GhostTrick
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(05-16-2012, 12:14 PM)

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#151

Originally Posted by Alextended: View Post
Nice graphics for a 3DS game. Well, assuming those characters talking aren't 2D art. But they don't seem to be.

Too bad there are no action shots. I'm sure the story will suck if it's Lost Planet High but it could be fun.

If the gameplay setup is even much more like Monster Hunter than LP was that'd be great too.


I think they are PS3 version.
wrowa
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(05-16-2012, 12:15 PM)

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#152

Originally Posted by Jonnyram: View Post
Yep, they've certainly got a bee in their bonnet about something. Cross platform PS3/Vita just made too much sense, especially with the tools Sony is providing.
Just because Sony offers tools for Vita/PS3 cross-development doesn't mean that it financially makes sense to develop such a game. Vita's sales are horrible and there's currently nothing that would indicate a change of things. At the same time the 3DS is selling more than the other consoles combined every weak (in Japan). The decision is an easy one...
SuicidalSteve
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(05-16-2012, 12:16 PM)

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#153

will this game have on-cart dlc?
Erethian
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(05-16-2012, 12:17 PM)
#154

Originally Posted by wrowa: View Post
Just because Sony offers tools for Vita/PS3 cross-development doesn't mean that it financially makes sense to develop such a game. Vita's sales are horrible and there's currently nothing that would indicate a change of things. At the same time the 3DS is selling more than the other consoles combined every weak (in Japan). The decision is an easy one...
Yeah, but if the game is being announced now and will already be playable late next month, you have to assume the platform decisions were made sometime last year.
Alextended
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(05-16-2012, 12:17 PM)

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#155

Originally Posted by GhostTrick: View Post
I think they are PS3 version.
I think it will be the same outside IQ and other enhancements. Otherwise I'd expect different names like Ninokuni DS/PS3. I guess that may be announced. For now those shots don't look outside the realm of the 3DS, especially given the low quality of the scans.
Liamario
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(05-16-2012, 12:17 PM)

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#156

Sounds like he drew the platform names out of a hat and then just went with it.
Last edited by Liamario; 05-16-2012 at 12:22 PM.
GhostTrick
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(05-16-2012, 12:18 PM)

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#157

Originally Posted by Alextended: View Post
I think it will be the same outside resolution. Otherwise I'd expect some different naming like Ninokuni DS/PS3. Though I guess that may be announced later. But for now those shots don't look outside the realm of the 3DS, especially given the low quality of the scans.

I hope you're right. But let's remember it's Capcom, and MT Framework showed really nice things on 3DS.
Last edited by GhostTrick; 05-16-2012 at 12:28 PM.
Aostia
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(05-16-2012, 12:21 PM)

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#158

Originally Posted by GhostTrick: View Post
I hope you're right. But let's remember it's Capcol, and MT Framework showed really nice things on 3DS.
we have to admit that graphically Capcom is doing great things on 3DS.
and the overall look&feel of their 3DS support is very good.

no news up to now about multiplayer modes? or have I missed something?
Muchi Muchi Pink
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(05-16-2012, 12:21 PM)

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#159

Scans I saw looked interesting and it plays in the same universe as Lost Planet, right?
Edith: Yeah, it does.
Aostia
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(05-16-2012, 12:26 PM)

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#160

Originally Posted by Muchi Muchi Pink: View Post
Scans I saw looked interesting and it plays in the same universe as Lost Planet, right?
Edith: Yeah, it does.
I'v seen just dialogue images. Have you seen something gameplay related?
wsippel
(05-16-2012, 12:30 PM)
#161

Originally Posted by wrowa: View Post
Just because Sony offers tools for Vita/PS3 cross-development doesn't mean that it financially makes sense to develop such a game. Vita's sales are horrible and there's currently nothing that would indicate a change of things. At the same time the 3DS is selling more than the other consoles combined every weak (in Japan). The decision is an easy one...
Doesn't matter either way, as Capcom has their own cross platform development tools that support a lot more platforms. To them, PS3/ 3DS is about as easy as PS3/ Vita.
GhostTrick
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(05-16-2012, 12:32 PM)

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#162

Originally Posted by wsippel: View Post
Doesn't matter either way, as Capcom has their own cross platform development tools that support a lot more platforms. To them, PS3/ 3DS is about as easy as PS3/ Vita.

