Hot Coldman
Member
(05-19-2012, 04:04 PM)

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#401

I want to know why this game has taken so long to make, especially when it hardly looks troubled.
hatchx
Member
(05-19-2012, 04:06 PM)

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#402

Well guys, if they DON'T include wiimote + nunchuck controls, atleast they can patch it this time around ;)
Hero of Legend
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(05-19-2012, 04:09 PM)

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#403

Originally Posted by Van Owen: View Post
Probably up to 2k.
So 2K owns Borderlands, forgot about that.
themadcowtipper
Smells faintly of rancid stilton.
(05-19-2012, 04:53 PM)

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#404

Originally Posted by Vinterbird: View Post
Of what? The Wii U version? It won't be shown until E3. Nothing Wii U will.


In regards to FPS on Wii. Could one of those who have seen the light explain why it is so much better? I've finished Red Steel 1 & 2, Conduit, GoldenEye, all the CoD's and the Metroid Trilogy with pointer controls, and I never feel that I "get" them, and become genuinely good with them. It's always a constant compromise about movement or looking for me. Is there a shooter that did it more right then the others? Did I not toy enough with the settings for each game or am I just not capable of enjoying the pointer controls?
I was asking about a youtube link of the interview, not game footage
User Name Here
Member
(05-19-2012, 04:57 PM)

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#405

Originally Posted by hatchx: View Post
Well guys, if they DON'T include wiimote + nunchuck controls, atleast they can patch it this time around ;)
So we will end up with crappy support for it...

MYE
formerly Cheesus
(05-19-2012, 04:59 PM)

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#406

Add another one to the wiiremote+nunchuck support camp.
Vagabundo
Member
(05-19-2012, 05:02 PM)

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#407

I don't think that it is unreasonable to make decisions on buying a game based on how good the controls are for that game.

The Wii brought people to console gaming and console FPSs that weren't there before or had lapsed. Unfortunately 3rd parties - and Nintendo - dropped the ball with support. Now the WiiU has a fresh chance at these people. Millions of gamers interested in Wiimote pointing controls and FPSs. If Nintendo lets them many developers will ignore this market, because they are short sighted, stupid and have biases.

I'm not going to subject myself to dual analogue gaming when I have a PC there with superior controls. For me the Wiimote offers something even more fun than m/kb controls, it would tempt me more so than any gameplay gimmicks on the WiiPad.

So each to their own. I've learned a hard lesson with the Wii: don't think 3rd parties are going to do things that make sense. I'm taking a wait and see approach to the WiiU. If the games are there, and the genres that need it have Wiimote pointing support, then they could tempt me in again.
ShellyDeKiller
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(05-19-2012, 06:19 PM)

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#408

wow, lol
RoboPlato
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(05-19-2012, 06:22 PM)

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#409

Interesting bits about the online infrastructure. I'm really curious to see this one Wii U. The motion tracker on the controller idea could really help make the game's atmosphere.
GDGF
Soothsayer
(05-19-2012, 07:44 PM)

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#410

Originally Posted by ShellyDeKiller: View Post
wow, lol
I'm glad that people are keeping track of these things. Maybe it'll help with keeping the E3 thread clean if people are held accountable for some of the things they say ;)
amtentori
Member
(05-19-2012, 08:02 PM)

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#411

Originally Posted by Vinterbird: View Post
Of what? The Wii U version? It won't be shown until E3. Nothing Wii U will.


In regards to FPS on Wii. Could one of those who have seen the light explain why it is so much better? I've finished Red Steel 1 & 2, Conduit, GoldenEye, all the CoD's and the Metroid Trilogy with pointer controls, and I never feel that I "get" them, and become genuinely good with them. It's always a constant compromise about movement or looking for me. Is there a shooter that did it more right then the others? Did I not toy enough with the settings for each game or am I just not capable of enjoying the pointer controls?
I think the biggest problem with Wii Pointer controls is how much you have to tweak them to get them just right.

