popokarimu
Junior Member
(05-17-2012, 11:11 PM)

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#201

Didn't see these in the list above for enemy types. SPOILERS obviously, don't watch the video if you don't want to see another type (although it might be a one-off enemy).

http://www.youtube.com/watch?v=4_rUeaPzldQ
Eppy Thatcher
Member
(05-17-2012, 11:23 PM)

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#202

They really have geared the assassin as a standout loner type of class. Augments for playing alone (without pawns), playing at night and going stealth/poison's/group damage...

even a little bit of Wander fan love with the high end attacks. I'm gonna play the holy SHIT out of this class.

Anyone with the players guide... is there a way to tell your personal pawn to stay at the town or go back to the rift? So we don't have to throw our homies over a cliff just to play by ourselves?
Anteater
Member
(05-17-2012, 11:25 PM)

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#203

oxm uk's review is up, they gave the game an 8, it's 3 pages long:

http://www.oxm.co.uk/41418/reviews/d...review/?page=1

they also put up a Q&A for all the questions people asked about the game, along with new videos:

http://www.oxm.co.uk/41635/features/...ions-answered/
ironcreed
Member
(05-17-2012, 11:33 PM)

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#204

Originally Posted by Anteater: View Post
oxm uk's review is up, they gave the game an 8, it's 3 pages long:

http://www.oxm.co.uk/41418/reviews/d...review/?page=1

they also put up a Q&A for all the questions people asked about the game, along with new videos:

http://www.oxm.co.uk/41635/features/...ions-answered/
Solid indeed.

"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.

You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."

"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."

Now that is what I'm talking about.
Last edited by ironcreed; 05-17-2012 at 11:40 PM.
Arcteryx
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(05-17-2012, 11:35 PM)

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#205

Great review. Actually sounds like they tried to review it based solely upon merits and not bs comparisons to "like" games.
Deified Data
Member
(05-17-2012, 11:36 PM)

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#206

Here's a question: anyone know if we'll be able to continue on after we complete the main quest?
Anteater
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(05-17-2012, 11:38 PM)

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#207

The Q&A confirms that there will be surprises at the end but they don't want to spoil it, good stuff :D

Quote:
Have you come across any /minor/middling/glaring bugs?

Dragon's Dogma on Xbox 360 is plagued by a major technical problem: The game can't load enemies and characters quickly enough, which results in some major pop-in problems. Installing the game helps a little bit, but many will still find this hugely problematic. Dragon's Dogma's rough edges are mostly charming, but this particular issue is spectacularly bad. It wasn't enough to stop us from absolutely falling in love in the game, but we can imagine that some people won't be as forgiving. If you absolutely refuse to tolerate bugs, it might be wise to approach this one with caution.
Seems like the negative is mostly on the technical side

Quote:
Is there a new game+ and what is it like?

There is a New Game + mode, which lets you carry over all your experience and items. It might have been the case that we'd levelled up too much, but we personally found NG+ rather easy, especially in contrast to the brutal end-game enemies that we'd faced before it. NG+ is still fun, but some might prefer to just stay in the end-game. We didn't get to test the semi co-operative Ur-Dragon stuff, but it's worth having a look before you decide to start over.
fml, so new game+ is pretty straight forward, will probably solo the second playthrough, unless there are other changes they were not aware of
Last edited by Anteater; 05-17-2012 at 11:42 PM.
Arcteryx
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(05-17-2012, 11:44 PM)

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#208

Originally Posted by Deified Data: View Post
Here's a question: anyone know if we'll be able to continue on after we complete the main quest?
Yes, there is a NG+ and some kind of end game stuff as well. Check out the OXM review ^
Dresden
FABULOUSLY
DIXI QUID QUID
BEAR BEAR
(05-17-2012, 11:45 PM)

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#209

Originally Posted by ironcreed: View Post
Solid indeed.

"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.

You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."

"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."

Now that is what I'm talking about.
Nah we should just go play Skyrim instead.
Anteater
Member
(05-17-2012, 11:46 PM)

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#210

Quote:
Is the crafting system deep, and how is the equipment variety?

