subversus
I've done nothing with my life except eat and fap
(05-15-2012, 04:14 PM)

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Street Fighter x Tekken bombs, Capcom blames cannibalism #1

I guess on-disc DLC didn't help!

Quote:
It announced last week the fighter had sold 1.4 million units since its release in early March.

“Sales of Street Fighter X Tekken have fallen short of our plan,” it said in a Q&A.

“We believe one of [the] causes is cannibalism because of the large number of other games in this genre that were launched within a short time.”

Capcom’s launched three versions of Street Fighter IV in the past four years: the vanilla version in 2009, Super in 2010 and Arcade Edition in 2011.
Capcopm Q&A

on a serious note Capcom is milking their fighter franchises too much. I don't play them but it's hard not to notice them even if you don't care. That tells something.
Ignis Fatuus
WW2 was not a racial conflict -- GOTCHA!
(05-15-2012, 04:15 PM)

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#2

They have killed the fighting genre before. They know how to do it again.
KTallguy
(05-15-2012, 04:15 PM)

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#3

Yeah, a lot of people I know bought it because they're hardcore fighting game people, but after a month or so everyone went back to SF4.
MRORANGE
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(05-15-2012, 04:16 PM)

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#4

Quote:
“We believe one of [the] causes is cannibalism because of the large number of other games in this genre that were launched within a short time.”
LOL


on another note everyone is waiting for the Teken Vs Street Fighter varient, it's going to look ton's better than the current SF visuals.
Skilletor
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(05-15-2012, 04:16 PM)

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#5

Do they acknowledge that it was the number of games THEY launched in the same genre within a short amount of time?

No?

GG capcom.
crimzonflame
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(05-15-2012, 04:16 PM)

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#6

Their own fault. Fuck you Capcom.
cackhyena
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(05-15-2012, 04:16 PM)

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#7

I sold mine and am back at SF4 in full force. Nothing this gen beats it.
Father_Brain
Samus made me a Widower :(
(05-15-2012, 04:17 PM)

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#8

Darkstalkers cancelled? Wouldn't be surprised, assuming the rumors were true in the first place.
RedNumberFive
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(05-15-2012, 04:17 PM)

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#9

What do you know... consumers don't like to be exploited. Keep spinning it Capcpom.
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(05-15-2012, 04:17 PM)

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#10

This game had mad hype behind it, two super strong names in the title, and you know why it flopped? No not gems or on disc DLC bull shit----it's not that fun of a game to play or watch. It needs a massive overhaul in a lot of departments to save it.

You can tack on a lot of other shit like on disc dlc that also didn't help it, but Capcom runs this bitch when it comes to competing within the genre space. Capcom fighters sell the most and get the most hype, so this is a weak as fuck reasoning.
dskillzhtown
keep your strippers out of my American football
(05-15-2012, 04:17 PM)
#11

Also Capcom has conditioned non-hardcore fans who have to have it day one to wait for the Super/Arcade/EX version later.
JustAnotherOtaku
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(05-15-2012, 04:17 PM)

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#12

No Darkstalkers then?
GoldandBlue
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(05-15-2012, 04:18 PM)

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#13

Needs more on disk DLC next time to make all that money back.
I-hate-u
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(05-15-2012, 04:18 PM)

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#14

Ofcourse, it has nothing to do with it being a boring rehashed fighter with a third of its content being locked on the disc.

Nope
U n i o n 0015
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(05-15-2012, 04:18 PM)

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#15

Originally Posted by Skilletor: View Post
Do they acknowledge that it was the number of games THEY launched in the same genre within a short amount of time?

No?

GG capcom.
It's even sadder and ironic considering that Capcom helped kill the fighting game genre in the mid-to-late 90's with endless Street Fighter variations.
DoctorWho
BOSS
(05-15-2012, 04:18 PM)

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#16

They did release on a pretty bad date.

I picked up about five games on that March 6th release date. That's their own fault though.
Mihael Mello Keehl
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(05-15-2012, 04:18 PM)

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#17

game was too much for too little anyways..I think fighting games should launch at 40$.

edit:Even though after a week it down
djplaeskool
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(05-15-2012, 04:19 PM)

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#18

Genre saturation is in effect.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-15-2012, 04:19 PM)

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#19

The real shame is that SFxT is a genuinely great game marred by horribly antagonistic business decisions.

And of course, no one is surprised that Capcom's take away from the whole ordeal is "Oops, it was obviously cannibalism, not nickel and diming or the tourney-unfriendly gem system".

