sublimit
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(05-25-2012, 07:55 AM)

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#101

Originally Posted by Dance In My Blood: View Post
It seems premature to make a judgmental thread about a game after you beat the tutorial.
This.
Although to be honest from my experience i felt that the game was incredibly epic even from the first time i beat the first Colossus in the demo.
amtentori
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(05-25-2012, 07:55 AM)

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#102

Originally Posted by The Lamp: View Post
You just teleport from boss battle to boss battle?
well u just go to the next destination haha :P adds at least a tiny bit of anticipation and you get to see the different natural environments of each colossus.

Originally Posted by sublimit: View Post
Same.Just taking all the atmosphere from that world + looking at Agro's incredible animation felt amazing.
play xenoblade if you get a chance.
game has literally made me say wow outloud on 3-4 occassions and I am about 60% (and 60 hours!) through it.
Last edited by amtentori; 05-25-2012 at 07:57 AM.
CrocMother
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(05-25-2012, 08:08 AM)

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#103

I just got sucked into the lonely atmosphere. It was truly a personal dreamworld, inhabited by these impossibly gigantic monsters which felt like a natural part of my own subconscious.
sublimit
Member
(05-25-2012, 08:11 AM)

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#104

Originally Posted by amtentori: View Post
play xenoblade if you get a chance.
game has literally made me say wow outloud on 3-4 occassions and I am about 60% (and 60 hours!) through it.
Played it when it first came out in Europe.For more than 300 hours. :)
Sojgat
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(05-25-2012, 08:14 AM)

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#105

Originally Posted by Dance In My Blood: View Post
It seems premature to make a judgmental thread about a game after you beat the tutorial.
This. Don't let anyone tell you that you're a terrible person for not liking a game. For starting a thread on the topic when you have barely played said game and criticizing it for feeling "outdated" when it was released last gen however.......
Finaika
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(05-25-2012, 08:16 AM)

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#106

It should've been better as an anime movie imo, not a videogame.
KeasbyKnight
Ask me which Shakespeare novel is best
(05-25-2012, 08:19 AM)

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#107

Originally Posted by TucoBenedictoPacifico: View Post
Quite the opposite for me. Loved SotC, but I never got into ICO.
Same here. Looking forward to TLG though.
As for the OP, I'd definitely give it time. It's in my top 5 games of all time for more reasons than just killing big fuckers.
Gravijah
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(05-25-2012, 08:19 AM)

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#108

Originally Posted by Finaika: View Post
It should've been better as an anime movie imo, not a videogame.
no, because then you wouldn't be exploring the environments at your own place.
amtentori
Member
(05-25-2012, 08:22 AM)

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#109

Originally Posted by sublimit: View Post
Played it when it first came out in Europe.For more than 300 hours. :)
haha awesome. I hope I dont sink THAT much time into it. i just reached the fallen arm. i said wow when i realized where i was.

Originally Posted by Finaika: View Post
It should've been better as an anime movie imo, not a videogame.
this doesnt make any sense AT ALL. the entire game is just gameplay.
it is one of the few games that has great narrative with barely any cutscenes or dialogue.
along with games like metroid prime it is one of the best examples of how videogames can tell stories and evoke emotions in a way no other medium can.
Last edited by amtentori; 05-25-2012 at 08:25 AM.
jonno394
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(05-25-2012, 08:23 AM)

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#110

I could never enjoy SOTC as I felt like a monster for brutally slaying the Colossi. I had to stop after the 6th, I just didn't have it in me to kill any more.
Last edited by jonno394; 05-25-2012 at 08:36 AM.
Finaika
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(05-25-2012, 08:25 AM)

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#111

Originally Posted by Gravijah: View Post
no, because then you wouldn't be exploring the environments at your own place.
For me the game was a chore to play, but it does have very emotional moments such as the horsey.

I always believe Ueda Fumito would be better as an anime director.
amtentori
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(05-25-2012, 08:28 AM)

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#112

Originally Posted by jonno394: View Post
I could never njoy SOTC as I felt like a monster for brutally slaying thrColossi. I had to stop after the 6th, I just didn't have it in me to kill any more.
that is part of why it is so great.
the game evokes those emotions on purpose with its tragic and nostalgic music as the grand colossi fall. it really makes you feel like you are doing something wrong.
sublimit
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(05-25-2012, 08:32 AM)

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#113

Originally Posted by jonno394: View Post
I could never njoy SOTC as I felt like a monster for brutally slaying thrColossi. I had to stop after the 6th, I just didn't have it in me to kill any more.
The overall feel of the game is quite melancholic and sad i think .And i must confess that the ending never fails to make my eyes wet.Every damn time. :/
TheLegendOfMart
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(05-25-2012, 08:33 AM)

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#114

No people don't just love it for nostalgia, I dug out my old PS2 as I picked up a used copy 2 years ago after being told that it is one of the best games of that generation, I didn't have any problem with the controls and I absolutely adore the game.

