MrOogieBoogie
Member
(05-26-2012, 07:26 AM)

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#151

Holy fuck, this is like a completely new game.

Pre-patch, I had two major issues: the ridiculously janky character animations (going into prone, climbing over shit, crouching, running, etc.) and poor performance.

Both have been completely remedied.

Character animations seem so smooth and seamless now, which is partly attributable to the INSANE PERFORMANCE BOOST. I'm serious. Pre-patch on High I was getting about 20fps less than I am now on Ultra. It's mind-boggling.

Suffice to say, this is how the game should have released. Better late than never I suppose.
Phife Dawg
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(05-26-2012, 07:31 AM)

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#152

Originally Posted by SirButterstick: View Post
Y'all are crazy. I put in a couple of hours, and it's still garbage. Should of named it Budgetfield 2 :)

I will give it a bit of credit though, it does feel a little more polished. The new map is good, and show's the strength of the game when it's presented with more open gameplay. If Fallen Fighters is on one end of the spectrum, the new map is on the other.
I thought you were a RO1 fan? Fallen Fighters = Fallen Heroes remake. It has that more open, RO1 feel for sure.

Originally Posted by NIN90: View Post
Did that. Didn't work. Though I remember having the same issue back at launch and I think it was related to some graphic settings. Thought they fixed that by now especially since it was a pretty widespread issue.
Strange, never ran into that issue and I was one of the unlucky ones that were always plagued with some of them.

You can post your dump file here:
http://forums.tripwireinteractive.co...splay.php?f=79

Originally Posted by ChoklitReign: View Post
That had to be the most chickenshit MP experience I have ever had (I never play MP). I never even fired a gun. Hell, at least I killed a guy the last time in Tribes (I hate that game's F2P model). Why are the keybinds so shitty? I still don't get why there's so many. I never even saw an enemy, I only died once and he didn't show up in the killcam. At least the graphics were nice. This was in action mode.
There aren't that many that you'll need as a newbie. The contextual keys (use/bandage/cover) don't need separate key bindings for instance and you can skip the whole commands/communications block for starters. Even in action mode don't rush headless into the enemy lines, you will just run into their fire. Try to flank or use cover.

Originally Posted by MrOogieBoogie: View Post
Holy fuck, this is like a completely new game.

Pre-patch, I had two major issues: the ridiculously janky character animations (going into prone, climbing over shit, crouching, running, etc.) and poor performance.

Both have been completely remedied.

Character animations seem so smooth and seamless now, which is partly attributable to the INSANE PERFORMANCE BOOST. I'm serious. Pre-patch on High I was getting about 20fps less than I am now on Ultra. It's mind-boggling.

Suffice to say, this is how the game should have released. Better late than never I suppose.
Yeah, tweaks and modes aside it now runs very smooth - the way it should've been.
MrOogieBoogie
Member
(05-26-2012, 07:38 AM)

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#153

God, the controls and general gameplay in this game are so refined and intuitive. Sprinting from crouch into standing and then diving into prone is buttery smooth. And killing shit in this game is more satisfying than it is in nearly any other shooter. Love the kill feedback with the cloud of blood spraying from the enemy's chest as his lifeless body slumps to the ground.
ZacharyDCCLXXVII
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(05-26-2012, 07:38 AM)

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#154

Though I've only played this with the Action gametype, I'm really enjoying RO2. And thanks to an awesome friend, I now have a Deluxe Edition sitting in my Steam inventory. :D

Also, during a match, one of the Russian soldiers decided to go nuts with a mounted MG.
subversus
I've done nothing with my life except eat and fap
(05-26-2012, 07:40 AM)

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#155

yeah, as I said they should have waited and release the game in spring when BF3 hype is gone.
Guerrillas in the Mist
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(05-26-2012, 07:41 AM)

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#156

Blind firing from an MG emplacement can be surprisingly effective. Top tip for the barracks map: you can shoot through many of the walls.
volturnus
Banned
(05-26-2012, 07:41 AM)

