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Member
(05-24-2012, 03:12 AM)
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#151
He said "few games on N64 ran at 30fps." Giving an example of one game that did run at 30fps doesn't refute his statement. It just makes you sound defensive.
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Member
(05-24-2012, 03:14 AM)
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#152
I'm fine with 30 fps on most console games. As long as the fluidity is maintained and there aren't any big dips, I tend not to pay attention to whether a console game run at 30 or 60 fps. Not to mention the fact that consoles targeting 30 fps leads to better looking games, which I can then buy on PC and play at 60 fps anyway.
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Member
(05-24-2012, 03:24 AM)
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#154
come on now |
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Member
(05-24-2012, 03:37 AM)
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#156
Just like if you ever see the original OoT and compare it to the recent 3DS version. The increased, stable frame is the biggest difference between the two. |
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Maxis Redwood
(05-24-2012, 03:52 AM)
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#158
No shit. People always think next gen means more 60fps games and they're always wrong... it should be totally obvious why. FPS is a tradeoff for graphical fidelity. If game makers keep making games that look the same as this gen, sure they'll run at 60fps. But absolutely nobody is going to do that because a 60fps bullet point doesn't sell copies of games, good graphics do.
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Member
(05-24-2012, 04:02 AM)
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#159
To be fair, that example is designed to show the most choppiness (ie a single object against a black background). I think 60 FPS is always better, but it is not necessary for all gaming experiences. |
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Member
(05-24-2012, 04:10 AM)
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#160
It's mostly noticeable in the controls.
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Fafracer forever
(05-24-2012, 04:18 AM)
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#161
Originally Posted by dark10x:
Nintendo did something similar with NDS for a while - again a combination of hw-design and "gentle prodding" :P It only works when you dominate the market of course. |
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Member
(05-24-2012, 05:02 AM)
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#169
Exactly. Your post below perfectly describes the line of thinking. |
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Banned
(05-24-2012, 05:02 AM)
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#170
Maybe if film goes to 60, or if 3D becomes ubiquitous, 60 will be more in demand. Until then, most console games will be 30. |
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Member
(05-24-2012, 05:14 AM)
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#173
Oh I don't doubt for a second some developers will go for 720p but I think we will see about an equal number of 1080p games as we did see HD games this gen. Could be less, could be more though.
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Member
(05-24-2012, 05:15 AM)
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#174
The second a platform holder imposes a visual requirement will be the same second that many developers will raise a collective finger.
Do you remember how adament that MS was that "HD is a mandate on our consoles that all games must be 720p and use AA"? (it was actually in their Technical Certification Requirement process at launch). Yeah, many of the 360's launch titles - first party included - ran at SubHD. |
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Member
(05-24-2012, 05:34 AM)
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#176
Hell Bungie specifically stated this, and you'd think Bungie being a closely aligned MS property at the time would have had some input on just what was possible with the box before hand. |
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Little Big NeoContra
(05-24-2012, 08:33 AM)
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#177
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Member
(05-24-2012, 09:18 AM)
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#178
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Member
(05-24-2012, 09:29 AM)
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#179
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Member
(05-24-2012, 09:40 AM)
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#181
I´m curious what you people think a "60 FPS" game is?
Rage actually runs at 60 FPS most of the time. I would call it a true 60 FPS game for what its worth. Unlike the Call of Duty games and GT5 which are both games that can get to 60 FPS but don´t do it quite often. So, is a 60 FPS target okay? Even though the game runs at something like 45-50 frames most of the time? |
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(05-24-2012, 09:41 AM)
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#182
![]() Decisions, decisions... I'd go this route, especially since the powerful systems of today don't have to look quite as sparse in the compromise. |
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Member
(05-24-2012, 09:44 AM)
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#184
To be frank? This is the biggest reason I want 60 FPS to be a target: if they miss it it still means 30-50 FPS, but if they miss 30 FPS it means 20-30, maybe 10-30 when we're unlucky. I don't really mind games being at 30 FPS that much (though it's usually enough to make me jump at the PC version instead), it's when they go below 30 FPS that I get annoyed. I don't recall too many Japanese games last generation going to 60, but I don't recall many going below 30 either.
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Member
(05-24-2012, 10:05 AM)
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#187
Well that sucks, but it isn't surprising, especially since majority of the games will be Western developed who do not particularly care about framerate as much as visuals much unfortunately. 60fps ALWAYS feels and plays better than 30fps. For people who cannot tell the difference........Just play Virtua Fighter 1 and then pop in VF4 to see a difference in the framerate. Or compare COD:MW3 to Halo 3 for another example. 60fps is a must for fighting games also. I assume those will at least stay 60fps. Well, at least I have 120hz on my HDTV which definitely helps.
Last edited by Rhazer Fusion; 05-24-2012 at 10:16 AM.
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Member
(05-24-2012, 10:12 AM)
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#188
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Member
(05-24-2012, 10:18 AM)
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#192
Oh please! Is it really possible that no one want to understand that no matter what a console have inside if the console doesn't have a lock that permits only 1080p 60fps nothing will stop developers to use 720p 30 fps to achieve better graphics? It's not a matter of hardware power, it's a matter of developers and resolution lock.
Is it really difficult to understand? |
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Member
(05-24-2012, 10:24 AM)
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#196
Because 45 doesn't sync with displays (which are 60hz, 120hz etc). Smooth movement needs to be a multiple of 60 or divide into it nicely.
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