Phife Dawg
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(05-22-2012, 11:42 PM)

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Red Orchestra 2 huge update, new map, modes, fixes | Free weekend begins May 24 #1

Edit:
- For those of you that suffer from server browser crashing/not showing servers: Use the Steam server browser (more convenient anyway) View > Servers > Filter: RO2
- For those that suffer from crashes try setting all graphic options to medium

So big huge update finally coming to Red Orchestra 2.

Game had its problems, some were fixed in previous updates, some were added in previous updates, so they basically stopped, took a deep breath and did a beta test phase to add a new map, new modes and tons of fixes in close cooperation with the players.

I love the game but it's not for everyone. Are you hardcore enough for this game? Are you too hardcore for this game?

For all you weak sauce type gamers they added a more COD-friendly mode (Action) and for you super l33t max hardcore gamers they added a RO1-friendly mode (Classic). Will it work out? Will it split the userbase? Will it attract more players? I am not too sure, let's find out together during the free weekend.

Für das Vaterland! Za Rodinu!

Shameless c&p from PC Gamer

What’s in the update?

- Mamayev Kurgan, a new multiplayer map lined with bunkers and trenches
- “‘Action’ mode – Featuring a crosshair, easier aiming and toned down recoil, reduced damage and open access to a wide range of weaponry Action mode is the perfect first step for players into the world of Red Orchestra.”
- “‘Classic’ mode blends the gameplay innovations of the new game with the tactical and edgy gameplay of the original giving the fans of the first game exactly what they want.”
- Vehicle improvements, including a toning-down of AI tank accuracy
- Machineguns are now “easier to use,” according to Tripwire
- Performance improvements, including revamp of dynamic shadows, changes to UI rendering, map optimizations, and more
- Optional client-side hit detection
- Refinement of spawn-on-squad leader, spawn protection, overtime, and Lockdown

Dev Diary:

http://youtu.be/FiqNFuE5HFk

Edit:
Some more tips for new players:

This is supposed to ease your pain a tiny bit.

Yes you will die, no there is no respawning health, yes friendly fire kills you, yes you will die by friendly fire - a lot, yes it sucks, yes you will shoot your teammates too, so don't take it personally (in most cases anyway).

Watch this video to get you in the mood (I especially enjoyed min. 2:04):
http://youtu.be/kTkILvoV0vE

So Red Orchestra 2 is a WWII class based FPS focusing on the battle of Stalingrad.

General

War is hell. This game is unforgiving, if you run around aimlessly you will get mowed down fast, esp. with the new, more efficient LMGs.
- Don't run around in the open. Sprint from cover to cover and let your stamina replenish, if you expose yourself to possible enemy positions run in zig-zag lines and jump into the nearest foxhole/crater/trench. Bind your prone key to something you can reach comfortably - you will need it.
- Watch your surroundings carefully and learn the maps. Look for possible enemy hiding places - houses, bunkers etc. If you get flanked you're dead.
- If you want to establish a firing base yourself don't chose exposed locations, don't look around for too long. Take positions behind windows, in the shadows to hide your movement, muzzle flash and your gun.
- Spot enemy positions, again a very important binding for teamplay. Use it not for every GI but for important stuff like flanking enemies, tanks, mgs, officers and snipers.

Territory

RO2's main multiplayer mechanic is called territory, where one team is usually on the defensive, trying to fend of the attacking team. Objectives are captured by being in the capture zone, the more you outweigh the enemy team in the zone, the faster it will capture. There are also bonuses for squad leaders. The levels are broken up in different objectives, which usually open up one after another. So after capturing point A you can capture point B but not before. On default settings the reinforcements (tickets /lives) are quite limited and need attention, as well as a time limit for capturing objectives and a global time limit.

Just a few tips:
Pay attention to the lockdown time limit. Failure to capture vital points within the lockdown time limit means you will lose the round. So if lockdown is near, attack the objective at all cost.
If however the reinforcements are low, take a cautious approach, sometimes it's better to let the other team try to (re)take an objective and let them bleed their reinforcements for a while.

