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Smells faintly of rancid stilton.
(05-19-2012, 04:53 PM)
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#404
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Member
(05-19-2012, 05:02 PM)
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#407
I don't think that it is unreasonable to make decisions on buying a game based on how good the controls are for that game.
The Wii brought people to console gaming and console FPSs that weren't there before or had lapsed. Unfortunately 3rd parties - and Nintendo - dropped the ball with support. Now the WiiU has a fresh chance at these people. Millions of gamers interested in Wiimote pointing controls and FPSs. If Nintendo lets them many developers will ignore this market, because they are short sighted, stupid and have biases. I'm not going to subject myself to dual analogue gaming when I have a PC there with superior controls. For me the Wiimote offers something even more fun than m/kb controls, it would tempt me more so than any gameplay gimmicks on the WiiPad. So each to their own. I've learned a hard lesson with the Wii: don't think 3rd parties are going to do things that make sense. I'm taking a wait and see approach to the WiiU. If the games are there, and the genres that need it have Wiimote pointing support, then they could tempt me in again. |
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Member
(05-19-2012, 06:19 PM)
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#408
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Member
(05-19-2012, 08:02 PM)
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#411
It seriously takes me like half an hour for each game to make it feel perfect. Once you get it there, it is worth it, but it is just such a hassle and actually makes these controls quite inaccesible to ppl used to other input method who dont have the patience to figure them out. |
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Member
(05-19-2012, 08:04 PM)
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#412
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Member
(05-19-2012, 08:07 PM)
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#415
Looking down to your hands to check the motion tracker sounds annoying, but also really ingenius. It would require a lot more care than just looking in the corner of the screen. Do it at the wrong time, and you're eviscerated.
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Banned
(05-19-2012, 08:10 PM)
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#417
So I'm not surprised that some of you didn't believe it, you just underestimated the level of crazy GAF is capable of. |
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Member
(05-19-2012, 08:12 PM)
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#418
That's why I'm not sure if there is that much crow to be served? I thought the general thinking was it's just "on par" didn't see much people saying it was weaker.
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Member
(05-19-2012, 08:16 PM)
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#419
Rest assured, when it debuted last year there were many posters on this and other boards who determined by the graphics demos tha it was weaker than PS360. Only the recent rumor mongering dispelled it, and even then it was only to "slightly" more powerful.
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Member
(05-19-2012, 08:23 PM)
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#420
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Member
(05-19-2012, 09:05 PM)
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#422
The Wii Remote is what got me into console FPS this generation and then eventually PC FPS. I had just dabbled here and there before that. The Wii is what made the genre one of my favorites. So no Wii remote support equals no purchase from me period. I'll simply stop playing those type of games on consoles and try to limit the PC ones I play to PC exclusives as to not support certain developers.
Last edited by Effect; 05-19-2012 at 09:24 PM.
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Banned
(05-19-2012, 09:08 PM)
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#423
Shiiiiiiiiiiiiiit. I shouldn't be getting so excited for a console I have no interest in. |
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Member
(05-19-2012, 10:30 PM)
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#425
Gaming side can be a scary place outside of FightingGAF.
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Member
(05-19-2012, 10:50 PM)
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#426
Quote:
Randy Pitchford on DNF : http://www.bbc.co.uk/newsbeat/13688993 The guy can't be trusted. |
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(05-19-2012, 10:51 PM)
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#427
Kind of off-topic but is it a wide held belief that a Wii-mote plus motion controller is the best FPS console controller ever?...Really? I only played the third Metroid with it and I was amazed it actually worked pretty well but I never thought it was a superior control scheme. Same with PS Move it's works but I don't see how its superior.
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formerly Cheesus
(05-19-2012, 10:53 PM)
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#428
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(05-19-2012, 10:56 PM)
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#429
What FPS games are even on the Wii? COD? |
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Member
(05-19-2012, 11:04 PM)
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#430
Wii remote pointer controls are actually better then the PS Move controls. Period. For me at least. Something was always off for me with the PS Move after playing a lot of Wii games. However Resistance 3's PS Move controls are actually better then KZ3's. So I wouldn't use KZ3 as the go to game to judge the PS Move.
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Member
(05-19-2012, 11:08 PM)
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#431
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(05-19-2012, 11:08 PM)
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#432
Hmm maybe I'll give R3 a try with it. What FPS games are you playing on the Wii? The only two I can think of is COD and Red Steel.
