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Banned
(05-19-2012, 04:50 PM)
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Why can't we get exploratory FPS's anymore?
#1
Stuff like Goldeneye was so fun because you were dropped into a level with objectives to complete and that's it. You'd have to make your way through the level figuring out how to complete them. Took some brainwork, some exploration and planning. Now it's all shooting gallery -> cutscene -> action setpiece -> rinse and repeat. Have gamers attention spans become so low that they need pretty explosions and constant pushing forward to enjoy a game? These games might as well be on rails considering how restricted and focused they are.
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Banned
(05-19-2012, 04:52 PM)
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#4
In my experience, there are correlations between those who really like FPS games and those who really enjoy graphically impressive software.
Smaller maps and more boundaries allows developers to have more control over resources in order to make the game as realistic and visually appealing as possible. |
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Member
(05-19-2012, 04:52 PM)
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#5
Deus Ex: Human Revolution might provide a little more flexibility in that sense. *edit* Already beaten in the time it took for me to write this post. Also, Minecraft. :^P
However I would imagine it's a mix -- the Call of Duty series is so popular that other companies might try to imitate it, so it's a sort of catch-22 that people believe gamers don't want it otherwise (maybe the majority of them don't). |
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Member
(05-19-2012, 04:53 PM)
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#7
This is only true if you stick with the big FPS games. And Deus Ex: HR is an FPS with RPG elements that is VERY open, and was a modest hit last year.
At this point even CliffyB recognizes this style is played out. So even the big games over the next few years are going to move away from this. Mark my words: now that indie devs have taken the risk and focused on open ended experiences and done well, mainstream guys will have an easier time convincing the suits to pay for games at least closer to what we want. Give it a couple years. Come play DayZ with us. Go right into the deep end.
Last edited by animlboogy; 05-19-2012 at 04:56 PM.
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downloading Angry Birds
(05-19-2012, 05:00 PM)
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#19
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Member
(05-19-2012, 05:00 PM)
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#20
Pubs are scared. People don't want em.
Every night when I go to bed I think about someone creating an FPS in the style of Quake 1. Just give me decent graphics, cool weapons and enemies and maze-like levels without all the bullshit that comes with most modern shooters. Then I cry myself to sleep. No. No no no. Singularity is great, one of my favourite shooters this gen but it isn't like Doom at all. |
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Member
(05-19-2012, 05:00 PM)
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#21
It's a first-person game where you have a gun and can shoot things, so I think it's close enough to not need to argue about details. :p Unless RPG-style character building is really repulsive to someone for some reason.
These are also good ideas. |
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The Mayuh of f'n Bawston
(05-19-2012, 05:01 PM)
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#22
Yeah I've been thinking about this a lot lately but I've had a hard time coming up with the best way to explain it. Linearity and scripted events have a lot to do with it but they don't explain the total shift from the games we used to play to the games we play now.
It used to be you entered a level, and the enemies didn't all know exactly where you were from the get go. You could move around undetected for a while, look around, and initiate combat on your terms. Enemies were usually either placed in stationary positions or on patrols allowing you to sneak by them sometimes or at least surprise them, giving you control over th situation. Games allowed you to be get creative. Now most shooters just make me feel like I'm going through a hunted house style amusement park disguised as a dumb action movie. Enemies pop out of doors or windows and immediately know exactly where I am and start shooting or running at me. At this point the entire game becomes me reacting to what the AI is doing, and not giving me the chance to do much of anything but shoot and move forward. It's really depressing. With our modern technology developers have the ability to make amazing games that not only look great but also give players freedom to play the way they want. But instead they're more content to shuttle us down hallways until the end credits roll. I know that's not exactly what the OP is talking about but I do think its all related. It used to be games were OK with you getting lost for a bit, and explore some dead ends and see some areas that didn't even have much purpose to them. The Goldeneye dam level is a great example as they actually designed it after a real dam, rather that just make a video game level from thin air. |
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Banned
(05-19-2012, 05:02 PM)
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#24
Some of you guys are confusing RPGs with normal shooters which is what the OP is asking about.
Also Far Cry 3 will be open world and similar to 2. It's just some main story missions will be like that linear video we just saw. There's no reason to panic there yet. |
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Favorite Poster on the Citadel
(05-19-2012, 05:02 PM)
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#25
My problem is that I guess I'm looking for a different exploration. To me, exploration is discovery. I have much more fun exploring something linear and examining its design, how the pieces fit together, how the scripts work, etc., than something like a big open world game where you can explore a lot but find absolutely nothing of interest.
I dunno, Far Cry 2 was pretty good at this. I liked that game. |
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Member
(05-19-2012, 05:04 PM)
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#27
Far Crys respawning check points were an incredible annoyance though. Anwyays id make the argument that Halo is pretty exploratory. |
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I'm an idiot
(05-19-2012, 05:05 PM)
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#31
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The Mayuh of f'n Bawston
(05-19-2012, 05:08 PM)
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#32
Hey Call of Duty. I know. I know. |
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The Mayuh of f'n Bawston
(05-19-2012, 05:11 PM)
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#35
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Member
(05-19-2012, 05:28 PM)
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#42
Because the people who buy the best-selling FPS games generally don't want exploration, meaning there's "no market for it." It's subtle. It takes some time to understand. It can be unintuitive. It doesn't make fifty setpieces explode and award you 2000 funpoints for not walking into fire, nor is it conducive to selling 3 re-released maps from the last game for $15.
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Member
(05-19-2012, 05:52 PM)
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#46
Duke Nukem Forever was actually a bit like this. People hated it so I guess that means more Dudebro Duty games for us...
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Member
(05-19-2012, 05:56 PM)
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#48
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Member
(05-19-2012, 06:01 PM)
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#50
The problem with the exploration in halo is there is nothing to find. There doesnt need to be a lot of items, just on occasion something there. Whether it be items or a set piece that adds to the game on some way.
Stalker series has a ton of exploration.
Last edited by Deadbeat; 05-19-2012 at 06:04 PM.
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