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Member
(05-20-2012, 09:38 PM)
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#101
Xbox 1 was such a moddable piece of hardware, it's almost worth just having one completely modded with a huge HDD. The emulation community was pretty huge for that system. My first Media Center PC was a modded Xbox.
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Member
(05-20-2012, 10:04 PM)
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#103
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Member
(05-20-2012, 10:06 PM)
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#104
It is not legal but someone might decompile the XBox's system software, making it that much easier. The XBox 360 though is a totally different story, starting with its custom 3-core PowerPC processor. That thing can't be emulated and won't be for a long time. |
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Member
(05-20-2012, 10:21 PM)
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#105
As for the CPU side, I don't see the need for a perfect 1:1 emulation, as computers can natively execute x86 code. So the XBox CPU only needs to be emulated at a high level, by simulating the response of the system rather than wasting time accurately recreating its internals design gate by gate. |
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Member
(05-20-2012, 10:46 PM)
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#106
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Member
(05-20-2012, 10:49 PM)
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#107
Always seemed to me that programmers get more attention and therefore get more acclaim for getting homebrew running on the actual hardware than emulating the hardware on your PC these days. So as the consoles have gotten more powerful, people have become more interested in running software on them, than running them in software.
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Member
(05-20-2012, 11:12 PM)
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#110
This technique cuts down a lot of work (no need to emulate a x86 CPU), but has severe limitations. For example, some games are impossible to "emulate" because they were compiled using link-time optimization, which jumbles the code around so the DirectX libraries' code becomes blended into the code in a way that makes it very hard to patch the changes. |
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(05-20-2012, 11:37 PM)
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#111
My interest in emulation on my PC has kind of dropped as of late.
The fact is, I've come to prefer the real hardware and simply wind up collecting for that instead. For older consoles, RGB + high quality SDTV offers great image quality and accuracy. There's simply a look that you get with 240p content on an SDTV that emulators just can't match. Even those "NTSC" image plug-ins don't do the trick. I absolutely love the appearance of 240p on a proper CRT. For Dreamcast, Gamecube, and XBOX I typically use the same Sony SDTV but I also have a Sony HDTV CRT if I want to use full 480p with those systems. Displaying any system from last generation or prior on a larger HDTV (plasma or LCD) simply doesn't yield attractive results. Now, that doesn't mean I don't still love emulation. My primary use for it these days is with portable game systems. Emulating old systems on a PSP (especially the Go), for instance, is just an amazing experience. It's great having those games available on a handheld with proper 1:1 pixel display. |
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Member
(05-20-2012, 11:50 PM)
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#113
Emulation has only gotten bigger since digital download games became popular, so it's not going anywhere. I really prefer playing games on the original hardware, with mods... I wish I could boot ps2 games off of the HD, for instance (but it runs on usb 1.x, eew) because I'm pretty sure I can make the hardware last longer than the discs.
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Member
(05-21-2012, 04:46 AM)
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#116
I may be wrong, but I am under the impression that most devices that use arm processors are easier to emulate because there's so much documentation out there to do so. I wonder how hard the 3DS would be to emulate with its PICA200 GPU? But on the Vita side, the PSV uses some sort of PowerPC chip set, and those have been emulated under iOS and Android emulators, I think?
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Member
(05-21-2012, 09:26 AM)
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#119
Vita: 4-core ARM Cortex-A9 MPCore 4-core PowerVR SGX543MP4+ Apple A5: dual-core ARM Cortex-A9 MPCore dual core PowerVR SGX543MP2
Last edited by amrihua; 05-21-2012 at 09:29 AM.
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Member
(05-21-2012, 10:12 AM)
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#120
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Fighting the good fight against the rules of mathematics.
(05-21-2012, 10:31 AM)
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#121
Modern (post 2002) GPU's are way too complicated to emulate. They are refined, specialised hardware, that work in a completely different way to CPU's.
Even with unlimited CPU speed you need the documentation and instruction set, which, as that Xbox emulator guy stated earlier in the thread, Nvidia are very good at keeping secret. If Xbox still isn't anywhere near emulated, after years of trying, i don't see why the FAR more advanced 360/PS3 systems will ever be (by hobbyists). PS1 and PS2 never even had a proper GPU like the kind we have now, and they obviously weren't multi-core. I don't even know how the fuck you'd emulate the Cell at any reasonable speed, even dedicating one real CPU core per SPU may not be enough, the whole thing depends on ridiculously high-speed hardware interconnections. Comparing today's hardware with emulation of consoles from the previous century is like night and day. |
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Member
(05-21-2012, 11:12 AM)
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#122
Wii emulation still has a few problems right now anyway. |
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I'm taking it FROM here
(05-21-2012, 12:00 PM)
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#123
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(05-21-2012, 01:30 PM)
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#124
Right, but you need special hardware to pull it off properly (a video card capable of 15khz output at 240p). If you build a proper Mame cab it definitely can look awesome, though.
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Member
(05-21-2012, 01:34 PM)
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#125
This would be SOOOO $$$$ especially considering so many Xbox games were setup for widescreen too. Games like Panzer Dragoon Orta or Gunvalkyrie would be OMG awesome!
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Member
(05-21-2012, 01:35 PM)
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#126
Even if you have the correct hardware for RGB out at 15khz, even when outputting in the correct resolution and refresh rate (which looks fantastic, I agree), you still need to either live with screen tearing or live with a few frames of lag.
It's a damn shame.
Last edited by Tain; 05-21-2012 at 01:39 PM.
