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Member
(05-22-2012, 04:33 PM)
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#201
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Member
(05-22-2012, 04:37 PM)
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#202
MP framerate better than in the beta?
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The Inside Track
(05-22-2012, 05:05 PM)
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#213
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Member
(05-22-2012, 05:05 PM)
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#214
Most of the reviews aren't impressed with the non-linearity and wide-open maps they promised later in the campaign, so take that for what it's worth. Maybe they oversold it in the previews... |
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Member
(05-22-2012, 05:13 PM)
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#219
I read one that said Call of Duty: Ghost Recon .... I`ll jump on tonight and do CO-OP Campaign and see how it plays. The Gunsmith Kinect integration looked interesting but it is terrible, in fact its almost as if they knew it was bad since you can exit Kinect control mode on the fly |
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Member
(05-22-2012, 05:14 PM)
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#221
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Member
(05-22-2012, 05:15 PM)
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#224
http://ghostreconnetwork.ubi.com/en-US/xbox/grfs/ thanks updated the OP
Last edited by TheVisualizer; 05-22-2012 at 05:17 PM.
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Member
(05-22-2012, 05:15 PM)
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#225
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Member
(05-22-2012, 05:15 PM)
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#226
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Member
(05-22-2012, 05:18 PM)
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#227
GameTrailers has been doing that a lot. Their video reviews almost never match up with the score they give a game. I like that they offer video reviews, but it's becoming less and less believable.
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Member
(05-22-2012, 05:24 PM)
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#229
I'm sure the stuff will be made available later via DLC though... I got you, see you out there! |
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Member
(05-22-2012, 05:27 PM)
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#231
Destructoid you silly fucks....
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Member
(05-22-2012, 05:31 PM)
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#233
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Member
(05-22-2012, 06:17 PM)
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#237
I'm not surprised at all. It's exactly the kind of game that's either going to really float your boat (as it did for me), or possibly put you off a bit. FWIW, here's my OXM review (9.0/10).
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Pride of Iowa State
(05-22-2012, 06:20 PM)
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#239
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Member
(05-22-2012, 06:25 PM)
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#241
As you can see from my review, the heavy emphasis on stealth in the game is what I liked the most. I understand that some people won't be into that, but IMO it's a refreshing change of pace (literally and figuratively) from the loud, bombastic shooters that populate the market these days. |
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Member
(05-22-2012, 06:26 PM)
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#242
yea GR Network seems to be unstable at best today, it was up but I couldn't get the unlock codes to work (you have to enter them then select an option to import them into your game afterwards as well) Last I checked 10 minutes ago it was throwing those "Something Went Wrong" errors for me too |
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Member
(05-22-2012, 06:35 PM)
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#244
If anyone's interested in a little primer before tackling the game itself, I wrote a post about the game's 3-part video series. The first one's called "Robots of War" and shows how modern tech is implemented in real modern warfare now and what the future holds.
http://www.gameranx.com/updates/id/6...ldier-feature/ Hey, you got to do something while the servers fill up, no? :) Yep, it's an official feature by Ubisoft. |
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Pride of Iowa State
(05-22-2012, 06:44 PM)
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#245
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The Mayuh of f'n Bawston
(05-22-2012, 06:46 PM)
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#246
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Member
(05-22-2012, 06:48 PM)
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#247
Should get the game delivered to work any time now. Looking forward to it.
But one thing in the gametrailers review that has me worried regards guerrilla mode being balanced for exactly four players. I'll be going through campaign and guerrilla mode with one other player and maybe at times a third when schedules permit. Are we screwed? Is that game mode truly balanced against us? Developers really need to scale these horde modes to the number of players. |
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Member
(05-22-2012, 07:35 PM)
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#250
i got all 3 unlock codes to finally work on Ghost Recon Network and transfer to my game, had to use IE instead of Firefox
Five-SeveN CM = Cypr-2 Wild Boar = ULTERIOR FEUDS Defender = thisgunhashugekick http://ghostreconnetwork.ubi.com |