The Modes

Action
More CoD than RO1, you can take more damage, there is a crosshair, you sprint like an athlete on PEDs etc. Go here first if you are new to this type of game.

Classic
More RO1 than RO2, you can take less damage, no class progression benefits (but you still get XP for the other modes), more sway, weapon recoil, the whole deal. Go here if you thought RO2 was cookie cutter, Black-Album-selling-out type stuff to appeal to the unwashed masses.

Realism
The in-betweener.

The Weapons

Pistol
Side arm. Useful especially for Anti Tank Gunners since their gun doesn't fire from the hip. Useless on mid- to long range (lucky shots are a possibility).

Bolt Action
Manly gun for manly men. Use manual bolting for increased manliness (it also reloads a tiny bit faster). Use for mid- to long range, don't forget to lead your target due to bullet travel and drop.

Semi-Auto
Good all-around weapon. More forgiving than bolt action rifles due to the semi-autoness. Don't forget that reloading actually reloads your clip/magazine, so pay attention to the status of your rounds. Hold reload to make your avatar take a look and give an assumption (full, near empty etc.)

SMG
Noobie spray and pray lam0rguns. Just hold trigger and kill. Not too effective on long ranges. The soviet variant has insane rate of fire so it will rule the short range and hip fire and you can feel like a bad ass until someone puts a 7.92 through your skull.
http://youtu.be/Lq63GlFiCKE

Assault Rifle
Can be shot in full and semi-auto. The Russian variant kicks like a mule in full auto-mode and suffers from a small magazine. Must be unlocked through levelling so are not free weekend friendly.

Anti Tank Rifle
Can only be shot when prone or steadied on an object. Has high penetration and can be used to send friendly greetings to that pesky rifleman taking pot shots at your team and feeling all safe behind his wall. When actually used against tanks can be very tricky. Basically the farther away the less likely you are to penetrate. Try vulnerable spots like tank tracks, gunner/driver slits or the turret ring.
Look here for details:
http://forums.tripwireinteractive.co...ad.php?t=79101

Machine Gun
Can only be shot when prone or steadied on an object. Try to set up in the shadows to keep visibility low. Used most effectively to shut down a flank.

Grenade
Standard frag. Mind the team kill. Not effective against tanks (yes, some do try).

Satchel
Can be used to blow up tanks or certain destructible objects such as doors and walls, often revealing a faster way to access an objective.

Smoke Grenade
Used to blind the enemy and enable attacks. Try to throw them as deep as possible on enemy lines in order to blind them. A badly placed smoke grenade can actually be detrimental to the own team's success because you will run through smoke into their fire. Intelligent use of smoke will often determine the success of an attack.

Anti Tank Grenade
Two of these will blow up a fresh tank.

Binoculars
Used to set artillery targets for the commander (right click), can also be used to spot that ******* sniper ******* that constantly killed you after you slogged all the way to the objective.

The Classes

Assault
Armed with an SMG and grenades (default load out). Used best to break/flank enemy lines and wreak havoc up short.

Rifleman
Grunts. Armed with bolt action and grenades. Pick this class for the beginning. You may not get a lot of kills but the role has the least responsibility and you can happily give in the urge to camp a bit (provide a fire base).

Elite Rifleman
Armed with semi-auto. Scarce role, so only pick if you put it to good use.

Machine Gunner
Armed with side arm, machine gun and grenades. Is very slow, so try not to get killed too often, it takes time to find a good spot and start digging into people with your gun. Can be resupplied by teammates.

Marksman
Armed with sniper rifle, side arm and grenades. Very important role, often picked by beginners - don't. Marksmen are needed to take out enemy snipers, MGs and officers but are used far too often to just chase some kills. If you try to snipe from a window try to do it from behind the frame and not lean out, that way you'll reduce LOS to your position and keep in the shadows of the building, making you harder to spot.