Also, PS3/Vita should be easier because there are less "sacrifices" to do, and control scheme is nearly the same.
I'm still surprised by PS3/3DS.
Muchi Muchi Pink
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(05-16-2012, 12:34 PM)

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#163

Originally Posted by Aostia: View Post
I'v seen just dialogue images. Have you seen something gameplay related?
No.
Luigiv
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(05-16-2012, 12:34 PM)

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#164

I imagine the screenshots are grabbed straight from the MT Framework IDE rather than from any platform in particular, since that tends to be the norm (print media tends to like ultra high resolution screens). Given that the assets in this shot look 3DS level, I'm guessing the PS3 version won't be meaningfully enhanced or we'd be those assets instead.

Originally Posted by GhostTrick: View Post
Also, PS3/Vita should be easier because there are less "sacrifices" to do, and control scheme is nearly the same.
I'm still surprised by PS3/3DS.
You have it backwards. The 3DS version is the lead version. There's no downgrading that needs to be done. The assets are optimised for the 3DS version first and then the PS3 version gets compiled with no extra effort required.
Last edited by Luigiv; 05-16-2012 at 12:39 PM.
Alextended
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(05-16-2012, 12:35 PM)

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#165

Originally Posted by GhostTrick: View Post
Also, PS3/Vita should be easier because there are less "sacrifices" to do
That's assuming they wanted to take advantage of more of what the PS3 can do to begin with however. Clearly they don't have to (and the screen shows they didn't if that's indeed the PS3 version regardless of how the game ends up). Lower end visuals with the 3DS in mind are easier/cheaper if anything, not harder because of feeling like they "sacrifice" things. Though I guess it could make it a harder sell for PS3. Not that you don't have to do such sacrifices for a PS3 & Vita game either, but potentially less so. But they have another Lost Planet game that doesn't compromise for lower end platforms, and that's not getting on Vita either so far.

The controls shouldn't be an issue either. Replace right analog with touch aiming & CPP support, add a couple functions on the touch screen, done. Now if it was meant to be an exact port of LP2 you'd have a point, they'd have to shoehorn some thingss as iirc it used all the buttons and functions, but this is a new game that can have streamlined or wholly different mechanics that don't utilise as many different buttons, though they could do so on PS3 for extra shortcuts/comfort where applicable.

With low enough expectations for the visuals you can multiplatform with just about anything with little effort. Like that DS/Wii Crystal Chronicles game Square made. Or Monster Hunter Portable 3rd HD. Or the MGS HD Collection. Etc.

What's hard is to take a game made without the low end platform in mind and shoehorn it on it. Like Dead Rising Wii. Or for something better the Call of Duty games' Wii editions (which were admirable, really). Stuff like that.
Last edited by Alextended; 05-16-2012 at 01:22 PM.
onilink88
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(05-16-2012, 12:40 PM)

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#166

Originally Posted by GhostTrick: View Post
Also, PS3/Vita should be easier because there are less "sacrifices" to do, and control scheme is nearly the same.
I'm still surprised by PS3/3DS.
Alright, what platforms do you think they should have gone with, then?
wsippel
(05-16-2012, 12:42 PM)
#167

Originally Posted by GhostTrick: View Post
Also, PS3/Vita should be easier because there are less "sacrifices" to do, and control scheme is nearly the same.
I'm still surprised by PS3/3DS.
You're looking at the situation from the wrong angle: The PS3 version would be an up-port either way. In fact, PS3/ 3DS is probably cheaper and easier.

EDIT: What Luigiv said.
Fine Ham Abounds
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(05-16-2012, 01:04 PM)

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#168

I'm genuinely intrigued now to see what the hell they plan on doing with this. This could be Capcom's Valkyria Chronicles! Believe!
Criminal Upper
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(05-16-2012, 01:04 PM)

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#169

Originally Posted by -Pyromaniac-: View Post
Those are some pretty random platforms.
I'm not sure how the only successfull systems in Japan constitutes, "random"
toleoring
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(05-16-2012, 01:16 PM)

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#170

You get games from 3rd party companies by supporting ($) them and/or with a big install base.