Nice job missing the point, guys.

Originally Posted by I-hate-u: View Post
Ofcourse, it has nothing to do with it being a boring rehashed fighter with a third of its content being locked on the disc.

Nope
I think it's a fantastic game, but the gem system and the locked on-disc DLC works against it to an immense degree.
ezekial45
I have assigned to you one day for each year its punishment will last.
(05-15-2012, 04:19 PM)

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#20

Damn, on paper it looked like a sure fire hit.

I wonder how this bodes for Tekken X Street Fighter?
toastyToast
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(05-15-2012, 04:20 PM)

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#21

Well, they did release UMvC3 a few months prior and SFIV AE got a retail release 9 months prior

I don't think cannibalism in the genre is to blame. I'm sure Tekken Tag 2 will do Tekken numbers and P4 Arena will do within the realm of what Arcs games usually sell (or better).

It's all Capcom imo
Fersis
It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
(05-15-2012, 04:20 PM)

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#22

Capcom blaming KOF ? #TROLOLOLZ!
joe2187
shit his pants in anger when Bambi's mom died
(05-15-2012, 04:20 PM)

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#23

Here's a thought..

Maybe it's because you made a shit game filled with game breaking bugs and glitches, maybe it's because you refused to fix some of the online functionality in the xbox version, maybe it's because you tried to sell us half of the game for full price in order to milk more money from us down the line, maybe it's because it's full of pointless game mechanics that have no use, maybe it's because the game hasnt been properly finished and you release it early in order to make more money in as little development time as possible.

Maybe capcom it's time you stop blaming others for your own mistakes.
Barrel Cannon
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(05-15-2012, 04:21 PM)

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#24

Originally Posted by Ignis Fatuus: View Post
They have killed the fighting genre before. They know how to do it again.
The first reply syndrome strikes again. I don't think they mean cannibalism in a bad way. And to be fair all the fighters they have been releasing in the past few years have all been amazing.
Augemitbutter
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(05-15-2012, 04:21 PM)

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they all look the same #25

how about some 2D HD next time? i'd say darkstalkers would be a good start.

you can't fool usthem forever.
Banana Kid
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(05-15-2012, 04:21 PM)

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#26

1.4 million doesn't exactly sound like a bomb to me, unless they spent an obscene amount of money on development.
jett
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(05-15-2012, 04:21 PM)

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#27

Capcom gets what they deserve. What a bunch of maroons.

Originally Posted by Ignis Fatuus: View Post
They have killed the fighting genre before. They know how to do it again.

And we have become exceedingly efficient at it.
Revolutionary
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(05-15-2012, 04:21 PM)

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#28

I want(ed) the game but the on-disc DLC and Capcom's usual practice of re-releasing a special version of the same game a few months later with all DLC and new features stopped me from buying it. I got burned with MvC3 and was not going to do that again.
awaiken
Banned
(05-15-2012, 04:21 PM)
#29

Cannibalism is only when your other software is eating into your other releases. Is SF4 still selling well?

Anyway, the elephant in the room is that Tekken doesn't have the name recognition that Street Fighter has. I saw about 5 copies of the recent Tekken Hybrid edition on sale at a local game shop. They don't exactly fly off the shelves.
crimzonflame
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(05-15-2012, 04:21 PM)

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#30

Originally Posted by joe2187: View Post
Here's a thought..

Maybe it's because you made a shit game filled with game breaking bugs and glitches, maybe it's because you refused to fix some of the online functionality in the xbox version, maybe it's because you tried to sell us half of the game for full price in order to milk more money from us down the line, maybe it's because it's full of pointless game mechanics that have no use.

Maybe capcom it's time you stop blaming others for your own mistakes.
.
SDBurton
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(05-15-2012, 04:22 PM)

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#31

Originally Posted by ezekial45: View Post
Damn, on paper it looked like a sure fire hit.

I wonder how this bodes for Tekken X Street Fighter?
Not even worried, Namco does it right in my book.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-15-2012, 04:23 PM)

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#32

Originally Posted by Banana Kid: View Post
1.4 million doesn't exactly sound like a bomb to me, unless they spent an obscene amount of money on development.
A bomb to THEM. It fell short of their projected sales.