It seriously takes me like half an hour for each game to make it feel perfect. Once you get it there, it is worth it, but it is just such a hassle and actually makes these controls quite inaccesible to ppl used to other input method who dont have the patience to figure them out.
Karsticles
Member
(05-19-2012, 08:04 PM)

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#412

Damn, I really didn't think anyone would be so ridiculous as to think the WiiU wouldn't be more powerful than the current gen HD systems. Yikes. Well, I stand corrected on the necessity of the claim made in the OP.
TheBigG753
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(05-19-2012, 08:05 PM)

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#413

At least we can finally put all of that nonsense to bed.
C4Lukins
Member
(05-19-2012, 08:07 PM)

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#414

This is so awesome that the Wii U is more powerful then 5 and 6 year old systems. Or is it 6 and 7 year old systems? I cannot keep up. I mean High Def... A miracle.
Last edited by C4Lukins; 05-19-2012 at 08:09 PM.
kittens
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(05-19-2012, 08:07 PM)

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#415

Originally Posted by RoboPlato: View Post
Interesting bits about the online infrastructure. I'm really curious to see this one Wii U. The motion tracker on the controller idea could really help make the game's atmosphere.
Looking down to your hands to check the motion tracker sounds annoying, but also really ingenius. It would require a lot more care than just looking in the corner of the screen. Do it at the wrong time, and you're eviscerated.
SoulPlaya
more money than God
(05-19-2012, 08:09 PM)

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#416

Once again, in my mind, the question was never whether Wii U would be more powerful than PS3 or 360, but how much more powerful. That's where the concern is.
snesfreak
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(05-19-2012, 08:10 PM)

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#417

Originally Posted by Karsticles: View Post
Damn, I really didn't think anyone would be so ridiculous as to think the WiiU wouldn't be more powerful than the current gen HD systems. Yikes. Well, I stand corrected on the necessity of the claim made in the OP.
It really IS crazy that people would think that.
So I'm not surprised that some of you didn't believe it, you just underestimated the level of crazy GAF is capable of.
upJTboogie
Member
(05-19-2012, 08:12 PM)

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#418

Originally Posted by SoulPlaya: View Post
Once again, in my mind, the question was never whether Wii U would be more powerful than PS3 or 360, but how much more powerful. That's where the concern is.
That's why I'm not sure if there is that much crow to be served? I thought the general thinking was it's just "on par" didn't see much people saying it was weaker.
DeaconKnowledge
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(05-19-2012, 08:16 PM)

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#419

Originally Posted by upJTboogie: View Post
That's why I'm not sure if there is that much crow to be served? I thought the general thinking was it's just "on par" didn't see much people saying it was weaker.
Rest assured, when it debuted last year there were many posters on this and other boards who determined by the graphics demos tha it was weaker than PS360. Only the recent rumor mongering dispelled it, and even then it was only to "slightly" more powerful.
Boogybro
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(05-19-2012, 08:23 PM)

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#420

Originally Posted by GDGF: View Post
I'm glad that people are keeping track of these things. Maybe it'll help with keeping the E3 thread clean if people are held accountable for some of the things they say ;)
I against ideas that go against my personal E3 enjoyment. Keep it to yourself man!
Fredrik
Member
(05-19-2012, 08:41 PM)
#421

Okay now I'm seriously hyped! Looks amazing!
Effect
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(05-19-2012, 09:05 PM)

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#422

Originally Posted by hatchx: View Post
Well guys, if they DON'T include wiimote + nunchuck controls, atleast they can patch it this time around ;)
No one should buy anything with the hopes something will be patched in. It's either in at the start or only be considered for purchase once it's patched in if Wii Remote and Nunchuck controls are important enough. The Wii U will use the controls. They will be used for local multiplayer games. It was used for all Wii FPS games. There is no excuse not to have it. If it's not included it's do to developer bias against it. I don't trust many of these developers in the end. It's why I'm buying the Wii U for Nintendo's IPs first and foremost. I'll buy PC versions of some games before I ever settle for dual analog again.

The Wii Remote is what got me into console FPS this generation and then eventually PC FPS. I had just dabbled here and there before that. The Wii is what made the genre one of my favorites. So no Wii remote support equals no purchase from me period. I'll simply stop playing those type of games on consoles and try to limit the PC ones I play to PC exclusives as to not support certain developers.
Last edited by Effect; 05-19-2012 at 09:24 PM.
Speedymanic
Banned
(05-19-2012, 09:08 PM)

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#423

Originally Posted by kittens: View Post
Looking down to your hands to check the motion tracker sounds annoying, but also really ingenius. It would require a lot more care than just looking in the corner of the screen. Do it at the wrong time, and you're eviscerated.
Love it. I can hear the ever familiar beeping, but dare I look down to see if they are close or do I keep my eyes firmly fixed on screen and hope they aren't about to come up behind me/from above and tear me a new asshole.

