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Member
(05-19-2012, 12:18 PM)
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#701
I fear we're at really interesting point. I think after MS's trial run of the $99 SKU with contract, they'll go with that model for next gen.
Starting in fall of 2013: the New Xbox: $499 or $249 with a 2 year Live service contract the 360: $149 or $0 with a contract. but I'm hoping what bgassassin said about a shorter next gen comes to pass. I like upgrading my hardware every 4-5 years. |
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Member
(05-19-2012, 12:51 PM)
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#704
Most of the benefits of next gen wont cause devs costs to go up. Early on this gen, devs struggled to find a workflow to create HD assets at to develop for new advanced hardware. Even Epic themselves had to outsource character model creation of the stranded for Gears 1. That was then. Now Developers have much better tools for the engines they use and workflows are quick. Assets for current gen games are created at much higher resolution than the consoles can handle, and then dumbed down.. Look at Gears Models.
Quote:
They are already created in super high fidelity, then dumbed down for the games cut scenes, then dumbed down a bit further for actual gameplay. A theoretical next gen Gears launch game could use pretty much the same quality models they created for Gears 3, maybe slightly more detailed. The improvements are going to come from engine effects, new lighting, subsurface scattering, Bokeh Depth of Field, Real Time Reflections, Volumetric Effects, Enhanced Physics, Tessellation, Hit Detection, and the ability to throw a ton more NPC's at once into the fray, on to larger scale maps. Not to mention if devs choose to they can push 1080p with AA and AF and have amazing IQ on a game, especially if the graphics aren't "AAA" A smaller developer, or an indy dev will still benefit from better hardware. Look at Sins of a Solar Empire, the games graphics weren't exactly mind melting, especially at launch, but the game still benefits greatly from more powerful hardware because it allows the player to play larger scale games. That does not increase dev costs, but it does allow the developer to see their vision come to fruition. Look at all the compromises we make for today's games and the vision of what they should be. How many vistas today are ruined by the fact that the skybox is low resolution in order to save the framerate? That is a consistent problem this gen. Look at Mass Effect 3 having to take holstering away because they didn't have enough Ram left to squeeze. Or look at Battlefield 3 who's maps had to be reduced in size and who's player count went from 64 to 24 on consoles. Or Skyrim who still is missing levitation spells because cities are separate cells. And in which you can't see out or into a window as a thief to spy on NPCs because the hardware is inadequate. Or LittleBigPlanet where a player is limited in his creations by the consoles small amount of memory. Or any number of games where an epic battle between nations or worlds is shown as a 6 on 6 NPC battle because the hardware can't handle larger scale conflicts. I could go on for HOURS about how the current consoles limit developers of all sizes, and hamper their ability to deliver their vision to the world. Next gen hardware will give developers extra headroom to do some more of the things they want. Period.
Last edited by BigTnaples; 05-19-2012 at 12:53 PM.
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(05-19-2012, 12:59 PM)
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#706
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Member
(05-19-2012, 01:06 PM)
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#707
Then why did Sony and Microsoft focus exclusively on graphics for their current gen consoles? It's cool to say things like a word of mind but believing it is true and should be the norm is something else. Nothing was done to improve gameplay and other elements (maybe online? and even that) before Nintendo had released the wii for 4 years.
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Member
(05-19-2012, 01:18 PM)
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#709
This is what most people are missing. All the extra resources doesn't mean you have to make the graphics on the cutting edge of technical developement, you can put all those resources to use improving IQ, framerate, and draw distance/count.
Last edited by MrBig; 05-19-2012 at 01:21 PM.
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Member
(05-19-2012, 01:18 PM)
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#710
Originally Posted by BigTnaples:
The more complex and feature-rich your program, the greater the chance some random combination of events/operations will cause it to malfunction. Validation by the team and test time within QA will inevitably increase. Also, however much V/RAM a system has, the impetus will always be to fill it in order to provide the maximum return - developers will always be bumping their heads against the ceiling. The only difference a higher ceiling makes is that it takes more stuff to reach it (more complexity, more time, more cost) and there's further to fall when something goes wrong. There are no short-cuts. A 1000 piece jigsaw is always going to take longer to complete than a 200 piece one if the picture is basically the same. Time/space/feature budgets will always need to be observed and the higher the level of quality demanded as standard the more money it will cost to deliver that. You want movie-quality imagery, be prepared to pay movie-quality rates for your staff and equipment. And ultimately that expense is always going to trickle down to the consumer. |
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Banned
(05-19-2012, 03:33 PM)
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#711
Whats getting more complex are assets and shaders. If Epic is anything to base off of, the next generation will be all about effects(shaders) and they generally require minimal troubleshooting. BigTnaples is correct in that most of these newer effects won't do much to raise budgets. Assets are really gonna raise budgets. |
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Member
(05-19-2012, 03:35 PM)
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#712
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Banned
(05-19-2012, 03:39 PM)
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#713
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Member
(05-19-2012, 04:00 PM)
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#714
Originally Posted by iamshadowlark:
Similarly, you double the number of entities operating within your new more complex mesh (because you have the CPU/GPU resources to handle them now) you have an exponential number of corner cases to deal with where object<->object collision resolution may or may not square with your new and more intricate environment mesh without ugly clipping or trapping. The more detail you have, the closer you need to look in order to ensure that everything actually looks correct. There's more to it than simply upping the resolution/poly-counts. |
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Banned
(05-19-2012, 04:14 PM)
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#716
Originally Posted by Clear:
Quote:
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Member
(05-19-2012, 04:20 PM)
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#718
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Member
(05-19-2012, 05:08 PM)
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#721
Actually, I think they will after the initial outbreak of utilizing power for better graphics only (because it's the first thing we see. Always). We have seen it happen this gen (better animation, AI, collision physics etc with new iterations of games in general) and if UE4's tools indeed live up to the promise of saving dev time and costs then I don't see why not esp. since new physics engine for cloth and collision are built into it. |
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black folks = Newports
(05-19-2012, 05:27 PM)
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#722
I'm most looking forward to Epic's claim of UE4 getting rid of that "same engine" look. The read was brief but made me excited. But at the sametime I doubt you can get rid of something like that. Part of the reason many UE3 games had the same look was the fact that many developers used effects that came bundled with the SDK (Explosion, fire effects, texture usage etc). That and prior to Beast and Lightmass they all baked their lighting the exact same crude ugly as shit way and it stood out.
