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FABULOUSLY
DIXI QUID QUID BEAR BEAR (05-17-2012, 11:31 AM)
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Dragon's Dogma |OT| For the night is dark and full of terrors
#1
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The community pawn-sharing thread: http://www.neogaf.com/forum/showthre...4#post38090064 The World (click below for the world map) ![]() Dragon’s Dogma takes place in Gransys, a nation that, from what we’ve seen of videos and pictures released before release, consists mainly of grasslands, a single castle, and a barn. However, as the map of the game shows, presumably there will be more grasslands and castles and barns to explore along with underground dungeons and ice-peaks and forests and stormy coastlines. Previews have assured us that the world is indeed quite vast; it perhaps doesn’t have the pure sq.km of some of the other games, but accounting for the size of its underhalls and buildings, it should offer, in the end, a sizable area to explore. Story A short and concise guide:
*When the Dragon returns to the world it chooses a person of a certain worth, ripping out their heart and devouring it. Out of some miracle the person that should be dead survives hence making them known as the Arisen. They are chosen by the dragon to go on a journey to seek it out for reasons unknown. The dragon and the arisen connected through the scar left on his or her chest and can communicate with one another through that scar. Every Arisen has a legion of loyal companions known as pawns that only follow them without question to the most deadly of journeys. When the Arisen first interacts with a rift stone is when they are able to acquire their main pawn, a pawn made from the rift to be their most trustworthy companion. He or she will have the ability to summon pawns from other worlds that best fits their party. The Arisen is said to be the only one that can slay the dragon and with that throughout Dragon's Dogma the Arisen will be given choices that will shape the world. Capcom also released a few digital comics to flesh out the lore of Gransys: ![]() Combat & Gameplay There are three primary methods of attack in Dragon’s Dogma: melee, range via bows, and range via magic. ![]() Melee obviously involves going up close and eviscerating the fuck out of your foes with swords, shields, and daggers. The classes that cater to this playstyle are Striders, Fighters, Warriors, Assassins, and Mystic Knights. The combat itself is quite fluid; it’s also important to note that there is no lock-on. ![]() Magic and Bows involve going into a 3rd-person over-the-shoulder viewpoint to aim. Bows act as you’d expect bows to act--with the assumption that an average person would be able to fire off arrows as if they were handling a machinegun--while magic involves casting. The amount of time spent casting (and thus leaving you vulnerable to attack as you prepare) is proportional to the strength of the spell itself. One of the higher-tier magic spells, for example, is called Exequy: it is an instant-kill spell, and against larger, tougher enemies it could take minutes to cast. ![]() One of the more touted features of its gameplay has been the grab/climb system. It’s simple--R2 is grab, and you can grab onto enemies, with you putting them on your shoulder for smaller foes while grabbing onto, and then climbing, bigger enemies such as dragons or giants. The ability to climb seems to be tied to the size and weight of the character in question: apparently, bigger characters will have a harder time climbing, but when they do climb enemies, their weight will be factored in regarding how much the enemy struggles to knock them off (thus, a flying enemy might have trouble flying if a rather heavyset character was to mount its back). Against smaller, more man-sized enemies, grabbing lets you set-up opportunistic team attacks with your pawns, or you can opt to toss them into ravines or off cliffs or onto spikes or some other dangerous environmental hazard. Feel free to experiment.
![]() Throughout the course of your travelin’, questin’ days, you’ll at times have the misfortune of being caught out in the wild at night. You’ll be constantly assaulted by all sorts of foes, as you dash for safety. Survival is never guaranteed in the world of Dragon’s Dogma, and this is never more true than in the darkness of night. As for the quests themselves, there seems to be a wide variety of them--from mundane fetch quests to contracts to escort missions and more, it'll be difficult to run out of things to do. ![]() Finally, there is no level scaling. Classes/Vocations At the start of the game, you have three choices: mage, strider, and fighter. However, while there are ‘advanced’ options available as you progress through the game, these advanced classes aren’t necessarily upgrades, and the option to stay as one of the three “starter” vocations remains viable. Each class has unique abilities that their advanced counterparts will not be able to access; when you opt to switch to, say, a Warrior from a Fighter, you aren’t advancing along the same class, but rather, switching altogether to a different playstyle with all its strengths and weaknesses.