PSV has neither.
GhostTrick
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(05-16-2012, 01:29 PM)

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#171

Originally Posted by onilink88: View Post
Alright, what platforms do you think they should have gone with, then?

Oh I don't think they did wrong. I'm more pleased by this choice than any other. I'm just used to see PS3/360 or PS3/Vita multiplatform than PS3/3DS.
Mondriaan
Member
(05-16-2012, 01:30 PM)
#172

Originally Posted by onilink88: View Post
Alright, what platforms do you think they should have gone with, then?
I think they should have went with PSP/PS3/3DS.
lunchwithyuzo
Nintendo's Takao
(05-16-2012, 01:36 PM)
#173

Originally Posted by Mondriaan: View Post
I think they should have went with PSP/PS3/3DS.
No MT Framework for PSP. Not really a viable option.
Hero of Legend
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(05-16-2012, 01:38 PM)

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#174

I found the scans, and one is a big shot of what looks like gameplay, where the pink haired guy is shooting enemies with two of the other characters, seems like it's in 3rd-person, though it could be a cutscene considering the cinematic angle.

I love the look so far, can't wait to see more. :D

Hopefully Capcom will bring over the game on both platforms.
Luigiv
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(05-16-2012, 01:40 PM)

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#175

Originally Posted by Mondriaan: View Post
I think they should have went with PSP/PS3/3DS.
Whilst that would make sense from a consumer perspective, for Capcom, the PSP isn't even a choice since it doesn't support MT Framework.
phosphor112
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(05-16-2012, 01:42 PM)

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#176

"3DS/PS3"

wut.

Lol.

Really?

Not.. Vita/3DS? or...

PS3/360... Lol ok.
onilink88
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(05-16-2012, 01:43 PM)

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#177

Originally Posted by GhostTrick: View Post
Oh I don't think they did wrong. I'm more pleased by this choice than any other. I'm just used to see PS3/360 or PS3/Vita multiplatform than PS3/3DS.
Ah, okay. :P
lunchwithyuzo
Nintendo's Takao
(05-16-2012, 01:48 PM)
#178

Originally Posted by Luigiv: View Post
Whilst that would make sense from a consumer perspective
Even on that end, I'm not sure it does today. PSP is dramatically down YOY, games aren't performing nearly as well as they used to and the platform is clearly on the way out. By the time this game releases, I can't imagine any of those conditions will have improved. It's kind of like arguing Capcom should've had Wii versions of SSF4, RER and MH3G to go alongside the 3DS versions, it's just a bit late for that.

Plus the technical stuff (no MT framework, no advanced shaders, no 2nd analog/touchscreen) that would severly limit the game we're going to get. Between all that I think it's safe to say PSP really shouldn't even be a consideration.
DoubleTap
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(05-16-2012, 01:51 PM)

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#179

If it's a shooter, hope it takes advantage of the Circle Pad Pro.
Amalthea
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(05-16-2012, 01:54 PM)

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#180

There was a rumor a few weeks ago that japanese studios started moving projects from Vita to the 3DS.

Could this be an example of that trend?
Luigiv
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(05-16-2012, 01:59 PM)

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#181

Originally Posted by lunchwithyuzo: View Post
Even on that end, I'm not sure it does today. PSP is dramatically down YOY, games aren't performing nearly as well as they used to and the platform is clearly on the way out. By the time this game releases, I can't imagine any of those conditions will have improved. It's kind of like arguing Capcom should've had Wii versions of SSF4, RER and MH3G to go alongside the 3DS versions, it's just a bit late for that.