As for people whining about the controls, the game came out 7 years ago, go back and play some old games and you will find that the controls for most old games are 'rubbish', controls are refined over the years and we are used to controls as they are now with the current generation.

Anyone who doesn't like a game because of 'the controls' isn't a proper gamer, I've suffered many a game because of controls and thoroughly enjoyed them, most notably is Trespasser: Jurassic Park (I am a bit biased because I love JP IP), the controls are pretty much broken but it is one of the very few games I can go back to every year or two to play through and still enjoy it because of the content.
Vigilant Walrus
Junior Member
(05-25-2012, 08:35 AM)

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#115

Originally Posted by LevityNYC: View Post
I finally got a chance to play the HD collection. I loved Ico originally and love it today. SOTC, I never got around to until tonight.

Granted I just beat the first Colossus, but i'm not really like it so far. First off, the controls are quite awkward and the camera isn't that great. Secondly, I played LoS last year (loved it) but my least favorite parts of that game were the Giant boss battles, which appear to have been ripped directly from this game.

The game looks great and I love the art style, but as far as gameplay goes, it feels very boring and outdated. Does it get better or is most of the love for this game nostalgia?
Colossus 1 is like a tutorial. Will you give the game 5 minutes before making a new thread??
henhowc
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(05-25-2012, 08:38 AM)

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#116

If you don't like it you don't like it. There's nothing inherently wrong with that. The only bad thing I remember about it was the shitty frame rate but it was a good enough game for me to want to fight through that.
Captain_Spanky
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(05-25-2012, 08:43 AM)

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#117

Originally Posted by LevityNYC: View Post
Does it get better or is most of the love for this game nostalgia?
Your post was fine up until here, there's no need to be so sweepingly disparaging about people's enjoyment.

Anyway it's not a game for everyone, it's slow paced, methodical etc etc. However the first few colossi are essentially a tutorial and around the 3rd things vastly pick up and the action/puzzle elements become a lot more exciting and thrilling.
tzare
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(05-25-2012, 08:48 AM)

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#118

i like ico but SotC is not my cup of tea. The same applies for a number of popular and highly praised games like Mario platformers. Should i open a thread for each of those games asking if i am a bad person too?
Limanima
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(05-25-2012, 08:56 AM)

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#119

You have to place the game at it's time. When the game was released there wasn't nothing that looked as good in some departments as SOTC. Don't forget this was a PS2 open world game with a HUGE world and no loading times (not a single one). This, the size of the colossus and the animations made the game for me. In the animation department this game remains unbeaten. The third colossu on this game is IMO one of the best video game moments of all time. It's just beattifull.
But there are other wow moments in the game. The way the environment changes in the last collosu is another wow moment. Awsome.
There is hidden stuff in the game too. There's more to do then to just kill the collossi. Goggle for it.

The controls was the only down side for me. At the beggining there's some fighting to do against them.

Conclusion: this game is awsome and one of my favorite games of all time.
eXistor
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(05-25-2012, 08:58 AM)

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#120

I don't generally judge people but yes, you are in fact terrible for not liking SotC.

People complain about the controls, but I've never encountered these so-called problems. The game has a wonderful sense of physicality that so many games lack. You don't have infinite stamina, you have to hold on for dear life if you don't wanna get thrown around. I love stuff like that and hate it when games like Assassin's Creed give the player nothing to do. They let you run up to a building and let the game amaze you with pretty animations as Ezio, or whoever, magically scales building after building with no effort at all.

The world in SotC feels suitably desolate and cursed, like you're really trespassing this forbidden land, finding ruins and its inhabitants is exhilirating and rewards the player by not really outright telling them what to do or where to go. Which brings me to the next point: the game knows how to tell a story by not telling it, the game and its world tell it all and it has no trouble leaving it mark on the player long after he's finished the game.

