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Member
(05-22-2012, 11:42 PM)
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Red Orchestra 2 huge update, new map, modes, fixes | Free weekend begins May 24
#1
Edit:
- For those of you that suffer from server browser crashing/not showing servers: Use the Steam server browser (more convenient anyway) View > Servers > Filter: RO2 - For those that suffer from crashes try setting all graphic options to medium So big huge update finally coming to Red Orchestra 2. Game had its problems, some were fixed in previous updates, some were added in previous updates, so they basically stopped, took a deep breath and did a beta test phase to add a new map, new modes and tons of fixes in close cooperation with the players. I love the game but it's not for everyone. Are you hardcore enough for this game? Are you too hardcore for this game? For all you weak sauce type gamers they added a more COD-friendly mode (Action) and for you super l33t max hardcore gamers they added a RO1-friendly mode (Classic). Will it work out? Will it split the userbase? Will it attract more players? I am not too sure, let's find out together during the free weekend. Für das Vaterland! Za Rodinu! Shameless c&p from PC Gamer What’s in the update? - Mamayev Kurgan, a new multiplayer map lined with bunkers and trenches - “‘Action’ mode – Featuring a crosshair, easier aiming and toned down recoil, reduced damage and open access to a wide range of weaponry Action mode is the perfect first step for players into the world of Red Orchestra.” - “‘Classic’ mode blends the gameplay innovations of the new game with the tactical and edgy gameplay of the original giving the fans of the first game exactly what they want.” - Vehicle improvements, including a toning-down of AI tank accuracy - Machineguns are now “easier to use,” according to Tripwire - Performance improvements, including revamp of dynamic shadows, changes to UI rendering, map optimizations, and more - Optional client-side hit detection - Refinement of spawn-on-squad leader, spawn protection, overtime, and Lockdown Dev Diary: http://youtu.be/FiqNFuE5HFk Edit: Some more tips for new players: This is supposed to ease your pain a tiny bit. Yes you will die, no there is no respawning health, yes friendly fire kills you, yes you will die by friendly fire - a lot, yes it sucks, yes you will shoot your teammates too, so don't take it personally (in most cases anyway). Watch this video to get you in the mood (I especially enjoyed min. 2:04): http://youtu.be/kTkILvoV0vE So Red Orchestra 2 is a WWII class based FPS focusing on the battle of Stalingrad. General War is hell. This game is unforgiving, if you run around aimlessly you will get mowed down fast, esp. with the new, more efficient LMGs. - Don't run around in the open. Sprint from cover to cover and let your stamina replenish, if you expose yourself to possible enemy positions run in zig-zag lines and jump into the nearest foxhole/crater/trench. Bind your prone key to something you can reach comfortably - you will need it. - Watch your surroundings carefully and learn the maps. Look for possible enemy hiding places - houses, bunkers etc. If you get flanked you're dead. - If you want to establish a firing base yourself don't chose exposed locations, don't look around for too long. Take positions behind windows, in the shadows to hide your movement, muzzle flash and your gun. - Spot enemy positions, again a very important binding for teamplay. Use it not for every GI but for important stuff like flanking enemies, tanks, mgs, officers and snipers. Territory RO2's main multiplayer mechanic is called territory, where one team is usually on the defensive, trying to fend of the attacking team. Objectives are captured by being in the capture zone, the more you outweigh the enemy team in the zone, the faster it will capture. There are also bonuses for squad leaders. The levels are broken up in different objectives, which usually open up one after another. So after capturing point A you can capture point B but not before. On default settings the reinforcements (tickets /lives) are quite limited and need attention, as well as a time limit for capturing objectives and a global time limit. Just a few tips: Pay attention to the lockdown time limit. Failure to capture vital points within the lockdown time limit means you will lose the round. So if lockdown is near, attack the objective at all cost. If however the reinforcements are low, take a cautious approach, sometimes it's better to let the other team try to (re)take an objective and let them bleed their reinforcements for a while. The Modes Action More CoD than RO1, you can take more damage, there is a crosshair, you sprint like an athlete on PEDs etc. Go here first if you are new to this type of game. Classic More RO1 than RO2, you can take less damage, no class progression benefits (but you still get XP for the other modes), more sway, weapon recoil, the whole deal. Go here if you thought RO2 was cookie cutter, Black-Album-selling-out type stuff to appeal to the unwashed masses. Realism The in-betweener. The Weapons Pistol Side arm. Useful especially for Anti Tank Gunners since their gun doesn't fire from the hip. Useless on mid- to long range (lucky shots are a possibility). Bolt Action Manly gun for manly men. Use manual bolting for increased manliness (it also reloads a tiny bit