gatti-man
Member
(05-20-2012, 06:06 AM)

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#51

Wing commander but as a mp game like bf 2142. Players play different rolls such as command ship, wingman, wing leader, tail gunner etc. Same idea would work for xwing vs tie fighter.
Izick
(05-20-2012, 06:07 AM)

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#52

Originally Posted by Jarmel: View Post
It was one of those games that while playing it, I agreed it was a piece of shit but I still loved it to death. That was the glitchiest game I've ever played but the music, art, setting, story, and control system were all fantastic. I mean we did get Mass Effect later which softened the blow a bit but I would still love to have seen this finished.
Yeah, I kept thinking the same things. It had such potential. It's a shame that patches weren't big back then like today, because who knows what could have been done to fix that thing up. I did get my space-opera fix with ME as well, but I'd be happy with more than one!!!
staticneuron
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(05-20-2012, 06:08 AM)

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#53

Originally Posted by speedpop: View Post
Final Fantasy

Write something that doesn't resemble a 13 year old's fanfiction romance novel.
You mean like Final Fantasy XII?



Dead IP huh? I would have to say a true sequel to Xenogears because Xenosaga was to far from source material.
TheExplodingHead
Banned
(05-20-2012, 06:08 AM)

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#54

Also, Earthworm Jim, his time has come again.

Abe's Odyssey (proper) too.

What about Pickle Wars!!!
Tunavi
Member
(05-20-2012, 06:09 AM)

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#55

Bungie's Marathon
SolarPowered
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(05-20-2012, 06:10 AM)

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#56

Originally Posted by ridley182: View Post
Metroid.

I'd make it a 3rd person adventure/shooter using RE4's over the shoulder view but without the tank controls.

The game would be all about isolation, peppered with survival horror elements and none of that scanning BS.

In the end, my goal would be to give it that Super Metroid feel, but updated for next gen.
Scanning is probably the closest thing to the ominous messages and journals left behind in Resident Evil. Taking that out and trying to turn it into a survival horror game sounds ass backwards. Pushing that idea further with tense audio logs(Dead Space does that iirc) could add way more atmosphere and it'd pair nicely with world designs similar to the ones in Prime.
The Awesomest
Member
(05-20-2012, 06:10 AM)

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#57

Skies of Arcadia

- I, personally, would not mind turn-based random battles. But I want people to buy this game, so an encounter system like in Xenoblade would do just fine, with the battle system made more action-y. While sailing though, I dunno what to do besides random encounters. Maybe a system to put crew members on monster-killing duty. Maybe scrap them entirely.

- Keep the ship battle system mostly the same, but don't have 5 seconds between each shot. Make it snappy. Also, allow more decisions like how to position the ship. see below

- I've been playing lots of Uncharted Waters: New Horizons recently. Bring back the ship purchasing system that was scrapped in the first game. Allow the player to have a fleet of, say, four ships. With maybe two more in reserve which you can keep at your base. You could purchase different kind of ships from each culture, like a Valuan Spectre class or a Nasrean gunboat or whatever. And you can name them and maybe paint them all that. Make a 'dodge' attribute for smaller ships so they can be useful.

- Then, you could have ship battles between entire fleets! I'm thinking you'd be using the engine from Valkyria Chronicles, and on a Wii U pad maybe, to make planning out where each ship should go easier. And assign at least three crew members to each ship so they can battle. Give plenty of crew members. It'd probably make the ship battles a lot less boring.

- Save cash by doing cutscenes with the in-game engine, again. Worked fine for the first game and Xenoblade.
Digital-Hero
Member
(05-20-2012, 06:11 AM)

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#58

I'd bring Wing Commander back to its full glory. (SP AND MP)

The game would be a whole new take on the series with a new threat to humanity. The game would not neglect its roots either.
Izick
(05-20-2012, 06:12 AM)

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#59

Originally Posted by Neiteio: View Post
And you'd add Star Fox, right?
You just like its "concept art."
ridley182
aka Mister Chef
(05-20-2012, 06:13 AM)

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#60

Originally Posted by Ezalc: View Post
Metroid is not about survival horror, this sounds terrible.
I know it's not, that's why I said "peppered with".
gketter
Member
(05-20-2012, 06:14 AM)

