Sohter.Nura
Member
(05-27-2012, 02:46 AM)
#51

Infamous 1 & 2 are such a weird case for me. I didn't really like either game, yet I platinum'd Infamous 1 and got pretty far on trophies with the second one.

It's interesting because I found a lot of the gameplay elements very promising, and I when I played the demo for both I thought for sure I had an amazing game to be played.

Both games felt very repetitive, very stale, and while the mechanics are really cool to play in the beginning (i loved the parkour and climbing buildings), in the end it just ends up turning into a mindless open world game where you just go around and shoot stuff and complete same, repeating missions. It's like, the game never really evolves to a point where it fully realizes its potential.

I bought Infamous 2 thinking that perhaps they fixed the issues with the first one, but the developer didn't really evolve the game too much, it's kinda like more of the same.

I liked the fact that the physics in the second changed (like you mentioned, the character feels "heavier"), but at the same time... Even though the first game's story was cheesy as hell, I enjoyed for what it was and the whole comic book look to it.

The second game's story is not even fun for cheesiness :/
Radec
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(05-27-2012, 02:49 AM)

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#52

Its good that I2 getting some love. Game is awesome. Story is not as good as the first one, but hell, Infamous set the bar pretty high. Espefially DAT ending.

I hope Sucker Punch introduce I3 this E3.

They have to.
jred250
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(05-27-2012, 03:14 AM)

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#53

I loved Infamous 2. It really did justice to the idea of open-world superhero game like so many other tried and failed to do.

It had such a joyous traversal system, the powers were satisfying and novel, and I don't get the gripes about the story and ending. The ending in particular was one of the most resounding and memorable moments in the game (as good endings in any medium should be). The story beats leading up to the ending weren't always logical, but at least they were straight-forward enough to follow and the ending provided a true moral dilemma.
Inanna
Not pure anymore!
(05-27-2012, 03:16 AM)

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#54

Originally Posted by GraveRobberX: View Post
You weren't gonna get the GTA IV Oscar Worthy masterpiece... hehe
What? GTA is Oscar worthy now? You're kidding right?
Allonym
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(05-27-2012, 05:25 AM)

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#55

I thought Infamous 1 had a good story with great presentation. Can't say the same for I2 until more towards the end
Quick
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(05-27-2012, 05:30 AM)

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#56

Originally Posted by Inanna: View Post
What? GTA is Oscar worthy now? You're kidding right?
The "...hehe" would indicate that it was a joke.
MrPink93485
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(05-27-2012, 05:32 AM)

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#57

Infamous 2 would have been more fun had they given some of the cooler powers earlier.

The tether being given so late in the game bothered me. Made replaying without it a drag.
mysticwhip
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(05-27-2012, 05:35 AM)

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#58

Originally Posted by Radec: View Post
Its good that I2 getting some love. Game is awesome. Story is not as good as the first one, but hell, Infamous set the bar pretty high. Espefially DAT ending.

I hope Sucker Punch introduce I3 this E3.

They have to.
pretty sure they're working on a new IP, prolly for the PS4
Ravage
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(05-27-2012, 05:39 AM)

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#59

People disliked the Evil ending? I thought it was freaking awesome and made me appreciate Zeke as a sidekick character more
Alex
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(05-27-2012, 05:41 AM)

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#60

Infamous is very fun in short bursts, but their mission design and a lot of the tedium with it keeps me from playing more than that at a time. I always want to come back to it later, though.
Mario007
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(05-27-2012, 05:46 AM)

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#61

Originally Posted by Alex: View Post
Infamous is very fun in short bursts, but their mission design and a lot of the tedium with it keeps me from playing more than that at a time. I always want to come back to it later, though.
I disagree completely. I finished the game in one weekend, playing it non-stop. To each their own, I guess.
SLEEPS7ALK3R
Banned
(05-27-2012, 05:52 AM)

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#62

Originally Posted by KevinCow: View Post
What? There are plenty of reasons to not like the story in inFamous 2, but "It turned out my completely baseless assumption was false" isn't one of them.
To each his own, right? Don't have to come in here with your self-righteous tone and state your opinion as fact.
Cronox
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(05-27-2012, 05:55 AM)

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#63

If you don't like the bag, mail it to me, I'll pay a reasonable price.
SLEEPS7ALK3R
Banned
(05-27-2012, 06:00 AM)

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#64

Originally Posted by Cronox: View Post
If you don't like the bag, mail it to me, I'll pay a reasonable price.
I gave it away. :/
GraveRobberX
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(05-27-2012, 10:58 AM)

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#65

I do admit I enjoyed the OST of inFamous 2 a lot more than OST for other games

Just had that funkiness built into it with the Violin Play, to calm or escalate a situation

Spoilers... Just in case
If they go with evil ending for a probable sequel, your secondary power was fire correct?