Shiiiiiiiiiiiiiit. I shouldn't be getting so excited for a console I have no interest in.
DrWong
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(05-19-2012, 10:24 PM)

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#424

About the pointing support, as said in another thread:
Originally Posted by lednerg: View Post
I'm not that worried. As long as devs are putting local multiplayer modes in their games, then they will have to include Wiimote IR pointing.
SolarPowered
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(05-19-2012, 10:30 PM)

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#425

Originally Posted by Karsticles: View Post
Damn, I really didn't think anyone would be so ridiculous as to think the WiiU wouldn't be more powerful than the current gen HD systems. Yikes. Well, I stand corrected on the necessity of the claim made in the OP.
Gaming side can be a scary place outside of FightingGAF.
Majik
Member
(05-19-2012, 10:50 PM)

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#426

Quote:
"It's absolutely a triple A, modern, advanced game for this era"


"The software behind it is very sophisticated, very advanced stuff."


Randy Pitchford on DNF : http://www.bbc.co.uk/newsbeat/13688993


The guy can't be trusted.
BruceLeeRoy
(05-19-2012, 10:51 PM)

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#427

Kind of off-topic but is it a wide held belief that a Wii-mote plus motion controller is the best FPS console controller ever?...Really? I only played the third Metroid with it and I was amazed it actually worked pretty well but I never thought it was a superior control scheme. Same with PS Move it's works but I don't see how its superior.
MYE
formerly Cheesus
(05-19-2012, 10:53 PM)

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#428

Originally Posted by BruceLeeRoy: View Post
Kind of off-topic but is it a wide held belief that a Wii-mote plus motion controller is the best FPS console controller ever?...Really? I only played the third Metroid with it and I was amazed it actually worked pretty well but I never thought it was a superior control scheme. Same with PS Move it's works but I don't see how its superior.
Well, it probably takes more than one game that isnt really a FPS to see how much faster and accurate it can be compared to twiddling thumbsticks and aim assists :P
BruceLeeRoy
(05-19-2012, 10:56 PM)

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#429

Originally Posted by MYE: View Post
Well, it probably takes more than one game that isnt really a FPS to see how much faster and accurate it can be compared to twiddling thumbsticks and aim assists :P
Is it comparable to PS Move? Cause I spent literally a hour trying to get comfortable with that for KZ3 and it just never clicked for me.

What FPS games are even on the Wii? COD?
Effect
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(05-19-2012, 11:04 PM)

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#430

Originally Posted by BruceLeeRoy: View Post
Is it comparable to PS Move? Cause I spent literally a hour trying to get comfortable with that for KZ3 and it just never clicked for me.

What FPS games are even on the Wii? COD?
Wii remote pointer controls are actually better then the PS Move controls. Period. For me at least. Something was always off for me with the PS Move after playing a lot of Wii games. However Resistance 3's PS Move controls are actually better then KZ3's. So I wouldn't use KZ3 as the go to game to judge the PS Move.
Goldmund
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(05-19-2012, 11:08 PM)

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#431

Originally Posted by Majik: View Post
Randy Pitchford on DNF : http://www.bbc.co.uk/newsbeat/13688993[/b]

The guy can't be trusted.
BruceLeeRoy
(05-19-2012, 11:08 PM)

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#432

Hmm maybe I'll give R3 a try with it. What FPS games are you playing on the Wii? The only two I can think of is COD and Red Steel.
Effect
Member
(05-19-2012, 11:14 PM)

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#433

Originally Posted by BruceLeeRoy: View Post
Hmm maybe I'll give R3 a try with it. What FPS games are you playing on the Wii? The only two I can think of is COD and Red Steel.
I've played the following with pointer controls.

Metroid Prime 3 (not really FPS but close enough for the list)
Call of Duty: Modern Warfare Reflex
Call of Duty: Black Ops
Goldeneye 007
Call of Duty: Modern Warfare 3
Conduit
Conduit 2
Sin and Punishment 2
Red Steel 2 (didn't play the first one)
Link's Crossbow Training
Medal of Honor Heroes 2
Resident Evil: Umbrella Chronicles

From Conduit 1 on more and more control options started to appear in games. So you could alter speed, bounding boxes, remap controls, etc. There are few others I haven't listed. All have been very good control wise. Some of the earlier ones like Call of Duty 3 and Medal of Honor are rough but the games get progressively better the most recent one being Call of Duty: MW3. The Wii version has issues but controls aren't one of them.
Last edited by Effect; 05-19-2012 at 11:16 PM.
BruceLeeRoy
(05-19-2012, 11:18 PM)

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#434

I'll try that out I'm always down for a competitive edge.
MYE
formerly Cheesus
(05-19-2012, 11:25 PM)

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#435

Originally Posted by BruceLeeRoy: View Post
Is it comparable to PS Move? Cause I spent literally a hour trying to get comfortable with that for KZ3 and it just never clicked for me.