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#61

Freespace 3

It'd be the most glorious space fighter game EVER!
Izick
(05-20-2012, 06:15 AM)

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#62

Couldn't be worse than what Team Ninja made from what I hear though.
Miizy F Baby
Member
(05-20-2012, 06:16 AM)

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#63

Originally Posted by The Awesomest: View Post
Skies of Arcadia

- I, personally, would not mind turn-based random battles. But I want people to buy this game, so an encounter system like in Xenoblade would do just fine, with the battle system made more action-y. While sailing though, I dunno what to do besides random encounters. Maybe a system to put crew members on monster-killing duty. Maybe scrap them entirely.

- Keep the ship battle system mostly the same, but don't have 5 seconds between each shot. Make it snappy. Also, allow more decisions like how to position the ship. see below

- I've been playing lots of Uncharted Waters: New Horizons recently. Bring back the ship purchasing system that was scrapped in the first game. Allow the player to have a fleet of, say, four ships. With maybe two more in reserve which you can keep at your base. You could purchase different kind of ships from each culture, like a Valuan Spectre class or a Nasrean gunboat or whatever. And you can name them and maybe paint them all that. Make a 'dodge' attribute for smaller ships so they can be useful.

- Then, you could have ship battles between entire fleets! I'm thinking you'd be using the engine from Valkyria Chronicles, and on a Wii U pad maybe, to make planning out where each ship should go easier. And assign at least three crew members to each ship so they can battle. Give plenty of crew members. It'd probably make the ship battles a lot less boring.

- Save cash by doing cutscenes with the in-game engine, again. Worked fine for the first game and Xenoblade.
Honestly, I wouldn't want the Canvas Engine Skies. I did when desperate, but now that it's pretty much certain that we're never getting another one (It's always been certain), if we do; I'd rather it be the project of dreams, with: Squeenix levels of CG - but in-game, a forking narrative - gotta have secret, tough to recruit recruits, and a traversable scale not seen since ever. Remember, we're working with an unlimited budget here!

The RTS like fleet battles, and subsequent ship management on the Wii U pad sounds incredible.
Last edited by Miizy F Baby; 05-20-2012 at 06:26 AM.
Master Milk
Member
(05-20-2012, 06:18 AM)

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#64

My first impulse thought was Rival Schools, because I love it and we'll never see another one again, probably. But then I thought that if it's going to be a real revamp, maybe going back to something farther would be better. So I thought of Killer Instinct. I was never a big fan, but it's a series we likely won't be seeing again and I think if brought back properly a lot of people would appreciate it.

My other possible choice, one that I like way more than KI, is Jet Set Radio. I doubt there's gonna be a new one anytime soon.
pmj
Member
(05-20-2012, 06:19 AM)
#65

I'd make a totally amazing 3D Bionic Commando game, all I have to do is to avoid doing everything wrong.

60 FPS, improved controls, larger environments, better swinging opportunities, and style inspired by Rearmed should go a long way. It'd be rad.

But I'd probably fuck it up, because what do I know about game development? Nothing, that's what.
Anth0ny
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(05-20-2012, 06:19 AM)

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#66

Banjo Threeie

rehire everyone who made the original game
AdrianWerner
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(05-20-2012, 06:21 AM)

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#67

System Shock 3. I would set it on commercial cruiser that acted as sort of vacation spot, the same way as modern sea ships often are. I would make the main hero a newly wed ex-military who’s traveling with his wife. Due to some unforeseen anomaly the ship would get badly damahed and be forced to jump out in unknown space – in the system where there is planet where the remains of SS2’s ship crashed. Shodan left some drones in the space and through them she starts to take control over the whole ship, seeing it as a way to escape this lifeless system. So it would become a race to get the hell out of this system before Shodan makes it impossible.

About 70% of the game would be traditional SS-like experience – controlling one single guy exploring corridors filled with horrors. The remaining 30% would be about managing the survivors. The final goal of the game would be to get the small escape ship operational and sabotage the main ship. Main hero wouldn’t be able to do it alone, so for many tasks he would need to use other people.