There isn't a crafting system in the game, which feels like the game's strangest oversight. Items you collect from murdered foes can be used to upgrade your gear and weaponry, but there's no opportunity to actually make your own stuff. There's an empty blacksmith building in the city, so we can't help but feel that they intended to include it, but ended up running out of time. Aspects like this don't ruin the game, but definitely form a major part of the issues we had with the game in our review.
huh, so most armors are from looting, and materials are for upgrading them?
brandonh83
(05-17-2012, 11:49 PM)

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#211

no rain? booooo.
earvcunanan
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(05-17-2012, 11:49 PM)

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#212

Originally Posted by ironcreed: View Post
Solid indeed.

"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.

You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."

"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."

Now that is what I'm talking about.
I like this.
Anteater
Member
(05-17-2012, 11:52 PM)

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#213

This guy is great, he did a much better job explaining things than Capcom did

Also I find this interesting:

Quote:
How do choices impact the plot?

We had to make about three or four major decisions during the course of the main story, but we aren't entirely sure how much of an impact these actually had. You can only have one save file in the game and it updates itself on an automatic basis, so we couldn't try out the cheeky trick of reloading the game and trying something different. Unless we've been entirely tricked by smoke and mirrors though, we get the impression that the choices are significant. Most take place near the end of the game, and the choices we made seemed to have severely dramatic consequences. Part of me wishes that there aren't multiple endings, just because the one I got was brilliant and strange in equal measure. I'll steer well away from anything that's a spoiler, but honestly - there's no chance you'll see this one coming.
LongMuckDong
Junior Member
(05-17-2012, 11:52 PM)

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#214

Originally Posted by earvcunanan: View Post
I like this.
+1

Day one el purchaso indeedio.
Deified Data
Member
(05-17-2012, 11:53 PM)

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#215

Only 35 hours to beat it? I hope they only focused on the main quest...
ironcreed
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(05-17-2012, 11:56 PM)

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#216

Originally Posted by Deified Data: View Post
Only 35 hours to beat it? I hope they only focused on the main quest...
He did say that there was tons left to do and maybe even different endings.
eLZhi
Member
(05-17-2012, 11:56 PM)

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#217

Originally Posted by Babalu.: View Post
had this preordered from amazon since i saw the first video of it.

GIVE ME BERSERK ARMOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!

how long until berserk armor hits? griffin and guts...
I asked in the Capcom Unity stream last week and they said the Berserk armor is included in the full release.
Deified Data
Member
(05-17-2012, 11:59 PM)

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#218

Originally Posted by ironcreed: View Post
He did say that there was tons left to do and maybe even different endings.
Gotcha. Whatever the case, there's always NG+ and replaying with a different vocation or composition of pawns. But I really hope a single playthrough can last 60+ hours. That would make me very happy.
matics
Member
(05-17-2012, 11:59 PM)

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#219

Yeah, I noticed the pop-in on Robert Cram's videos being pretty bad. I figured that would be a problem on both systems though, no?
Santiako
Member
(05-18-2012, 12:01 AM)

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#220

Originally Posted by ironcreed: View Post
Solid indeed.

"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.

You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."

"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."

Now that is what I'm talking about.
That's exactly what I wanted to hear.

The talk about crazy end game is making me think about aliens invading or some crazy thing like that.
Grisby
Member
(05-18-2012, 12:02 AM)

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#221

Hrm, would like to see some of that pop-in stuff. Was gonna go with the 360 version for sure.
ironcreed
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(05-18-2012, 12:03 AM)

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#222

Originally Posted by Deified Data: View Post
Gotcha. Whatever the case, there's always NG+ and replaying with a different vocation or composition of pawns. But I really hope a single playthrough can last 60+ hours. That would make me very happy.
Yep, the vocations are so varied that playing again with different builds will be a must. Also, with side quests and exploring you should easily be able to get that much out of it. Robert Cram from Microsoft Xbox World was at 50 hours and still did not even uncover all of the map. He is way past that mark and still playing as well.
Deified Data
Member
(05-18-2012, 12:06 AM)

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#223

Originally Posted by matics: View Post
Yeah, I noticed the pop-in on Robert Cram's videos being pretty bad. I figured that would be a problem on both systems though, no?
Perhaps not on PS3 with the lower framerate and mandatory install.
Anteater
Member
(05-18-2012, 12:14 AM)

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#224

Quote:
What is the voice acting like?

Bad
matics
Member
(05-18-2012, 12:16 AM)

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#225

Originally Posted by Grisby: View Post
Hrm, would like to see some of that pop-in stuff. Was gonna go with the 360 version for sure.
http://www.youtube.com/watch?v=on-yyDGJWtI
Some of it in there. He has a bunch of other videos though, check 'em out.

