|
I've done nothing with my life except eat and fap
(05-22-2012, 04:21 PM)
|
IW vs Activision: new details (juicy!) top 20 employees get 75% of bonus pool, lol
#1
UPDATE2: an excellent in-depth piece at Eurogamer
UPDATE: now that is juicy! all bonus payments and some correspondence between execs in PDF.
well, at least they are juicy in my opinion (but might be boring to other people)
Quote:
you can read a bit more here
Last edited by subversus; 05-24-2012 at 08:02 PM.
|
|
|
|
Member
(05-22-2012, 04:24 PM)
|
#2
Not able to whip up a live gameplay demo? No wonder, this was a sophisticated highly advanced game on a brand new proprietary engine that requires polish and the most delicate fine turning before you show it off to the fanbase that consists of people from high-society.
|
|
never left the stone age
(05-22-2012, 04:26 PM)
|
#7
|
|
Worships the porcelain goddess
(05-22-2012, 04:30 PM)
|
#13
Ice. Cold.
|
|
Banned
(05-22-2012, 04:30 PM)
|
#15
It's the never ending struggle. Both parties want to have it their way. Corporate is oblivious to what would make a gret game, and designers are oblivious to what would make a strong company.
|
|
never left the stone age
(05-22-2012, 04:34 PM)
|
#19
I mean live demos are prone to messing up, like Miyamoto's demonstration of Skyward Sword where the motion controls screwed up repeatedly. |
|
Member
(05-22-2012, 04:37 PM)
|
#21
Imagine what Bungie is thinking reading stuff like this. IW produced nothing but hits for Activision, on tight timeframes. And as you may recall, IW pushed Activsion to put COD on consoles and to take COD out of WWII, not the other way around. And they ultimately delivered everything on time. And look what it got them.
|
|
Prodigal Son
(05-22-2012, 04:37 PM)
|
#22
Was that pre-recorded or played live? |
|
Banned
(05-22-2012, 04:37 PM)
|
#23
You could just see his head bobbing as they zoomed into the screen, hahaha. And some people called it a "controversy" and asked if the demo was "staged". Made my head fucking hurt people even considered for a second that the demo was live :\ I remember one article in the MW3 vs BF3 thread said they compared the joypad actions to the on screen action and concluded it wasn't really being played. NO FUCKING SHIT. I hope they made that up because if anyone had to "investigate" that to conclude it was a video my faith in mankind is lost. |
|
formerly Strider2K99
(05-22-2012, 04:38 PM)
|
#24
Last edited by Psycho Powaa; 05-22-2012 at 04:52 PM.
|
|
Member
(05-22-2012, 04:38 PM)
|
#25
It's particularly strange because the game would've been ~18 months into development by E3 '09.
|
|
Member
(05-22-2012, 04:38 PM)
|
#26
That could have been done live. Just swap controllers, switch inputs (use "in the interest of time..." as a transition)...done.
But when the controller died...well, they swapped to input 3, the prerecorded film. |
|
The Mayuh of f'n Bawston
(05-22-2012, 04:39 PM)
|
#28
|
|
Member
(05-22-2012, 04:41 PM)
|
#29
Under a pressure situation like that, you're not going to waste time trying to get it to work if it fails. You can't just stand around while investors are watching. You go to the tape.
|
|
Member
(05-22-2012, 04:41 PM)
|
#30
What would be the use of that? It's not like they showed some absolute amazing graphics.
Also I still think that Activision made a huge mistake by kicking their moneymakers out. Some time in the future the star of Cod will sink and they will need another Call of Duty 4 to revive it. |
|
Member
(05-22-2012, 04:42 PM)
|
#31
EDIT though i might be wrong of course, Call of Duty is still doing so well. |
|
Banned
(05-22-2012, 04:45 PM)
|
#36
I think a lot of the edge that was lost in MW3 is due to these guys leaving. Clearly they just made what they wanted to and the game prospered because of it. |
|
Member
(05-22-2012, 04:45 PM)
|
#37
If the live demo was part of a deal with Microsoft -- and apparently it was -- then there's reason enough for the "suits" to act. If on top of that the executives of the development studio aren't willing to cooperate, you have the foundation for a big explosion. And, to be honest, as much as I dislike the current AAA model of the Industry, I can see why Activusion acted like that. If you spend 10 millions of dollars into a game and marketing, you can't risk that the developers do their own thing and might potentially harm the project. If you as the developer of a project want complete control over the project, you quite simply can't develop a publisher-funded AAA game. You have to settle for something smaller then.
|
|
Member
(05-22-2012, 04:45 PM)
|
#38
The absolute worst thing to have in an employment lawsuit is conflicting stories from the employer for why someone was terminated. The official line from Activision is that West and Zampella were fired for talking to EA. But we know that was bullshit. They were fired because Activision wanted them gone for whatever reason they could concoct. It is HR 101 that you cannot have conflicting reasons for a termination in your files.
|
|
(05-22-2012, 04:49 PM)
|
#41
Yep, the more tidbits that flow out, the more likely it is Activision will lose the case. Its a bit more complex than 'motive', but thats what all the stuff is boiling down to that Bobby and co wanted rid of West and Zampella by any means possible, dirty or otherwise.
God I hope Activision dont offer some insane settlement and we hopefully get to watch even more dirty laundry pour out of this fucking gorgeous gash laying bare so much bullshit of the industry. |
|
The Mayuh of f'n Bawston
(05-22-2012, 04:49 PM)
|
#42
Edit: 'On March 1, 2010, Activision amended its report with the Securities and Exchange Commission to add notification that two senior employees of Infinity Ward were being fired due to "breaches of contract and insubordination".' Source: Wikipedia (I'll try to get a better source) Edit: here's a better source http://www.develop-online.net/news/4...m-grows-to-1bn
Last edited by Neuromancer; 05-22-2012 at 04:53 PM.
|
|
Member
(05-22-2012, 04:50 PM)
|
#43
|
|
Member
(05-22-2012, 04:51 PM)
|
#44
True. |
|
Banned
(05-22-2012, 04:52 PM)
|
#46
MW2 was a huge let down compared to COD4. This explains why. MW2 plays like every feature was added by a bunch of kids sitting in a focus group room.
|
|
Member
(05-22-2012, 04:54 PM)
|
#47
I felt really bad for the Shadow Complex guys on their demo. At least it's fun to hear stories like the one about Resistance 2. |
|
Member
(05-22-2012, 04:55 PM)
|
#48
Does it really matter if a gameplay demo is live? I mean I get it when we're talking about motion control games but as long as it's not pre-rendered footage or something I don't have a problem with it. Plus it annoys the shit out of me when the cameras at the conferences cut to the guy playing. I don't give a crap about the dude, show me the gameplay!
EDIT: My thoughts were beat lol |
|
Member
(05-22-2012, 04:55 PM)
|
#49
|
|
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-22-2012, 04:55 PM)
|
#50
|