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#157

Originally Posted by subversus: View Post
yeah, as I said they should have waited and release the game in spring when BF3 hype is gone.
Ironically this is a double XP weekend for BF3.
Phife Dawg
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(05-26-2012, 07:47 AM)

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#158

Originally Posted by MrOogieBoogie: View Post
God, the controls and general gameplay in this game are so refined and intuitive. Sprinting from crouch into standing and then diving into prone is buttery smooth. And killing shit in this game is more satisfying than it is in nearly any other shooter. Love the kill feedback with the cloud of blood spraying from the enemy's chest as his lifeless body slumps to the ground.
I recommend using the anti tank rifle on infantry. You can blow guys through a lot of walls (where other guns can't penetrate) and you can one-hit blow limbs off, which is pretty satisfying in a gruelling way.
subversus
I've done nothing with my life except eat and fap
(05-26-2012, 07:53 AM)

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#159

Originally Posted by volturnus: View Post
Ironically this is a double XP weekend for BF3.
they are fucking nuts. It's also an update weekend for ME3 horde and double XP for Tribes Ascend.

fuckers
volturnus
Banned
(05-26-2012, 08:03 AM)

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#160

Originally Posted by subversus: View Post
they are fucking nuts. It's also an update weekend for ME3 horde and double XP for Tribes Ascend.

fuckers
Those still playing ME3 at this point are not exactly RO2's target audience, but Tribes fans sure are (even if they can buy boosters anyway) :/
subversus
I've done nothing with my life except eat and fap
(05-26-2012, 08:27 AM)

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#161

Originally Posted by volturnus: View Post
Those still playing ME3 at this point are not exactly RO2's target audience, but Tribes fans sure are (even if they can buy boosters anyway) :/
I play ME3 co-op and I'm in target audience of RO2!
Orgun
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(05-26-2012, 08:33 AM)

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#162

Finally finished downloading, time to fire this baby up.
Alextended
Banned
(05-26-2012, 08:42 AM)

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#163

Originally Posted by MrOogieBoogie: View Post
Holy fuck, this is like a completely new game.

Pre-patch, I had two major issues: the ridiculously janky character animations (going into prone, climbing over shit, crouching, running, etc.) and poor performance.

Both have been completely remedied.

Character animations seem so smooth and seamless now, which is partly attributable to the INSANE PERFORMANCE BOOST. I'm serious. Pre-patch on High I was getting about 20fps less than I am now on Ultra. It's mind-boggling.

Suffice to say, this is how the game should have released. Better late than never I suppose.
Hum, guess I'll have to try it again... My PC is older so I probably won't run it that great but it should still be better than the mess it was when I last tried it... Is there any footage to demonstrate this newfound polished feel?
subversus
I've done nothing with my life except eat and fap
(05-26-2012, 08:50 AM)

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#164

Originally Posted by Alextended: View Post
Is there any footage to demonstrate this newfound polished feel?
it's not something to demonstrate, you have to play.

the game runs at 60 fps on high on my shitty mid-low-end Nvidia card.
Orgun
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(05-26-2012, 09:34 AM)

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#165

This is quite good, only played one map so far tho.
Phife Dawg
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(05-26-2012, 09:39 AM)

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#166

Originally Posted by Alextended: View Post
Hum, guess I'll have to try it again... My PC is older so I probably won't run it that great but it should still be better than the mess it was when I last tried it... Is there any footage to demonstrate this newfound polished feel?
Before my PC was struggling at mid to high settings. Now I run everything on ultra (except occlusion) with high sound quality and it is very smooth.

I suggest disabling all the effects such as bloom, light shafts etc., should run very good on mid to high even on low and middling PCs then.
Danne-Danger
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(05-26-2012, 10:20 AM)

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#167

Originally Posted by RedSwirl: View Post
This is the one game for which I've been waiting for a free weekend, and it finally comes just as my internet connection decides to take a shit. What's a guy to do.
Blame Tripwire!
Guerrillas in the Mist
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(05-26-2012, 10:27 AM)

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#168

I know this numbers boost is largely temporary, as RO2 certainly isn't the game for everyone, and it isn't trying to be. But this free weekend, post-update, is exactly what it needs.