Always wanted Cole's secondary to be unstable, knows lightning hands down, but fire or ice he can be all over the place
It was a little too easy of Pick A or B, fuse and enjoy some of those power-ups
Mario007
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(05-27-2012, 11:03 AM)

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#66

Originally Posted by GraveRobberX: View Post
I do admit I enjoyed the OST of inFamous 2 a lot more than OST for other games

Just had that funkiness built into it with the Violin Play, to calm or escalate a situation

Spoilers... Just in case
If they go with evil ending for a probable sequel, your secondary power was fire correct?

Always wanted Cole's secondary to be unstable, knows lightning hands down, but fire or ice he can be all over the place
It was a little too easy of Pick A or B, fuse and enjoy some of those power-ups
In theory it could be ice as you're given the chance to completely change your karma before the final decision in the game.
Inanna
Not pure anymore!
(05-27-2012, 03:48 PM)

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#67

Yeah, the story was the one thing I hated about the game. The whole Us Vs them, Human or the Conduits thing was just cringe worthy. I dunno if I want Infamous 3 now myself if all the other conduits are gonna be dead and its just Cole. Maybe they should give this franchise a rest and reboot it for next consoles with totally different storyline. RETCON the shit out of the second game!
Littlegator
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(05-27-2012, 03:50 PM)

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#68

Good thing nobody is using spoiler tags.
Himself
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(05-27-2012, 03:55 PM)

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#69

Originally Posted by Littlegator: View Post
Good thing nobody is using spoiler tags.
Haha seriously...I haven't played the game yet but it's a good thing I don't really care much about the story.
EatinOlives
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(05-27-2012, 04:13 PM)

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#70

Originally Posted by Inanna: View Post
Yeah, the story was the one thing I hated about the game. The whole Us Vs them, Human or the Conduits thing was just cringe worthy. I dunno if I want Infamous 3 now myself if all the other conduits are gonna be dead and its just Cole. Maybe they should give this franchise a rest and reboot it for next consoles with totally different storyline. RETCON the shit out of the second game!
I can't think of a single thing about the Human/Conduits thing that was "cringe worthy". Care to give examples?
ShockingAlberto
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(05-27-2012, 04:22 PM)

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#71

I think the problem with inFamous 2's story is that it wasted so much of what inFamous 1 set up.

It couldn't focus on Conduits vs. Humans (a good story on its own for a middle game in a theoretical trilogy) or Cole vs. the Beast (a good payoff to the first game's setup). So it tried to do both and didn't do either well.

That said, I loved inFamous 2 and would gladly welcome a third game but I think Sucker Punch is done with Cole. They clearly don't like his design and wanted to change him up for inFamous 2, but it was the same character, so any change was justifiably fought against.
EatinOlives
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(05-27-2012, 04:31 PM)

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#72

Originally Posted by ShockingAlberto: View Post
I think the problem with inFamous 2's story is that it wasted so much of what inFamous 1 set up.

It couldn't focus on Conduits vs. Humans (a good story on its own for a middle game in a theoretical trilogy) or Cole vs. the Beast (a good payoff to the first game's setup). So it tried to do both and didn't do either well.
I see where you're coming from, but I think it was fine. Conduits vs. Humans was put in place as a sub-plot because what else was the story going to do once Cole got to New Marais? The entire game can't be simply "preparing for The Beast", something has to happen WHILE The Beast is coming. At the same time, focusing entirely on Conduits vs. Humans was going to take away from the importance of the Beast. And I think it concluded wonderfully given how your final choice has a lot to do with both sub-plots at once. I personally didn't see the story losing its "focus" at any point in time.
ShockingAlberto
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(05-27-2012, 04:35 PM)

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#73

Originally Posted by EatinOlives: View Post
I see where you're coming from, but I think it was fine. Conduits vs. Humans was put in place as a sub-plot because what else was the story going to do once Cole got to New Marais? The entire game can't be simply "preparing for The Beast", something has to happen WHILE The Beast is coming. At the same time, focusing entirely on Conduits vs. Humans was going to take away from the importance of the Beast. And I think it concluded wonderfully given how your final choice has a lot to do with both sub-plots at once. I personally didn't see the story losing its "focus" at any point in time.
Because it resolved without getting the chance to be interesting.

This guy has a crazy plan. Oh, he's a monster. Now fight him! Hooray, that solved everything having to do with that plot. Now that's done, time to deal with the beast plot.

The humans vs. conduits felt like an episode of an inFamous TV show that had to wrap up within the appropriate time frame before it could tell a good story.

It got lost within itself and really either needed to focus on one or put the two together more gracefully.
matrix-cat
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(05-27-2012, 04:35 PM)

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#74

Originally Posted by ShockingAlberto: View Post
I think the problem with inFamous 2's story is that it wasted so much of what inFamous 1 set up.
That's exactly how I felt. The ending of inFamous 1 was amazing, and 2 doesn't do anything with it. It basically ignores everything; IIRC the only time it's ever brought up Cole says he doesn't want to talk about it or something. I don't think they ever mention Trish, Kessler's only brought up once or twice, and the idea of The Beast being a looming threat is basically dropped when he just shows up at the beginning of the second game to say "hey what's up?"