The way I figure it, while we often had many sci-fi horror games, none of them truly recreated the genre. What was lacking was running away from the monsters. I would make it a huge part of the game. Using airlocks to blow the monsters away, setting up barricades, blocking the doors etc. Second thing, monsters aren’t truly scary unless they kill people, so it would be constant struggle to keep other survivors alive, a struggle the player would often loose. There would be simple, but pretty deep character progression system for other survivors, you would need to get food for them. There would be a time limit for the campaign, not so much in hours, but more like blocks of time. During each block a gamer would only be able to do one mission himself, so he always would need to send other team on their own mission too. Both would be done at the same time and gamer would only have advisory-like role for NPCs, not full control, and even that would require serious multitasking because the mosnters in FPP mode wouldn’t wait.

I would put big emphasis on hacking, making it simplified Uplink-like. There would be a lot of zero-g scenes, as player would need to leave the ship to gather parts floating in the space or fix brach that if left alone would eventually cause the suffocation of the whole crew.
Boombloxer
Member
(05-20-2012, 06:23 AM)
#68

Syphon Filter

Naughty Dog's Uncharted Engine, fully-fledged multiplayer, reassemble the Bond EON team and give them 2 solid years of Dev time.
(._.)
Banned
(05-20-2012, 06:25 AM)

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#69

A new jet Set Radio with lil b soundtrack
mrpug
Junior Member
(05-20-2012, 06:25 AM)

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#70

Shadowru... oh wait, being done.


Earthbound
hatchx
Member
(05-20-2012, 06:26 AM)

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#71

Earth Bound. WiiU


Top down isometric view. Grand battle animations. Silly story. Lot's to explore. Four player Multiplayer. Orchestrated soundtrack. No dialog, just text (done in retro style). Great use of of swapable WiiU screen for multiplayer, single player with HUD, and tablet only play.
jim-jam bongs
Banned
(05-20-2012, 06:27 AM)

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#72

Originally Posted by AdrianWerner: View Post
System Shock 3. I would set it on commercial cruiser that acted as sort of vacation spot, the same way as modern sea ships often are. I would make the main hero a newly wed ex-military who’s traveling with his wife. Due to some unforeseen anomaly the ship would get badly damahed and be forced to jump out in unknown space – in the system where there is planet where the remains of SS2’s ship crashed. Shodan left some drones in the space and through them she starts to take control over the whole ship, seeing it as a way to escape this lifeless system. So it would become a race to get the hell out of this system before Shodan makes it impossible.
But Shodan wasn't on the ship, she used the warped reality created by the Von Braun's faster than light drive to "possess" Rebecca.
D-Pad
Member
(05-20-2012, 06:27 AM)

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#73

Open RollerCoaster Tycoon: "Mod Community, Go Wild!" Edition.

It'd be built for mods. Every aspect of the game will by open ended and modable. You want to change the coaster textures? You bet. You want to change the UI? Here's a tool to help you with that! Peeps? Skybox? Sounds? Here's a link to the community mods we like. Oh and you want to share them with others? you can upload them to our community site. Oh and here are some coasters and textures B&M thought you guys might like.
Fongul
Member
(05-20-2012, 06:27 AM)

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#74

Forgotten Worlds (Old Capcom Arcade & Genesis Title)

Make it into at least a 4 player or 6 player Online co-op shooter. 2D sprites and zenny out the door!
rapid32.5
Member
(05-20-2012, 06:31 AM)

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#75

Originally Posted by hemo memo: View Post
Dino Crisis
this, plus I would remake 1st and 2nd part for XBLA/PSN.
hatchx
Member
(05-20-2012, 06:31 AM)

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#76

Did anyone say give RE2 the REMAKE treatment yet? Make it downloadable for 29.99?



Because that....
Bo
shoot bullets from her arse
(05-20-2012, 06:34 AM)

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#77




Rise of Empires. You will buy three. I will buy three.
TucoBenedictoPacifico
Member
(05-20-2012, 06:35 AM)

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#78

Ultima, Ultima Underworld, System Shock, X-Wing...
There are so many of them deserving a new chance.

