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nods at old men
(05-19-2012, 03:36 AM)
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#101
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3 ft, coiled to the sky
(05-19-2012, 03:40 AM)
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#102
The bugs are generally per-table, and the frontend will improve, they've stated as much. Once the table's in, it's in. It's a pretty far cry to call "the game" "busted" when really it's just not totally feature complete yet. Doesn't help that it takes Sony a month to approve the updates.
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Writing a dinosaur space opera symphony
(05-19-2012, 04:25 AM)
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#104
Microsoft won't let publishers buy DLC codes in advance to give out to people. The table will still be available on 360. They just can't forward you a DLC code for your contribution; you'll have to pick another platform to receive your reward copy on.
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stuck my tongue deep inside Atlus' cookies
(05-19-2012, 07:21 AM)
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#105
In for $10. The Pinball Arcade as a product isn't 100% there yet, but Farsight is good people, and they're doing good, important work. They have a multi-year vision for this product so I have faith that in one or two years Pinball Arcade will be something incredible and unprecedented. And that it will feature a smoothed out UI & other important improvements beyond just adding more and more tables.
Anyway, this Kickstarter is an important precedent. If we EVER want to see tables like Aadams Family, Star Trek: TNG, Lord of the Rings, Indiana Jones, etc... this is the only way they're going to happen. Edit: And of course there's the fact that I'm the very first press quote on their KS page. How could I not back? :p
Last edited by GDJustin; 05-19-2012 at 07:30 AM.
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Member
(05-19-2012, 11:49 AM)
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#106
They updated their Kickstarter page with a FAQ that answers some of the questions posted here, quote:
Quote:
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-19-2012, 12:03 PM)
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#107
I'll probably back this later, but I wonder why they couldn't just work out the numbers in a plan to pack expensive licensed tables together for a higher price the same way Zen releases Marvel packs of four tables at a higher pricepoint.
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-19-2012, 12:11 PM)
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#108
This is a good table, but I'm much more interested in getting Space Shuttle.
Out of curiosity, how does this game play on the Vita? Are you able to hold your Vita in portrait mode and play like that, so you get a nice verticality with the table? Maybe just use the touch screen for flippers, like on iOS? That would be fantastic since the iOS port isn't great, IMO. |
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(05-19-2012, 12:23 PM)
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#110
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-19-2012, 12:45 PM)
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#111
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(05-19-2012, 02:37 PM)
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#112
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Member
(05-19-2012, 03:01 PM)
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#113
I dunno if it's considered good, but I remember loving the Jurassic Park table. The big T-Rex head that would eat the ball was so cool. |
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Member
(05-19-2012, 03:15 PM)
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#114
Even if the bugs are on a per-table basis, people like me who already paid for the base game deserve to have the existing bugs addressed first, rather than being asked to pay for future DLC. After all, if they can't even get the tables from the base game to play properly, then why should we suddenly expect the DLC packs to be flawlessly executed?
The Vita does support portrait mode, and the visuals look very good in that mode. It looks basically the same as it does on my Android phone, and has the same touch controls. I just don't like the touch controls very much to begin with. Unfortunately, portrait mode doesn't allow you to use the physical controls of the Vita for anything other than pulling the plunger. |
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-19-2012, 03:28 PM)
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#115
As for the PS3 version of TPA, the flipper lag is much less when you force the PS3 display settings to 720p as max resolution. Makes PS3 Ripley's more playable, though still not as snappy-feeling as the X360 version for feel of flipper response time and a nice non-blurred DMD, though, at 720p, the PS3 DMD looks better than it does at 1080p. |
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Member
(05-19-2012, 04:41 PM)
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#116
If you want to pay $60 for a 10 dollar reward, be my guest. But there's no need to be condescending about it. And it looks like they're planning to add more tiers so this is all kind of a moot point now anyway. |
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nods at old men
(05-19-2012, 05:01 PM)
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#118
Admittedly, many would not get funded were it not for the rewards they offer as helpful incentive. |
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Member
(05-19-2012, 05:29 PM)
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#120
This could be the first kickstarter I contribute to.