A true classic then and it shall remain so, replaying it recently didn't change my opinion of it. Sure, you can get hung up on framerates and some slight technical hickups, but doing so is missing the point entirely.
Last edited by eXistor; 05-25-2012 at 09:08 AM.
Earthpainting
Knows what side
the bread is buttered on.
(05-25-2012, 08:58 AM)

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#121

Not the biggest fan of the actual game either, however I greatly respect it for trying something new. At the end of the day, I'd rather play something unique as messy as it may be, than a polished game going through the motions. It's a shame the PS2 version was shipped in a near-unplayable state, but the HD collection should address the bigger technical hiccups.

To the OP, I would advise to stick with the game until at least the fifth Collosus (I think). It was where the game peaked for me and excellently showed off how dynamic and natural the game's concept can be.
Zekra Dezivad
Junior Member
(05-25-2012, 09:04 AM)
#122

Nope, you're not a terrible person. You are just a terrible gamer
Sword Familiar
178% of NeoGAF posters don't understand statistics
(05-25-2012, 09:05 AM)

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#123

No problem OP, you've just got bad taste, that's all. Nothing serious.
Nome
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(05-25-2012, 09:06 AM)

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#124

It's a great game to sit down and watch a friend play while chatting. But yeah, it's a pretty awful game to actually play.
relaxor
what?
(05-25-2012, 09:07 AM)

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#125

Originally Posted by Nome: View Post
It's a great game to sit down and watch a friend play while chatting. But yeah, it's a pretty awful game to actually play.
This. It had built in coop in its single player mode. Just as fun to watch as to play!
Kikujiro
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(05-25-2012, 09:34 AM)

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#126

No problem at all.
There's nothing that's universally loved. There are a lot of people who dislike classic movies because they find them boring, or don't like festival movies because pretentious art herp derp. Nothing wrong with that, the wrong thing is thinking that the people who love them are blinded by nostalgia or hipsters.
Chinpoko_Master
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(05-25-2012, 10:09 AM)

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#127

Originally Posted by conman: View Post
And regardless of one's opinions on the game itself, without Shadow of the Colossus, there would be no Uncharted, no Super Mario Galaxy, no Demon's Souls, and no Assassin's Creed. It had a huge influence on some of the best series of the current generation.

The controls and camera might be awkward, but it's undeniably a classic and important to game design history.
I don't really see how any of those games you mentioned were influenced by SotC, especially Super Mario Galaxy and Demon's Souls. Saying they flat out wouldn't exist at all is laughable.
maquiladora
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(05-25-2012, 10:16 AM)

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#128

Yeah I sort of felt the same way. Loved Ico. Just never got into SotC :-/
Frank Jaeger
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(05-25-2012, 10:19 AM)

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#129

Loved both, big fan actually! But can understand if some people don't like it, especially if you are the gear of war, CoD type!
highluxury
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(05-25-2012, 10:33 AM)

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#130

Originally Posted by LevityNYC: View Post
I finally got a chance to play the HD collection. I loved Ico originally and love it today. SOTC, I never got around to until tonight.

Granted I just beat the first Colossus, but i'm not really like it so far. First off, the controls are quite awkward and the camera isn't that great. Secondly, I played LoS last year (loved it) but my least favorite parts of that game were the Giant boss battles, which appear to have been ripped directly from this game.

The game looks great and I love the art style, but as far as gameplay goes, it feels very boring and outdated. Does it get better or is most of the love for this game nostalgia?
Youre not the only one, Its beautiful and ambient for sure, great boss designs aswell. But it gets monoton in the long run.

I'd give it credit for being a visual novel though.
Yalstromo
Banned
(05-25-2012, 10:35 AM)
#131

ICO is better, but SOTC is still one of the best games ever made!
televator
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(05-25-2012, 10:35 AM)

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#132

People who don't like it have a bad opinion, and should feel bad.

In all seriousness, what people like is subjective. If people don't like this game they have all the right to have terrible taste in games.
krYlon
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(05-25-2012, 11:02 AM)

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#133

I don't think I'll ever get the people who complain about SotC's controls and gameplay.

It may just be down to what people are used to. It plays very differently to other action games.
In my opinion though the controls are perfect. There is a physicality to the control scheme that I just haven't felt with any other game. When you grip you really feel like you are hanging on for dear life. The horse controls take some getting used to but you just need some time to master them. Is there anything wrong with that? Does everything need to be handed on a plate to gamers these days? Mastering something is very satisfying.

The structure of the game is also perfect. It gives you room for exploration, just to discover the world, but you still have an objective with a very elegant navigation system so you can't get completely lost and bored.
The anticipation of meeting a colossi is magnified by this structure. You never know when you'll stumble into an area that holds your next opponent. Is this the next arena or is it an arena for a later opponent or is it just a hidden set of ruins you've discovered?