But yeah, in a vacuum, 1.4 mill is a great success.
Burai
shitonmychest57
(05-15-2012, 04:23 PM)

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#33

I'm sure the Vita version with its exclusive, not to be found anywhere else content will save the day!
toastyToast
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(05-15-2012, 04:23 PM)

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#34

Originally Posted by awaiken: View Post
Cannibalism is only when your other software is eating into your other releases. Is SF4 still selling well?

Anyway, the elephant in the room is that Tekken doesn't have the name recognition that Street Fighter has. I saw about 5 copies of the recent Tekken Hybrid edition on sale at a local game shop. They don't exactly fly off the shelves.
Tekken is huge, just not in the US for some reason
SolarPowered
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(05-15-2012, 04:24 PM)

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#35

Street Fighter is a bit boring now. Make something that is not Street Fighter or Darkstalkers if you want more sales. Also, please don't add gems and try to be a bit more reasonable with on disc DLC. Twelve characters is a bit much...
Originally Posted by thetrin: View Post
The real shame is that SFxT is a genuinely great game marred by horribly antagonistic business decisions.

I think it's a fantastic game, but the gem system and the locked on-disc DLC works against it to an immense degree.
Those things are a big part of the game. Trying to separate them would be like trying to separate the co-op aspect from RE5 to make it sound better than it is.

We can only judge a game in it's entirety, not just the things we like. That said... it had a lot of potential before the full reveal.
Last edited by SolarPowered; 05-15-2012 at 04:26 PM.
Tizoc
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(05-15-2012, 04:24 PM)

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#36

It would've sold well if it didn't have stupid DLC shenanigans.
Skilletor
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(05-15-2012, 04:24 PM)

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#37

Originally Posted by U n i o n 0015: View Post
It's even sadder and ironic considering that Capcom helped kill the fighting game genre in the mid-to-late 90's with endless Street Fighter variations.
Capcom helped kill Capcom fighters.

Everybody else still had stuff to play.

THey did it before, they'll do it again. People will play SF4 for another 10 years, and people who play other fighters will have tons of stuff to play. Circle of life.

Originally Posted by awaiken: View Post
Cannibalism is only when your other software is eating into your other releases. Is SF4 still selling well?

Anyway, the elephant in the room is that Tekken doesn't have the name recognition that Street Fighter has. I saw about 5 copies of the recent Tekken Hybrid edition on sale at a local game shop. They don't exactly fly off the shelves.
You mean people didn't want to pay 40 bucks for a shitty movie, a TTT2 demo, and an HD remake of a 10 year old game? Surely you jest! :P
Alrus
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(05-15-2012, 04:24 PM)

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#38

Releasing UMvC3 not even a year after the original came out probably made a few people hesitant about buying a Vanilla capcom fighting game ever again.

Also Namco never had much issues selling their fighting games even during the so-called "death" of the genre. I never understood the mentality that Capcom revived it with SF4.
Matts Legacy
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(05-15-2012, 04:25 PM)

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#39

Originally Posted by zlatko: View Post
This game had mad hype behind it, two super strong names in the title, and you know why it flopped? No not gems or on disc DLC bull shit----it's not that fun of a game to play or watch. It needs a massive overhaul in a lot of departments to save it.

You can tack on a lot of other shit like on disc dlc that also didn't help it, but Capcom runs this bitch when it comes to competing within the genre space. Capcom fighters sell the most and get the most hype, so this is a weak as fuck reasoning.
This is so true. I like to watch the streams as much as anyone else but, this game was so boring to watch...UMVC3 is a blast to play and watch hell SSF4 is more enjoyable. This game saddened me when it came out cause I was very hyped. Im glad I ended up not buying it and my friend doesn't like the online either.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-15-2012, 04:25 PM)

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#40

Originally Posted by SolarPowered: View Post
Street Fighter is a bit boring now. Make something that is not Street Fighter or Darkstalkers if you want more sales. Also, please don't add gems and try to be a bit more reasonable with on disc DLC. Twelve characters is a bit much...

Those things are a big part of the game. Trying to separate them would be like trying to separate the co-op aspect from RE5 to make it sound better than it is.

We can only judge a game by it's entirety, not the things we like. That said... it had a lot of potential before the full reveal.
I'm not trying to separate them. I'm agreeing that the whole package is a disaster. All I'm saying is that sometimes you look in the shit filled toilet, and you see a diamond, and you think "I'm so not going to reach in and grab that diamond, but damn is it well cut".
diffusionx
Member
(05-15-2012, 04:25 PM)
#41

It's not that fun of a game. I was really looking forward to it too. But it's kind of boring.

