Shawsie64
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(05-27-2012, 12:37 AM)

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#201

Originally Posted by MrOogieBoogie: View Post
Holy fuck, this is like a completely new game.

Pre-patch, I had two major issues: the ridiculously janky character animations (going into prone, climbing over shit, crouching, running, etc.) and poor performance.

Both have been completely remedied.

Character animations seem so smooth and seamless now, which is partly attributable to the INSANE PERFORMANCE BOOST. I'm serious. Pre-patch on High I was getting about 20fps less than I am now on Ultra. It's mind-boggling.

Suffice to say, this is how the game should have released. Better late than never I suppose.

So good to hear =) can't wait to jump back in later, tripwire deserve success.. They are such a good developer and really good to their customers. They realized the game had major issues and set out to remedy them
NIN90
fish heads fish heads
roly-poly fish heads
(05-27-2012, 01:08 AM)

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#202

The screams when charging with a bayonet never get old. I always do it at the start of a round.
Cydonian__Knight
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(05-27-2012, 01:39 AM)

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#203

That's awesome to hear the patch solved a lot of the performance problems. That was one of the main things that stopped me from playing more before.
Phife Dawg
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(05-27-2012, 08:48 AM)

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#204

Originally Posted by NIN90: View Post
The screams when charging with a bayonet never get old. I always do it at the start of a round.
You you solved the problem? What was the solution? I will edit a few things into the OP.

Originally Posted by Easy_D: View Post
So uh, any reason to get the Digital Deluxe pack other than unlocking two weapons early? Not like a newcomer such as myself will need them before I get a grip on the game itself.
I got it to support TW. I don't usually even play Marksman but I have to say now that I did play it for a bit mainly because other Marksmen usually just go kill-hunting and not fulfil their role, the semi-auto snipers are pretty damn good. You are much more flexible with them. You can't snipe from too far away (at least not with the G41 scope due to it being 1.5x) but it makes Marksmen a much more interesting role to play for me, sticking close to the objectives, supporting flanking manoeuvres etc.

You can unlock them through normal play but since Marksmen usually don't rack up insane amount of points (they are usually outside the cap) it will take you a good while.

Originally Posted by mysocksarepink: View Post
It won't. I've been in dozens of pugs and people are buying it left and right... its only $10!

Edit: By the way.. I don't understand the unlock system. Can anyone explain or link me to a wiki? I'm something like level 13 and haven't unlocked anythang.. that I'm aware of.
It wasn't dead before, it will never be a huge community though but there will always be faithful (like me :-)).

The unlock system is basically divided into two parts (three if you count honour but that is only for grittying up your avatar and bragging rights due to level and badges showing for team members):
- Class unlocks: The more points you earn in a specific class the more you'll level up. Veteran is the threshold where you will see the most meaningful unlocks: More weapon options (semi-auto for engineers etc.). Other than that you will slowly increase your stats (stamina etc.) within the class' limitations (assault will have most stamina etc.).
- Weapon unlocks: For each weapon kill you get experience points for your gun and increase their stats slowly (sway reduction etc.) at level 25 and 50 you will unlock features on certain weapons, going out of experience the most crucial unlocks for me were: Bayonets for the bolt action rifles (got them early), PPSh drum mag (lvl 25), MP40 dual mag (lvl 25), belt feed for MG34 (lvl 50)
yggdrasill
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(05-27-2012, 02:46 PM)

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#205

How do I join a game will in spec mode? I can't seem to join even though there are empty player slots.
Easy_D
never left the stone age
(05-27-2012, 05:51 PM)

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#206

Oh wow. This game is giving me the experience I wanted BF3 to give me. It's pretty awesome. Only tried Action Mode so far but I kind of suck, my first two rounds I got 0 kills. Been getting better though, only played for an hour, but man what a sweet game.

Runs smooth as butter on Ultra. Save for like, the first few minutes in one map, where it was running kind of terribad, but then it cleared itself out :D
But what's up with the horrible blur and bloom?

And what's the difference between Riflemen and Elite Riflemen?

Anyway, I can see myself sinking time into this, finally something other than TF2 to play :)
Llyranor
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(05-27-2012, 06:05 PM)

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#207

Originally Posted by Easy_D: View Post
And what's the difference between Riflemen and Elite Riflemen?
Riflemen get bloody awesome bolt-action rifles like the Mosin-Nagant or K98 - the best weapons in any FPS ever.

