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Banned
(05-25-2012, 04:30 PM)
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#251
You're implying some kind of hypocrisy, but that's not necessarily the case.
Eusis said it well at the top of this page (if you're a 100ppp person)... sticking with SD might have been the right decision for Nintendo and proved a point about the primacy of gameplay over anything else, but that's not to say we can't all acknowledge that 6 years have passed, that the Wii has been squeezed for all it can do and that new hardware is necessary. And as Eusis said, processing power and graphical capability are important to the degree that a machine needs to be capable of the latest trends (procedural animation, physics calculations), and running the latest engines. It needs to be at least strong enough to ensure third parties will no longer put their B-teams on Nintendo projects, as they did en masse with the Wii (to their own detriment in some cases) and so that they can easily port about and do business more easily. I'm not just saying that as a Nintendo fan, or that that would be the best thing for Nintendo, I think that would be the best thing for everybody. I want the Wii-U to be as strong as it can be, while being as affordable and as fresh as it can be... but as always, it will be the games that sell us this system. |
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(05-25-2012, 04:33 PM)
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#252
As to the last point, I think the expectation is it would be marginally more powerful.. as in still not unreasonable to compare it to 7 year old hardware. If it's revealed the Wii U is in fact comparable to the speculated power of the PS4 and Nextbox then I'm pretty sure the last criticism would disappear.
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Member
(05-25-2012, 04:37 PM)
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#254
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Member
(05-25-2012, 04:40 PM)
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#256
It has to be more powerful to render twice, but I think if you play with 3D turned off, I don't think the games look much more complex than PSP games. It's mostly nicer effects.
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Banned
(05-25-2012, 04:42 PM)
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#257
Given the timing and likely pricing differential, its impossible that it will be at or directly near the same level. But it'll be out this Christmas and out for a good 12-18 months where its the best console you can buy. I don't think that's too shabby, if they hit the right sweet spot. |
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Member
(05-25-2012, 04:50 PM)
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#260
I'm just going by the difference between KH BBS and KH 3D. They seem basically the same graphics wise, and I doubt any less effort was put into the 3DS game.
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Banned
(05-25-2012, 04:54 PM)
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#261
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Member
(05-25-2012, 04:54 PM)
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#263
You know they were working on the tech up til end of ladtyear or even this year right? |
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Member
(05-25-2012, 04:56 PM)
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#264
I see you 0__o
Last edited by EloquentM; 05-25-2012 at 04:58 PM.
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Member
(05-25-2012, 05:07 PM)
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#275
Try again. 360 had the most advanced GPU in the world until the launch of the nvidia G80 a year later. Noone except the most insane pro Nintendo crazy would expect the same situation with the Wii U.
Hardly. PSP=272p, 3DS= 240p. Unless the game is running with AA on the 3DS (most don't), PSP will always have better IQ. |
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Member
(05-25-2012, 05:08 PM)
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#276
B. I am only talking about the posters that downplayed graphics as if they didn't matter or that the game wouldn't have been any different/better with improved graphics. Not those that thought Xenoblades wouldn't be possible with HD visuals, or those who were happy with Xenoblades' graphics. C. I much rather not single out people due to comments made in other threads. I have no issue addressing posts within the thread itself, but I much rather not do that to people, it's not necessary to prove my point when it's apparent when you look for it IMO. I'm not talking about those people. I specifically remember defending how graphics do matter. I wouldn't be making such points if people weren't downplaying the importance of graphics. |
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Smells faintly of rancid stilton.
(05-25-2012, 05:09 PM)
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#278
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Member
(05-25-2012, 05:11 PM)
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#280
In the same way that the Power4 architecture that was the original basis of the PS3/360's CPU was originally designed in 2001. Or if you prefer a more modern example: Vita. It's one sexy piece of kit. With a CPU designed in 2008 and a GPU designed in 2009. I haven't yet met anyone that's called it a piece of crap, hardware-wise at least, even if I'm not a fan of its analog sticks. Sony could've chosen newer models of PowerVR (Rogue was available to to be licensed) for example, but chose the SGX543 instead.