I like what these guys are doing. The games themselves are still a little rough, but hopefully they'll continue to improve them. I kinda want to see what improvements they have before doing this, though. Still, $10, is not much to drop on this. Seems like a reasonable goal(?) I do think they need to consider some more lower tier options as well.
Last edited by 2&2; 05-19-2012 at 05:32 PM.
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Gamasutra.
(05-19-2012, 05:53 PM)
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#122
I am a fan of Agent X's posts, generally, but I humbly disagree with him on the PS3 version of TPA. I find it perfectly fine, and have already gotten probably a good 7-8 hours of enjoyment out of it. And that's just two tables.
I don't feel the lag, if there is any on my setup, and the bugs to me are minimal. I probably just play past them without knowing or being bothered by them. Just my 2¢. |
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Member
(05-19-2012, 06:24 PM)
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#123
Now this I can get behind. In for $15.
Just my 2 cents re: the PS3 ver: a few days ago I played ToM on PS3 and got a 3.6 mil, my highest score yet. Then I played on 360 and really found it far more responsive and scored a 5.4 mil. Obviously this is not an objective metric, but I found the difference very noticeable. The PS3 version is not unplayable, it's just a bit less responsive. |
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(05-19-2012, 06:27 PM)
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#124
It sucks if you have issues with the game, but from what I've seen, time should get them patched out. The more they can commit to TPA as a platform, the more care they hopefully commit to it as well. |
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stuck my tongue deep inside Atlus' cookies
(05-19-2012, 06:58 PM)
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#125
Let's say their gut tells them TZ would be huge, so they front the cost, release the table for $6-8, and then no one buys it. A move like that could put the studio out of business. But KS allows them to ensure the demand is there before they even start. Edit: Let's think about it this way. FarSight has models that show them how many copies of a table they can expect to sell. They know they can move (for the sake of argument) 10K copies of a popular table. They sell it for $2.99. Minus transaction fees, FS salaries (dev cost), licensing fees, the company likely has a pretty good idea that they'll turn a profit. BUT... something like TZ throws a wrench in that. Their model shows them they won't sell more copies. So they have to make up the licensing cost by building it into the cost of the table. 55K in licensing fees would mean the table would need to cost $x more for everyone. X depends on how many tables they're truly selling. But they probably decided it was simply too big of a number.
Last edited by GDJustin; 05-19-2012 at 07:03 PM.
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(05-19-2012, 10:58 PM)
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#127
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-20-2012, 01:05 AM)
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#129
The fact that they mentioned Star Trek: The Next Generation instead of Addams Family leads me to believe that the licenses for that game would be astronomical and not reasonable.
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(05-20-2012, 01:21 AM)
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#130
Well I had originally hoped that when they ran the kickstarter, it would be at a point in time that with the draw of them releasing a table such as this or TAF (it really should have been that even if it was over $100K in licensing), they'd be able to advertise "hey, look everyone who enjoys pinball, we just released the best table ever made" and not have the UI be the embarrassing low-budget mess it is now, so all the new people to the platform would be impressed and buy up a ton of other tables. Which maybe can still happen (perhaps it takes 4+ months to digitize/test/release, and they can clean a lot of the UI up by then)... and possibly sales of TTZ will be so successful, if it gets funded and made, that they will strongly consider the viability of releasing other high cost licensed tables like LotR, and so forth.
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Member
(05-20-2012, 02:39 AM)
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#131
I highly doubt they will be fixing up the UI. They must think it looks good. It is very much in line with how the disc release looked in style and low-budget appearance. I'm not convinced they even realize how bad it looks since they keep making the same mistakes for years.
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nods at old men
(05-20-2012, 03:34 AM)
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#133
Edit: I'm dumb, didn't see that this question was kind of asked above already.
Here's a question: Do they really not have 55,000 to invest in getting this license, or think profits made from selling the DLC table aren't enough to cover the costs? I'm just curious about how much money this company makes as I thought they were doing well.
Last edited by dallow_bg; 05-20-2012 at 03:42 PM.
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Member
(05-20-2012, 03:52 AM)
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#134
It's not so much that, but that there's no guarantee they'll get that return, whereas the other tables are far easier to make their money back on. $55k plus whatever time/money they spend developing it (which they're still "paying for" in regards to TZ) is a fair gamble for something they're not sure there's interest for.