Anti Tank Soldier
Armed with anti tank rifle, side arm and anti tank grenade. Hard to use effectively. Beginners should stay away in order to avoid frustration. Nothing beats shooting someone's legs off from 150m though. You feel almost bad for wasting anti tank ammo on infantry.

Engineer
Armed with SMG, satchel and anti tank grenade. Probably my favourite class, very versatile against infantry and tanks, you can also be helpful by bombing away some obstacles. Keep in mind that you are slow and due to the equipment also a juicy target/easier to spot. Satchels "stick" so they can be used on moving tanks but take a bit of experience to use effectively that way.

Squad Leader
Armed with SMG/semi auto, grenades, smoke grenades and binoculars. Vital role, especially for attacking an objective because squad members can spawn on squad leaders, squad leaders can mark artillery targets and provide smoke screens. So staying alive is important, also remember that you can rearm yourself with smoke grenades at ammo boxes (indicated on your map).

Commander
Armed with side arm, SMG/semi auto, grenades, smoke grenades and binoculars. Most important role due to the ability to call in artillery strikes, force respawn and call recon planes (stay at the radio). Use radios scattered among the battle field to do so.
There are three types of artillery:
Mortars
Useful against infantry, short, intense small artillery fire that is very effective against enemies approaching in packs
Regimental guns
High spread, effective vs infantry and armor, moste effectively used to stall enemy attacks/shut down a flank since the barrage takes long
Rockets
Short, powerful barrage, with a wide spread, good to clear out tanks and infantry alike before an immediate attack. Especially useful on Red October's first objective

OT:
http://www.neogaf.com/forum/showthre...ight=orchestra
Last edited by Phife Dawg; 05-27-2012 at 08:12 PM.
Llyranor
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(05-22-2012, 11:44 PM)

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#2

IIRC, Classic mode changes the class ratio to favor more riflemen, which would definitely work in this game's favor imo.

This was my GOTY2011. Love the gameplay to bits.
crimsonheadGCN
4chan's Official Representative
(05-22-2012, 11:44 PM)

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#3

Awesome news. I guess I'll go back to playing this again.
legacyzero
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(05-22-2012, 11:44 PM)

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#4

Fucking love this game!
IblisGinjo
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(05-22-2012, 11:45 PM)

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#5

Great, I've wanted this! Liked Red Orchestra: Ostfront 41-45. I'm guess it'll be a Steam Weekend Deal as well, I'll pick it up. Classic mode all the way.
zoku88
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(05-22-2012, 11:47 PM)

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#6

Didn't this game launch kind of broken? I guess it eventually became good?
CountAntonius
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(05-22-2012, 11:48 PM)

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#7

Two modes is stupid and will split the player base. Just stick to what you are.
Uriah
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(05-22-2012, 11:51 PM)

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#8

Originally Posted by CountAntonius: View Post
Two modes is stupid and will split the player base. Just stick to what you are.
The game launched with two modes. It was fine. Most of the time there was a full server for one mode and another for the other.
Phife Dawg
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(05-22-2012, 11:54 PM)

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#9

Originally Posted by zoku88: View Post
Didn't this game launch kind of broken? I guess it eventually became good?
It was and still is playable but there are performance issues on certain machines and still some bugs. I expect them to be ironed out.

Originally Posted by Llyranor: View Post
IIRC, Classic mode changes the class ratio to favor more riflemen, which would definitely work in this game's favor imo.

This was my GOTY2011. Love the gameplay to bits.
Among other things, like more sway, reduced sprint speed etc. it is supposed to feel more like RO1.

Originally Posted by CountAntonius: View Post
Two modes is stupid and will split the player base. Just stick to what you are.
In their mind the new modes will attract the veterans and new players alike. Dunno if they succeed but if the people that stuck to RO1 come then it'll be Classic all the way anyway. Let's see.
Guerrillas in the Mist
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(05-22-2012, 11:55 PM)

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#10

Hopefully the client-side hit detection will fix the gopping "bullet lag", easily the games worst issue, for me that is.