faster). Use for mid- to long range, don't forget to lead your target due to bullet travel and drop. Semi-Auto Good all-around weapon. More forgiving than bolt action rifles due to the semi-autoness. Don't forget that reloading actually reloads your clip/magazine, so pay attention to the status of your rounds. Hold reload to make your avatar take a look and give an assumption (full, near empty etc.) SMG Noobie spray and pray lam0rguns. Just hold trigger and kill. Not too effective on long ranges. The soviet variant has insane rate of fire so it will rule the short range and hip fire and you can feel like a bad ass until someone puts a 7.92 through your skull. http://youtu.be/Lq63GlFiCKE Assault Rifle Can be shot in full and semi-auto. The Russian variant kicks like a mule in full auto-mode and suffers from a small magazine. Must be unlocked through levelling so are not free weekend friendly. Anti Tank Rifle Can only be shot when prone or steadied on an object. Has high penetration and can be used to send friendly greetings to that pesky rifleman taking pot shots at your team and feeling all safe behind his wall. When actually used against tanks can be very tricky. Basically the farther away the less likely you are to penetrate. Try vulnerable spots like tank tracks, gunner/driver slits or the turret ring. Look here for details: http://forums.tripwireinteractive.co...ad.php?t=79101 Machine Gun Can only be shot when prone or steadied on an object. Try to set up in the shadows to keep visibility low. Used most effectively to shut down a flank. Grenade Standard frag. Mind the team kill. Not effective against tanks (yes, some do try). Satchel Can be used to blow up tanks or certain destructible objects such as doors and walls, often revealing a faster way to access an objective. Smoke Grenade Used to blind the enemy and enable attacks. Try to throw them as deep as possible on enemy lines in order to blind them. A badly placed smoke grenade can actually be detrimental to the own team's success because you will run through smoke into their fire. Intelligent use of smoke will often determine the success of an attack. Anti Tank Grenade Two of these will blow up a fresh tank. Binoculars Used to set artillery targets for the commander (right click), can also be used to spot that ******* sniper ******* that constantly killed you after you slogged all the way to the objective. The Classes Assault Armed with an SMG and grenades (default load out). Used best to break/flank enemy lines and wreak havoc up short. Rifleman Grunts. Armed with bolt action and grenades. Pick this class for the beginning. You may not get a lot of kills but the role has the least responsibility and you can happily give in the urge to camp a bit (provide a fire base). Elite Rifleman Armed with semi-auto. Scarce role, so only pick if you put it to good use. Machine Gunner Armed with side arm, machine gun and grenades. Is very slow, so try not to get killed too often, it takes time to find a good spot and start digging into people with your gun. Can be resupplied by teammates. Marksman Armed with sniper rifle, side arm and grenades. Very important role, often picked by beginners - don't. Marksmen are needed to take out enemy snipers, MGs and officers but are used far too often to just chase some kills. If you try to snipe from a window try to do it from behind the frame and not lean out, that way you'll reduce LOS to your position and keep in the shadows of the building, making you harder to spot. Anti Tank Soldier Armed with anti tank rifle, side arm and anti tank grenade. Hard to use effectively. Beginners should stay away in order to avoid frustration. Nothing beats shooting someone's legs off from 150m though. You feel almost bad for wasting anti tank ammo on infantry. Engineer Armed with SMG, satchel and anti tank grenade. Probably my favourite class, very versatile against infantry and tanks, you can also be helpful by bombing away some obstacles. Keep in mind that you are slow and due to the equipment also a juicy target/easier to spot. Satchels "stick" so they can be used on moving tanks but take a bit of experience to use effectively that way. Squad Leader Armed with SMG/semi auto, grenades, smoke grenades and binoculars. Vital role, especially for attacking an objective because squad members can spawn on squad leaders, squad leaders can mark artillery targets and provide smoke screens. So staying alive is important, also remember that you can rearm yourself with smoke grenades at ammo boxes (indicated on your map). Commander Armed with side arm, SMG/semi auto, grenades, smoke grenades and binoculars. Most important role due to the ability to call in artillery strikes, force respawn and call recon planes (stay at the radio). Use radios scattered among the battle field to do so. There are three types of artillery: Mortars Useful against infantry, short, intense small artillery fire that is very effective against enemies approaching in packs Regimental guns High spread, effective vs infantry and armor, moste effectively used to stall enemy attacks/shut down a flank since the barrage takes long Rockets Short, powerful barrage, with a wide spread, good to clear out tanks and infantry alike before an immediate attack. Especially useful on Red October's first objective OT: http://www.neogaf.com/forum/showthre...ight=orchestra
Last edited by Phife Dawg; 05-27-2012 at 08:12 PM.