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Strider (Starter Vocation) ![]() The rogue/thief archetype. The class for those who like sticking enemies with pointy objects. This was the class usable in the Griffin fight of the demo.
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Mage (Starter Vocation) ![]() Command the elements while wearing funny looking clothes.
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Fighter (Starter Vocation) ![]() Equipped with a sword and shield, the Fighter is capable of advanced melee skills along with the defensive maneuvers provided by the shield.
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Ranger (Advanced Vocation) ![]() For those who have mastered the art of running away while plugging things with nice sharp arrows. The Ranger is capable of wielding Longbows, which presumably is more powerful than the regular bows used by Striders.
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Warrior (Advanced Vocation) ![]() The Warrior wields brutal two-handed weapons with great effect. They cannot block, and must rely on overwhelming damage and positioning to avoid getting killed. A challenging, but rewarding, class to play.
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Sorceror (Advanced Vocation) ![]() The Sorceror is the evolved version of the Mage, with bigger and fancier robes. Everything gets bigger; fireballs become meteors, icicles become icebergs, and a gust of wind turns into a tornado. The class for those who prefer to blow shit up from afar.
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Assassin (Hybrid Vocation) ![]() With the option of using either sword or daggers up close or a shield or bow for his secondary, the Assassin combines the lethal sword attacks of the Fighter with the agility of the Strider. Their skillset reflects this, with a combination of abilities drawn from that of the Fighter and the Strider with a few tricks of their own. Geared for solo play like no other class, they receive special bonuses for traveling alone, and also in the dark.
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Mystic Knight (Hybrid Vocation) ![]() Combining the traits of the Fighter and the Mage, the Mystic Knight is capable of wielding shields, swords, and staves. At first glance his skills seem to be geared towards buffing his party while focusing on defense and magical counterattacks.
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Magick Archer (Hybrid Vocation) ![]() The magick archer infuses his weapons with the power of magick, letting them fire sorcerous arrows that can track targets, or do other assortment of vaguely magical things. They are also capable of close-range combat, weaving in sorcery to devastate their foes.
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![]() In lieu of a more traditional multiplayer system, Dragon’s Dogma possesses instead a system wherein you swap “pawns” with other players. They are accessed via a Riftstone in the game: ![]() The player has access to a mix of NPC pawns generated by the game along with pawns created by other characters. You may choose up to two in addition to your main pawn, a character that you can create, outfit, and vocate at your will. This main pawn is your permanent companion throughout the game, and has access to several different classes barring the hybrid vocations, which only the Arisen has access to.
Unfortunately, the pawns have a tendency to babble on and on during your travels; it is advisable to disable the subtitles for their chatter, unless you are fond of forging onwards with text covering the left half of the screen. Asides from the pawn system, there is also, apparently, an encounter with an “Ur-Dragon” (http://www.youtube.com/watch?v=8agNJ6aORZ0) which players can participate in. While players won’t be fighting the beast together, the dragon’s health is calculated on the server and through the efforts of many, will eventually be defeated, with the one who slays it receiving valuable prizes. Character Creation ![]() Character creation in Dragon’s Dogma is handled via a robust creation system wherein the player can change nearly every part of their avatar’s body to their liking. Because size, length, and weight plays an important role in the combat, it is advisable to sit back and consider the ramifications of each choice during the creation process. A large, heavyset character will have trouble climbing trolls and mountains, whereas an small nimble character will struggle to use heavy armor and weaponry. The identical process will then be used to create your pawn. Feel free to recreate popular characters from other fictional settings or indulge your hideous fetishes, with the note that this pawn will be what other players ‘rent’ in the game’s oddball multiplayer scheme and thus, quite possibly, your deviant creations may come under more public a scrutiny than you may otherwise have wished for. Performance http://www.eurogamer.net/articles/di...dogma-face-off Link, Videos, Assorted Media Robert Cram's channel for Dragon's Dogma videos.Reviews: The review thread. Code:
Reviews: Pelit - 9.2 PlayStation Magazine FR - 18/20 Game Informer - 8.5 PSM - 8.5 Xbox World - 8.5 Play3 (DE) - 83% LEVEL - 8 GamesTM - 8 360 Magazine UK - 8 Console + (FR) - 16/20 GamePro (DE) - 79% PS3/78% 360 Edge - 7 OXM - 6 Play - 48% mkgaming - 3.5/5
Capcom’s Unfortunately Japanese Website for Dragon’s Dogma:
Last edited by Dresden; 06-26-2012 at 02:00 AM.