Quote:
Wait, what the hell is this?
Andrex
ὁ αἴσχιστος παῖς εἶ
(05-20-2012, 06:35 AM)

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#79

Mega Man X

X is the only playable character (until New Game+, which adds Zero), 2D SNES graphics, wicked awesome chiptune-guitar soundtrack, seamless day/night and weather cycles, full "beat a boss and see the environmental changes in all other levels" support, sequence breaking support, two 20-second "cutscenes" in the whole game, more weapon-dependent environmental destruction and use, for PSN/XBLA/eShop/3DS retail. Native res on 3DS with full 3D parallax background support.
Glass Rebel
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(05-20-2012, 06:36 AM)

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#80

Originally Posted by Botolf: View Post
Ok, someone explain this picture.
Persona7
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(05-20-2012, 06:36 AM)

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#81

I would develop a part two of Majoras Mask.
IrrelevantNotch
Banned
(05-20-2012, 06:37 AM)

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#82

adventure of link

ditch the leveling system. keep everything else the same but make it prettier (2d characters, 3d environments)
CorvoSol
Member
(05-20-2012, 06:38 AM)

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#83

SECRET OF MANA.

It's very simple:

2D Action RPG.
NOT A DUNGEON CRAWLER
6 PCs, allow for up to 4 players at a time.

If I want to go SUPER ULTIMATE CRAZY I make it a crossover with Crystal Chronicles.
Neiteio
Member
(05-20-2012, 06:38 AM)

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#84

Originally Posted by Izick: View Post
You just like its "concept art."
!!!

You lay my soul bare.
D-Pad
Member
(05-20-2012, 06:38 AM)

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#85

Originally Posted by IrrelevantNotch: View Post
adventure of link

ditch the leveling system. keep everything else the same but make it prettier (2d characters, 3d environments)
Why would you ditch the best thing about the game?
Andrex
ὁ αἴσχιστος παῖς εἶ
(05-20-2012, 06:40 AM)

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#86

Speaking of Crystal Chronicles...

For Wii U, basically the first game with double the content, add in the magicite and loot/visible equipment systems from Echoes of Time, add lag-free online, make it like the RPG version of Monster Hunter, and get Kumi Tanioka to do the score again.
Neiteio
Member
(05-20-2012, 06:41 AM)

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#87

Oh, a From Software-developed Adventure of Link remake with Katsuya Terada graphics would be divine.
Bo
shoot bullets from her arse
(05-20-2012, 06:41 AM)

Bo's Avatar
#88

Originally Posted by TucoBenedictoPacifico: View Post
Ultima, Ultima Underworld, System Shock, X-Wing...
There are so many of them deserving a new chance.


Wait, what the hell is this?
Originally Posted by Glass Rebel: View Post
Ok, someone explain this picture.
Little easter egg dropped into the Age of Empires III art book, more aspirational than anything tangible. Still, can't exactly say Halo Wars, studio breakup, and Age of Empires Online were really improvements over those aspirations.
Tim the Wiz
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(05-20-2012, 06:42 AM)

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#89

Originally Posted by CF_Fighter: View Post
Freespace
Originally Posted by gketter: View Post
Freespace 3

It'd be the most glorious space fighter game EVER!
This. Let me know when you guys want to go to work.
Glass Rebel
Member
(05-20-2012, 06:43 AM)

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#90

Originally Posted by Botolf: View Post
Little easter egg dropped into the Age of Empires III art book, more aspirational than anything tangible. Still, can't exactly say Halo Wars, studio breakup, and Age of Empires Online were really improvements over those aspirations.
hah, another reason to absolutely despise Microsoft's handling of their dev houses this gen.
Miizy F Baby
Member
(05-20-2012, 06:44 AM)

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#91

Originally Posted by Andrex: View Post
Mega Man X

X is the only playable character (until New Game+, which adds Zero), 2D SNES graphics, wicked awesome chiptune-guitar soundtrack, seamless day/night and weather cycles, full "beat a boss and see the environmental changes in all other levels" support, sequence breaking support, two 20-second "cutscenes" in the whole game, more weapon-dependent environmental destruction and use, for PSN/XBLA/eShop/3DS retail. Native res on 3DS with full 3D parallax background support.
AHHHH!!

