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Member
(05-23-2012, 04:22 PM)
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#101
I think it's probably a combination of the declining PSP software market and a trend regarding older Megaten games. I don't think it necessarily spells doom for Soul Hackers, because the 3DS software market when that comes out is going to be very different than the PSP market is now, but it is certainly a trend to monitor for the franchise.
Soul Hackers also won't have another Persona game scheduled for the following month, which will work in its favor. |
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Member
(05-23-2012, 04:22 PM)
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#102
I'm sure someone here is more knowledgeable than myself in this subject of course :x |
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JJ's Glory Hole!
(05-23-2012, 04:25 PM)
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#103
Oh god, Atlus USA better be localizing Eternal Punishment. I need it to complete my Persona PSP collection.
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Member?
(05-23-2012, 04:25 PM)
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#104
What it definitely does do though is raise the $ per unit on fixed costs such as R&D and marketing. Edit: As Jman says, any fixed costs in production will rise per unit but they are probably quite flexible already, considering the nature of the console cycles.
Last edited by milanbaros; 05-23-2012 at 04:27 PM.
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mashadar's neko-mimi slave
(05-23-2012, 04:26 PM)
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#105
Here's a recent indication of how a strong and relevant current brand doesn't really suffer much on the PSP: April 14 2011: 01. / 00. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen (Bandai Namco) {2011.04.14} - 307.019 / NEW April 5 2012: 01./00. [PSP] 2nd Super Robot Wars Z: Saisei-hen <SLG> (Bandai Namco Games) {2012.04.05} (¥7.330) - 265.439 / NEW This is an actual direct sequel to a game which didn't really have a complete ending. It's being sold at a relatively high price too. Yet the drop off is pretty small. Why? Because clearly people still want the product regardless. |
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XP-39C²
(05-23-2012, 04:37 PM)
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#112
If you mean new as in something new experience wise, then we know nothing about PS4/Xbox 720, so it would be too early to say that those systems are fucked.
Last edited by test_account; 05-23-2012 at 04:39 PM.
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(05-23-2012, 04:39 PM)
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#115
Vita was the only system to rise this week, some of you are being a little unfair.
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Member
(05-23-2012, 04:39 PM)
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#116
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XP-39C²
(05-23-2012, 04:40 PM)
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#117
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Member
(05-23-2012, 04:45 PM)
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#121
Last edited by Fabrik; 05-23-2012 at 04:51 PM.
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Member
(05-23-2012, 04:53 PM)
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#125
Through the first 3 weeks in May Vita has sold 23,270 units, baring an unexpected increase next week we are looking at right around 30K for the month in Japan. Probably not even going to sell 200,000 worldwide in May.
Likely will be sitting at under 500K sold worldwide through the first two months of the fiscal year, only need 950,000 a month for the next 10 months to hit that 10 million target. Seems like they are going to be lucky to hit half of that target with the way things are going |
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Member
(05-23-2012, 04:58 PM)
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#126
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corkscrewblow
(05-23-2012, 04:59 PM)
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#127
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Romanes Eunt Domus
(05-23-2012, 04:59 PM)
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#128
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Member
(05-23-2012, 05:09 PM)
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#129
Vita had a rise this week. Certain doom evaded!
The most amazing thing is that, some of these started off as properly-named submissions that were renamed to fit the current fad. |
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Member
(05-23-2012, 05:16 PM)
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#130
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mashadar's neko-mimi slave
(05-23-2012, 05:20 PM)
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#131
It's pretty common for popular ones, but less so for console ports. Usually they sell mostly on the PC and on portables. Haruhi did well on both PSP and PS2, Higurashi also did well PS2, and if you add the 4 DS ones together (they split the game up) it did over 200k. Steins;Gate did over 100k on the PSP too, even though it's a really late port.
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Member
(05-23-2012, 05:27 PM)
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#137
I think that's a stuffed bunny under her shirt. |
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Member
(05-23-2012, 05:29 PM)
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#138
Quote:
/brokenrecord Second best selling entry in the franchise seems like a lock right now.
Quote:
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Member
(05-23-2012, 05:33 PM)
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#139
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XP-39C²
(05-23-2012, 05:35 PM)
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#141
PS Move is "outdated" indeed, so i dont think that there will be any more support for this outside of the PS3. Microsoft might contunie to push the Kinect system on their next console, but i dont think it will have much effect in Japan. But i think that at least Sony will not just do a rehash of the PS4 with more powerful hardware when they design the PS4. EDIT: I dont want to take away any optimism here, i just wanted to point out that it is too early to say how PS4 and Xbox 720 will preform in Japan. This reason was also used with the Wii and PS3, that it would simply be too expencive to make PS3 games. But everyone didnt skip out on the PS3 and flocked to the Wii. In some cases, it might not be that much more expencive to create a PS3 game compared to a Wii game. I dont think that this will change much on the PS4/Xbox 720 compared to the WiiU.
Last edited by test_account; 05-23-2012 at 06:00 PM.
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(05-23-2012, 05:38 PM)
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#144
If that's what the market wants, what can we do? I'm sure people said the same thing about the NeoGeo but it just wasn't a viable proposition to consumers. The majority want consoles that are affordable and offer a diverse software library, a controller innovation like touch screen/Wii Remote/tablet is also a plus. High-powered brutes like Vita with console ports/spin-offs as the focus are not going to sell in the current handheld climate.
Last edited by Ushojax; 05-23-2012 at 05:41 PM.
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(05-23-2012, 05:45 PM)
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#149
Thanks, Mpl90! Here's the hardware part I usually use. Chris1964's will have the Last YTD numbers, etc in it. :)
Code:
__________________________________________________________________ |System | This Week | Last Week | YTD | LTD | ------------------------------------------------------------------ | 3DS | 45,752 | 46,425 | 1,719,443 | 6,001,587 | | PS3 | 12,026 | 12,996 | 543,761 | 8,180,147 | | PSP | 10,652 | 12,247 | 383,112 | 19,112,474 | | PSV | 6,347 | 6,340 | 263,460 | 703,445 | | WII | 5,956 | 6,073 | 218,146 | 12,381,367 | | PS2 | 1,166 | 1,212 | 23,862 | 21,797,969 | | NDS | 1,108 | 1,206 | 38,575 | 32,847,060 | | 360 | 825 | 1,023 | 29,190 | 1,565,234 | ------------------------------------------------------------------ | DSiLL | 683 | 819 | 22,150 | 2,316,468 | | DSi | 425 | 387 | 16,425 | 5,850,477 | ------------------------------------------------------------------ |
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Member
(05-23-2012, 05:45 PM)
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#150
Quote:
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