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Member
(05-25-2012, 07:55 AM)
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#101
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Member
(05-25-2012, 07:55 AM)
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#102
well u just go to the next destination haha :P adds at least a tiny bit of anticipation and you get to see the different natural environments of each colossus.
game has literally made me say wow outloud on 3-4 occassions and I am about 60% (and 60 hours!) through it.
Last edited by amtentori; 05-25-2012 at 07:57 AM.
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Member
(05-25-2012, 08:14 AM)
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#105
This. Don't let anyone tell you that you're a terrible person for not liking a game. For starting a thread on the topic when you have barely played said game and criticizing it for feeling "outdated" when it was released last gen however.......
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Ask me which Shakespeare novel is best
(05-25-2012, 08:19 AM)
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#107
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Member
(05-25-2012, 08:22 AM)
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#109
this doesnt make any sense AT ALL. the entire game is just gameplay. it is one of the few games that has great narrative with barely any cutscenes or dialogue. along with games like metroid prime it is one of the best examples of how videogames can tell stories and evoke emotions in a way no other medium can.
Last edited by amtentori; 05-25-2012 at 08:25 AM.
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Member
(05-25-2012, 08:25 AM)
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#111
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Member
(05-25-2012, 08:28 AM)
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#112
the game evokes those emotions on purpose with its tragic and nostalgic music as the grand colossi fall. it really makes you feel like you are doing something wrong. |
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Member
(05-25-2012, 08:32 AM)
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#113
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Member
(05-25-2012, 08:33 AM)
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#114
No people don't just love it for nostalgia, I dug out my old PS2 as I picked up a used copy 2 years ago after being told that it is one of the best games of that generation, I didn't have any problem with the controls and I absolutely adore the game.
As for people whining about the controls, the game came out 7 years ago, go back and play some old games and you will find that the controls for most old games are 'rubbish', controls are refined over the years and we are used to controls as they are now with the current generation. Anyone who doesn't like a game because of 'the controls' isn't a proper gamer, I've suffered many a game because of controls and thoroughly enjoyed them, most notably is Trespasser: Jurassic Park (I am a bit biased because I love JP IP), the controls are pretty much broken but it is one of the very few games I can go back to every year or two to play through and still enjoy it because of the content. |
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Junior Member
(05-25-2012, 08:35 AM)
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#115
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Member
(05-25-2012, 08:43 AM)
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#117
Your post was fine up until here, there's no need to be so sweepingly disparaging about people's enjoyment.
Anyway it's not a game for everyone, it's slow paced, methodical etc etc. However the first few colossi are essentially a tutorial and around the 3rd things vastly pick up and the action/puzzle elements become a lot more exciting and thrilling. |
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Member
(05-25-2012, 08:56 AM)
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#119
You have to place the game at it's time. When the game was released there wasn't nothing that looked as good in some departments as SOTC. Don't forget this was a PS2 open world game with a HUGE world and no loading times (not a single one). This, the size of the colossus and the animations made the game for me. In the animation department this game remains unbeaten. The third colossu on this game is IMO one of the best video game moments of all time. It's just beattifull.
But there are other wow moments in the game. The way the environment changes in the last collosu is another wow moment. Awsome. There is hidden stuff in the game too. There's more to do then to just kill the collossi. Goggle for it. The controls was the only down side for me. At the beggining there's some fighting to do against them. Conclusion: this game is awsome and one of my favorite games of all time. |
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Member
(05-25-2012, 08:58 AM)
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#120
I don't generally judge people but yes, you are in fact terrible for not liking SotC.
People complain about the controls, but I've never encountered these so-called problems. The game has a wonderful sense of physicality that so many games lack. You don't have infinite stamina, you have to hold on for dear life if you don't wanna get thrown around. I love stuff like that and hate it when games like Assassin's Creed give the player nothing to do. They let you run up to a building and let the game amaze you with pretty animations as Ezio, or whoever, magically scales building after building with no effort at all. The world in SotC feels suitably desolate and cursed, like you're really trespassing this forbidden land, finding ruins and its inhabitants is exhilirating and rewards the player by not really outright telling them what to do or where to go. Which brings me to the next point: the game knows how to tell a story by not telling it, the game and its world tell it all and it has no trouble leaving it mark on the player long after he's finished the game. A true classic then and it shall remain so, replaying it recently didn't change my opinion of it. Sure, you can get hung up on framerates and some slight technical hickups, but doing so is missing the point entirely.
Last edited by eXistor; 05-25-2012 at 09:08 AM.
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Knows what side
the bread is buttered on. (05-25-2012, 08:58 AM)
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#121
Not the biggest fan of the actual game either, however I greatly respect it for trying something new. At the end of the day, I'd rather play something unique as messy as it may be, than a polished game going through the motions. It's a shame the PS2 version was shipped in a near-unplayable state, but the HD collection should address the bigger technical hiccups.
To the OP, I would advise to stick with the game until at least the fifth Collosus (I think). It was where the game peaked for me and excellently showed off how dynamic and natural the game's concept can be. |
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Member
(05-25-2012, 09:34 AM)
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#126
No problem at all.
There's nothing that's universally loved. There are a lot of people who dislike classic movies because they find them boring, or don't like festival movies because pretentious art herp derp. Nothing wrong with that, the wrong thing is thinking that the people who love them are blinded by nostalgia or hipsters. |
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Member
(05-25-2012, 10:09 AM)
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#127
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Member
(05-25-2012, 10:33 AM)
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#130
I'd give it credit for being a visual novel though. |
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Member
(05-25-2012, 11:02 AM)
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#133
I don't think I'll ever get the people who complain about SotC's controls and gameplay.