I fear it's too late though, the community for this is damn near dead.
vazel
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(05-22-2012, 11:56 PM)

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#11

Happy to see Tripwire is trying to revitalize the game. Shame about its bad start; online activity is doing worse than the first game did at this point in its lifespan.
Max
I am not Max
(05-22-2012, 11:56 PM)

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#12

Wow these changes sound great. I'll definitely be reinstalling for the classic mode
CountAntonius
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(05-22-2012, 11:58 PM)

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#13

Originally Posted by Uriah: View Post
The game launched with two modes. It was fine. Most of the time there was a full server for one mode and another for the other.
Did not know this.
Atomski
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(05-23-2012, 12:00 AM)

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#14

Wanted to love this game but everytime I got well into a match it would crash to desktop. Hopefully it runs better for me after this patch.
NIN90
fish heads fish heads
roly-poly fish heads
(05-23-2012, 12:01 AM)

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#15

Yeah, RO2 was actually pretty fun.
bangai-o
Junior Member
(05-23-2012, 12:13 AM)

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#16

this game is going to Onlive as well.
leroidys
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(05-23-2012, 12:14 AM)

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#17

This is great. My only reservation in buying it is a low player count, which is a self-fulfilling prophecy. Hopefully they'll get a nice bump after this weekend, I'll certainly consider buying it after checking it out for free.
zoku88
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(05-23-2012, 12:25 AM)

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#18

Originally Posted by Phife Dawg: View Post
It was and still is playable but there are performance issues on certain machines and still some bugs. I expect them to be ironed out.
Well, I'll fid out during the free weekend.
dLMN8R
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(05-23-2012, 12:46 AM)

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#19

Glad to see the free weekend! I love Tripwire, but Red Orchestra wasn't my cup of tea. I was hoping RO2 would interest me more, but didn't want to jump on any price without trying it first.
markot
Junior Member
(05-23-2012, 12:49 AM)

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#20

Originally Posted by leroidys: View Post
This is great. My only reservation in buying it is a low player count, which is a self-fulfilling prophecy. Hopefully they'll get a nice bump after this weekend, I'll certainly consider buying it after checking it out for free.
Its because they completely killed the community with a really bad launch, tonnes of bugs and features not working... etc... I could go on.

Worst purchase of 2011... or 12 whenever it was.
zkylon
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(05-23-2012, 12:50 AM)

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#21

Great news, a free weekend is exactly why I need to finally man up and buy this thing.

Btw, I love how he says "I'm gonna do something game developers never do, admit I was wrong" and then proceeds to say they were wrong to produce something too deep and complex for the world. :P
Psycho Powaa
formerly Strider2K99
(05-23-2012, 01:20 AM)

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#22

Stupid question, but the free weekend is for the multiplayer only I presume?
Cydonian__Knight
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(05-23-2012, 01:22 AM)

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#23

That's great news. RO2 was a lot of fun, but when I played it right after it launched it had a ton of problems and ran horribly. Hopefully this will fix some of that.
therapist
Member
(05-23-2012, 01:24 AM)
#24

<3 this game.

I got heavily into it a few months back and was kicking all kinds of ass with the elite rifleman class.

Add beetlejuice622 to your steam if you wanna play - once this is out im back into it!

Edit : Psycho - do not bother if you want SP , its bad , the mp is all thats good =P

Do you guys know any way to record in game ? I remember last time i checked they were experimenting with adding it into some servers.
Whenever i fraps i lag hard and cant play properly so my videos blow.