What FPS games are even on the Wii? COD?
Try GOLDENEYE 007 with these control settings

Go to the Wii's controller settings on the GoldenEye menu, and click Customize.

Go into cursor settings and do the following;

Set the deadzone to 15 above, 35 across.

Set the maximum turn to 100 (which is default)

Set the horizontal speed to 30

Set the verticle speed to 9

Set the cursor sensitivity to MAXIMUM.

Now go into the ADS options, and do the following;

Set the deadzone to 17 above, 17 across.

Set the maximum turn to 90 above, 90 across.

Set the horizontal speed to 20

Set the verticle speed to 10

Set the cursor sensitivity to MAXIMUM.

Now exit those options, and set the camera to; Wii Remote Turning, and turn 'Look' OFF.

Have the Auto re-centre and Turn while cursor off-screen settings ON.
sphagnum
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(05-19-2012, 11:30 PM)

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#436

Originally Posted by BruceLeeRoy: View Post
Is it comparable to PS Move? Cause I spent literally a hour trying to get comfortable with that for KZ3 and it just never clicked for me.

What FPS games are even on the Wii? COD?
The main ones are the Call of Duties, Metroid Prime 3 and Trilogy, The Conduit and Conduit 2, GoldenEye, Red Steel and Red Steel 2, and some Medal of Honor titles.

edit: Welp, beaten, but also on-rails shooters like Umbrella and Darkside Chronicles.
Ridley327
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(05-19-2012, 11:30 PM)

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#437

Originally Posted by Majik: View Post
Randy Pitchford on DNF : http://www.bbc.co.uk/newsbeat/13688993[/b]

The guy can't be trusted.
Why would someone doing PR for a game want to say it's bad?
Gaogaogao
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(05-19-2012, 11:37 PM)

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#438

Originally Posted by Ridley327: View Post
Why would someone doing PR for a game want to say it's bad?
yeah but why would he call it sophisticated or advanced? come on.
Goldmund
Member
(05-19-2012, 11:40 PM)

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#439

Originally Posted by Gaogaogao: View Post
yeah but why would he call it sophisticated or advanced? come on.
It advanced from sophistication all the way to crudity.
Ridley327
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(05-19-2012, 11:41 PM)

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#440

Originally Posted by Gaogaogao: View Post
yeah but why would he call it sophisticated or advanced? come on.
Well, it's not like he called the humor sophisticated or advanced.
Majik
Member
(05-19-2012, 11:42 PM)

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#441

Originally Posted by Gaogaogao: View Post
yeah but why would he call it sophisticated or advanced? come on.
This is also the guy who claimed to have beaten Gabe Newell at poker for the right to use the Gearbox name. Valve came out and said the two didn't meet until after Valve was formed. The long detailed story Pitchford came up with about the origin of the studios name was a straight up lie. The guy is full of shit.
SolarPowered
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(05-20-2012, 12:08 AM)

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#442

Originally Posted by BruceLeeRoy: View Post
I'll try that out I'm always down for a competitive edge.
RE4 Wii Edition is also cheap as hell and it's probably one of the best third person shooters to boot. Just about everyone has also played the game with dual analogs which makes it easier to compare.
Mlatador
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(05-20-2012, 12:22 AM)

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#443

Originally Posted by Vinterbird: View Post
Of what? The Wii U version? It won't be shown until E3. Nothing Wii U will.


In regards to FPS on Wii. Could one of those who have seen the light explain why it is so much better? I've finished Red Steel 1 & 2, Conduit, GoldenEye, all the CoD's and the Metroid Trilogy with pointer controls, and I never feel that I "get" them, and become genuinely good with them. It's always a constant compromise about movement or looking for me. Is there a shooter that did it more right then the others? Did I not toy enough with the settings for each game or am I just not capable of enjoying the pointer controls?
I guess you did not toy enough with the controls. The Conduit's standart controls didn't work for me. The deadzone was too big, cameara control not precise enough.

At first I was a litte frustrated, but then I thought "there must be a way of getting more out of this". Eventually I found a nice configuration, got used to it, and now aiming and turning has become very natural to me, with a great deal of precision (much better than dual anolog).

