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Member
(05-18-2012, 12:05 PM)
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#651
Yep we should see a nice leap for that kind of prie these days surely. I guess it comes down to them making money day one or not.
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Member
(05-19-2012, 04:07 AM)
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#653
This is Nintendo's thinking and look at they shit they get for it.
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(05-19-2012, 04:34 AM)
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#654
and ![]() came the five hundred ninety nine us dollahs bomb |
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Member
(05-19-2012, 05:03 AM)
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#655
Honestly I would rather the consoles be $499.99...
I mean, most of us thought when we bought our 360 for $399.99 in 2005 that a new one would be coming out in 2010 or 2011 at the latest. Here we are in 2012 and the next xbox is nowhere to be seen. If the 720 launches in fall 2013, it will most likely last even longer before the next generation, which means we will very likely be stuck with whatever graphical horsepower the 720 brings in 2013, until 2020-2023. I mean really, instead of buying a second launch game or controller, why not pony up an extra 100 bucks for a device that is going to last 10+ years? Lets not be so shortsighted... Advancing of technology in video games is a great thing, lets not stagnate the progress further.... |
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Member
(05-19-2012, 05:13 AM)
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#656
But if the console is only going to be supported for a regular 5 year cycle, then give me a $300 "underpowered" machine. |
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Member
(05-19-2012, 05:21 AM)
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#657
http://www.neogaf.com/forum/showpost...9&postcount=83 |
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Member
(05-19-2012, 05:30 AM)
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#658
Consumers have less money to spend and expect more bang for each dollar spent. On the manufacturer end, neither Microsoft nor Sony are in positions to take a bath and sell systems at a significant loss at launch. I will be shocked if new systems cost more than $399 at launch. |
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shitonmychest57
(05-19-2012, 05:52 AM)
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#659
Similarly we only need to look at PS3, which was a complicated and expensive hardware solution which is basically on-par with the cheaper, simpler Xbox 360, to show that extra hardware expense doesn't necessarily mean anything in real terms. Even if you can guarantee better hardware, there's nothing stopping developers from developing for the lesser platform and porting up, giving consumers little incentive to pay extra for yours. Plus if your competitors are on a five year cycle and launch new hardware midway through your cycle, they'll have extra power and the excitement that comes with a new console whilst you're still trying to sell the same-old. |
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Banned
(05-19-2012, 06:25 AM)
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#665
Yes, just one of the most successful and most profitable gaming systems of all time and by far this gens frontrunner. Saying the Wii wasn't a game changer is like saying the iPhone isn't. Its ridiculous. Microsoft already flirted with it with Kinect and it had stunning success. But once again I wouldn't be surprised that Microsoft is now slowly drifting away from Kinect and going to their next platform to not fall behind Nintendo. |
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you can't put a price on sparks
(05-19-2012, 07:21 AM)
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#667
i would think that that is the main stress point in a decision either way. |
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Member
(05-19-2012, 07:22 AM)
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#668
Quote:
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(05-19-2012, 08:57 AM)
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#671
Part of me really hopes UE4 takes off. If only in one arena. It's lighting tech. That is the only cost saving measure UE4 seems to add. More powerful tech doesn't change anything else. But that alone could be huge. |
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Member
(05-19-2012, 09:03 AM)
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#672
Yes, if the lighting tech is really interactive without any precalculation, it will be huge step in right direction. Especially with a quality they seem to be getting out of it. |
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(05-19-2012, 09:06 AM)
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#673
I can only imagine how pissed devs are going to be if it isn't perfect.
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Member
(05-19-2012, 09:11 AM)
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#674
It is true, of course, that better technology doesn't necessarily mean bigger budgets, but the fact of the matter is that the big developers are pushing everything as far towards Hollywood style production values as they can, and high specs just increase the bar. It really is unsustainable. The console market isn't growing at the same rate that budgets are. I mean PS360 is still lower than PS2's LTD isn't it? And GTA: SA's budget is probably pittance compared to the average these days.
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Member
(05-19-2012, 09:12 AM)
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#675
They have been developing the tech for years now with interactivity in mind, so I would guess it to be quite good.
Last edited by pottuvoi; 05-19-2012 at 09:15 AM.
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(05-19-2012, 09:16 AM)
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#676
Until I see it in action I don't believe a word of it. I'm still skeptical that they have true Global Illumination running in realtime on the 680. |
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Member
(05-19-2012, 09:19 AM)
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#677
So my point stands. If the console market fails to grow next gen, but budgets continue to, what's going to happen? Games are already overpriced as they are.
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Member
(05-19-2012, 09:23 AM)
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#678
I don't want the stuff Epic wants.