Thanks!
demolitio
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(05-23-2012, 01:25 AM)

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#25

Do we know when the transport carriers and the two new tanks are coming? I'm sure all the problems delayed them but I'm hoping they come out soon. The halftrack should be interesting since the maps aren't exactly open and require transportation like the old maps.
shintoki
sparkle this bitch
(05-23-2012, 01:27 AM)

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#26

Well, its currently not in your top 100 played on Steam(322 players being the last). So a free weekend will at least breath from life into it...
markot
Junior Member
(05-23-2012, 01:29 AM)

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#27

The main problem seemed to be that the engine they used was completely inadequate for their maps...
demolitio
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(05-23-2012, 01:38 AM)

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#28

Originally Posted by markot: View Post
The main problem seemed to be that the engine they used was completely inadequate for their maps...
It didn't help that they rushed the game out to beat BF3 when it clearly wasn't ready.
Relax.MX
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(05-23-2012, 01:39 AM)

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#29

This game was a huge disappointment.. The release was awful, like a beta, a lot of bugs..
aeolist
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(05-23-2012, 01:40 AM)

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#30

I enjoyed the hell out of this game, what killed it for me eventually was the stupid prevalence of the assault rifles
animlboogy
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(05-23-2012, 01:42 AM)

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#31

If it was a mod, it'd be one of my favorites. Having spent money on it, it was harder to put up with how rough around the edges it is.

I'll be reinstalling for sure, I hope this update helps!
Forkball
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(05-23-2012, 01:43 AM)

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#32

Well, I think we can all guess what the weekend deal will be on Steam.
vazel
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(05-23-2012, 02:57 AM)

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#33

The situation in this game is more dire than I thought. Many of the 'populated' servers are actually filled with 80-90% bots. I'm not sure a free weekend and patch can save this game at this point. There may be a spike for a couple weeks but then it'll probably go back to being moribund again.
Last edited by vazel; 05-23-2012 at 02:59 AM.
Uriah
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(05-23-2012, 03:00 AM)

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#34

Originally Posted by Psycho Powaa: View Post
Stupid question, but the free weekend is for the multiplayer only I presume?
You don't want to play single player. Trust me.
THE NO LIFE KING
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(05-23-2012, 03:21 AM)

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#35

I wanted to try this game. Hope this runs on my laptop without no problems.
Rufus
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(05-23-2012, 04:13 AM)

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#36

So you do hope for problems.

Originally Posted by Uriah: View Post
You don't want to play single player. Trust me.
Maybe the first few missions, as a tutorial, otherwise, stay clear.
Phanatic8390
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(05-23-2012, 04:18 AM)

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#37

I was so excited for this game but it was a real disappointment. I don't think that they can save it at this point. It had such potential but really needed another 6 months at least
Phife Dawg
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(05-23-2012, 07:02 AM)

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#38

Originally Posted by Guerrillas in the Mist: View Post
Hopefully the client-side hit detection will fix the gopping "bullet lag", easily the games worst issue, for me that is.

I fear it's too late though, the community for this is damn near dead.
It's the official adoption of the lag-fix mutator that was on some servers. It works really well. But you'll still have to lead your target of course.

The community is not dead though, just very small and dedicated. I never have any problems finding full servers. Could be dependant on your region though (EU here).

Originally Posted by zkylon: View Post
Great news, a free weekend is exactly why I need to finally man up and buy this thing.

Btw, I love how he says "I'm gonna do something game developers never do, admit I was wrong" and then proceeds to say they were wrong to produce something too deep and complex for the world. :P
Well the video was very awkward and you can tell they're not really good at communicating things. It's a hell lot better than after launch though when TW was telling people that complained about performance that they should stop complaining and fix the problems on their end when it was obvious there was something wrong with the game itself.

Originally Posted by demolitio: View Post
Do we know when the transport carriers and the two new tanks are coming? I'm sure all the problems delayed them but I'm hoping they come out soon. The halftrack should be interesting since the maps aren't exactly open and require transportation like the old maps.
No deadline yet afaik. The new map is pretty open and could lend itself to transportation (also has destructible pill boxes). But for the transports we'll get new maps, I'm sure.