In the Conduit 2 I found that the horizontal movement mapped to motion works best. The deadzone should be fairly small, but not too small. And the turning sensitivity is something you should just play with and test a little, until you find a comfortable setting.

I think once you got what improved it for you, it will make it easier to do it for other games.

I put switching weapons on nunchuck movement, btw. which is surprisingly nice.

Try to re-map some action, buttons, as well. It makes it better.
Mlatador
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(05-20-2012, 12:49 AM)

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#444

I just looked up my settings for Conduit 2

motion controls:

turning speed: 20
pointer sensitivity: 55
nunchuck sensitivity: 70 (because i use it for switching weapons)

camera

custom
x-axis - while crouching

y-axis - permanent

deadzone

hight: 64
wide: 67

(could be the other way around).


(wii motion plus is on)


automatic cursor centering: on
automatic turning: off



Works very well for me.
Phife Dawg
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(05-20-2012, 12:45 PM)

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#445

Originally Posted by kittens: View Post
Looking down to your hands to check the motion tracker sounds annoying, but also really ingenius. It would require a lot more care than just looking in the corner of the screen. Do it at the wrong time, and you're eviscerated.
You could always raise the controller up so you can look at both.

Originally Posted by DrWong: View Post
About the pointing support, as said in another thread:
Or do they? Do we have confirmation the final unit works only with one pad? Also CC support.
Thunder Monkey
(05-20-2012, 02:59 PM)

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#446

Originally Posted by C4Lukins: View Post
This is so awesome that the Wii U is more powerful then 5 and 6 year old systems. Or is it 6 and 7 year old systems? I cannot keep up. I mean High Def... A miracle.
The posts affirming it's technical superiority over those two platforms have almost become a necessity though. Some actually believed (believe?) it is weaker. Even though it would take Nintendo intentionally hindering the hardware at no cost benefit for it to be so.

It's definitely going to be the weakest of the next-gen systems, maybe even by a long shot, but that is less funny than those that should know better stating it will be weaker than the PS3/360. Those guys are the ones spreading bullshit. Those of us not being assholes are just saying "Duh it's more powerful." It might have quadruple the RAM, and a variant of a 2009 moderate GPU.

We're not talking mega power here, but it should have been common sense that it would be more powerful.
Last edited by Thunder Monkey; 05-20-2012 at 03:08 PM.
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(05-20-2012, 03:06 PM)

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#447

Originally Posted by richisawesome: View Post
gahh

Try to think outside of the box. It has gyro controls, which combined with the dual analogs makes an absolutely incredible control system, as the PSVita has shown through Uncharted. It's definitely different to how the Wiimote plays, but to say it's absolutely terrible, when you haven't even used the damn thing is just silly.
Dual analog is inherently inferior to even a bad pointer control scheme. Steering your aim around slowly with a stick is a relatively garbage way to do things, which is only popular because there hasn't been a good alternative for console shooter players. Now, however, dual analog is a distant fourth behind kbm, wiimote, and move aiming controls, and arguably even touchscreen aiming.

It's terrible, and if Colonial Marines does allow wiimote support, you'd better not go online with a dual analog control scheme because Wiimote players will destroy you on a regular basis.
Doc Holliday
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(05-20-2012, 03:12 PM)

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#448

Originally Posted by Thunder Monkey: View Post

We're not talking mega power here, but it should have been common sense that it would be more powerful.

Blame nintendo for that :) they had the balls to release a Gamecube+ as a new system in 2006. Never underestimate nintendo's ability to cheap out on specs, the Wii changed everything.
Thunder Monkey
(05-20-2012, 03:18 PM)

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#449

Originally Posted by Doc Holliday: View Post
Blame nintendo for that :) they had the balls to release a Gamecube+ as a new system in 2006. Never underestimate nintendo's ability to cheap out on specs, the Wii changed everything.
There is a distinct difference my friend.

The Wii GPU is based on tech from 1998. Technically 1999 if we want to talk about when ArtX started the final design. Just clocked higher with a different memory architecture. This GPU is at the very least a 2009 variant in the post unified shader model era. The 360 started that era. This is five years newer. With 3-4x the RAM.

No this is more general tech stupidity from people that love to act like they understand it on even a basic level. Or they just have an irrational hate for an unfeeling videogame company. Which is crazy.
Louis Cyphre
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(05-20-2012, 03:22 PM)

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#450

Good to hear but let's hope that in a year or two when both the next Xbox and Playstation come out that the Wii U isn't getting watered down ports again and the tech being outdated early on.