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Member
(05-25-2012, 05:57 AM)
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#251
I wanted to like SWTOR... I really did... but it was hard to turn my brain off to all the small things they didn't learn from Warcraft. With as many articles and whatnot out there about why things changed the way they did in WoW, I just don't know if they ignored it because they didn't want to be overly influenced - but it had a negative effect in my brain. It was like déjà vu.
After playing for about a month and a half, I unsubscribed and said I'll come back in a year or so to see how they're doing. I'm a fan of Star Wars so I'm not turned off by the universe or anything... I just felt like I needed a more refined experience. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-25-2012, 07:57 AM)
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#255
You know what will blow your mind?
The servers for Everquest Online Adventures (the Playstation 2 MMO) were still running until 2 months ago. 9 years of service for a poor-selling MMO on a nearly extinct platform. How did they even do it? And more intriguing, who the fuck was still playing it? |
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Member
(05-25-2012, 08:11 AM)
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#257
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-25-2012, 08:24 AM)
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#259
SOE has shut down other games that were far newer, I think. The Matrix Online definitely got axed, though perhaps they just didn't want to renew the license. Still, 9 years for a PS2 game that required the Network Adapter add-on. How many concurrent users could they have possible have had at the end? A dozen?
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Member
(05-25-2012, 08:27 AM)
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#260
It's the best SP experience you'll get in a game of this type. That's really not saying too much though. If it was sold as a true SP game it would be subpar at best. Not enough variety in the quests/missions.
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Banned
(05-25-2012, 12:14 PM)
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#264
Absolutely. Or give each user two chara slots and a cap to, say, lev15. Promote that by giving members who pimp the game like a +level5 bonus cap (so to bring and increase to lev 20 the total). Shit like that.
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Member
(05-25-2012, 02:03 PM)
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#269
I mean even Blizzard catered to those fans initially, in Cataclysm, but it bit them in the ass and they reversed face quickly with the ez mode dungeons later on. It just shows sometimes you have to ignore listening to the vocal minority. End game vanilla sucked if you were not a raider. BC was considered a good expansion, because it did change end game a bit (dailies/arena).
Last edited by Draxal; 05-25-2012 at 02:06 PM.
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Member
(05-25-2012, 02:09 PM)
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#270
Edit: Come to think of it I saw a total of probably 20-30 other players while lvling in the later levels. The very poor instancing they implemented is another thing that turned me off. |
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Member
(05-25-2012, 02:13 PM)
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#273
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Member
(05-25-2012, 02:15 PM)
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#274
The instancing isn't the problem with the later levels. It's just that the later levels are so gigantic it's like finding a need in a haystack, especially since the Imp/Republic zones have no crossover whatsoever unlike Wow. Edit. Took out instancing part
Last edited by Draxal; 05-25-2012 at 02:20 PM.
Reason: changed instancing part
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Banned
(05-25-2012, 02:22 PM)
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#275
Forgetting the fact the MMO will use the same Hero Engine that SWTOR does and as a MMO veteran let me make this absolutely clear: It is bar none the biggest piece of shit I have ever played and that is with BW pumping a ton of resources into it.
The Elder Scroll MMO looks absolutely nothing like any of the games it is supposed to be about, it looks like a WOW copy..worse than that it is a WOW copy from 5 years ago. I think the writing is on the wall for SWTOR, but if they are going to merge it needs to be yesterday |
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And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(05-25-2012, 02:52 PM)
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#276
Didn't EA bet the farm on TOR literally? I wonder how their returns are looking, and if this will make them back their money of they just keep above water for long enough.
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Member
(05-25-2012, 03:33 PM)
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#277
EU servers are dead 6-10 hours a day |
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Member
(05-25-2012, 03:48 PM)
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#280
It is. Both it and DDO are doing very well it seems and are getting new expansions on top of their normal content additions.
Last edited by Effect; 05-25-2012 at 03:51 PM.