Elite riflemen get semi-auto rifle like the SVT-40 or G41. But who would want to use those atrocities?
Easy_D
never left the stone age
(05-27-2012, 06:33 PM)

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#208

Originally Posted by Llyranor: View Post
Riflemen get bloody awesome bolt-action rifles like the Mosin-Nagant or K98 - the best weapons in any FPS ever.

Elite riflemen get semi-auto rifle like the SVT-40 or G41. But who would want to use those atrocities?
Regular Riflemen class it is for me then. Sweet.
Phife Dawg
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(05-27-2012, 06:54 PM)

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#209

Originally Posted by yggdrasill: View Post
How do I join a game will in spec mode? I can't seem to join even though there are empty player slots.
In the server browser use "right click" "join as spectator". It depends on the server whether there are special spectator spots (even if the max player count is full) I think.
NIN90
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(05-27-2012, 06:56 PM)

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#210

Originally Posted by Phife Dawg: View Post
You you solved the problem? What was the solution? I will edit a few things into the OP.)
Just set the preset of all graphic settings to medium. Really can't be arsed to find the exact setting that's causing the problem.
Phife Dawg
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(05-27-2012, 07:12 PM)

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#211

Originally Posted by NIN90: View Post
Just set the preset of all graphic settings to medium. Really can't be arsed to find the exact setting that's causing the problem.
Thanks for the info, I'll post it in the OP.
yggdrasill
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(05-27-2012, 10:08 PM)

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#212

Does anyone think this will be discounted again during Steam's Summer Sale? Is the current sale price the cheapest it has ever been?
abracadaver
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(05-27-2012, 10:52 PM)

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#213

Just played my first 2 matches (64players classic)

The bullet casings do fall on the ground but they dont seem to make any sounds. If so they are way too quiet.

It doesnt look as good as I expected it to. The red orchestra mod for ut2004 looked awesome back then. But Ive only seen 1 map so far.


Whats the difference between the post processing effects ? Normal, something else and war something ?
Shawsie64
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(05-27-2012, 11:15 PM)

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#214

Originally Posted by abracadaver: View Post
Just played my first 2 matches (64players classic)

The bullet casings do fall on the ground but they dont seem to make any sounds. If so they are way too quiet.

It doesnt look as good as I expected it to. The red orchestra mod for ut2004 looked awesome back then. But Ive only seen 1 map so far.


Whats the difference between the post processing effects ? Normal, something else and war something ?
Think it depends on what surface they are falling on.. Could hear them on Fallen Fighters playing last night shooting from a bombed out building.

Had a great moment on the new map, in a shelter scanning the battlefield when I hear through the gunfire someone creeping up behind me, I turn around and manage to kill this guy then his buddies outside the shelter lob a grenade in, I hit the deck and survive the blast, I then throw one out blindly taking out one of them and hearing screams of agony.. His buddies throw another grenade in and I survive again and let off a few shots, They lob another grenade in and it lands next to my prone body. No time to get up I accept my fate and get blown to pieces.

So much fun
Riposte
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(05-27-2012, 11:17 PM)

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#215

So, everyone plays action? Like EVERYONE? Don't see anything else listed on servers.
NIN90
fish heads fish heads
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(05-27-2012, 11:18 PM)

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#216

Originally Posted by yggdrasill: View Post
Does anyone think this will be discounted again during Steam's Summer Sale? Is the current sale price the cheapest it has ever been?
This is the lowest prce so far. Pretty sure it's gonna be on the next sale but not cheaper.
Shawsie64
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(05-27-2012, 11:25 PM)

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#217

Originally Posted by Riposte: View Post
So, everyone plays action? Like EVERYONE? Don't see anything else listed on servers.
Seemed to be a fair few classic servers to me with low latency.. (Australian)
Uriah
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(05-27-2012, 11:28 PM)

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#218

Fallen Fighters is such an awful map.
legacyzero
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(05-27-2012, 11:30 PM)

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#219

Why does this game tell me "Speedhack detected" so much?

Honestly, i have no idea what that hell that is...
epmode
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(05-27-2012, 11:44 PM)

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#220

Originally Posted by legacyzero: View Post
Why does this game tell me "Speedhack detected" so much?

Honestly, i have no idea what that hell that is...
Thanks for reminding me why I never played this game in the first place: Punkbuster
SirButterstick
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(05-28-2012, 12:21 AM)

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#221

I put a good amount of hours into this over the weekend. It grew on me, but it's uninstalled at this point. After thinking on it a bit, there's two things that really bug me.

