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Member
(05-17-2012, 03:32 PM)
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#202
Earlier gen was PS2 era, there was no shaders and they werent doing milion poly models that they've normal mapped! |
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Samus made me a Widower :(
(05-17-2012, 03:32 PM)
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#203
Here's a sobering figure for those who think all is rosy in AAA HD Land:
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Member
(05-17-2012, 03:33 PM)
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#204
People said this last gen too, and probably the gen before that as well. It's not just about the graphics, it's about the complexity of stuff they can put on screen, their interactions with the game world, the number of objects etc etc. Epic lobbied for higher 360 specs last gen as well, and it's a good thing they did. As long as it doesn't guarantee astronomical surges in dev costs and console affordability by all means let them reach for the sky.
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Member
(05-17-2012, 03:33 PM)
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#205
To an extent. There was a boom of new studios in the PSone/PS2 era. Where are they now? You can stick your head in the sand all you want, isn't going to change end result of the current path. Get your backlogs ready.
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I'm taking it FROM here
(05-17-2012, 03:34 PM)
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#206
In fact, this is the first year I can remember where I already own 5 games that should be released next year (thanks to kickstarter). There's really no reason to be afraid.
Last edited by Durante; 05-17-2012 at 03:37 PM.
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(05-17-2012, 03:34 PM)
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#207
Epic isn't known for brilliant AI or pushing the envelope with it comes complex interactions with their gaming worlds. |
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Member
(05-17-2012, 03:35 PM)
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#208
My thoughts exactly. There has to be a compromise and one that doesn't include my house burning down from 2 hours of gaming from having one of these things on.
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GAF's Bob Woodward
(05-17-2012, 03:35 PM)
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#209
What's being argued for here by some is that platform holders should put a cap on that competition with hardware. If you are a consumer, why not wish for more competition for your dollar? I know a lot of people think that pubs will run themselves into the ground but I'm going to go out on a limb and suggest that they might retune their investments and find a better center of gravity if they don't work out. If company A cannot compete at the high end anymore it's because other companies can. If other companies can't, the high end will recenter at another point. But should hardware make that call? IMO, no. It's the job of the platform holder to put as much capability at the disposal of creators, and make it as easy as possible to access. Not to tell the children to play nicely with a big stick of reduced capability. The only reason Nintendo was trying to do that is because they didn't want that competition for themselves. I think that that kind of competition is only relevant at the blockbuster end of the market anyway. For everyone else, they'll actually lower their costs with better hardware. The devs making $5 and $6 games on the digital market will be able to do a lot more at the same cost with better boxes. |
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Member
(05-17-2012, 03:35 PM)
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#210
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Member
(05-17-2012, 03:36 PM)
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#212
Last gen, Nintendo went with something that they felt was best for the average third party company. Third parties didn't take them up on it in general, but many suffered as a result. Not having the massed third parties onboard caused big problems for Nintendo, too; no-one really won out as a result of that. Point 1: Average Third Party may think back to that and possibly be wary before going all-in on power. Point 2: Console Manufacturers without support from Average Third Party will suffer, unless Wealthy Third Party can make up the deficit. Point 3: Wealthy Third Party has ulterior motives for convincing Average Third Party to go all-in on power. |
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Member
(05-17-2012, 03:36 PM)
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#213
Personally I don't think the industry is in a position to be putting up price hurdles for adopters of the new platforms. Unless people want to start paying a lot more per game for big budget titles, the size of the userbase for the next-generation consoles needs to rapidly outpace what was achieved this generation. |
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(05-17-2012, 03:37 PM)
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#214
Because a lot of that time they make that competition ends up being at the consumer's expense. 'Revenue enhancing devices' sound familiar?
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Member
(05-17-2012, 03:37 PM)
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#215
I have a question for all of the people who are saying they want to stay with roughly the technology level we've been using since 2005. When did you start gaming? I'm interested in knowing if there's a correlation between when a person started gaming and what they want from next generation hardware.