Plus the technical stuff (no MT framework, no advanced shaders, no 2nd analog/touchscreen) that would severly limit the game we're going to get. Between all that I think it's safe to say PSP really shouldn't even be a consideration.
Well I can't argue that PSP hardware sales aren't slowing down but at the same time, even though the userbase isn't increasing like it use to, the userbase that is there is still active and buying software. If it weren't for the obvious technical limitations a PSP version would make sense (assume the controls aren't dependant on the touchscreen/CPP/DS3).
lunchwithyuzo
Nintendo's Takao
(05-16-2012, 02:06 PM)
#182

Originally Posted by Luigiv: View Post
Well I can't argue that PSP hardware sales aren't slowing down but at the same time, even though the userbase isn't increasing like it use to, the userbase that is there is still active and buying software. If it weren't for the obvious technical limitations a PSP version would make sense (assume the controls aren't dependant on the touchscreen/CPP/DS3).
PSP software sales are down dramatically too. That's in part due to the release schedule drying up but even sequels like Black Leopard 2 and SRTZ2.2 aren't doing as well as a year ago.

Besides, Wii games are still selling now even too. Mario Party 9, Dragon Quest X and Just Dance Wii 2 are going to outsell any PSP games released this year. That doesn't make Wii any less "dead" in general though.
onilink88
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(05-16-2012, 02:16 PM)

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#183

Originally Posted by Amalthea: View Post
There was a rumor a few weeks ago that japanese studios started moving projects from Vita to the 3DS.

Could this be an example of that trend?
Would you be talking about this rumor by any chance? Because it seems to have been proven false.

Originally Posted by phosphor112: View Post
"3DS/PS3"

wut.

Lol.

Really?

Not.. Vita/3DS? or...

PS3/360... Lol ok.
Perhaps you should pay a visit to one of the Media Create threads.
Sammy Samusu
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(05-16-2012, 02:52 PM)

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#184

Posted?

Quote:
Capcom may have a game called E.X. Troopers in the pipeline. We spotted a trademark for a potential title filed by Capcom Japan in the US and Europe.
http://www.siliconera.com/2011/12/01...-e-x-troopers/

I hope it comes to the west, looks like a nice game.
djtiesto
is beloved, despite what anyone might say
(05-16-2012, 02:52 PM)

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#185

Originally Posted by DGRE: View Post
I think that is a Laser Disc/Betamax combo equivalent, actually.
Laserdiscs were actually fairly successful in Japan IIRC.
Father_Brain
Samus made me a Widower :(
(05-16-2012, 02:56 PM)

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#186

Is it just me, or do the in-game shots look a bit too good for 3DS? I'm pretty impressed if they're actually representative of both versions.
Magic Mushroom
Member
(05-16-2012, 02:56 PM)
#187

Originally Posted by Sohter.Nura: View Post
And then there's stuff like Dead Rising 2 which, even though it sold 2.2 million copies according to Wikipedia, I don't think with the development costs and the fact that it's a yen based company, 2.2M is enough to turn a profit in a game.
2.2 million is more than enough. That's a lot of money. Especially when you add the succes of Case Zero. I don't think DR2 was a particularly expensive game to make either.
Tenbatsu
(05-16-2012, 03:01 PM)

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#188

Chris Landbird? lol
Luigiv
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(05-16-2012, 03:01 PM)

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#189

Originally Posted by Father_Brain: View Post
Is it just me, or do the in-game shots look a bit too good for 3DS? I'm pretty impressed if they're actually representative of both versions.
That's because the resolution is a lot higher then 3DS resolution, which makes a pretty big difference. The actual assets are easily within 3DS capabilities, though.
djtiesto
is beloved, despite what anyone might say
(05-16-2012, 03:07 PM)

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#190

Originally Posted by Femmeworth: View Post
Makes sense that you would like man boobs as well.
Guess there goes the mystery of what demi's alt account is :P
Amalthea
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(05-16-2012, 03:07 PM)

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#191

Originally Posted by Tenbatsu: View Post
Chris Landbird? lol
Landbird versus Redfield, wich Chris wil win the Capcom fans hearts?
wrowa
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(05-16-2012, 03:08 PM)

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#192

Originally Posted by Father_Brain: View Post
Is it just me, or do the in-game shots look a bit too good for 3DS? I'm pretty impressed if they're actually representative of both versions.
It's definitely too clean for a 3DS game, but at first sight the geometry looks rather simple. Add aliasing here and there, imagine it in running at a lower resolution and the result should be petty accurate for what we can expect on the 3DS. The scans make it look as if the project started on the 3DS and got upported to the PS3, imo.



