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Member
(05-27-2012, 12:37 AM)
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#201
So good to hear =) can't wait to jump back in later, tripwire deserve success.. They are such a good developer and really good to their customers. They realized the game had major issues and set out to remedy them |
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Member
(05-27-2012, 08:48 AM)
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#204
You can unlock them through normal play but since Marksmen usually don't rack up insane amount of points (they are usually outside the cap) it will take you a good while.
The unlock system is basically divided into two parts (three if you count honour but that is only for grittying up your avatar and bragging rights due to level and badges showing for team members): - Class unlocks: The more points you earn in a specific class the more you'll level up. Veteran is the threshold where you will see the most meaningful unlocks: More weapon options (semi-auto for engineers etc.). Other than that you will slowly increase your stats (stamina etc.) within the class' limitations (assault will have most stamina etc.). - Weapon unlocks: For each weapon kill you get experience points for your gun and increase their stats slowly (sway reduction etc.) at level 25 and 50 you will unlock features on certain weapons, going out of experience the most crucial unlocks for me were: Bayonets for the bolt action rifles (got them early), PPSh drum mag (lvl 25), MP40 dual mag (lvl 25), belt feed for MG34 (lvl 50) |
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never left the stone age
(05-27-2012, 05:51 PM)
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#206
Oh wow. This game is giving me the experience I wanted BF3 to give me. It's pretty awesome. Only tried Action Mode so far but I kind of suck, my first two rounds I got 0 kills. Been getting better though, only played for an hour, but man what a sweet game.
Runs smooth as butter on Ultra. Save for like, the first few minutes in one map, where it was running kind of terribad, but then it cleared itself out :D But what's up with the horrible blur and bloom? And what's the difference between Riflemen and Elite Riflemen? Anyway, I can see myself sinking time into this, finally something other than TF2 to play :) |
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Member
(05-27-2012, 06:05 PM)
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#207
Riflemen get bloody awesome bolt-action rifles like the Mosin-Nagant or K98 - the best weapons in any FPS ever.
Elite riflemen get semi-auto rifle like the SVT-40 or G41. But who would want to use those atrocities? |
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never left the stone age
(05-27-2012, 06:33 PM)
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#208
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Member
(05-27-2012, 06:54 PM)
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#209
In the server browser use "right click" "join as spectator". It depends on the server whether there are special spectator spots (even if the max player count is full) I think.
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fish heads fish heads
roly-poly fish heads (05-27-2012, 06:56 PM)
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#210
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Member
(05-27-2012, 10:52 PM)
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#213
Just played my first 2 matches (64players classic)
The bullet casings do fall on the ground but they dont seem to make any sounds. If so they are way too quiet. It doesnt look as good as I expected it to. The red orchestra mod for ut2004 looked awesome back then. But Ive only seen 1 map so far. Whats the difference between the post processing effects ? Normal, something else and war something ? |
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Member
(05-27-2012, 11:15 PM)
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#214
Had a great moment on the new map, in a shelter scanning the battlefield when I hear through the gunfire someone creeping up behind me, I turn around and manage to kill this guy then his buddies outside the shelter lob a grenade in, I hit the deck and survive the blast, I then throw one out blindly taking out one of them and hearing screams of agony.. His buddies throw another grenade in and I survive again and let off a few shots, They lob another grenade in and it lands next to my prone body. No time to get up I accept my fate and get blown to pieces. So much fun |
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fish heads fish heads
roly-poly fish heads (05-27-2012, 11:18 PM)
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#216
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Member
(05-28-2012, 12:21 AM)
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#221
I put a good amount of hours into this over the weekend. It grew on me, but it's uninstalled at this point. After thinking on it a bit, there's two things that really bug me.
1) There's no 'flow' - 90% of the battles are boring corner and window campfests, which I don't find exciting at all. Sure sure, realism, blah blah blah, but that doesn't make a good game. Like I mentioned before, the new map is good as it allows a variety of open directions to attack the objectives and really shows what the game could be, but the standard maps are pretty CODish, with corridors funneling the action, and it just leads to a mess of people camping. Hell on Grain Elevator, the Russian team can fire into the German spawn . . . . 2) You're Wearing Rollerskates - my god, the controls are atrocious. I don't feel 'connected' to my character at all. I think they overcomplicated it with a cover mechanism, which is useless, bandaging, which again is useless, and just a sloppy control system. I'll probably pick this up again in a year after there's a bunch of new map, but for now, I'm really disappointed. |
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Member
(05-28-2012, 01:04 AM)
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#222
I'm really loving mamayev. Makes me want a WW1 mod for this game.
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never left the stone age
(05-28-2012, 01:06 AM)
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#223
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Member
(05-28-2012, 01:11 AM)
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#224
A lot of the matches fall into this pattern of camping until one side runs out of tickets, and then the other storms in to secure zones. |
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Member
(05-28-2012, 01:32 AM)
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#226
The game just isn't designed to push people away from camping battles naturally, but it is open to actual strategies to break through a line. |
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Member
(05-28-2012, 05:43 AM)
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#227
There is one problem though: People that don't know how to play a crucial role hogging the slot (marksman, TL, SL, TC). Role voting will never work on a 64 player server when everyone is busy. They need to add not only a promotion (commendation) but also a demotion I think (kick to rifleman if you perform bad in a role).
It's a remake of a RO1 map, can be pretty stale and punishing. But it doesn't need to be that way. Most people will camp in either spawn but you can push things. Key are the alleys. Axis and Allies alike will usually attack their respective right flank. As Axis set up a firing base of MGs and ATs at the alley, providing covering fire for advancing troops. Once you are at the forward spawn (C) smoke the alley facing the square and call in artillery behind the Allies' building. Then storm the building to clear out the Allies and fend of their inevitable counter-attack. Taking the last objective is just a matter of time then. As Allies set up a firing base in the bombed out building on the right flank, the shadows will hide you from most fire. Push down the alley leading to Axis' building using the low walls. Smoke the alley facing the square and try to get into the building to clear the Axis out. |
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Member
(05-29-2012, 01:40 PM)
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#234
Figured I'd link this interview out there for anyone curious enough, but I don't exactly know which thread is the more active out of the OT and the thread about the recent patch. Looking forward to hearing and seeing more of this, will keep an eye out for more.
Same post in both threads, since people might read the other one more than the other. |
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Member
(05-30-2012, 10:15 AM)
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#235
It's interesting that it's a collaboration between modders and the game's developers. Although my main issue is with weapons balance, as Japanese small arms were generally not up to scratch with the Americans, or UK/Commonwealth forces, although the devs appeared to have noticed this.
Last edited by Guerrillas in the Mist; 05-30-2012 at 10:19 AM.
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