If it was a really good game, people would've bought it. Gems/characters don't matter. People put up with that nonsense for good games. SFxT isn't good enough.

Capcom should lay off the fighters for a while. We don't need Darkstalkers. We have enough fighting games.
Automatisch
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(05-15-2012, 04:26 PM)

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#42

Maybe it's Time Over for Capcom to stop putting out inherently flawed games? I don't think there will be a shortage of good fighting games if they decide to take a break, and it would be good for some other games to take center stage at the majors. KOF is already proving itself more interesting and varied than any of the last few Capcom releases, and with Virtua Fighter on the way I can only hope that we get out of this funk where Street Fighter/Marvel reign supreme.
Mike M
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(05-15-2012, 04:26 PM)

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#43

They lost my money since I don't have a PS3 and they crippled the 360 version in various ways. Wasn't keen on the gem stuff either, but lack of system parity killed my interest dead.

Then there was the on disc DLC fiasco...
Ein Bear
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(05-15-2012, 04:26 PM)

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#44

So, wait, are they admitting that they've oversaturated the market, or are they trying to blame all the fighting games made by different developers?
joe2187
shit his pants in anger when Bambi's mom died
(05-15-2012, 04:26 PM)

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#45

Originally Posted by SDBurton: View Post
Not even worried, Namco does it right in my book.
Gotta agree with this one, even though I dont really care for the Tekken series, (I loved all the iterations of Tekken 5 though) Tekken 6 was garbage too me.

Namco seems to have no problem selling Tekken like it's the new jesus, and their games are filled with DLC items (BECAUSE IT'S OPTIONAL!)
SouthernDragon
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(05-15-2012, 04:26 PM)

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#46

The game was boring to watch, and a forcing gems to be used online made it impossible for people to practice via online matches.

DESTROYED
SolarPowered
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(05-15-2012, 04:27 PM)

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#47

Originally Posted by thetrin: View Post
I'm not trying to separate them. I'm agreeing that the whole package is a disaster. All I'm saying is that sometimes you look in the shit filled toilet, and you see a diamond, and you think "I'm so not going to reach in and grab that diamond, but damn is it well cut".
That's fair enough.
Originally Posted by Automatisch: View Post
Maybe it's Time Over for Capcom to stop putting out inherently flawed games? I don't think there will be a shortage of good fighting games if they decide to take a break, and it would be good for some other games to take center stage at the majors. KOF is already proving itself more interesting and varied than any of the last few Capcom releases, and with Virtua Fighter on the way I can only hope that we get out of this funk where Street Fighter/Marvel reign supreme.
I can't wait to see all the new titles that will be appearing on streams. Looking forward to some of dat Guilty Gear when the American vets get their hands on the game again. I don't expect to see any dents on the Mahvel and AE numbers though.
Last edited by SolarPowered; 05-15-2012 at 04:32 PM.
Guesong
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(05-15-2012, 04:28 PM)

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#48

1.4 millions is bombing?

What.
sleepykyo
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(05-15-2012, 04:28 PM)

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#49

Originally Posted by Skilletor: View Post
Do they acknowledge that it was the number of games THEY launched in the same genre within a short amount of time?

No?

GG capcom.
They kind of did. If they are claiming the genre is oversaturated they've had more releases in recent history than any other company.

Originally Posted by zlatko: View Post
This game had mad hype behind it, two super strong names in the title, and you know why it flopped? No not gems or on disc DLC bull shit----it's not that fun of a game to play or watch. It needs a massive overhaul in a lot of departments to save it.

You can tack on a lot of other shit like on disc dlc that also didn't help it, but Capcom runs this bitch when it comes to competing within the genre space. Capcom fighters sell the most and get the most hype, so this is a weak as fuck reasoning.
Games tend to be fairly front-loaded, so whether the game is fun to watch on streams is irrelevant. Even the universally reviled MKs sell 2 million. Something else went wrong at launch either announcing the dlc before launch was dumb, the advertising campaign was bad, or most likely Capcom already tapped out their fighting base with 3 iterations of SF4 and 2 iterations of MvC3.

And Capcom fighters don't sell the most. It's the Nintendo fighters then MK.
beje
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(05-15-2012, 04:28 PM)

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#50

I guess releasing every single fighting game at least twice (and some of them three times) with less than a year between entries also has something to do. Most people are just waiting for Super SF vs Tekken Arcade Edition Ultimate Turbo. They absolutely brought it upon themselves after SFIV and MvsC3.