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Member
(05-25-2012, 03:48 PM)
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#281
Everyone basically remembers Turbine's big success announcement right after it went f2p. But that was 2 years ago. All current info is that they're still doing OK, but the f2p bump was temporary and they didn't maintain that initial level of interest.
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Member
(05-25-2012, 03:50 PM)
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#283
I believe EA has said that at this point they'll at least break even on the game. Howver it clearly won't be the massive success and constant source of money that WoW is for Activision.
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Member
(05-25-2012, 03:56 PM)
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#285
Point and click is dead. Tera may not have or keep amazing numbers, but it proved that you have to innovate if you want people to play your game.
And not "we added voiceovers!" innovate either, thats just nice. It doesn't keep people subscribed. Tear down the entire model, start from the bottom up. How should your game play? Why is it fun? Why would I want to keep playing? GO. |
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Member
(05-25-2012, 04:22 PM)
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#288
Company last I looked was doing good financially though exactly how well what game is doing is up in the air since they got 3 big f2p titles out. They are hiring though, so they can't be doing too bad.
Last edited by BattleMonkey; 05-25-2012 at 04:26 PM.
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Member
(05-25-2012, 04:26 PM)
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#289
There is something that WoW and older MMOs (EQ1 and 2, AC 1, Ultima, DAoC (to a degree but via different factions)) do and did that new games seem to be refusing to do I've noticed. Something they had from the very beginning. Yet it rarely gets talked about and I think it's actually a prettty big thing. Multiple leveling areas based on character race. I don't just mean starting off but for almost your entire leveling experience. I can start a human character in WoW and go through an entire section of the world. If I start a Night Elf or a Dwarf/Gnome I could do entire sections without having to set foot into the human lands or either of those other lands if I choose. Or I could take my human character and run him through the night elf leveling areas and stay there if I wanted to. That actually added replayability to alts. Sure as you reach max level that changes but with expansions that doesn't have to. Even though with Burning Crusade everyone started off in the same area but as you progressed you could you had a choice of what areas you could mess around in. I think this is part of why a lot of people continue to play the game.
One of my biggest issues with SWTOR was outside of the starting planet no matter what class I played as on the Republic side I would still be doing around 80% (not sure of the exact number but lets go with this) of the same content over and visiting the same locations over and over again. I don't have a lot patience for that. It's a problem I'm soon going to be having with TERA as well which is why I'm trying not to play any alts (just made them to grab the names I wanted.) It's why I ended up leaving Rift. I enjoyed that game but couldn't stomach redoing the same areas over and over again because I happen to like one side over the other and wanted to play as a different archtype.
Last edited by Effect; 05-25-2012 at 04:31 PM.
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Member
(05-25-2012, 04:27 PM)
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#290
It's like eating a cheeseburger at a new restaurant and while it's tasty, it just reminds you of your favorite cheeseburger which you must have ASAP. |
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Member
(05-25-2012, 04:27 PM)
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#291
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Member
(05-25-2012, 04:54 PM)
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#292
lol yea, I signed up for the annual pass 1 week after starting TOR
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Member
(05-25-2012, 04:59 PM)
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#293
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Member
(05-25-2012, 07:31 PM)
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#294
Yeah, that would sting every time you looked in the mirror after a shower. And people around here ask why I don't bring any personal pictures and shit into the office...
Bethesda has nothing to do with Elder Scrolls Online. |
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Banned
(05-27-2012, 02:47 PM)
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#296
What have you been doing the whole time? There's nothing to do but pvp.
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(05-28-2012, 03:43 AM)
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#298
The game had so many problems when I quit playing, but it sounds like a lot of them have since been fixed. I wonder why the playerbase keeps dwindling... Is the PvP still ridiculously one-sided? Part of the reason I left was getting into a Warzone only to be up against a full team of Battlemasters when most of my team were fresh 50s. Ilum completely fucked up PvP on my server, I still can't believe they didn't do any rollbacks...
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