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Member
(05-17-2012, 11:39 AM)
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#5
I suggest not looking at the map unless you really want to know the size of it, part of the fun is exploring it on your own, as the map in the game aren't drawn out until you explore the areas, finding out interesting locations through questing or simply just explore it on your own (with threats of higher level mobs killing you).
Nice OT |
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Member
(05-17-2012, 11:42 AM)
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#10
I enjoyed the demo a lot and making my character. I'm very interested, but not enough to buy it any time soon. Has Capcom said anything in regards to a PC version in interviews, by any chance? Any hints of it? If anything, I'll get it on 360 one of these days, but if I'm waiting this long... |
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Member
(05-17-2012, 11:51 AM)
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#14
Quote:
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Member
(05-17-2012, 12:41 PM)
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#26
Nice job, OP. I like the title.
I've got this pre-ordered, but i'm wavering back and forth on whether to stick with it or get Diablo 3. I'm playing the trial version of Diablo for now and really enjoying it, but I've wanted Dragon's Dogma for longer. Plus I love the whole Demon's Souls meets Monster Hunter aspect of DD. I'm also slightly hesitant because i feel like DD will tank and drop in price a month from now like SFXT did. But then again I really want to play it and I definitely wanna own it, so I guess it makes sense to support it at launch if I can. |
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Member
(05-17-2012, 01:19 PM)
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#33
Got my preorder in yesterday. The first time through the demo I had fun but felt like waiting, but as I went through a second time and noticed my character was still there I enjoyed it a bit more.plus I figured out that r2 was grab and you could climb enemies.
Just wish there was a lock on. |
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178% of NeoGAF posters don't understand statistics
(05-17-2012, 01:25 PM)
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#35
I'm thinking of going for hiring inexperienced pawns on my first go. That way I won't have to hear the "a pikachu approaches!" "it's weakness is scratch-behind-the-ear!" everytime I run into a monster I've never seen.
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Member
(05-17-2012, 02:04 PM)
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#41
Haven't played the demo, but I was thinking the same. Maybe not even bother going online at all.
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Member
(05-17-2012, 02:14 PM)
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#46
I think experienced pawns are probably useful for when you don't want to run around and look for things, or you have already explored/know enough, since they seem to like being captain obvious ruining all the fun, but they could be useful pointing out small details like where chests are hidden (hopefully they would) for those that doesn't want to search every corner of the map/dungeon, I'll definitely try different ones and see what differences will it make.
I'm planning to go without support pawns for the first few quests though and see how it goes, then I'll just hire whatever I see fit through my journey. 3 pawns still seems too crowded.
Last edited by Anteater; 05-17-2012 at 02:19 PM.
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Member
(05-17-2012, 02:14 PM)
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#47
Wow. It's coming out in the US first? I figured Japan was sure to get it earlier/same time.
Either way, Definitely going Strider. Unless I go Fighter with an eventual eye towards Mystic Knight. I do love bashing some brains in with a mace. I trace it back to the old D&D arcade games, where I always played the cleric. |