1) There's no 'flow' - 90% of the battles are boring corner and window campfests, which I don't find exciting at all. Sure sure, realism, blah blah blah, but that doesn't make a good game. Like I mentioned before, the new map is good as it allows a variety of open directions to attack the objectives and really shows what the game could be, but the standard maps are pretty CODish, with corridors funneling the action, and it just leads to a mess of people camping. Hell on Grain Elevator, the Russian team can fire into the German spawn . . . .

2) You're Wearing Rollerskates - my god, the controls are atrocious. I don't feel 'connected' to my character at all. I think they overcomplicated it with a cover mechanism, which is useless, bandaging, which again is useless, and just a sloppy control system.

I'll probably pick this up again in a year after there's a bunch of new map, but for now, I'm really disappointed.
vazel
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(05-28-2012, 01:04 AM)

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#222

I'm really loving mamayev. Makes me want a WW1 mod for this game.
Originally Posted by SirButterstick: View Post
I put a good amount of hours into this over the weekend. It grew on me, but it's uninstalled at this point. After thinking on it a bit, there's two things that really bug me.

1) There's no 'flow' - 90% of the battles are boring corner and window campfests, which I don't find exciting at all. Sure sure, realism, blah blah blah, but that doesn't make a good game. Like I mentioned before, the new map is good as it allows a variety of open directions to attack the objectives and really shows what the game could be, but the standard maps are pretty CODish, with corridors funneling the action, and it just leads to a mess of people camping. Hell on Grain Elevator, the Russian team can fire into the German spawn . . . .

2) You're Wearing Rollerskates - my god, the controls are atrocious. I don't feel 'connected' to my character at all. I think they overcomplicated it with a cover mechanism, which is useless, bandaging, which again is useless, and just a sloppy control system.

I'll probably pick this up again in a year after there's a bunch of new map, but for now, I'm really disappointed.
Battles do sometimes devolve to camp fests but not 90%. If you're seeing that many camp fests you've been unfortunate enough to play on some really bad teams. Teams have to make good use of artillery, suppression, and smoke. This game isn't all about pointing and shooting, you've gotta have good team tactics too.
Easy_D
never left the stone age
(05-28-2012, 01:06 AM)

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#223

Originally Posted by vazel: View Post
I'm really loving mamayev. Makes me want a WW1 mod for this game.Battles do sometimes devolve to camp fests but not 90%. If you're seeing that many camp fests you've been unfortunate enough to play on some really bad teams. Teams have to make good use of artillery, suppression, and smoke. This game isn't all about pointing and shooting, you've gotta have good team tactics too.
Wait, so artillery support is an ability? I thought it was some scripted event in some maps, cool.
SirButterstick
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(05-28-2012, 01:11 AM)

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#224

Originally Posted by vazel: View Post
Battles do sometimes devolve to camp fests but not 90%. If you're seeing that many camp fests you've been unfortunate enough to play on some really bad teams. Teams have to make good use of artillery, suppression, and smoke. This game isn't all about pointing and shooting, you've gotta have good team tactics too.
I put 45 hours into a game I totally hate, so I think I have a pretty good sample size of teams / servers to respectably disagree with you :)

A lot of the matches fall into this pattern of camping until one side runs out of tickets, and then the other storms in to secure zones.
Valru
Call of Douchey
(05-28-2012, 01:26 AM)

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#225

Originally Posted by Riposte: View Post
So, everyone plays action? Like EVERYONE? Don't see anything else listed on servers.
Everyone plays Classic, thats the good one.
animlboogy
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(05-28-2012, 01:32 AM)

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#226

Originally Posted by SirButterstick: View Post
I put 45 hours into a game I totally hate, so I think I have a pretty good sample size of teams / servers to respectably disagree with you :)

A lot of the matches fall into this pattern of camping until one side runs out of tickets, and then the other storms in to secure zones.
When that happens I just start getting people to group and flank camping spots to clear them out. People usually go for it.

The game just isn't designed to push people away from camping battles naturally, but it is open to actual strategies to break through a line.
Phife Dawg
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(05-28-2012, 05:43 AM)

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#227

Originally Posted by SirButterstick: View Post
I put 45 hours into a game I totally hate, so I think I have a pretty good sample size of teams / servers to respectably disagree with you :)

A lot of the matches fall into this pattern of camping until one side runs out of tickets, and then the other storms in to secure zones.
Well if one team is on the attack and one on the defence the defending team will naturally camp. Since attacking is much harder to coordinate and pull through and a lot of people just storm mindlessly to the front you end up with bad games. It's no different with other games when playing pubs though. With the free weekend being the obvious exception (is to be expected from new players) I usually have good games on the 40-1 servers, lots of vets playing.

