The Boat
Member
(05-15-2012, 07:03 PM)

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#201

Oh wow, totally didn't see that coming! *rolls eyes*
I'm not a big fighter fan, but for whatever it's worth I didn't think much of what I played and saw of the game.
SolarPowered
Member
(05-15-2012, 07:13 PM)

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#202

Originally Posted by Kaijima: View Post
That, and not the DLC controversy, is what did the most harm I feel. Capcom really did fuck themselves over by sending vanilla MVC3 out to die in terms of support.
Indeed

It all started with Vanilla MvC3. I kept telling people that we were going to get hit with a serious case of Guitar Hero syndrome as games were dialed in more and more last year when UMvC3 was announced, but no one would believe me. Now here we are and most people accept that the Mahvel games were rushed and Capcom's brass has some serious issues to work out. It was fanboy against fanboy in those days and here we are now...
Originally Posted by Fersis: View Post
You know how good the game is?
- The biggest mechanic is banned
- The Pandora Mode (which is part of the story backbone) is a gimmick.
You are enjoying this too much lol.
Last edited by SolarPowered; 05-15-2012 at 07:18 PM.
captmcblack
God-Tier ghetto pass
(05-15-2012, 07:14 PM)

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#203

Too many versus games.
Too many fighting games.
Tekken isn't that big a deal to people playing SF.
A third of the characters require me to buy them after I already bought the game.
The game looks sorta like SF4 stylistically, and the character movement is sorta like SF4, but plays nothing like SF4.

Those are some of the reasons why the game never really got off the ground for me.

Also, they held my Blanka hostage. FU CAPCOM
Dre3001
Member
(05-15-2012, 07:16 PM)
#204

I was so hyped for this game until I finally bought it and played it.

Now its just a huge disappointment for me.

I personally blame Ono for the mess that SFxT is. He had one hit with SF4 and subsequently just rehashed it over and over.

SFxT had good ideas but the implementation was horrible. The ridiculous gem system didnt help at all.

I really hope Niitsuma can take over and start being the head producer on future Capcom fighting games.
animlboogy
Member
(05-15-2012, 07:18 PM)

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#205

I was ready to give it a chance but every stream I watched made me less and less interested. It just seems like a shitter SF4 from my admittedly under-educated perspective, and none of my friends care about it.

I'll probably snag it for $20 off Steam in a couple years (Capcom sale prices suck).

MvC had the benefit of playing absolutely nothing like SF4... But they shat on that goodwill by releasing Ultimate so soon.
laaame
Member
(05-15-2012, 07:21 PM)

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#206

Well cannibalism is ONE of the reasons SfxT "bombed. Honestly, I wouldn't mind if Capcom took another hiatus from fighting games since they've shown that they can't have a business plans that doesn't suck and it shows the most through their fighting game. Their current lineup is good enough now and there are other companies picking up the slack for them, so take a break.
Tizoc
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(05-15-2012, 07:21 PM)

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#207

Originally Posted by ScraftyDevil: View Post
I am the only one here who legitimately enjoyed Street Fighter X Tekken? I think it's a lot of fun and the mechanics are easier to grasp than SFIV's. The inclusion of Rolento and Steve, my old mains, helps even more.

Although I'm not a big fan of the concept of on-disk DLC, I'm honestly not bothered by it and will probably buy the new characters on the day they're released (if only to play as Dudley and Christie, my old mains, as well as the sweet additions of Elena and Bryan).

Overall, I think that this game gets a lot of undeserved hate, partially because of the bandwagon effect. Does it have some fundamental flaws? Maybe. Is Capcom's PR surrounding the game absolute bollocks? Probably. But is it a wholly bad game? No, not at all.
I like the gameplay system but would really prefer if the damage scaling would just stop at 40% or 50%, makes using meter for combos all the more worth it.
Ezalc
Member
(05-15-2012, 07:21 PM)

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#208

I can't wait for the day when Capcom blames Capcpom for some terrible business decision.
djSyndrome
Member
(05-15-2012, 07:26 PM)

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#209

Glad I sold this heap when it was still worth something.
laaame
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(05-15-2012, 07:27 PM)