Games in general need to do this more often, perhaps even once every couple of months, as it boosts sales and player numbers far more than a sale on it's own would do. I'd imagine Steam has some sort of limit on how often you could do this, though.
Spookie
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(05-26-2012, 10:31 AM)

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#169

Originally Posted by RedSwirl: View Post
This is the one game for which I've been waiting for a free weekend, and it finally comes just as my internet connection decides to take a shit. What's a guy to do.
High five. My phone line did the same thing this week taking me out for 4 days. Just finally got it back. Now I'm trying to download the patch. :/
Jay-B
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(05-26-2012, 10:35 AM)

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#170

I already enjoyed my time with RO2 a few months ago, so I'll happily jump back in. Can't say I'm a big fan of action mode though. It's a great idea for newcomers, but it kind of nullifies the intense satisfaction that comes from frantically shooting fools in a building with the mp40 without crosshair.
speedpop
Has problems recognising girls
(05-26-2012, 11:43 AM)

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#171

Nothing finer than a 64p server with everyone chatting through the mic and playing the classes how they are. So good.

I still love that apprehension of hitting a guy in the body with a bullet and not knowing whether he is dying or can recover.
Sethos
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(05-26-2012, 01:15 PM)

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#172

That was fun. 3 Times I had to do my settings, because the 'Game needs to restart for settings to change effects' just closed the game, when I opened it my settings were reset. First server I join, 1 minute later everyone's hanging and 'connection to the server lost'.
Arucardo
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(05-26-2012, 01:36 PM)

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#173

I wish they'd change the kill message to have a delay in classic mode. Tons of fun playing this with my cousin last night.
Guerrillas in the Mist
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(05-26-2012, 01:39 PM)

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#174

Didn't play much of RO1 before I got this, but one interesting feature that wasn't brought back was the ability to shoot weapons out of people's hands. Or if it has, it's never happened to me.
HotHamWater
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(05-26-2012, 01:42 PM)

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#175

Really glad to see they finally fixed all the issues that absolutely should not have been in the game at release.

I'll probably jump back in after my current Diablo love fades.
Easy_D
never left the stone age
(05-26-2012, 01:42 PM)

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#176

Originally Posted by MrOogieBoogie: View Post
Holy fuck, this is like a completely new game.

Pre-patch, I had two major issues: the ridiculously janky character animations (going into prone, climbing over shit, crouching, running, etc.) and poor performance.

Both have been completely remedied.

Character animations seem so smooth and seamless now, which is partly attributable to the INSANE PERFORMANCE BOOST. I'm serious. Pre-patch on High I was getting about 20fps less than I am now on Ultra. It's mind-boggling.

Suffice to say, this is how the game should have released. Better late than never I suppose.
So it's kind of similar to the Titan Pack/2.0 patch for UT3? Seems nice, hope it takes off better than UT3 did though, considering I'm 99.9% sure I'm gonna take the jump, I've been meaning to play another online FPS other than TF2 for a while. What specs do you have, Boogie?

Edit:

Originally Posted by Sethos: View Post
That was fun. 3 Times I had to do my settings, because the 'Game needs to restart for settings to change effects' just closed the game, when I opened it my settings were reset. First server I join, 1 minute later everyone's hanging and 'connection to the server lost'.
I know it's a pain but couldn't you edit the .ini files manually then set them to read-only? That way the game should be unable to overwrite your settings and only load what you specified.
Last edited by Easy_D; 05-26-2012 at 01:47 PM.
Orgun
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(05-26-2012, 01:54 PM)

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#177

I recorded my first time out, got some nice shots

First thing that happened when I joined, team killed
MrOogieBoogie
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(05-26-2012, 01:55 PM)

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#178

Originally Posted by Easy_D: View Post
So it's kind of similar to the Titan Pack/2.0 patch for UT3? Seems nice, hope it takes off better than UT3 did though, considering I'm 99.9% sure I'm gonna take the jump, I've been meaning to play another online FPS other than TF2 for a while. What specs do you have, Boogie?
i3-2100
6850
4GB RAM

I play at 1680x1050 (native res).
Sethos
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(05-26-2012, 01:57 PM)

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#179

Originally Posted by Easy_D: View Post
I know it's a pain but couldn't you edit the .ini files manually then set them to read-only? That way the game should be unable to overwrite your settings and only load what you specified.
Sure I could but I can't be arsed and I shouldn't have to do that.