Originally Posted by aeolist: View Post
I enjoyed the hell out of this game, what killed it for me eventually was the stupid prevalence of the assault rifles
That was fixed eventually with a patch. Far less assault rifles now and the MKB was nerfed. Even now you get killed lots by riflemen on long range and PPSh rules short range (as it should be). Mid-range I prefer the MP40 over the MKB tbh. But there will be weapon fixes as well. SMGs will be less accurate on mid- to long-range afaik (might be classic only).
SalsaShark
Trust no one!
Keep your laser handy!
(05-23-2012, 07:04 AM)

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#39

awesome!! will probably jump back
Nelo Ice
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(05-23-2012, 07:07 AM)

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#40

Awesome hope this brings the community back. Was one of my favorite multiplayer games last year and if Tripwire didn't rush this out the community wouldn't be on life support. Despite all the bugs and performance problems I had a ton of fun.
Rufus
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(05-23-2012, 08:36 AM)

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#41

Do bots still count towards the player count?
subversus
I've done nothing with my life except eat and fap
(05-23-2012, 08:42 AM)

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#42

Originally Posted by Rufus: View Post
Do bots still count towards the player count?
you see how many real people play anyway.
Sethos
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(05-23-2012, 08:45 AM)

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#43

Very nice, shame that Iron Front is releasing so soon I probably won't have much time to give this a spin.
demolitio
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(05-23-2012, 08:46 AM)

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#44

Yea, I hope you're right. It'd be silly to give us that update without maps that truly support vehicles. I love some of the RO2 maps but it definitely has an infantry focus which isn't a bad thing necessarily, but I'd love to have some big vehicle maps like RO1. I just want to shoot a halftrack with the anti-tank rifle and see how many guys die in a perfect line.

Maybe I should update the OT and bring it back from the dead, although that might scare some people off if they read the comments...lol

I can't wait for the expansion/mods. I got invited to one but forgot all about it after having two surgeries.
Guerrillas in the Mist
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(05-23-2012, 09:16 AM)

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#45

As others have said, the community isn't quite dead, but it depends on your region and playing at peak times. Last time I played (around a month back) you could find fully populated 64 player servers at times.
Rufus
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(05-23-2012, 09:42 AM)

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#46

Originally Posted by subversus: View Post
you see how many real people play anyway.
In the server list?

(I hate your new avatar. It's disgusting.)
subversus
I've done nothing with my life except eat and fap
(05-23-2012, 09:59 AM)

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#47

Originally Posted by Rufus: View Post
In the server list?

(I hate your new avatar. It's disgusting.)
when you click on the server you see players playing there.

(thanks, I've already received 3 messages about how disgusting it is!)
Gloam
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(05-23-2012, 10:10 AM)

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#48

RO2 has been my go to online game for a while now. These improvements sound really good, hopefully the 'Action' mode will bring more people to the classic modes down the line. Can't wait to see an influx of new people, recently you'd be getting 500-something people at peak times which is pretty small. Bring on the reprise!
Arucardo
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(05-23-2012, 10:17 AM)

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#49

Been waiting for this update to go out of beta, definitely playing this weekend with all the fresh meat coming in :P .

I love using the bolt action rifles in this game, I've said it many times now but when you get used to the ballistics of the bolt actions (bullet travel speed and drop) and start estimating the range right (so you can adjust sights) and start nailing 200m+ shots on running targets it feels incredibly satisfying. I'm not even sure why I haven't been playing this that much lately since this is most def. one of the best feeling fps' I've played.
Phife Dawg
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(05-23-2012, 01:41 PM)

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#50

Originally Posted by demolitio: View Post
Yea, I hope you're right. It'd be silly to give us that update without maps that truly support vehicles. I love some of the RO2 maps but it definitely has an infantry focus which isn't a bad thing necessarily, but I'd love to have some big vehicle maps like RO1. I just want to shoot a halftrack with the anti-tank rifle and see how many guys die in a perfect line.

Maybe I should update the OT and bring it back from the dead, although that might scare some people off if they read the comments...lol

I can't wait for the expansion/mods. I got invited to one but forgot all about it after having two surgeries.
Yeah shooting half-tracks will be glorious. If I find the time I may start a RO2 newbie thread for the free weekend.