-2012, 05:12 PM)
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#191
How many years later, and we still don't have a platformer as visually engaging, flawlessly controlling, musically charming and the level design.... Wow. It's also the only game I can go into auto-pilot on any given level, and have a blast winging it, over and over again (each time doing things a little different than last).
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Member
(05-15-2012, 05:19 PM)
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#193
Nope. I just don't like Super Mario World that much. I mean, it's not like I said that SMW was a bad game or anything. I've just had more fun with the other games in the series (sans SML2).
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Member
(05-15-2012, 05:26 PM)
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#198
As someone who played all 2-D Mario games last year for the first time (save for SMB and small parts of the other games) I must say that I prefer SMB3. I prefer the visuals in SMB3, the bigger level variety, the soundtrack and the items over SMW. I prefer the way you control Mario in SMB 3. It is also a very challenging game unlike SMW, which had some few challenging spots, but mostly I quitted my progress with over 30 lives left. I never had any problems with Tubular. Only Outrageous was kinda hard for me.
That doesn't mean SMW is bad. I personally think that the overworld map with its different paths is a great idea, and the levels having multiple exits is also very good. I also think that some levels in this game are the best in the whole series (the sunken ship, so epic) and the Bowser Boss fight, although very easy, is better than the final fights in SMB 1 and 3. Plus the huge amount of secrets is really amazing. I just can't stand the soundtrack, especially since 90% of the soundtrack is one and the same theme that I don't like and I think that visuals aren't really good. I also don't like it that many potentially good ideas were wasted by just appearing in one or two levels. The cape is way too easy to master and quickly becomes a game breaker and the fire flower feels so useless, especially since it doesn't work on many enemies. Both games are good, but I absolutely prefer SMB3. |
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Member
(05-15-2012, 05:27 PM)
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#199
I go back and forth on these myself.
Mario world has a great map, tons of secrets and yoshi! The bowser kid castles are excellent. The star levels are amazing, and some of the platforming is the best ever(I love jumping on saws in the butter bridge with yoshi). But I think I generally come down on the mario 3 side myself. I love the tanokii suit. Worlds like sky land, giant land, plant land are more interesting than butter bridge of forest of mystery. Mario looks like mario(I think he looks kind of weird in SMW). The versus mode(my brother and used to play what we called "cutthroat style", where we would drag each other in and try to steal their cards and take their turn), the cards at the end of the level, trying to grab the wand as high as possible. The mushroom houses, the concentration game, the coin ship. Probably more that I can't think of right now. Overall I think I have more fun with Mario 3. That's not to say world isn't any good, it is still excellent. |