Also, now every server just seems stuck on "Connecting - Press F10 to cancel" ...

Game worked better before this fucking patch.
Phife Dawg
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(05-26-2012, 01:59 PM)

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#180

Originally Posted by Arucardo: View Post
I wish they'd change the kill message to have a delay in classic mode. Tons of fun playing this with my cousin last night.
It can be delayed server-side (at least it could be before the patch). Seems the default server settings don't have the delay.

Originally Posted by Guerrillas in the Mist: View Post
Didn't play much of RO1 before I got this, but one interesting feature that wasn't brought back was the ability to shoot weapons out of people's hands. Or if it has, it's never happened to me.
Yep, it's not in sadly. They did add hits to the legs slowing you down with this patch though.

Originally Posted by Sethos: View Post
Sure I could but I can't be arsed and I shouldn't have to do that.

Also, now every server just seems stuck on "Connecting - Press F10 to cancel" ...

Game worked better before this fucking patch.
That is true. I would try verifying the game cache, it usually works (although it did not work in NiN's case). There is a config tool floating somewhere in the Steam forums, don't know if it still works but if it does it's good for people that don't want to work with .inis. I was brought up with (Quake) this so part of the fun for me is always adjusting the game to my liking.
Last edited by Phife Dawg; 05-26-2012 at 02:02 PM.
Easy_D
never left the stone age
(05-26-2012, 02:01 PM)

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#181

Originally Posted by MrOogieBoogie: View Post
i3-2100
6850
4GB RAM

I play at 1680x1050 (native res).
So I should expect it to run nicely on my C2D E8500, 5870 4gB rig then. Sweet. And if not, I'm upgrading my CPU in autumn anyway :D

Edit:

Originally Posted by Sethos: View Post
Sure I could but I can't be arsed and I shouldn't have to do that.

Also, now every server just seems stuck on "Connecting - Press F10 to cancel" ...

Game worked better before this fucking patch.
Of course, it should work as you'd expect it to. Maybe you could head to the official forums and see if anyone has similar problems and/or a solution to the problems you're facing. At the very least it makes it that much easier for devstaff to take notice. It's important to be vocal about issues :D

Also, checked your usual suspects when it comes to connectivity issues? Firewall, router port settings etc? A patch shouldn't change things but hey, stranger things do happen.
Last edited by Easy_D; 05-26-2012 at 02:04 PM.
Guerrillas in the Mist
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(05-26-2012, 02:07 PM)

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#182

Originally Posted by Orgun: View Post
I recorded my first time out, got some nice shots

First thing that happened when I joined, team killed
Welcome to Red Orchestra, lol. The community is generally quite forgiving when it comes to TKs, at least compared to most FPS communities.
KieferCrimson
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(05-26-2012, 03:40 PM)

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#183

The game has been unplayable for me. Open server browser, select one, enter, choose a side, a role, then see it's completely empty (yes, I read that it's a 40/64 player server before entering) and when it's not empty I can see the ghost camera for a bit before the game completely lags out since I see someone for example running and hitting the wall without changing direction.

I really wanted to try this game out, but it happens on every single server I'm joining. Bah, all that download for nothing.
aeolist
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(05-26-2012, 03:48 PM)

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#184

Played just a bit last night. Hit detection is definitely a whole lot better, worlds of difference there.

