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is too reasonable
for this forum (05-21-2012, 03:58 PM)
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#104
Way too much of the game was "Walk this direction, occasionally jump over water, fight monsters." |
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Member
(05-21-2012, 04:04 PM)
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#113
I want IGA back on 2D Castlevania, I enjoyed all of his games even if they never did live up to SoTN. Mercury Steam can continue the 3D action titles. I do not doubt they can pull of a genuinely well made 2D Castlevania for 3DS but let IGA have some work...please?
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Member
(05-21-2012, 04:04 PM)
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#115
You wouldn't be the only one. If I can't get back Hiroyuki Fukui and Toru Hagihara, the ones who were REALLY responsible for SOTN being the classic it was? Then I at least will rest assured knowing IGA's not doing anything more to drag their classic down.
Originally Posted by Dascu:
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Member
(05-21-2012, 04:09 PM)
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#122
I was extremely ecstatic until I read it was by the LoS guy and developed by Mercury Steam. Mood swinging in full force today. :(
Well either way, I hope it's good (2D gives me plenty of hope), and I still hope we'll get an Iga-made Igavania in the future. Since all 3DS games have S3D, it's extremely likely he meant 2D gameplay.
Last edited by Why would you do that?; 05-21-2012 at 04:11 PM.
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Member
(05-21-2012, 04:09 PM)
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#123
Hopefully this isn't the Lords of Shadow sequel, I want that on my TV please. The game could be set in between the "end" and the "epilogue" of LoS.
Normally I'd love a 2d nes era game but seeing as we've heard nothing on 2d Metroid coming back I'll take a SoTN style game instead. Maybe this is to tide us over because LoS2 is a next gen game?
Last edited by dancrane212; 05-21-2012 at 04:17 PM.
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Member
(05-21-2012, 04:11 PM)
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#125
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Member
(05-21-2012, 04:12 PM)
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#129
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Banned
(05-21-2012, 04:19 PM)
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#142
I used to appreciate the igavania's but come on people there's been 1 great one (SotN) and a ton of followers copying that same exact formula. It's been beaten to death already. |
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Member
(05-21-2012, 04:23 PM)
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#150
For example OoE has some nice plataforming setpieces. Something that most Metroidvanias lacked. |