Timing based platforming + your idea of Weapon dependent environment destruction/path clearing - with an instantaneous re-spawn, due to the increase in trial & error based gameplay. I'm drooling.
Last edited by Miizy F Baby; 05-20-2012 at 06:47 AM.
Lion Heart
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(05-20-2012, 06:45 AM)

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#92

Legend of Dragoon 2

HD Towns. Full world map, mature story and great cinematics (like FFv13). Keep the amazing time based combo gameplay but expanded upon with deeper mechanics. It would be glorious.
Zekes!
Member
(05-20-2012, 06:45 AM)

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#93

I'd totally make a new Ice Climbers game. It'd be kind of like the Ice Climber stage in Melee's adventure mode where you have to continuously climb and battle enemies. I'd ramp up the enemies to near SHUMP like levels, add some light RPG elements (maybe even some rouge-like elements as well?) and boss fights.

Or maybe an Ice Climbers game that's Metroid-esque. All I know is that I'd make an Ice Climbers game.
SuicideUZI
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(05-20-2012, 06:46 AM)

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#94

A new killer instinct that used the same pre-rendered graphic techniques as the others only updated to make everything look and animate better, and no fire effects during combos like they did in KI2

My second choice would be a 2.5D metroid game
Mr_Appleby
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(05-20-2012, 06:46 AM)

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#95

I'd reboot/rebirth/remake/whatever Project Firestart, an Alien influenced adventure/horror for the c64.

Originally Posted by speedpop: View Post
Final Fantasy

Write something that doesn't resemble a 13 year old's fanfiction romance novel.
at least a 13-year old would cut the f'alcie l'alcie p'alcie crap and get straight to the sexxing.
Last edited by Mr_Appleby; 05-20-2012 at 06:53 AM.
Bo
shoot bullets from her arse
(05-20-2012, 06:46 AM)

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#96

Originally Posted by Glass Rebel: View Post
hah, another reason to absolutely despise Microsoft's handling of their dev houses this gen.
I'm still not over it. Microsooooooooooooooooft!!
Freezie KO
Member
(05-20-2012, 06:46 AM)
#97

Originally Posted by Zekes!: View Post
I'd totally make a new Ice Climbers game. It'd be kind of like the Ice Climber stage in Melee's adventure mode where you have to continuously climb and battle enemies. I'd ramp up the enemies to near SHUMP like levels, add some light RPG elements and boss fights as well.

Or maybe an Ice Climbers game that's Metroid-esque. All I know is that I'd make an Ice Climbers game.
Vertical scrolling platforming is underused.
animlboogy
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(05-20-2012, 06:49 AM)

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#98

Ultima.

It would be a more accessible version of Ultima VII, that brings back the sci-fi weirdness of the early Ultimas and tries to make it all mesh.

A modern game with a concept as ambitious as the Avatar (you, the player, accessing another dimension as a representation of yourselF) absolutely needs to happen.
Neiteio
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(05-20-2012, 06:50 AM)

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#99

For Ice Climbers, introduce a second pair of characters and enable four-player co-op. Set the game on a mountain range, and make each mountain different -- start off with ice and snow and then have our heroes scaling haunted monastaries, ancient ruins, clockwork factories, erupting volcanoes, etc, contending with all sorts of wild and wacky enemies. Put it on WiiU, and make it so if the main TV screen scrolls up past you (maybe due to the pesky Polar Bear), then you continue playing on the Upad. Also put in a nifty editor using the Upad touchscreen so you can create your own vertical platforming layouts and share them with other people online. And give our four heroes a solid selection of abilities, which allow them to overcome obstacles and traverse gaps in a variety of ways. Give them massive bosses to conquer at the top of each "mountain" before proceeding to the vegetable-gathering bonus game and the condor flight at the end. Make it a WiiU launch title in the spirit of the NES original. Done and done.
Karsticles
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(05-20-2012, 06:50 AM)

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#100

Breath of Fire.

I think I would restart the story, but keep the reincarnation theme going. I don't think you'd need much more than that. The series died because Capcom mismanaged it, not because it was bad. Nina would be de-lolified.