They don't have to worry about the lighting part any longer. |
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Member
(05-19-2012, 05:43 PM)
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#724
The more powerful the hardware, the more developers will be playing catch-up with the few studios that have the funds to create the real top of the line work, or they're paying to use someone elses work. I want cheaper, less powerful consoles so that developers can focus on making their games their way and not relying middleware or liscensed engines from crytek and epic. Of course this means that companies like epic and crytek will take a huge hit, hence why they want them to be as powerful as possible. It's good business for them, bad for the industry, and bad for the gamer overall, but they're doing a really good job of selling it. under the current metric of how games get reviewed and how metacritic plays a role in whether a studio gets funding, then they do have to make it cutting edge. They have to play catch-up to the big guns because reviewers are using games like uncharted and gears and crysis as the new demarcation for good graphics. Why aren't developers making wii-style games (like mario galaxy) for the xbox or ps3, then using the left over resources to deliver it to us at 60fps with 4xaa and all that other iq stuff. Because that's not how it works, it's never been how it works, and it's not going to work like that next generation.
Last edited by les papillons sexuels; 05-19-2012 at 05:51 PM.
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Member
(05-19-2012, 05:57 PM)
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#725
Look at Risen, Diablo III, WoW, DOTA 2, Portal, Minecraft, Trials, and many other games. Do they look like BF3, Crysis, Gears, or Halo? No. Do they still sell exceedingly well? Yes. You have to have some hook to get people to buy and fund a game, it does not have to solely technical rendering based.
Last edited by MrBig; 05-19-2012 at 06:02 PM.
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Member
(05-19-2012, 06:03 PM)
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#726
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Member
(05-19-2012, 06:08 PM)
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#727
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Member
(05-19-2012, 06:12 PM)
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#728
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Member
(05-19-2012, 06:12 PM)
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#729
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Banned
(05-19-2012, 06:43 PM)
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#732
This gen will see simply expansions of that work on a bigger scale. It'll be alot less work on developers to direct traffic amongst the computing elements compared to this generation. There is nothing in hardware today(i.e. next-gen consoles) that will cause a major paradigm shift similar to what happened last time. Its not "all of a sudden". |
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Member
(05-19-2012, 06:46 PM)
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#733
Last edited by squidyj; 05-19-2012 at 06:49 PM.
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Member
(05-19-2012, 06:47 PM)
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#734
UE 3.0 Shadow Complex Undertow Super Sonic Acrobatic Rocket Powered Battle Cars Dungeon Defenders Wheels of Destruction Roboblitz Section 8: Prejudice Choplifter HD Monday Night Combat Rock of Ages Warp Alien Breed Evolution Blacklight: Tango Down Cryengine Nexuiz I'm sure there's more. Hybrid uses Source engine, BTW. Gotta say, it looks damn good running at 60fps.
Last edited by SapientWolf; 05-19-2012 at 06:51 PM.
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Member
(05-19-2012, 06:48 PM)
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#735
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Member
(05-19-2012, 06:48 PM)
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#736
Last edited by JonathanPower; 05-19-2012 at 06:59 PM.
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Member
(05-19-2012, 06:51 PM)
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#737
And hence the necessity for dev tools to improve proportionally to ensure that the budgets for this gen games on average remain similar to what it is today across the board and be gradually reduced (to whatever end reasonably possible).
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Member
(05-19-2012, 06:55 PM)
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#739
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Member
(05-19-2012, 07:19 PM)
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#740
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Member
(05-19-2012, 07:30 PM)
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#742
no, what epic wants is money and they're fronting it as if they want what's best for gamers. The stronger the next console the more people will rely on middleware.
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Banned
(05-19-2012, 07:38 PM)
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#743
I expect epic to be slightly less influential next generation no matter how much ram is available. |
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Banned
(05-19-2012, 08:08 PM)
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#744
I was only referring to one specific capacity of a game. I dont really know how to express it in layman's terms.
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Junior Member
(05-24-2012, 05:00 PM)
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#746
Holly.................. if true.
http://images.4chan.org/v/src/1337870030972.jpg |
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Cock Encumbered
(05-24-2012, 05:03 PM)
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#747
Lmao 10 gb of XDR2 + 10 gb of gddr6 |
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Member
(05-24-2012, 05:04 PM)
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#749
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Member
(05-24-2012, 05:04 PM)
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#750
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