I think they have the money, but I think this is effectively like sending out a questionnaire saying "Would you buy TZ if we released it?" with a go/no go number for breaking even. But with a history of gamers not following up on their word, a KS is the best way to ensure that people follow through on their intentions and that the company won't lose out. If they did, then TZ could have well been the last table we ever see from them. I'm more than happy to donate (almost) whatever it takes, because I think it's imperative, almost even moreso than electronic games, to have an interactive record of pinball in one place given it's rich history and ability to be shown as a barometer of culture over the last 70 years or so. Fuck, that was a ramble. Apols. |
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(05-20-2012, 11:21 AM)
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#135
It's a pinball game, how much money do you really think it makes? :) Obviously fronting 55K vs next to nothing changes the balance of things, if they don't see the return. I agree with others, it's a matter of risk. |
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Member
(05-20-2012, 03:33 PM)
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#137
Quote:
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Member
(05-20-2012, 03:34 PM)
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#138
The Williams Collection had the arcade setup you are describing but it still wasn't very intuitive and had the same horrible fonts and graphics. Another terrible thing about the UI on xbox360 is how you have to exit the entire game back to the dashboard just to switch to another gamertag! This is so annoying! The other games I play (trials evolution and pinball fx2) are smart enough to realize that two players will want to take turns playing so they allow you to simply return to the title screen and let the other player press start and voila - the other gamertag is now playing the game. None of these interface issues would ever stop me from buying every Pinball Arcade table since I love pinball but it could be a huge barrier for the casual player that needs to be wowed. |
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nods at old men
(05-20-2012, 03:36 PM)
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#139
If they can't imagine profiting enough to cover that cost, I don't see how their employees are even being paid properly. |
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-20-2012, 03:40 PM)
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#141
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Member
(05-20-2012, 04:09 PM)
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#142
Realize that this table's licenses were a lot more expensive than they thought they'd be. There's such a morass of licenses to pay for, it wasn't even a sure thing they'd be able to track down all of them. As an example of how murky TV/movie licenses can get, a while back Apple aired a tv commercial during the oscars showing a bunch of movie and TV clips of various characters answering the phone and saying "Hello". The person who wrote the screenplay for one of those movies (Charlie's Angels) got a check in the mail for $86.50 for the use of one of his words in a one-time commercial.
Last edited by Dreamwriter; 05-20-2012 at 04:14 PM.
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-20-2012, 04:16 PM)
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#143
Last edited by MightyHedgehog; 05-20-2012 at 04:20 PM.
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Member
(05-20-2012, 04:22 PM)
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#144
I certainly read way before the first tables were released that certain tables would be too hard to get the license for and how they would focus on tables that were doable, while also looking into the possibility to go for the hard to get tables in the future in one way or another.
They certainly never promised we'd be getting the hardest to find tables or anything like that. They only stated a desire to do those kinds of tables in the future, while at the same time acknowledging that getting certain tables would be a long shot. |
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Member
(05-20-2012, 04:32 PM)
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#145
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (05-20-2012, 04:32 PM)
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#146
Last edited by MightyHedgehog; 05-20-2012 at 04:37 PM.
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PIN-BOT CIRCUITS ACTIVATED
(05-20-2012, 04:37 PM)
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#147
Addams is going to be insanely expensive because they have to get the music licenses PLUS likeness rights for every actor on the backglass PLUS dialogue rights for all the sound samples. It would be very, very difficult.
With Twilight Zone, all you gotta do is get the base license + music + likeness rights from Rod Serling's estate. |
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Member
(05-20-2012, 04:46 PM)
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#148
Didn't see any signs of them wanting to go that way at all. But people kept bringing up how these impossible seeming projects were getting funded with kickstarter, and how it might be a good idea to do this for "special" tables. I never actually backed a KS project myself and wasn't planning on doing so. But when this one popped up, I felt it was a worthwhile cause. Not only because I want to play the game, but because I love the idea of digitally preserving pinball tables in an official manner. Perhaps because that kinda hit close to home for me because of my own site...
Last edited by meppi; 05-20-2012 at 04:50 PM.
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Member
(05-20-2012, 05:07 PM)
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#149
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