The design of the world is magnificent. It's a fantasy world but one that feels like it could exist. It feels lived in, rough but beautiful. You can just meander along looking at the ruins imagining what sort of civilization existed before it decayed.

The designs of the Colossi are incredible. Think about how difficult it would have been to engineer these things on a PS2. The way they move, the way that they are designed to be living beings and moving levels/puzzles at the same time. They seem mechanical and organic, again they really give the impression of something that could exist and their animation makes you feel for them (if you have a heart anyway :) ).

The only reason I feel this game is dated is because of gamers themselves and what they have come to expect from games. They don't want a control scheme to master. They don't want exploration for exploration's sake, they want to collect stuff, they want artificial goals and stumbling blocks to feel progression inbetween the colossi.
They hear that the game is emotional and then when they play it they expect the game just to hit them with it like a sledgehammer. SotC is not like that. It is quiet, poetic, full of symbolism. You need to discover the intricacies of the world and story, in the same way you need to discover the colossi.

Lol, I've written way more than I was meant to. Nobody's going to read this!
Last edited by krYlon; 05-25-2012 at 11:04 AM.
AHA-Lambda
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(05-25-2012, 11:04 AM)

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#134

For what it's worth, I have not played SOTC but that's due to how amazingly unimpressed I was by ico.

So this probably makes me a terrible person too.
injurai
Banned
(05-25-2012, 11:27 AM)
#135

for shame op... you must conform to our opinions...
Scrow
Still Tagged Accordingly
(05-25-2012, 11:29 AM)

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#136

yes, and you should be flogged in the streets for it
sublimit
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(05-25-2012, 11:34 AM)

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#137

Originally Posted by Chinpoko_Master: View Post
I don't really see how any of those games you mentioned were influenced by SotC, especially Super Mario Galaxy and Demon's Souls. Saying they flat out wouldn't exist at all is laughable.
I don't know but to me Demon's Souls definitely reminded me the atmosphere of SOTC especially Shrine of Storms.

And i've heard that there is a level in SMG that was inspired by SOTC.I haven't played it but i remember reading an interview with Ueda asking him what he thought about this level (he didn't liked it).
entrement
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(05-25-2012, 11:36 AM)

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#138

Game gets way too much hype. It's a decent B game. That's it.
Majukun
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(05-25-2012, 11:39 AM)

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#139

Originally Posted by LevityNYC: View Post
I finally got a chance to play the HD collection. I loved Ico originally and love it today. SOTC, I never got around to until tonight.

Granted I just beat the first Colossus, but i'm not really like it so far. First off, the controls are quite awkward and the camera isn't that great. Secondly, I played LoS last year (loved it) but my least favorite parts of that game were the Giant boss battles, which appear to have been ripped directly from this game.

The game looks great and I love the art style, but as far as gameplay goes, it feels very boring and outdated. Does it get better or is most of the love for this game nostalgia?
you're just a gamer who poses gameplay over "art"

you know,the good type
The Wispy Scoundrel
You have rubbed one out to my bony, naked frame. Did you enjoy the view?
(05-25-2012, 11:39 AM)

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#140

A lot of people with really poor taste in this thread. Ico and SOTC are like, the two best games of last generation. By a long shot.
Nocturnowl
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(05-25-2012, 11:39 AM)

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#141

Comparing the LoS Colossus battles to SotC is doing a huge disservice to SotC.
The LoS ones are messy, long, filled with quick time events and are a pale imitation of what SotC does, plus condemning it after simply the first colossi seems just a tad hasty.

Originally Posted by sublimit: View Post
And i've heard that there is a level in SMG that was inspired by SOTC.I haven't played it but i remember reading an interview with Ueda asking him what he thought about this level (he didn't liked it).
Megaleg's moon? it's the closest thing I can think though I never really drew any comparisons aside from the whole scaling a big creature (or robot in this case).
ScreenSplitter
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(05-25-2012, 11:41 AM)

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#142

No, what little i've played I found it pretty tedious as well. But you can't say that, else you die.
More Fun To Compute
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(05-25-2012, 11:44 AM)

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#143

Yeah, let's all trash Shadow of the Colossus and praise all the lifeless copycat trash that we got this gen. Those games are great because they all control the same way and the action never stops!
Alcoholikaust
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(05-25-2012, 11:51 AM)

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#144

Could not get in to the game at ALL myself. own both original version and HD remastered. Multiple girlfriends have loved the game so I kept it.

