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Member
(05-16-2012, 12:14 PM)
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#151
I think they are PS3 version. |
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Member
(05-16-2012, 12:15 PM)
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#152
Just because Sony offers tools for Vita/PS3 cross-development doesn't mean that it financially makes sense to develop such a game. Vita's sales are horrible and there's currently nothing that would indicate a change of things. At the same time the 3DS is selling more than the other consoles combined every weak (in Japan). The decision is an easy one...
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Member
(05-16-2012, 12:17 PM)
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#154
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Member
(05-16-2012, 12:17 PM)
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#155
I think it will be the same outside IQ and other enhancements. Otherwise I'd expect different names like Ninokuni DS/PS3. I guess that may be announced. For now those shots don't look outside the realm of the 3DS, especially given the low quality of the scans.
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Member
(05-16-2012, 12:18 PM)
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#157
I hope you're right. But let's remember it's Capcom, and MT Framework showed really nice things on 3DS.
Last edited by GhostTrick; 05-16-2012 at 12:28 PM.
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Member
(05-16-2012, 12:21 PM)
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#158
and the overall look&feel of their 3DS support is very good. no news up to now about multiplayer modes? or have I missed something? |
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(05-16-2012, 12:30 PM)
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#161
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Member
(05-16-2012, 12:32 PM)
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#162
Also, PS3/Vita should be easier because there are less "sacrifices" to do, and control scheme is nearly the same. I'm still surprised by PS3/3DS. |
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Member
(05-16-2012, 12:34 PM)
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#164
I imagine the screenshots are grabbed straight from the MT Framework IDE rather than from any platform in particular, since that tends to be the norm (print media tends to like ultra high resolution screens). Given that the assets in this shot look 3DS level, I'm guessing the PS3 version won't be meaningfully enhanced or we'd be those assets instead.
You have it backwards. The 3DS version is the lead version. There's no downgrading that needs to be done. The assets are optimised for the 3DS version first and then the PS3 version gets compiled with no extra effort required.
Last edited by Luigiv; 05-16-2012 at 12:39 PM.
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Member
(05-16-2012, 12:35 PM)
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#165
The controls shouldn't be an issue either. Replace right analog with touch aiming & CPP support, add a couple functions on the touch screen, done. Now if it was meant to be an exact port of LP2 you'd have a point, they'd have to shoehorn some thingss as iirc it used all the buttons and functions, but this is a new game that can have streamlined or wholly different mechanics that don't utilise as many different buttons, though they could do so on PS3 for extra shortcuts/comfort where applicable. With low enough expectations for the visuals you can multiplatform with just about anything with little effort. Like that DS/Wii Crystal Chronicles game Square made. Or Monster Hunter Portable 3rd HD. Or the MGS HD Collection. Etc. What's hard is to take a game made without the low end platform in mind and shoehorn it on it. Like Dead Rising Wii. Or for something better the Call of Duty games' Wii editions (which were admirable, really). Stuff like that.
Last edited by Alextended; 05-16-2012 at 01:22 PM.
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(05-16-2012, 12:42 PM)
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#167
EDIT: What Luigiv said. |
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Member
(05-16-2012, 01:38 PM)
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#174
I found the scans, and one is a big shot of what looks like gameplay, where the pink haired guy is shooting enemies with two of the other characters, seems like it's in 3rd-person, though it could be a cutscene considering the cinematic angle.
I love the look so far, can't wait to see more. :D Hopefully Capcom will bring over the game on both platforms. |
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Nintendo's Takao
(05-16-2012, 01:48 PM)
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#178
Even on that end, I'm not sure it does today. PSP is dramatically down YOY, games aren't performing nearly as well as they used to and the platform is clearly on the way out. By the time this game releases, I can't imagine any of those conditions will have improved. It's kind of like arguing Capcom should've had Wii versions of SSF4, RER and MH3G to go alongside the 3DS versions, it's just a bit late for that.
Plus the technical stuff (no MT framework, no advanced shaders, no 2nd analog/touchscreen) that would severly limit the game we're going to get. Between all that I think it's safe to say PSP really shouldn't even be a consideration. |
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Member
(05-16-2012, 01:59 PM)
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#181
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Nintendo's Takao
(05-16-2012, 02:06 PM)
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#182
Besides, Wii games are still selling now even too. Mario Party 9, Dragon Quest X and Just Dance Wii 2 are going to outsell any PSP games released this year. That doesn't make Wii any less "dead" in general though. |
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Member
(05-16-2012, 02:16 PM)
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#183
Perhaps you should pay a visit to one of the Media Create threads. |
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Member
(05-16-2012, 02:52 PM)
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#184
Posted?
Quote:
I hope it comes to the west, looks like a nice game. |
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Member
(05-16-2012, 02:56 PM)
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#187
2.2 million is more than enough. That's a lot of money. Especially when you add the succes of Case Zero. I don't think DR2 was a particularly expensive game to make either.
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(05-16-2012, 03:01 PM)
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#188
Chris Landbird? lol
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Member
(05-16-2012, 03:01 PM)
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#189
That's because the resolution is a lot higher then 3DS resolution, which makes a pretty big difference. The actual assets are easily within 3DS capabilities, though.
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Member
(05-16-2012, 03:08 PM)
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#192
That only shows that Capcom either predicted the development of the market right or that the game might have been once planned as a 3DS exlusive but got ported to the PS3 when they feared that last year's 3DS sales would harm the game's sales potential. |
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Samus made me a Widower :(
(05-16-2012, 03:09 PM)
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#194
Well, I know about the resolution, but I just haven't seen any 3DS game that uses cel-shaded models at that quality yet. I hope so; I suppose I might have said the same about some of the high-res RE:R shots.
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Member
(05-16-2012, 03:29 PM)
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#197
The first action shot showing shooting other humans doesn't inspire confidence. This really should be the shooter equivalent to Monster Hunter, with the main difference being, well, the shooting (I quite liked how Peace Walker's MonHun bosses worked out with shooter elements, even though I prefer MonHun's melees), and then flavor stuff like, you don't take monster parts to make gear out of them but to have people analyse them and research weapons and defenses that work best against that type of monster etc. I mean, I'm not against it also having multiplayer team deathmatch modes or whatever else, these would work a lot better here than they would in Monster Hunter of course, but that would just be supplementary to awesome PvE, it's not like they can hope to establish this over already popular PvP FPS. And having that stuff in single player or co-op levels, making them play like bot matches just isn't that fun to me. Trying to get a Monster Hunter caliber fix for fans who like third person shooters would be a good idea as I doubt it would compete with that series and it would also be different to most other Monster Hunter clones.
Last edited by Alextended; 05-16-2012 at 03:35 PM.
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Member
(05-16-2012, 03:48 PM)
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#200
The catch is that these will all be Operation Raccoon City type games. |