I want an affordable gen and relatively short development times, and not even more studios that topple because of increasing costs and risks. I think that the rate of output on the HD consoles is up to snuff now. I would settle with an upgrade of the graphics we have now, ie. current-gen graphics possible in 1080p, 60fps and a load of AA. Battlefield with 64 players. Pretty much current high-end PC kind of power. |
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(05-19-2012, 09:24 AM)
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#679
If their lighting tech really does take out a good chunk of work in baking lightmaps, then it's almost an imperative that MS and Sony shoot for the moon. Just so the dev pipeline can change in that one area. At the other end I don't think this kind of increase is feasible every generation. We've got maybe two generations before the differences between them become completely negligible. |
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Member
(05-19-2012, 09:30 AM)
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#680
There has been some interesting approaches of late on realtime GI. |
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(05-19-2012, 09:36 AM)
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#681
I'm apparently still stuck in the era of approximations. I hadn't seen your link from earlier. Seeing it happen in realtime is psychotic. |
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Member
(05-19-2012, 09:37 AM)
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#682
See Chuck Norris doesn't wait for next-gen, he punches it into existence.
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The Inside Track
(05-19-2012, 09:57 AM)
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#683
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(05-19-2012, 10:05 AM)
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#685
edit: I should say this might have changed. I haven't read enough on modern Tessellation techniques to know if they use normals, height and depth maps to approximate where polies are needed. I might just be thinking of standard LoD techniques.
Last edited by Thunder Monkey; 05-19-2012 at 10:10 AM.
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Member
(05-19-2012, 10:09 AM)
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#686
Late reaction but the way some people shift the definition of a graphics whore from 'someone who derives pleasure from graphics only' to 'people wishing for a next-gen console graphics leap conform previous console hardware transitions' is a fine example of said lobbying.
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(05-19-2012, 10:14 AM)
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#687
As time goes on this will be harder and harder to pin down. Next-gen asset quality will increase, but not by the same standards as they did the generation before. Which makes sense in a roundabout way. Poly counts themselves will increase by a very small metric. Instead of a model comprised of 40,000 polygons (right around Drakes cutscene model) to at best of 100,000 polies. Environments will likely be busier. More diversified props, higher resolution textures. It really does seem that the biggest differences will come in the way of lighting and particles. |
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Member
(05-19-2012, 10:40 AM)
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#688
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Member
(05-19-2012, 10:44 AM)
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#689
Though, that could always have the paradoxical effect of making cheaper, lower budget games viable again. |
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Member
(05-19-2012, 10:44 AM)
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#690
Last edited by JonathanPower; 05-19-2012 at 10:51 AM.
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Member
(05-19-2012, 10:52 AM)
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#692
This is also part of the reason why this generation is in it's seventh year without a PS4 and Xbox3 announcement. On the hardware side however, it's hilarious how some gamers feel hardware manufacturers should artificially go for a worse setup than what's financially avialable for them and handicap the capacities of their machines in order to protect publishers and developers from themselves because they might jump too high and go bankrupt. Besides the fact that gamers or hardware manufacturers don't have the same insight in game development like developers and publishers do and thus shouldn't dictate how they should do their work, this would only enforce the diminishing returns and handicap their own gaming experience.
Last edited by M°°nblade; 05-19-2012 at 11:00 AM.
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Member
(05-19-2012, 10:57 AM)
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#693
More powerful HW can also be easier to develop for, if better tools are provided.
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(05-19-2012, 11:02 AM)
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#694
Unless kept in check budgets could really and truly inflate out of control. Some believe they already have. Exceeding the growth of the industry. |
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Member
(05-19-2012, 11:06 AM)
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#695
That's what middleware companies and game engine designers are focused on. MS and Sony just need to give them what they need to do their jobs.
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Member
(05-19-2012, 11:08 AM)
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#696
I think it's the reason Japan has fallen from grace. Budges are already to high for them.
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Member
(05-19-2012, 11:35 AM)
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#697
So budget will grow because publishers see opportunity for ROI in a studio. If that said studio is mismanaged and don't reach the milestones yeah i think a publisher wont pay up your salary. Kinda like Obsidian what fucking managers/boss accepts a bonus deal for metacritic he should have opted for profit or sales deal for a bonus metacritic really if you piss off some press before release bye bye bonus but still sell a shit and make a profit. And if you can't deal with the AAA high budget titles go for psn or xbla project enough money can be made there if say you have 4 project in the run and 2 of the 4 can carry the budget of the 4 projects. And can keep things fresh for your engineers and designers. |
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ERMYGERD!
(05-19-2012, 12:24 PM)
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#698
CliffyB wants a real-time Avatar, so he will get his real-time Avatar!
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Member
(05-19-2012, 12:37 PM)
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#699
Displacement is in most cases done with heightmap although vector displacement map is gaining traction for obvious reasons. (some interesting tests have been done with geometry maps (old paper) etc.) |
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Member
(05-19-2012, 01:01 PM)
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#700
Originally Posted by bomma_man:
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