It may just be down to what people are used to. It plays very differently to other action games. In my opinion though the controls are perfect. There is a physicality to the control scheme that I just haven't felt with any other game. When you grip you really feel like you are hanging on for dear life. The horse controls take some getting used to but you just need some time to master them. Is there anything wrong with that? Does everything need to be handed on a plate to gamers these days? Mastering something is very satisfying. The structure of the game is also perfect. It gives you room for exploration, just to discover the world, but you still have an objective with a very elegant navigation system so you can't get completely lost and bored. The anticipation of meeting a colossi is magnified by this structure. You never know when you'll stumble into an area that holds your next opponent. Is this the next arena or is it an arena for a later opponent or is it just a hidden set of ruins you've discovered? The design of the world is magnificent. It's a fantasy world but one that feels like it could exist. It feels lived in, rough but beautiful. You can just meander along looking at the ruins imagining what sort of civilization existed before it decayed. The designs of the Colossi are incredible. Think about how difficult it would have been to engineer these things on a PS2. The way they move, the way that they are designed to be living beings and moving levels/puzzles at the same time. They seem mechanical and organic, again they really give the impression of something that could exist and their animation makes you feel for them (if you have a heart anyway :) ). The only reason I feel this game is dated is because of gamers themselves and what they have come to expect from games. They don't want a control scheme to master. They don't want exploration for exploration's sake, they want to collect stuff, they want artificial goals and stumbling blocks to feel progression inbetween the colossi. They hear that the game is emotional and then when they play it they expect the game just to hit them with it like a sledgehammer. SotC is not like that. It is quiet, poetic, full of symbolism. You need to discover the intricacies of the world and story, in the same way you need to discover the colossi. Lol, I've written way more than I was meant to. Nobody's going to read this!
Last edited by krYlon; 05-25-2012 at 11:04 AM.
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Member
(05-25-2012, 11:34 AM)
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#137
And i've heard that there is a level in SMG that was inspired by SOTC.I haven't played it but i remember reading an interview with Ueda asking him what he thought about this level (he didn't liked it). |
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Member
(05-25-2012, 11:39 AM)
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#139
you know,the good type |
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Member
(05-25-2012, 11:39 AM)
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#141
Comparing the LoS Colossus battles to SotC is doing a huge disservice to SotC.
The LoS ones are messy, long, filled with quick time events and are a pale imitation of what SotC does, plus condemning it after simply the first colossi seems just a tad hasty.
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Asks questions so Ezalc doesn't have to
(05-25-2012, 11:54 AM)
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#145
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Member
(05-25-2012, 12:09 PM)
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#147
I loved Ico. It's world, it's characters, it's simple story, it's visuals and music, and the work that went into creating their imagination into form (which I shall call art, as done by multiple people).
Knowing I loved Ico I bought Shadow of the Colossus the day it was launched and was ready to be amazed and entertained and enthralled. Sadly this was not the case, as all the things I felt positivity toward in Ico and various open world games I found nothing of the sort and there lies the problem and divide I believe. I did not look at the world featured in the game and say to myself "I wonder what is over there" or become content looking at the desert and the minimalism that was nature and human remains, but instead an barren world that held no sway to me. I didn't fall in love with it, I did not care about, I didn't want to go through the desert on a horse with a name , and I never felt good to refrain to give out some pain (la... la... la la la). Without care for the world, all I had left was boredom in it's passage. People praise the horse and I admit it was a wonderful work of design, mechanics, and input. It was the closest a virtual horse ever acted like a real horse in a game, but to me that was no more a reason to enjoy or love the game any more any of you should fall in love with SimTower because it's such a wonderful lift (elevator) simulator. Giant creatures to find and figure out how to get on? That was clever, that I liked. Alas getting up there wasn't so much a journey, but a trial of controls and mechanics that made sense and yet did not make me want to repeat the process ever again. A core mechanic, a needed mechanic, and I didn't want to do it! What would you do if you found a game that did that to you, would you truly enjoy it fully? I couldn't here. People speak of the subtle tools, the hidden secrets, the covert extras with glee to have discovered and shared with others. Catch a lizard they said to enhance your stamina. What a grand idea I replied; So I tried. I failed, not from lack of skill, but a lack of wishing to spend my time finding and attempting for too long when it felt like work rather than pleasure or emotional enhancement. Such small things, while nice, did nothing for me in a world I already had grown disdain for. I felled four great beasts and had latched and crawled my way to the top of the flying fifth only to fall and be left in the water posing the question in my mind and perhaps the protagonists, "is this really worth it"? I decided it was not and quit the game, never to return and hopefully giving it a nice new home through a trade for someone who would appreciate it. This is the key, to immerse yourself into the world and what you are doing, the actions and travel even if boring must be able to still be worth it for the journey. For those who can't such as I, it's not a journey like Journey nor an glorious quest like a Man From La Mancha, but a task asked to do with nothing that want to do in the form of something that sounds like what we do wish to do. |
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Member
(05-25-2012, 12:11 PM)
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#148
When I played it recently I could tell I'd like but not love it even though I couldn't like it because of the terrible frame rate. I could only take about half the game due to that, but it did seem like it was a bit easy, ride to colossus, observe pattern, kill colossus, ride back to temple, ride to next colossus... Generally the controls were the only thing that made it difficult.
Good and interesting game if only because of the style, and I'm sure I'd like it more if I played it on the HD collection with a decent frame rate, but I don't see why it gets the love it gets other than it is a rare very different game. |