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#210

Originally Posted by Ezalc: View Post
I can't wait for the day when Capcom blames Capcpom for some terrible business decision.
Well they sorta did. Street fighter x Tekken biggest competition is Street fighter 4, so cannibalism could mean everyone is playing our old game still so no one wants to buy the new one. But it is Capcom so who knows...
Flying_Phoenix
Banned
(05-15-2012, 07:38 PM)

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#211

The problem here is that Capcom overreached with Street Fighter IV's success. Despite the game being VERY successful for them, it sold a little over 3 million copies. Again very successful, but not Call of Duty "We must make a bunch of clones now!" successful. The games success didn't warrant 3 more franchises and 3 downloadable title releases. And now the genre is saturated.

If I were Capcom I would simply release the next revision of Street Fighter X Tekken (you know its already almost done with development) and then wait 3 years to release Street Fighter V and start the cycle over again but more conservatively and carefully.

That being said the game sold 1.4 million copies. I say that's pretty good for a $60 game that's supposedly mediocre, as well as came out during a time the genre is saturated, and is in a tie-in with a franchise that is a shadow of its former self.

Originally Posted by joe2187: View Post
I think TVC: All stars would do great as a digital download for 360 and PS3, It's exclusiveness to only the Wii seems to have destroyed any future for that game.
The game actually sold quite well on the Wii being that it was a crossover game with a foreign, unknown, and unappealing license.

I recall that it sold around 500,000 in the States alone and that's crazy for a license that most people can't even say the name.

Either way Capcom was proud of its sales.
Last edited by Flying_Phoenix; 05-15-2012 at 07:42 PM.
TheFLYINGManga_Ka
Member
(05-15-2012, 07:41 PM)

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#212

The on-disc DLC mess probably did have a factor.

As for the game, I think it's fantastic and I love it, but it is more of a fanboy game than a competitive fighting game. That's how I always saw it.
Infinite
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(05-15-2012, 07:43 PM)

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#213

Originally Posted by joe2187: View Post
I think TVC: All stars would do great as a digital download for 360 and PS3, It's exclusiveness to only the Wii seems to have destroyed any future for that game.
TVC actually did well for Capcom. People just aren't running it in tournaments because it's on the wii which is a nightmare for TOs and MVC3 cannibalized it's community. These issues aren't related to sales but they may have stop the game's growth.
Last edited by Infinite; 05-15-2012 at 07:46 PM.
djSyndrome
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(05-15-2012, 07:44 PM)

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#214

Originally Posted by Flying_Phoenix: View Post
The problem here is that Capcom overreached with Street Fighter IV's success. Despite the game being VERY successful for them, it sold a little over 3 million copies. Again very successful, but not Call of Duty "We must make a bunch of clones now!" successful.
Not quite an apples to apples comparison; much of SFIV's development cost was leveraged against the arcade game, which has done substantial business in Japan and even some in the West.
Wolfgunblood Garopa
Member
(05-15-2012, 07:49 PM)

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#215

The neon custom colors is the perfect example of the wrongness of SFxT.

The game is repulsive, both aesthetically and overall as a fighting game. Even the story and endings are terrible.

It didn't sell because it wasn't good enough.
Kai Dracon
Writing a dinosaur space opera symphony
(05-15-2012, 07:50 PM)

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#216

Originally Posted by TheFLYINGManga_Ka: View Post
The on-disc DLC mess probably did have a factor.

As for the game, I think it's fantastic and I love it, but it is more of a fanboy game than a competitive fighting game. That's how I always saw it.
The thing is, the very same thing could be said about Marvel. Marvel is a game that people force-fuck to work, rather than being some kind of pristine competitive engine.

I do not even think SFxT is 'doomed'. In this era, everyone loves rushing to be the first one to say "I KNEW IT! IT'S DEAD!" like they want a fuckin' cookie.

But, if the new producers of the game do keep tweaking it, if it is whipped into better shape, it can make a comeback.

It's happened before. 3rd Strike was a pariah until it evolved and people saw what the game could actually be.