Last edited by StevieP; 05-25-2012 at 05:13 PM.
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Member
(05-25-2012, 05:17 PM)
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#284
I'll give you another year and another 50-100 dollars COULD make a significant difference. However, engineering a console isn't just assembling off the shelf parts from Newegg (not accusing you of believing this, just segueing to ->). It's possible that Nintendo's engineers are able to build an efficient beast that can overperform its price point - see the Gamecube. It's also possible that Sony's engineers can build a hypothetical beast that underperforms its price point due to difficulty programing - see PS3. Tl;dr version - All of this is to say, I don't think it's as cut and dry as newer console, costs more, better machine. |
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all of my posts are my avatar
(05-25-2012, 05:21 PM)
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#286
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Banned
(05-25-2012, 05:22 PM)
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#287
This threads are (usually) posted to counter the other threads. Heck, the speculation thread at first was supposed to have this kind of "news", to avoid precisely this constant threads, but it exploded into much more so many avoid the speculation threads and seems it was decided to allow this "news posts" to inform others. Doesn't mean that the ones posting them or agreeing with them are "Nintendo fans that care about visuals". If that was the case, the "opposite threads" would beposted by Xbox 360/PS3 fanboys that only care about "negative Wii U news". :p |
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Member
(05-25-2012, 05:23 PM)
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#289
The PS2 and 3DS seem about even from what I've played. The 3DS has the shader stuff, but the best of the PS2 library seems to have produced more in terms of polycount, although, that's considering the stuff made five years or more into the PS2's life, not really fair to compare it now.
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Member
(05-25-2012, 05:29 PM)
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#290
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Member
(05-25-2012, 05:30 PM)
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#291
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Good Art™
(05-25-2012, 05:30 PM)
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#292
At least i can be sure of one thing. if in the end it's the lowest geometry deal, despite the obviously more powerfull components, that'll be the fault of some features of the console. |
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Banned
(05-25-2012, 05:36 PM)
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#293
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(05-25-2012, 05:38 PM)
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#294
I honestly don't get where the confusion is coming from.
I never demanded that the WiiU be a powerhouse. I'm perfectly fine with it being a meager jump over the PS3/360. My issue comes from those that believe a console with 3-4x the memory, a GPU with at the minimum 2x the ALU count, with potentially 3x the eDram could somehow just be on par, or weaker than either the PS3 or 360. That is my issue. It was never going to be a powerhouse, at best it was always going to be a half-step console. At the best. |
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Member
(05-25-2012, 05:39 PM)
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#295
I wasn't sure because I never owned a PSP. The 2 most impressive games on PSP were Daxter and God of War right? After watching some gameplay of both on Youtube (Is it the youtube effect or was the framerate of both games slightly janky?), yeah KI is smoother/prettier. So if Wii U follows suit, which means PS3 level graphics with added shine, I'm perfectly fine with that. I mean look at the Last of Us or Uncharted already!
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Banned
(05-25-2012, 05:45 PM)
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#297
Power VR Rogue isn't ready for mass production so there's no way it could have been in the PS Vita. The SGX543MP4+ was the best Sony could do because the SGX543MP8 and MP16 use too much power and gets too hot. Also the ARM Cortex A9MP4 (quad core) is a much better CPU than the Xenon and Cell in anything but floating point. PS Vita technically is a very impressive piece of hardware especially considering it's price. |
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Member
(05-25-2012, 05:47 PM)
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#298
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Member
(05-25-2012, 05:49 PM)
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#300
In regards to the 3DS vs PS2 (why is this being discussed again?), it probably comes down to the ps2 having a higher peak poly count where 3DS has better shader support and textures thanks to the extra memory.
Both have their own strengths and it's rare that one system will outclass another in every category when it's usually a game of trade-offs when designing these systems. |