Originally Posted by Sammy Samusu: View Post
Posted?

http://www.siliconera.com/2011/12/01...-e-x-troopers/

I hope it comes to the west, looks like a nice game.
It's only been posted, like, in the OP.

Originally Posted by phosphor112: View Post
"3DS/PS3"

wut.

Lol.

Really?

Not.. Vita/3DS? or...

PS3/360... Lol ok.
Handheld/Console actually makes a lot of sense. That way Capcom is releasing the game on two different markets that are complementing each other. Same can't be said about console/console or handheld/handheld.


Originally Posted by Erethian: View Post
Yeah, but if the game is being announced now and will already be playable late next month, you have to assume the platform decisions were made sometime last year.
That only shows that Capcom either predicted the development of the market right or that the game might have been once planned as a 3DS exlusive but got ported to the PS3 when they feared that last year's 3DS sales would harm the game's sales potential.
BurntPork
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(05-16-2012, 03:09 PM)

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#193

I wonder if the PS3 version started its life on Vita...
Father_Brain
Samus made me a Widower :(
(05-16-2012, 03:09 PM)

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#194

Originally Posted by Luigiv: View Post
That's because the resolution is a lot higher then 3DS resolution, which makes a pretty big difference. The actual assets are easily within 3DS capabilities, though.
Well, I know about the resolution, but I just haven't seen any 3DS game that uses cel-shaded models at that quality yet. I hope so; I suppose I might have said the same about some of the high-res RE:R shots.
Sammy Samusu
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(05-16-2012, 03:15 PM)

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#195

Originally Posted by wrowa: View Post
It's only been posted, like, in the OP.
Oh you are right. I read the OP yesterday and it wasn't there.
digita1alchemy
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(05-16-2012, 03:18 PM)

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#196

Extremely interested in this. Hoping it uses the Circle Pad Pro on the 3DS.


Originally Posted by Naked Prime: View Post
Not Gotcha Force 2, but I'm interested

Do you realize how awesome this would be on 3DS?
Last edited by digita1alchemy; 05-16-2012 at 03:23 PM.
Alextended
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(05-16-2012, 03:29 PM)

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#197

The first action shot showing shooting other humans doesn't inspire confidence. This really should be the shooter equivalent to Monster Hunter, with the main difference being, well, the shooting (I quite liked how Peace Walker's MonHun bosses worked out with shooter elements, even though I prefer MonHun's melees), and then flavor stuff like, you don't take monster parts to make gear out of them but to have people analyse them and research weapons and defenses that work best against that type of monster etc. I mean, I'm not against it also having multiplayer team deathmatch modes or whatever else, these would work a lot better here than they would in Monster Hunter of course, but that would just be supplementary to awesome PvE, it's not like they can hope to establish this over already popular PvP FPS. And having that stuff in single player or co-op levels, making them play like bot matches just isn't that fun to me. Trying to get a Monster Hunter caliber fix for fans who like third person shooters would be a good idea as I doubt it would compete with that series and it would also be different to most other Monster Hunter clones.
Last edited by Alextended; 05-16-2012 at 03:35 PM.
1-D_FTW
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(05-16-2012, 03:32 PM)

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#198

Originally Posted by DGRE: View Post
I think that is a Laser Disc/Betamax combo equivalent, actually.
I was gonna say that. Beaten.
ExitPlanetDust
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(05-16-2012, 03:36 PM)

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#199

Originally Posted by SuicidalSteve: View Post
will this game have on-cart dlc?
Mondriaan
Member
(05-16-2012, 03:48 PM)
#200

Originally Posted by wrowa: View Post
That only shows that Capcom either predicted the development of the market right or that the game might have been once planned as a 3DS exlusive but got ported to the PS3 when they feared that last year's 3DS sales would harm the game's sales potential.
Maybe this is a Capcom test to see which platform is going to get future Resident Evil games.

The catch is that these will all be Operation Raccoon City type games.