LOL.
RurouniZel
Asks questions so Ezalc doesn't have to
(05-25-2012, 11:54 AM)

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#145

Originally Posted by LevityNYC: View Post
I finally got a chance to play the HD collection. I loved Ico originally and love it today. SOTC, I never got around to until tonight.

Granted I just beat the first Colossus, but i'm not really like it so far. First off, the controls are quite awkward and the camera isn't that great. Secondly, I played LoS last year (loved it) but my least favorite parts of that game were the Giant boss battles, which appear to have been ripped directly from this game.

The game looks great and I love the art style, but as far as gameplay goes, it feels very boring and outdated. Does it get better or is most of the love for this game nostalgia?
I love the game, but there's nothing wrong with disliking it. The camera and controls are rather clunky, and it can be frustrating at times.
Jason's Ultimatum
Americans out of Mexico! The Border Tax Equity Act
(05-25-2012, 11:54 AM)

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#146

SotC is a very atmospheric game that oozes the moodiness out of you thanks to the environment and art. The music also plays a role when you hear nothing but the sound of the wind.
KenOD
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(05-25-2012, 12:09 PM)

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#147

I loved Ico. It's world, it's characters, it's simple story, it's visuals and music, and the work that went into creating their imagination into form (which I shall call art, as done by multiple people).

Knowing I loved Ico I bought Shadow of the Colossus the day it was launched and was ready to be amazed and entertained and enthralled. Sadly this was not the case, as all the things I felt positivity toward in Ico and various open world games I found nothing of the sort and there lies the problem and divide I believe.
I did not look at the world featured in the game and say to myself "I wonder what is over there" or become content looking at the desert and the minimalism that was nature and human remains, but instead an barren world that held no sway to me. I didn't fall in love with it, I did not care about, I didn't want to go through the desert on a horse with a name , and I never felt good to refrain to give out some pain (la... la... la la la). Without care for the world, all I had left was boredom in it's passage.

People praise the horse and I admit it was a wonderful work of design, mechanics, and input. It was the closest a virtual horse ever acted like a real horse in a game, but to me that was no more a reason to enjoy or love the game any more any of you should fall in love with SimTower because it's such a wonderful lift (elevator) simulator.

Giant creatures to find and figure out how to get on? That was clever, that I liked. Alas getting up there wasn't so much a journey, but a trial of controls and mechanics that made sense and yet did not make me want to repeat the process ever again. A core mechanic, a needed mechanic, and I didn't want to do it! What would you do if you found a game that did that to you, would you truly enjoy it fully? I couldn't here.

People speak of the subtle tools, the hidden secrets, the covert extras with glee to have discovered and shared with others. Catch a lizard they said to enhance your stamina. What a grand idea I replied; So I tried. I failed, not from lack of skill, but a lack of wishing to spend my time finding and attempting for too long when it felt like work rather than pleasure or emotional enhancement.
Such small things, while nice, did nothing for me in a world I already had grown disdain for.

I felled four great beasts and had latched and crawled my way to the top of the flying fifth only to fall and be left in the water posing the question in my mind and perhaps the protagonists, "is this really worth it"? I decided it was not and quit the game, never to return and hopefully giving it a nice new home through a trade for someone who would appreciate it.

This is the key, to immerse yourself into the world and what you are doing, the actions and travel even if boring must be able to still be worth it for the journey. For those who can't such as I, it's not a journey like Journey nor an glorious quest like a Man From La Mancha, but a task asked to do with nothing that want to do in the form of something that sounds like what we do wish to do.
Bending_Unit_22
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(05-25-2012, 12:11 PM)

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#148

When I played it recently I could tell I'd like but not love it even though I couldn't like it because of the terrible frame rate. I could only take about half the game due to that, but it did seem like it was a bit easy, ride to colossus, observe pattern, kill colossus, ride back to temple, ride to next colossus... Generally the controls were the only thing that made it difficult.

Good and interesting game if only because of the style, and I'm sure I'd like it more if I played it on the HD collection with a decent frame rate, but I don't see why it gets the love it gets other than it is a rare very different game.
RooMHM
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(05-25-2012, 12:25 PM)

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#149

Bu-bu-but who cares it's not fun, it's so beautifully poetic...
I'm with you. Releasing a game with so huge technical flows is unacceptable too.
LiK
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(05-25-2012, 12:25 PM)

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#150

I don't judge people but I agree, you're terrible OP.