Lots of teamkilling going on which reminded me how many new people are playing. I might wait until after the free weekend to start back up again.
Uriah
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(05-26-2012, 03:59 PM)

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#185

Yeah, don't go behind enemy lines until the weekend is over. You will get teamkilled.
JBuccCP
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(05-26-2012, 04:06 PM)

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#186

I enjoyed this game even when it came out but it's definitely running a lot better now. Also had my best game first go even though I hadn't played in months. Thanks for running out in the open in single file new players.
Orgun
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(05-26-2012, 04:20 PM)

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#187

Wow, taht was a great game. People working together, squad leaders marking artillery and communicating with the commander. We ran out reinforcements so everyone pulled back into the trenches and let them come to us. So tense being one of the few left in the game, hiding in a trench as german soldier ran past, then one runs into my room. I go to fire "click" shit I forgot to reload! Charge him and bayonette the guy, reload and shoot the next guy that came in. Then it was back to hiding :D
animlboogy
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(05-26-2012, 04:22 PM)

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#188

It's amazing how quickly people get into the flow of this game if you're helpful. And for whatever reason there are tons of helpful people on most servers. This is such a different experience from all the lone wolf shit on pubs in BF3.
Guerrillas in the Mist
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(05-26-2012, 04:23 PM)

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#189

Originally Posted by Orgun: View Post
Wow, taht was a great game. People working together, squad leaders marking artillery and communicating with the commander. We ran out reinforcements so everyone pulled back into the trenches and let them come to us. So tense being one of the few left in the game, hiding in a trench as german soldier ran past, then one runs into my room. I go to fire "click" shit I forgot to reload! Charge him and bayonette the guy, reload and shoot the next guy that came in. Then it was back to hiding :D
See, you don't get that sort of experience from a COD or Battlefield game.
Guerrillas in the Mist
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(05-26-2012, 04:24 PM)

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#190

Originally Posted by animlboogy: View Post
It's amazing how quickly people get into the flow of this game if you're helpful. And for whatever reason there are tons of helpful people on most servers. This is such a different experience from all the lone wolf shit on pubs in BF3.
The main difficult thing to learn is how to use the SL and Commander classes effectively (especially the latter). But it's easier to get a feel for the game than some people think. And it's certainly easier than in some "hardcore" tactical games I've played.
animlboogy
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(05-26-2012, 04:29 PM)

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#191

Originally Posted by Guerrillas in the Mist: View Post
The main difficult thing to learn is how to use the SL and Commander classes effectively (especially the latter). But it's easier to get a feel for the game than some people think. And it's certainly easier than in some "hardcore" tactical games I've played.
The community is a big part of it. It has more of the feel of playing with wargame fans than the standard antisocial shooter experience.

I'll never forget around launch, playing with a guy who sounded at least fifty, as he was totally role playing and barking orders at us in character. It was like stumbling into the gaming room of a comic book shop. So awesome.

I'm getting a similar thing in DayZ. For all the brutal PKing that's possible, people are really helpful and friendly, and you end up teaming up more often than getting murdered.

So I guess it's not hardcore gamers that are alienating. Seems like its the big games where the shit floats to the top.
Last edited by animlboogy; 05-26-2012 at 04:31 PM.
Alextended
Banned
(05-26-2012, 07:37 PM)

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#192

Wrong thread >_>
Easy_D
never left the stone age
(05-26-2012, 08:54 PM)

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#193

So uh, any reason to get the Digital Deluxe pack other than unlocking two weapons early? Not like a newcomer such as myself will need them before I get a grip on the game itself.
Spectacular Dr Dawg
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(05-26-2012, 09:06 PM)

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#194

I hope the community doesn't die out as soon as the free weekends is over.
mysocksarepink
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(05-26-2012, 09:20 PM)

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#195

Originally Posted by Spectacular Dr Dawg: View Post
I hope the community doesn't die out as soon as the free weekends is over.
It won't. I've been in dozens of pugs and people are buying it left and right... its only $10!

Edit: By the way.. I don't understand the unlock system. Can anyone explain or link me to a wiki? I'm something like level 13 and haven't unlocked anythang.. that I'm aware of.
Last edited by mysocksarepink; 05-26-2012 at 09:22 PM.
KareBear
Member
(05-26-2012, 09:28 PM)
#196

Did anyone else here play Red Orchestra while it was still a mod?
IblisGinjo
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(05-26-2012, 10:12 PM)

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#197

Originally Posted by KareBear: View Post
Did anyone else here play Red Orchestra while it was still a mod?
I did, I had the Unreal Tournament 2004 Editor's Choice Edition(I miss playing that, so fun) with the Red Orchestra mods and others. I liked it alot and RO:Ostfront was cool. Still getting familiar with this game but....