There is one problem though: People that don't know how to play a crucial role hogging the slot (marksman, TL, SL, TC). Role voting will never work on a 64 player server when everyone is busy. They need to add not only a promotion (commendation) but also a demotion I think (kick to rifleman if you perform bad in a role).

Originally Posted by Easy_D: View Post
Wait, so artillery support is an ability? I thought it was some scripted event in some maps, cool.
It is a scripted event on Grain Elevator, other than that the team leader calls in arty. Team and squad leaders can mark arty targets with their binoculars. I added a small description on the different arty in the OP.

Originally Posted by legacyzero: View Post
Why does this game tell me "Speedhack detected" so much?

Honestly, i have no idea what that hell that is...
It usually happens when the connection to the server gets flaky.

Originally Posted by Uriah: View Post
Fallen Fighters is such an awful map.
It's a remake of a RO1 map, can be pretty stale and punishing. But it doesn't need to be that way. Most people will camp in either spawn but you can push things.

Key are the alleys. Axis and Allies alike will usually attack their respective right flank.

As Axis set up a firing base of MGs and ATs at the alley, providing covering fire for advancing troops. Once you are at the forward spawn (C) smoke the alley facing the square and call in artillery behind the Allies' building. Then storm the building to clear out the Allies and fend of their inevitable counter-attack. Taking the last objective is just a matter of time then.

As Allies set up a firing base in the bombed out building on the right flank, the shadows will hide you from most fire. Push down the alley leading to Axis' building using the low walls. Smoke the alley facing the square and try to get into the building to clear the Axis out.
Redux
Banned
(05-28-2012, 06:22 AM)
#228

This game is a piece of shit. Back to Battlefield 3 where I can rack up 35+ kills in a match and run people over with a jeep.
Sethos
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(05-28-2012, 06:31 AM)

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#229

Originally Posted by Redux: View Post
This game is a piece of shit. Back to Battlefield 3 where I can rack up 35+ kills in a match and run people over with a jeep.
Phife Dawg
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(05-28-2012, 08:07 AM)

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#230

Originally Posted by Sethos: View Post
http://i.minus.com/iCaWJzYOTrGud.jpg
He is being sarcastic...I hope.
Visualante2
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(05-28-2012, 08:46 AM)

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#231

Originally Posted by Redux: View Post
This game is a piece of shit. Back to Battlefield 3 where I can rack up 35+ kills in a match and run people over with a jeep.
I listen to the Halo theme or somtimes the Jurassic Park theme on loop while doing that shit. High five.
NBtoaster
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(05-28-2012, 11:13 AM)

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#232

I bought this is spite of my reservations about a reliable Australian community forming.

I like realistic mode the most, I don't feel like I'm getting the whole experience with action.
Guerrillas in the Mist
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(05-28-2012, 01:19 PM)

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#233

Originally Posted by Redux: View Post
This game is a piece of shit. Back to Battlefield 3 where I can rack up 35+ kills in a match and run people over with a jeep.
Troll post?
svegis
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(05-29-2012, 01:40 PM)

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#234

Figured I'd link this interview out there for anyone curious enough, but I don't exactly know which thread is the more active out of the OT and the thread about the recent patch. Looking forward to hearing and seeing more of this, will keep an eye out for more.

Same post in both threads, since people might read the other one more than the other.
Guerrillas in the Mist
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(05-30-2012, 10:15 AM)

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#235

Originally Posted by svegis: View Post
Figured I'd link this interview out there for anyone curious enough, but I don't exactly know which thread is the more active out of the OT and the thread about the recent patch. Looking forward to hearing and seeing more of this, will keep an eye out for more.

Same post in both threads, since people might read the other one more than the other.
There's a server up labelled as a test server for Rising Storm, but it's just running through RO2 maps at the moment.

It's interesting that it's a collaboration between modders and the game's developers. Although my main issue is with weapons balance, as Japanese small arms were generally not up to scratch with the Americans, or UK/Commonwealth forces, although the devs appeared to have noticed this.
Last edited by Guerrillas in the Mist; 05-30-2012 at 10:19 AM.