The game has no real hope of gaining traction IMHO until the rest of the characters are out and a few more adjustments have been made. It is probably only then when we can see if has a future.
joe2187
shit his pants in anger when Bambi's mom died
(05-15-2012, 07:52 PM)

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#217

Originally Posted by Flying_Phoenix: View Post

The game actually sold quite well on the Wii being that it was a crossover game with a foreign, unknown, and unappealing license.

I recall that it sold around 500,000 in the States alone and that's crazy for a license that most people can't even say the name.

Either way Capcom was proud of its sales.
Originally Posted by Infinite: View Post
TVC actually did well for Capcom. People just aren't running it in tournaments because it's on the wii which is a nightmare for TOs and MVC3 cannibalized it's community. These issues aren't related to sales but they may have stop the game's growth.
I never said it didn't do well on the Wii, Im just saying it severely limited it's potential, It could have had more of a future as a Multiplatform title. Optimize some filters for the PS3/360 and release it as a Digital DL and you could have had a ton of more success.
Wolfgunblood Garopa
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(05-15-2012, 07:56 PM)

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#218

Originally Posted by Kaijima: View Post
The thing is, the very same thing could be said about Marvel. Marvel is a game that people force-fuck to work, rather than being some kind of pristine competitive engine.

I do not even think SFxT is 'doomed'. In this era, everyone loves rushing to be the first one to say "I KNEW IT! IT'S DEAD!" like they want a fuckin' cookie.

But, if the new producers of the game do keep tweaking it, if it is whipped into better shape, it can make a comeback.

It's happened before. 3rd Strike was a pariah until it evolved and people saw what the game could actually be.

The game has no real hope of gaining traction IMHO until the rest of the characters are out and a few more adjustments have been made. It is probably only then when we can see if has a future.
3rd Strike was very well received. You might mean the first SF3.

I can understand trying to make sense of it like that, but there's no way. It's done. The majority of players think it's lame. You can tweak and fix mechanics or add content, but the game is considered to be lame and there's no going back from that.
Last edited by Wolfgunblood Garopa; 05-15-2012 at 08:09 PM.
Infinite
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(05-15-2012, 08:00 PM)

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#219

Originally Posted by joe2187: View Post
I never said it didn't do well on the Wii, Im just saying it severely limited it's potential, It could have had more of a future as a Multiplatform title. Optimize some filters for the PS3/360 and release it as a Digital DL and you could have had a ton of more success.
I'm agreeing with you. However I feel the game was still doomed since the announcement of MVC3; literally everyone I know who was playing that game competitively dropped it for MVC3.
Flying_Phoenix
Banned
(05-15-2012, 08:06 PM)

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#220

Originally Posted by djSyndrome: View Post
Not quite an apples to apples comparison; much of SFIV's development cost was leveraged against the arcade game, which has done substantial business in Japan and even some in the West.
I fail to see how that goes against my point.

Originally Posted by joe2187: View Post
I never said it didn't do well on the Wii, Im just saying it severely limited it's potential, It could have had more of a future as a Multiplatform title. Optimize some filters for the PS3/360 and release it as a Digital DL and you could have had a ton of more success.
Possibly. Though I feel that it being on a Wii resulted in exclusive aurora in which the game got significantly more than usual attention for being exclusive.
Last edited by Flying_Phoenix; 05-15-2012 at 08:08 PM.
SkylineRKR
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(05-15-2012, 08:09 PM)

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#221

SFIV was the return of the legend and sold really well, it managed to draw in a mainstream crowd as well. I remember buying Battle Fantasia because it was finally a freaking HD 2D fighter. But now? Its a fucking overkill out there.

Capcom decided to make a Super version, and although it sold good I think a big chunk of the SFIV adaptors already started to ignore it. Then Capcom updated it again, with Arcade edition. This one was only being grabbed by the hardcore SF fans. Its really the same as in the 90's where SF2 was bought by everyone and their dog, and then milking it with Turbo (succesful, but less than SF2) and Super (less than Turbo) and ultimately ending up with SF being a niche franchise due to oversaturation or too complex subtitles perhaps.