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I'm taking it FROM here
(05-17-2012, 03:38 PM)
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#216
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(05-17-2012, 03:40 PM)
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#221
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Member
(05-17-2012, 03:42 PM)
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#222
I like Uncharted, but that doesn't mean I'm incapable of playing Zork. |
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Member
(05-17-2012, 03:43 PM)
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#223
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(05-17-2012, 03:45 PM)
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#225
There's a reason the term 'graphics whore' even exists. |
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GAF's Bob Woodward
(05-17-2012, 03:45 PM)
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#226
But again, what does this have to do with hardware? Why does it have to be the determining factor? The determining factor should be 'how much money can we spend on this production' - and then they should go hell for leather at it. If company A can only spend 5m but company B can make a budget of 10m work - should the hardware try and equalise them? I don't think so. Company A will have to balance things either with fantastic ideas that trump Company B's production values, or with reduced retail price, or whatever. That's just competition. (Meanwhile, Company A's product can actually be better and/or cheaper to make too than if they were on less powerful hardware.)
Last edited by gofreak; 05-17-2012 at 03:49 PM.
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Member
(05-17-2012, 03:45 PM)
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#227
Here's a general question, and its not a "PC is doomed!" innuendo. If you didn't have consoles to support the industry or put out all these games, even at lower graphics and resolutions compared to PC's then get PC ports later what would happen? If you didn't have consoles to put the Batman, Assassins Creed, Capcom fighters and games, Deus Ex and Rockstar, if that infrastructure wasn't there to support those games would they still be made only for PC? Advanced graphics and hardware is a luxury to the industry, not the single motivator. |
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(05-17-2012, 03:45 PM)
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#228
You don't need cutting edge to make a good game, just something approaching competence. |
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Member
(05-17-2012, 03:45 PM)
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#229
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(05-17-2012, 03:47 PM)
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#231
*brofist*
Donkey Kong! Part of the reason I have an unhealthy fixation on Nintendo. Technically I am. I'm perfectly content for another generation with that output, with better IQ, AA, texture filtering. |
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Member
(05-17-2012, 03:47 PM)
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#234
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I am full of shit.
Rich, smooth, creamy shit. (05-17-2012, 03:48 PM)
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#235
Hopefully Epic can convince Sony/MS to go with more POWAH. Sounds absolutely amazing.
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Member
(05-17-2012, 03:48 PM)
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#236
However, with rumors of Sony going more off the shelf and Microsoft as well perhaps dev cost would be less anyways. Take Battlefield 3 for instance the cost of bringing that game to consoles had to be extremely high and difficult. Hopefully next gen that won't be the case. |
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Member
(05-17-2012, 03:49 PM)
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#237
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Member
(05-17-2012, 03:49 PM)
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#238
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(05-17-2012, 03:49 PM)
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#239
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Member
(05-17-2012, 03:49 PM)
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#240
Which is kind of funny. Because I played rfactor in 3D for the first time the other night (a game that wasn't a looker even in 2006) and with 1080P, supersampling AA, 120hz, and 3D, the game makes my jaw drop in ways it has no right doing.
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Member
(05-17-2012, 03:49 PM)
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#241
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(05-17-2012, 03:50 PM)
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#242
The first is that it's not simply what the hardware consists of that defines a console. The very way it's sold and advertised helps define its identity. In the specific cases of the 360 and the PS3 they were marketed on the basis of their immense graphical power, with the unspoken implication that if you could not compete on those graphical terms your game was not 'worthy' and should be relegated to XBLA or PSN. That's where the death of the 'A' and 'B' tier games came from - either they tried to compete in graphics and burnt to death in the process or they went 'fuck it' and aimed low. Secondly, 'how much money can we spend on the production' was obviously not very well defined this past generation. The PS3 will never turn a profit for Sony and the 360 took a long time to actually get onto its feet. Should I just assume they'll get it right this time? |
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Member
(05-17-2012, 03:50 PM)
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#244
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-17-2012, 03:50 PM)
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#245
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Member
(05-17-2012, 03:51 PM)
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#246
Honest question since the reasons you're excited for the Wii-U is likely the same reason many of us want to be excited about ps4/720 in regards to power. |
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Member
(05-17-2012, 03:52 PM)
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#247
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I am full of shit.
Rich, smooth, creamy shit. (05-17-2012, 03:52 PM)
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#248
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(05-17-2012, 03:52 PM)
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#249
If gamers don't see a huge difference, the mass market will think "Jesus they are ripping me off."
Last edited by Thunder Monkey; 05-17-2012 at 03:55 PM.
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