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Member
(05-22-2012, 11:54 PM)
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#9
In their mind the new modes will attract the veterans and new players alike. Dunno if they succeed but if the people that stuck to RO1 come then it'll be Classic all the way anyway. Let's see. |
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Junior Member
(05-23-2012, 12:49 AM)
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#20
Worst purchase of 2011... or 12 whenever it was. |
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Member
(05-23-2012, 12:50 AM)
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#21
Great news, a free weekend is exactly why I need to finally man up and buy this thing.
Btw, I love how he says "I'm gonna do something game developers never do, admit I was wrong" and then proceeds to say they were wrong to produce something too deep and complex for the world. :P |
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Member
(05-23-2012, 01:24 AM)
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#24
<3 this game.
I got heavily into it a few months back and was kicking all kinds of ass with the elite rifleman class. Add beetlejuice622 to your steam if you wanna play - once this is out im back into it! Edit : Psycho - do not bother if you want SP , its bad , the mp is all thats good =P Do you guys know any way to record in game ? I remember last time i checked they were experimenting with adding it into some servers. Whenever i fraps i lag hard and cant play properly so my videos blow. Thanks! |
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Member
(05-23-2012, 01:25 AM)
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#25
Do we know when the transport carriers and the two new tanks are coming? I'm sure all the problems delayed them but I'm hoping they come out soon. The halftrack should be interesting since the maps aren't exactly open and require transportation like the old maps.
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Member
(05-23-2012, 02:57 AM)
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#33
The situation in this game is more dire than I thought. Many of the 'populated' servers are actually filled with 80-90% bots. I'm not sure a free weekend and patch can save this game at this point. There may be a spike for a couple weeks but then it'll probably go back to being moribund again.
Last edited by vazel; 05-23-2012 at 02:59 AM.
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Member
(05-23-2012, 07:02 AM)
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#38
The community is not dead though, just very small and dedicated. I never have any problems finding full servers. Could be dependant on your region though (EU here).
That was fixed eventually with a patch. Far less assault rifles now and the MKB was nerfed. Even now you get killed lots by riflemen on long range and PPSh rules short range (as it should be). Mid-range I prefer the MP40 over the MKB tbh. But there will be weapon fixes as well. SMGs will be less accurate on mid- to long-range afaik (might be classic only). |
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Member
(05-23-2012, 08:46 AM)
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#44
Yea, I hope you're right. It'd be silly to give us that update without maps that truly support vehicles. I love some of the RO2 maps but it definitely has an infantry focus which isn't a bad thing necessarily, but I'd love to have some big vehicle maps like RO1. I just want to shoot a halftrack with the anti-tank rifle and see how many guys die in a perfect line.
Maybe I should update the OT and bring it back from the dead, although that might scare some people off if they read the comments...lol I can't wait for the expansion/mods. I got invited to one but forgot all about it after having two surgeries. |
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I've done nothing with my life except eat and fap
(05-23-2012, 09:59 AM)
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#47
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Member
(05-23-2012, 10:10 AM)
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#48
RO2 has been my go to online game for a while now. These improvements sound really good, hopefully the 'Action' mode will bring more people to the classic modes down the line. Can't wait to see an influx of new people, recently you'd be getting 500-something people at peak times which is pretty small. Bring on the reprise!
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Member
(05-23-2012, 10:17 AM)
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#49
Been waiting for this update to go out of beta, definitely playing this weekend with all the fresh meat coming in :P .
I love using the bolt action rifles in this game, I've said it many times now but when you get used to the ballistics of the bolt actions (bullet travel speed and drop) and start estimating the range right (so you can adjust sights) and start nailing 200m+ shots on running targets it feels incredibly satisfying. I'm not even sure why I haven't been playing this that much lately since this is most def. one of the best feeling fps' I've played. |
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Member
(05-23-2012, 01:41 PM)
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#50
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