On top of that was MvC3, which was long awaited but severely lacking in content and came with a shady DLC model. That game was being updated into UMvC3, a mere 6 months later. So yeah, if anything cannibalized the genre, its Capcom themselves.

Oh, and I think Capcom completely fucked up SF3 Online Edition. Thanks for that.

I'm kind of torn about SF X Tekken. I like it, but it mechanics also feel too alien. I sometimes just don't want to pick Tekken chars because I have to adapt to a whole different control method in that case. I'd much rather just pop in KOF XIII and not deal with all that shit.
Xav
Member
(05-15-2012, 08:10 PM)

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#222

Originally Posted by Infinite: View Post
I'm agreeing with you. However I feel the game was still doomed since the announcement of MVC3; literally everyone I know who was playing that game competitively dropped it for MVC3.
It's a shame because I think it's a better game than the mess that is Marvel VS Capcom 3. That game is just too crazy for me, Tatsunoko VS Capcom was the right level of over the top that I could handle.
Bizazedo
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(05-15-2012, 08:13 PM)

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#223

Originally Posted by Kaijima: View Post
The thing is, the very same thing could be said about Marvel. Marvel is a game that people force-fuck to work, rather than being some kind of pristine competitive engine.
That's kind of twisting it. It's not like X-factor is banned, there is no force-fucking. People may think it's cheesy as shit and some entitled's believe it's too easy (completely ignoring the fact that the upper echelon of placements in tournaments is consistent, thus annihilating their argument), but it's quite a leap to begin to compare it to the twisting SFxTK must do for tournaments.
I-hate-u
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(05-15-2012, 08:14 PM)

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#224

Originally Posted by Fersis: View Post
You know how good the game is?
- The biggest mechanic is banned
- The Pandora Mode (which is part of the story backbone) is a gimmick.
It seems that this game was not made with the competetive scene as its core mechanics require money/time on the part of the tournament organiser which cannot be afforded when 6+ games are run in a tourney.

But, I don't think the game has good merits for a casual player either. It looks ugly, its music is ok, and its thin on content in terms of extra modes and customization. Also, to unlock the full experience, you need to shell the cash.

They completely dropped the ball on this one which is a shame as this game when announced was a dream come true for me.
djSyndrome
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(05-15-2012, 08:16 PM)

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#225

Originally Posted by Flying_Phoenix: View Post
I fail to see how that goes against my point.
Your point was that it wasn't 'Call of Duty' levels of successful. Mine was that console sales alone shouldn't be used to measure success of what amounted to a port of an arcade game, as the costs for development were spread across two different mediums, arcade and home.
Acquiescence
Member
(05-15-2012, 08:18 PM)

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#226

Goddamn cannibals - they've got to ruin it for everyone else.
Criminal Upper
Banned
(05-15-2012, 08:20 PM)

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#227

The whole project should have been cancelled in favor of:

Final Fight Streetwise 2: 5EVA
schwupp
Member
(05-15-2012, 08:21 PM)

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#228

haha ... crapcom did it themself :)
joe2187
shit his pants in anger when Bambi's mom died
(05-15-2012, 08:21 PM)

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#229

Originally Posted by Xav: View Post
It's a shame because I think it's a better game than the mess that is Marvel VS Capcom 3. That game is just too crazy for me, Tatsunoko VS Capcom was the right level of over the top that I could handle.
UMVC3 seems like more of a complete game than anything else they've made since SSF4

I rank Capcom fighters like this:

1) Darkstalkers 3
2) SSF4
3) UMVC3
4) Third Strike
5) Super gem fighter mini mix
6) SSFIIHDR
.
.
.
500) SFXT
~Devil Trigger~
Member
(05-15-2012, 08:25 PM)

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#230

Originally Posted by Acquiescence: View Post
Goddamn cannibals - they've got to ruin it for everyone else.
Knux-Future
Member
(05-15-2012, 08:26 PM)

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#231

They need to just take a break.

Stop putting their foot in their mouth.

and wait for people to clamor for SF5.


SFXT is a big disappointment but sometimes it takes a big failure to figure out what needs to happen.