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Member
(05-19-2012, 11:14 PM)
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#433
Metroid Prime 3 (not really FPS but close enough for the list) Call of Duty: Modern Warfare Reflex Call of Duty: Black Ops Goldeneye 007 Call of Duty: Modern Warfare 3 Conduit Conduit 2 Sin and Punishment 2 Red Steel 2 (didn't play the first one) Link's Crossbow Training Medal of Honor Heroes 2 Resident Evil: Umbrella Chronicles From Conduit 1 on more and more control options started to appear in games. So you could alter speed, bounding boxes, remap controls, etc. There are few others I haven't listed. All have been very good control wise. Some of the earlier ones like Call of Duty 3 and Medal of Honor are rough but the games get progressively better the most recent one being Call of Duty: MW3. The Wii version has issues but controls aren't one of them.
Last edited by Effect; 05-19-2012 at 11:16 PM.
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(05-19-2012, 11:18 PM)
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#434
I'll try that out I'm always down for a competitive edge.
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formerly Cheesus
(05-19-2012, 11:25 PM)
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#435
Go to the Wii's controller settings on the GoldenEye menu, and click Customize. Go into cursor settings and do the following; Set the deadzone to 15 above, 35 across. Set the maximum turn to 100 (which is default) Set the horizontal speed to 30 Set the verticle speed to 9 Set the cursor sensitivity to MAXIMUM. Now go into the ADS options, and do the following; Set the deadzone to 17 above, 17 across. Set the maximum turn to 90 above, 90 across. Set the horizontal speed to 20 Set the verticle speed to 10 Set the cursor sensitivity to MAXIMUM. Now exit those options, and set the camera to; Wii Remote Turning, and turn 'Look' OFF. Have the Auto re-centre and Turn while cursor off-screen settings ON. |
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Member
(05-19-2012, 11:30 PM)
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#436
edit: Welp, beaten, but also on-rails shooters like Umbrella and Darkside Chronicles. |
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Member
(05-19-2012, 11:30 PM)
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#437
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Member
(05-19-2012, 11:42 PM)
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#441
This is also the guy who claimed to have beaten Gabe Newell at poker for the right to use the Gearbox name. Valve came out and said the two didn't meet until after Valve was formed. The long detailed story Pitchford came up with about the origin of the studios name was a straight up lie. The guy is full of shit.
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Member
(05-20-2012, 12:08 AM)
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#442
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Member
(05-20-2012, 12:22 AM)
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#443
At first I was a litte frustrated, but then I thought "there must be a way of getting more out of this". Eventually I found a nice configuration, got used to it, and now aiming and turning has become very natural to me, with a great deal of precision (much better than dual anolog). In the Conduit 2 I found that the horizontal movement mapped to motion works best. The deadzone should be fairly small, but not too small. And the turning sensitivity is something you should just play with and test a little, until you find a comfortable setting. I think once you got what improved it for you, it will make it easier to do it for other games. I put switching weapons on nunchuck movement, btw. which is surprisingly nice. Try to re-map some action, buttons, as well. It makes it better. |
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Member
(05-20-2012, 12:49 AM)
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#444
I just looked up my settings for Conduit 2
motion controls: turning speed: 20 pointer sensitivity: 55 nunchuck sensitivity: 70 (because i use it for switching weapons) camera custom x-axis - while crouching y-axis - permanent deadzone hight: 64 wide: 67 (could be the other way around). (wii motion plus is on) automatic cursor centering: on automatic turning: off Works very well for me. |
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Member
(05-20-2012, 12:45 PM)
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#445
Or do they? Do we have confirmation the final unit works only with one pad? Also CC support. |
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(05-20-2012, 02:59 PM)
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#446
It's definitely going to be the weakest of the next-gen systems, maybe even by a long shot, but that is less funny than those that should know better stating it will be weaker than the PS3/360. Those guys are the ones spreading bullshit. Those of us not being assholes are just saying "Duh it's more powerful." It might have quadruple the RAM, and a variant of a 2009 moderate GPU. We're not talking mega power here, but it should have been common sense that it would be more powerful.
Last edited by Thunder Monkey; 05-20-2012 at 03:08 PM.
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(05-20-2012, 03:06 PM)
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#447
It's terrible, and if Colonial Marines does allow wiimote support, you'd better not go online with a dual analog control scheme because Wiimote players will destroy you on a regular basis. |
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Member
(05-20-2012, 03:12 PM)
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#448
Blame nintendo for that :) they had the balls to release a Gamecube+ as a new system in 2006. Never underestimate nintendo's ability to cheap out on specs, the Wii changed everything. |
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(05-20-2012, 03:18 PM)
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#449
The Wii GPU is based on tech from 1998. Technically 1999 if we want to talk about when ArtX started the final design. Just clocked higher with a different memory architecture. This GPU is at the very least a 2009 variant in the post unified shader model era. The 360 started that era. This is five years newer. With 3-4x the RAM. No this is more general tech stupidity from people that love to act like they understand it on even a basic level. Or they just have an irrational hate for an unfeeling videogame company. Which is crazy. |