Originally Posted by Deified Data: View Post
Perhaps not on PS3 with the lower framerate and mandatory install.
True.
SpaceBridge
Member
(05-18-2012, 12:18 AM)

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#226

Hope the towns and cities are fun to explore and depict some varied architecture and style. That one video made me a little wary.

Edit: wasn't it confirmed that there are same sex romancing options?
Last edited by SpaceBridge; 05-18-2012 at 12:21 AM.
RPGCrazied
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(05-18-2012, 12:22 AM)

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#227

Originally Posted by ironcreed: View Post
Solid indeed.

"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.

You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."

"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."

Now that is what I'm talking about.

Sure hope this isn't demon/dark souls difficulty. The demo wasn't that bad, but please no. That's why I never got dark souls, demon souls was brutal.
Wallachia
Member
(05-18-2012, 12:22 AM)

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#228

Originally Posted by ironcreed: View Post
Oh yeah! Those Lich King looking guys, right? Totally forgot about them. They are definitely different than the sorcerers in black robes that run around at night.

Congrats on getting your copy. Mine left Atlanta this afternoon and I am only an hour and a half away in North Ga. I will hopefully get it tomorrow, but should definitely have it by Saturday.
Right, it WAS a Lich. Love liches.. I even have a D&D DracoLich miniature on my shelf (geek).

DUUUUUDE! check out the helm and armor in this video, plua a lol fall at the beginning:
http://www.youtube.com/watch?feature...v=OyRhXjdqa1Y#!
Anteater
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(05-18-2012, 12:25 AM)

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#229

Originally Posted by SpaceBridge: View Post
Hope the towns and cities are fun to explore and depict some varied architecture and style. That one video made me a little wary.

Edit: wasn't it confirmed that there are same sex romancing options?
On Capcom's faq, yeah, but in the earlier stream they actually said no and says there was an affinity level with npcs (the faq went up right after), but I don't know if it's a translation error or what, but oxm uk answered with this:

Quote:
Are there any romances?

You can make people like you more by gifting them items, but we didn't get around to doing this enough to see what happens when you hit the max affinity level. We gave a skull to a lady though, and she seemed pretty chuffed. Weird lass. There is a romance storyline that pops up to be a part of the main game, but we're not entirely sure how optional this is. As mentioned earlier, the single-save setup meant that we couldn't go back and try and do things differently.
So I wouldn't think it's going to be too deep if there's one.
SpaceBridge
Member
(05-18-2012, 12:29 AM)

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#230

Originally Posted by Wallachia: View Post
Right, it WAS a Lich. Love liches.. I even have a D&D DracoLich miniature on my shelf (geek).

DUUUUUDE! check out the helm and armor in this video, plua a lol fall at the beginning:
http://www.youtube.com/watch?feature...v=OyRhXjdqa1Y#!
Oh man, that video is awesome
timkunedo
Member
(05-18-2012, 12:32 AM)

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#231

WOW at the mystic knight. Looks Amazing
Grisby
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(05-18-2012, 12:32 AM)

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#232

Originally Posted by matics: View Post
http://www.youtube.com/watch?v=on-yyDGJWtI
Some of it in there. He has a bunch of other videos though, check 'em out.


True.
Thanks bud. Will watch.
Fine Ham Abounds
Member
(05-18-2012, 01:01 AM)

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#233

Wow, this whole last page has been really encouraging. Getting my full hype back.
Karak
Member
(05-18-2012, 01:03 AM)

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#234

Some of the technical news seems off-putting. It now looks like both systems have a fair amount of problems. Then the weirdness of the answers to some of the questions like is there weather? Especially the strangeness of having weather patterns including rainclouds but no particular effects of rain which would of course bring an even larger hit to FPS. So you get everything that would make you assume there would be rain and snow and yet no actual weather effects at all in the game. RPG with various other effects and strides towards making the environment count that absence is worrisome all the more.
I am wondering if this thing is held together with hope and bubblegum :( It sounds like they pushed the engine past its golden point.
I am think I am going to gamefly rather than buy this one.
LeadProtagonist
Member
(05-18-2012, 01:03 AM)

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#235

Oh, as for equipment, there's 8 slots. You get two for your torso, a clothes slot and an armor slot. Same goes for your legs. Then you get a slot each for head, arms, jewellery and a cape.