Take time out would help this cannibalism too.

There is a shitton of fighters coming out this year alone.

2014 would be the next hit...late 2013 at the earliest, IMO.
MisterHero
Super Member
(05-15-2012, 08:26 PM)

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#232

People are waiting for the one that plays like Tekken :P
Kadey
Mrs. Harvey
(05-15-2012, 08:27 PM)

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#233

I blame the ugly visuals. So rough around the edges. It doesn't have the cleanliness of every major fighter out there. Even Ranma 1/2 for SNES had cleaner visuals.
Last edited by Kadey; 05-15-2012 at 08:29 PM.
Knux-Future
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(05-15-2012, 08:27 PM)

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#234

Originally Posted by MisterHero: View Post
People are waiting for the one that plays like Tekken :P
Namco hasn't even started on that one yet....
LakeEarth
Member
(05-15-2012, 08:29 PM)

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#235

I love love love this game. Something about it just calls to me.

It has a lot that sucks, and I hate seeing it underplayed (I face the same 10 people on ranked all the time) and under-studied (would it kill some 'professional' players to alpha counter once and a while?) but it's still fun in my book.

Maybe more people have to pick King.
QisTopTier
XisBannedTier
(05-15-2012, 08:31 PM)

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#236

Originally Posted by LakeEarth: View Post
I love love love this game. Something about it just calls to me.

It has a lot that sucks, and I hate seeing it underplayed (I face the same 10 people on ranked all the time) and under-studied (would it kill some 'professional' players to alpha counter once and a while?) but it's still fun in my book.

Maybe more people have to pick King.
Honestly most of the time I see the game being played. I see it being played wrong. In a weird way, I guess you can say the game is too 90's fighter. To be played these days.
henhowc
Member
(05-15-2012, 08:32 PM)

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#237

I blame Tekken. :P

Bring on CVS3.
QisTopTier
XisBannedTier
(05-15-2012, 08:32 PM)

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#238

Originally Posted by henhowc: View Post
I blame Tekken. :P

Bring on CVS3.
This was your CvS3
Criminal Upper
Banned
(05-15-2012, 08:33 PM)

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#239

Originally Posted by Kadey: View Post
I blame the ugly visuals. So rough around the edges. It doesn't have the cleanliness of every major fighter out there. Even Ranma 1/2 for SNES had cleaner visuals.
Yeah, the FGC has shunned it cuz of the graphics.

Right.
sleepykyo
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(05-15-2012, 08:34 PM)

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#240

Originally Posted by Kaijima: View Post
The thing is, the very same thing could be said about Marvel. Marvel is a game that people force-fuck to work, rather than being some kind of pristine competitive engine.

I do not even think SFxT is 'doomed'. In this era, everyone loves rushing to be the first one to say "I KNEW IT! IT'S DEAD!" like they want a fuckin' cookie.

But, if the new producers of the game do keep tweaking it, if it is whipped into better shape, it can make a comeback.

It's happened before. 3rd Strike was a pariah until it evolved and people saw what the game could actually be.

The game has no real hope of gaining traction IMHO until the rest of the characters are out and a few more adjustments have been made. It is probably only then when we can see if has a future.
Neither MvC2 nor 3rd Strike ever sold as well the SF2s or even Alphas even if the opinion of the competitive community (which was relatively small at the time) was changed. And it's lost, with SF4, 3rd Strike and MvC3 they were force fucked into working because there wasn't a choice. SFxT doesn't get that when both AE2012 and UmvC3 are about a year old.
Last edited by sleepykyo; 05-15-2012 at 08:45 PM.
Kadey
Mrs. Harvey
(05-15-2012, 08:35 PM)

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#241

Originally Posted by Criminal Upper: View Post
Yeah, the FGC has shunned it cuz of the graphics.

Right.
Damn right. Pixelated explosions ftw.
Muchi Muchi Pink
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(05-15-2012, 08:37 PM)

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#242

Originally Posted by Skilletor: View Post
THey did it before, they'll do it again. People will play SF4 for another 10 years, and people who play other fighters will have tons of stuff to play. Circle of life.
Exactly.
SapientWolf
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(05-15-2012, 08:37 PM)

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#243

Originally Posted by Kaijima: View Post
The thing is, the very same thing could be said about Marvel. Marvel is a game that people force-fuck to work, rather than being some kind of pristine competitive engine.