(Reposted from what I said in the Steam Thread) I think the mods will be better games. Rising Storm looks nice Rising Storm website and I think In Country a Vietnam Mod In Country website looks great just from early footage & a Helicopter!!. I enjoyed playing Vietcong 2 multiplayer. So even if I don't play RO2 that much it's still a good investment.

I liked the more varied maps of that the mod and first retail game has RO_Berlin was fun. Just focusing on Stalingrad wasn't a great idea.
Last edited by IblisGinjo; 05-26-2012 at 10:25 PM.
XANDER CAGE
WELCOME TO THE XANDER ZONE
(05-26-2012, 10:20 PM)

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#198

Originally Posted by ZacharyDCCLXXVII: View Post
Though I've only played this with the Action gametype, I'm really enjoying RO2. And thanks to an awesome friend, I now have a Deluxe Edition sitting in my Steam inventory. :D

Also, during a match, one of the Russian soldiers decided to go nuts with a mounted MG.
At this point I feel like they've left this bug in because it's hilarious. I've been seeing this since the beta.
Easy_D
never left the stone age
(05-26-2012, 10:35 PM)

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#199

Originally Posted by BigJiantRobut: View Post
At this point I feel like they've left this bug in because it's hilarious. I've been seeing this since the beta.
Maybe it's a feature that the forgot to describe :). Also screw it Gaf. I'm buying it now :D.

Edit: Any sweet Euro-GAF Steam groups for the game?
Last edited by Easy_D; 05-26-2012 at 11:06 PM.
Llyranor
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(05-27-2012, 12:31 AM)

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#200

Oh maaaan. Classic mode. Limited special classes (bulk of the game is rifles, YEAH!), no class upgrades to give players with more time invested in the game any advantage. RO1 vibes indeed. This mode should have been included at launch. Seems like zoom is out, too. Oh well, no more rifleman-sniping!

The new map is awesome. Trench warfare ^_^ Ran deep inside one of the bunker complexes. Spotted two Germans passing through a tunnel up ahead, but they just ran pass without seeing me. Knowing where they were headed, I went through another entrance, lobbed a grenade. Peeked, they were disoriented and looking in the other direction. Pick one off, then run off through the other entrance towards the tunnel they used to get there. Meanwhile, the other German is looking for ghosts, not knowing where I am. Finally, I jump at him. I think it was a deer-in-headlights moment, because he had a good 1/2-1 sec to try to shot me. But I gutted him with good old bayonet instead. Being on the German side of the trench/bunker complex, they didn't expect me to be there. I sneak, hid behind some sandbags, and saw another German jumping into the trenches. Because of my position, his back was facing me. Bolt-actioned him, then scouted ahead to see what other havoc I could wreck, but then got teamkilled by a well-meaning player :(

This game is amazing. The attention to detail is staggering. For example, if you reload your Mosin-Nagant rifle (a clip holds 5 bullets) = if your rifle is empty, you put in a new clip of 5 bullets. If you have at least 1 bullet left. You manually insert extra bullets in your gun (if you have 2 bullets; you insert 3 bullets in - but you have to go through the motion of putting 3 separate bullets in, so OCD-reloading after every few shots is not necessarily a good idea!). If you HOLD the reload button, you check your gun to see about how many bullets you have left (which is a boon for weapons with larger clips such as SMG's or MG's). In the semi-auto rifles (SVT-40), your gun can hold 10 bullets, but they come in clips of 5. So if you have more than 5 bullets left, you will insert individual bullets (eg. 8 = insert 2). If you have 5 or less (eg. you expended a full clip), you will insert a brand new 5-bullet clip. This attention to detail blows my mind.
Last edited by Llyranor; 05-27-2012 at 12:42 AM.