So basically you can wear something like a shirt and then some chainmail or maybe a robe over it. There's different clothes and armor types of items.
Osaka15
Junior Member
(05-18-2012, 01:05 AM)

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#236

can not wait to get this game next year.
Mattdaddy
Member
(05-18-2012, 01:35 AM)

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#237

For some reason I could have sworn I read about this game having finishing moves like decapitations or cutting limbs off... am I dreaming this or is it there?
dancrane212
Member
(05-18-2012, 01:58 AM)

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#238

Quote:
There is a New Game + mode, which lets you carry over all your experience and items. It might have been the case that we'd levelled up too much, but we personally found NG+ rather easy, especially in contrast to the brutal end-game enemies that we'd faced before it. NG+ is still fun, but some might prefer to just stay in the end-game. We didn't get to test the semi co-operative Ur-Dragon stuff, but it's worth having a look before you decide to start over.
Sounds good. Nothing is worse than trampling over enemies/bosses that are supposed to be "the real deal" ala Fallout 3.
Last edited by dancrane212; 05-18-2012 at 02:00 AM.
Mike M
Member
(05-18-2012, 02:04 AM)

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#239

How does the pawn exchange work? Do people just download a copy of my pawn and the pawn on my end will display increased knowledge, or do they leave my party for the duration?
See You Next Wednesday
Member
(05-18-2012, 02:07 AM)

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#240

Originally Posted by brandonh83: View Post
no rain? booooo.
There is different weather though.
I seen videos of heavily cloudy skies & lighting.
See You Next Wednesday
Member
(05-18-2012, 02:25 AM)

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#241

Originally Posted by Anteater: View Post
oxm uk's review is up, they gave the game an 8, it's 3 pages long:

http://www.oxm.co.uk/41418/reviews/d...review/?page=1
Originally Posted by oxm review:
It's a problem made worse by technical glitches which mean enemies and characters take too long to load and pop in a few seconds later than they should. Capcom says, plausibly, that installing the game to the hard drive will reduce this - but we couldn't test it on our review version.

WTF, do they not own a Xbox with a hard drive?
bigdaddygamebot
(05-18-2012, 02:27 AM)

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#242

Canada-GAF!

Anyone have line of sight to if the game is already in stores backrooms?

I ask because I'm wondering if we're going to get screwed because of the long weekend and the holiday monday?

My tender heart will be cloven in twain if I have to wait until wednesday or thursday of next week.
Mikey Jr.
Member
(05-18-2012, 02:31 AM)

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#243

I played the demo, and the prologue part was kinda mehhh.

The one where you are outside as an archer was way better.
Anteater
Member
(05-18-2012, 02:31 AM)

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#244

Originally Posted by See You Next Wednesday: View Post
WTF, do they not own a Xbox with a hard drive?
Yea that's weird, he did mention installing helps a little in the Q&A though, so it seems like he did try afterall.

Maybe they did their review earlier with some preview/debug build or something
eLZhi
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(05-18-2012, 02:37 AM)

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#245

Originally Posted by See You Next Wednesday: View Post
WTF, do they not own a Xbox with a hard drive?
The review build probably doesn't allow the option to install.
DoctorWho
BOSS
(05-18-2012, 02:48 AM)

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#246

Originally Posted by bigdaddygamebot: View Post
Canada-GAF!

Anyone have line of sight to if the game is already in stores backrooms?

I ask because I'm wondering if we're going to get screwed because of the long weekend and the holiday monday?

My tender heart will be cloven in twain if I have to wait until wednesday or thursday of next week.
EB has it. They mentioned having it in the back when I picked up Diablo.
Baconsammy
Banned
(05-18-2012, 03:02 AM)
#247

The devs at Big Huge Games said the same thing about Amalur. Installing on 360 definitely improves performance.
bigdaddygamebot
(05-18-2012, 03:02 AM)

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#248

Originally Posted by DoctorWho: View Post
EB has it. They mentioned having it in the back when I picked up Diablo.
Marvelous!

You're a gentleman and a scholar sir.
Mr_Appleby
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(05-18-2012, 03:20 AM)

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#249

Originally Posted by InsertNameHere: View Post
If you actually enhance the rusted weapons a few levels, they cause posion. I thought that was funny.
what, that's awesome haha.
lowhighkang_LHK
Member
(05-18-2012, 03:26 AM)

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#250

No level scaling?

I like.