I do not even think SFxT is 'doomed'. In this era, everyone loves rushing to be the first one to say "I KNEW IT! IT'S DEAD!" like they want a fuckin' cookie.

But, if the new producers of the game do keep tweaking it, if it is whipped into better shape, it can make a comeback.

It's happened before. 3rd Strike was a pariah until it evolved and people saw what the game could actually be.

The game has no real hope of gaining traction IMHO until the rest of the characters are out and a few more adjustments have been made. It is probably only then when we can see if has a future.
I think it's pretty much doomed in the competitive FGC unless there's a free patch that addresses the complaints. Super SFxT for $40 on a disc would be pretty toxic, considering how the community feels after paying for the original release.
Xav
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(05-15-2012, 08:40 PM)

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#244

Originally Posted by joe2187: View Post
UMVC3 seems like more of a complete game than anything else they've made since SSF4

I rank Capcom fighters like this:

1) Darkstalkers 3
2) SSF4
3) UMVC3
4) Third Strike
5) Super gem fighter mini mix
6) SSFIIHDR
.
.
.
500) SFXT
Street Fighter Alpha 2/3, Capcom VS SNK 2, PowerStone 1/2, Street Fighter II/III, Marvel VS Capcom 2, Project Justice/Rival Schools 2, Tatsunoko VS Capcom are all Capcom fighters that I'd rank higher than Ultimate Marvel VS Capcom 3 to be honest. In fact I'm more interested in hunting down a copy of Jojo Bizarre Adventure for Dreamcast than looking forward to Ultimate Marvel VS Capcom 3 X or whatever they got coming next.

90's Capcom fighters FTW.

Never played Street Fighter X Tekken, gems, pandora mode, busted online, DLC mess and ugly visuals put me off. Might pick up a "GOTY" style release with all the stuff for cheap one day if Capcom ever did it.
Red Liquorice
needs to check himself
(05-15-2012, 08:43 PM)

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#245

I wonder how many of those people who bought it are still playing it? I lasted less than a week and it has seriously soured me from buying anything other than mainline Street Fighter ever again - SFxT was a total sham of a game from top to bottom.
SykoTech
Member
(05-15-2012, 08:47 PM)

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#246

Originally Posted by ScraftyDevil: View Post
Yeah, this game will never dethrone UMvC3 as my current favourite fighting game, but it's still a blast.

Yes, there are a lot of frauds and scrubs online, but that's to be expected of any fighting game. The only difference is that SFxT's failsafe, the -10% attack bonus from the SuperEasy gem does nothing to deter people from spamming Tiger Shots/Tiger Uppercut combos and attacks with super armour (I'm looking at you, lariat).

Nice Emerl avatar, by the way.
Agreed. You're Scrafty is a boss too.

Originally Posted by MightyHedgehog: View Post
Who was asking for a SFxTekken game, anyway? That pairing never seemed intuitive or appealing to me.
Well, I don't recall anyone asking for a Street Fighter vs X-Men either. But look what happened.
CountAntonius
Banned
(05-15-2012, 08:47 PM)

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#247

I think they should release a new update for SFIV that adds all the SF characters that were exclusive to SFxT to SFIV and some new features.
riskVSreward
Member
(05-15-2012, 08:50 PM)

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#248

I still play it once or twice a week with my cousin and once a week just hit up training mode. The game is fun, a lot of haters are just hating because they're supposed to.
Criminal Upper
Banned
(05-15-2012, 08:51 PM)

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#249

Originally Posted by SykoTech: View Post
Agreed. You're Scrafty is a boss too.



Well, I don't recall anyone asking for a Street Fighter vs X-Men either. But look what happened.
Very true.
CadetMahoney
Banned
(05-15-2012, 08:54 PM)

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#250

Hopefully the Tekken brand name is permanently sullied by this transgression.