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is beloved, despite what anyone might say
(05-21-2012, 03:37 PM)
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#127
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(05-22-2012, 12:51 PM)
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#129
I grabbed a PSP Go just the other day, actually, and man is that one awesome device for retro emulation. Most emulators run beautifully on the hardware and the system itself is tiny yet well built.
Perhaps the most interesting feature is the video out + PS3 controller compatibility. You can link a PS3 controller to the system and use that as your primary means of input at any point. If you then output it to a display, you'll basically be able to use the PSP Go as a console. So, basically, it allows the PSP Go to become a portable emulation station that can be used both on the go or in conjunction with a TV setup. Very cool. |
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Member
(05-22-2012, 01:35 PM)
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#130
The ArcadeVGA boards are actually Radeon 9200 with the extra resolutions patched into the BIOS so they work without installing any additional software. |
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Member
(05-29-2012, 02:42 PM)
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#131
One of my favourite things about the 360 is how it emulates OG XBOX games. Given that the library was full of great PC ports, its nice to be able to play them all on one system, without installs, smooth gamepad controls and filtered graphics (breaths new life into your old games, San Andreas arguably becomes the best version).
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Banned
(05-29-2012, 02:46 PM)
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#132
I have a feeling current gen will be very hard to emulate. PS2 is still just now coming into its own, and is far from perfect. Of course Dolphin is quite advanced, and I don't think I have ever heard of an Xbox emulator although that was practically a PC so I'm sure there is something floating around.
Those saying emulation will catch up with current releases are delusional. It will only take longer and longer to emulate things. PS3 and 360 are far off from being emulated.
Last edited by injurai; 05-29-2012 at 02:50 PM.
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(05-29-2012, 02:47 PM)
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#133
Even the games that DO run properly tend to run slower or exhibit minor defects (Halo included). It simply was never well realized.
Quote:
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Member
(05-29-2012, 02:57 PM)
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#134
Even the quote itself states that the x86 CPU is the easy part in getting Xbox emulation to work. |
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Member
(05-29-2012, 03:15 PM)
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#135
As with San Andreas, its my favourite game of all time, nothing comes close, while the PC version looks significantly better even on vanilla, playing it on the 360 still gives it a more refreshed looks, as well as the great XBOX controls from the GTA ports as well as the shoulder button use from the PS2 versions. |
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Insane For Sony
(05-29-2012, 03:30 PM)
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#136
I definitely have that feeling too. There used to be an incredibly busy and bustlig scene around it, forums upon forums with ridiculous amounts of activity, seemingly daily updates of all the popular emulators. Now, it really seems to have died down a lot. On the positive end, the remaining people are interested in game preservation and playing the games they own on their PCs, not so much about FREE ROMZ and LEAKED BETAS!
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(05-29-2012, 03:45 PM)
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#137
yeah, i remember when xbox1 was announced and everyone was saying buying it was pointless, since that low spec pc in a box would be emulated in a matter of weeks.
Aside from that, interest in emulation started falling years ago, i think it was especially big with arcade games, with people finally being able to play perfect replicas of that game from their youth. There's very few arcade games left to emulate, and there's backwards compatibility allowing you to play older console games now. Maybe we're getting a new wave of nostalgia 15 years from now, though
Last edited by eso76; 05-29-2012 at 03:51 PM.
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(05-29-2012, 03:50 PM)
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#138
Some games are completely broken when played on a 360. |
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Member
(05-29-2012, 03:53 PM)
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#139
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The Harry Potter girl
(05-29-2012, 03:58 PM)
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#140
Quote:
Nothing will ever beat the actual hardware. There are some SUPER hardcore guys on the arcade scene that makes miracles on the real hardware to make them run. Lots of classic arcade boards are starting to fail now because the caps have a shelf life before starting to corode, etc; this is common for the audio components of Konami stuff (xmen, simpsons, etc), and there are guys out there that can fix them using modern components that will basically make them 'immortal' haha. Same thing with early vector base stuff; some guys developed a custom clone of the cpu that is a 100% drop in for the original cpu used on those boards. I saw one guy who FIXED (!!) the original Outrun scalling code because the game actually used tables with coordinates all pre-calculated positions for every x,y,z position, so this way the game could simulate the 3D effect super fast. Well some guy figured out that there was a bug in the actual original game; one of the table had the wrong data coded in (he suspects those tables were inputed manually and thats how the mistake happened), and well, he fixed the tables and the scaling is now smoother. He recompiled the roms and they are now available for download on his site; this way you can reburn them and reinstall them on the real hardware board.. |
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Faster, stronger, smarter and has a wife who plays more games than you
(05-30-2012, 03:44 AM)
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#144
Yeah, sound has unfortunately lagged behind graphics in almost all emulation scenes, in large part because it's pretty easy to get something that "sounds right" to undiscerning ears and often very, very hard to improve much from there. Hopefully sound improvement will be a big focus for MAME going forward -- even if it can't match the original boards completely.
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Member
(05-30-2012, 06:35 AM)
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#146
I've been using SNES emulation perfectly for many years! At least a good 7-8 years. Edit: Unless there are games that didn't work properly until recently that I don't know about. There probably are... Ok, I'll just climb back into my little hole... |
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Member
(05-30-2012, 06:42 AM)
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#147
Previous emulators weren't 100% perfect (even with games that run, there would be artifacts). Only recently has there been an absolute 100% perfect SNES emulator released (apparently it takes pretty decent hardware to run as well)
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Member
(05-30-2012, 06:53 AM)
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#150
Or am I missing out on something from another better emulator? Are we aloud to talk emulators here? I only run ROMs of games that I already own. |