My biggest problem with inFamous 2, story-wise, was that the game does a complete 180 an hour from the end. The thing you'd been working for the entire game becomes meaningless and now you have to quickly start thinking about something completely different. The scientist guy at the beginning says that the whatchamacallit will depower The Beast so you can kill it, right? And then when you finally find all the stuff it turns out that the thing actually kills every human in the world or every superhero in the world. It's kind of the same thing as Mass Effect 3's ending, where you spend multiple games working toward one goal and then when you get there the game says "Actually you have to do this or this, choose now!"

Also I hated the way the difficulty scaled as the game went on. I felt that the difficulty curve was perfect right up until I unlocked the final island; the gameplay was so amazingly fun and that turning point where you unlock the ice powers and fight Godzilla and then do a bunch of missions in a half-sunken city was such a fantastic way of shaking up the gameplay. But the final act of the game doesn't need skillful play or clever tactics, it's just slugfest after slugfest where you have to kill thirty guys and things with ridiculous health bars over and over. The basic mercenary enemies get huge health boosts as the game goes on, to the point where they can take six or seven headshots with the basic zap before dying, and they're so mobile that fights just take forever. It just became such a drag for me that by the time I got to the awful ending I didn't care anymore.
EatinOlives
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(05-27-2012, 04:55 PM)

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#75

Originally Posted by ShockingAlberto: View Post
Because it resolved without getting the chance to be interesting.

This guy has a crazy plan. Oh, he's a monster. Now fight him! Hooray, that solved everything having to do with that plot. Now that's done, time to deal with the beast plot.

The humans vs. conduits felt like an episode of an inFamous TV show that had to wrap up within the appropriate time frame before it could tell a good story.

It got lost within itself and really either needed to focus on one or put the two together more gracefully.
Er, no.

Bertrand's plan had been ruined before he was killed. He wasn't killed as an excuse to not deal with his "crazy plan". Don't you remember the (good Cole) mission where you're gathering evidence to broadcast to everyone in New Marais about what he's doing? He had already been ousted as a conduit and an asshole before you kill him. Honestly, the only reason why you fight him the second time is to kill him in a lengthy battle, but story-wise he could've been killed easily when he was accosted in the helipad. It was a satisfactory ending to a secondary villain, there wasn't anything wrong with it.

And I still haven't got an example of how humans vs. conduits was unfocused. It wasn't the primary focus of the story, but that doesn't mean it was underdeveloped. What exactly about it felt unfocused?
Combichristoffersen
Combovers don't work when there is no hair
(05-27-2012, 05:48 PM)

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#76

Loved the first one despite its flaws. The second one disappointed me in every area besides the graphics.
clutch.as.it.gets.
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(05-27-2012, 06:02 PM)

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#77

I liked the game but inFamous 1 is definitely better. I2 has really poor missions and i really can`t understand why they abandoned platform specific missions like the prison and the junk tower. Those missions made the first one special to me and the sequel has nothing like that. Every mission just was go there and fight some dudes and monsters.
Famassu
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(05-27-2012, 07:04 PM)

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#78

Originally Posted by clutch.as.it.gets.: View Post
I liked the game but inFamous 1 is definitely better. I2 has really poor missions
what? This is an area that inFamous 2 improves massively. inFamous 2 overall is an improvement over inFamous 1 in pretty much every way.
Combichristoffersen
Combovers don't work when there is no hair
(05-27-2012, 07:06 PM)

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#79

Originally Posted by Famassu: View Post
what? This is an area that inFamous 2 improves massively. inFamous 2 overall is an improvement over inFamous 1 in pretty much every way.
Sorry, can't agree with you there. The only things I2 did better were the graphics and the removal of the enemy aim accuracy bullshit. Other than that I found I2 to be a downgrade in every way.
Nerfgun
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(05-27-2012, 07:07 PM)

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#80

Plays good with Move + nav pickle. for real.
Totobeni
An blind dancing ho
(05-27-2012, 07:26 PM)

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#81

Originally Posted by SLEEPS7ALK3R: View Post
...THE HELL?

Is this bag meant for a five year old? I can barely fit a notebook in here.

I gave it to my sister's kid, he always wear it with his black Adidas pants and pretend to be Cole MacGrath, it's cool for cosplaying I guess.


Infamous 2 is great game, one of best this gen,but the CE packaging and goodies are garbage tho especially the comic that not even complete ( the full comic issues are crap too but I blame DC for that).
KalBalboa
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(05-27-2012, 07:26 PM)

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#82

Originally Posted by Nerfgun: View Post
Plays good with Move + nav pickle. for real.
Agreed. I also think inFamous 2 was a better game than its predecessor in every way I can imagine. Mission structure, story, graphics, the fighting system, the voice acting... inFamous 2 is an example of the perfect sequel in my eyes.
Famassu
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(05-27-2012, 07:30 PM)

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#83

Originally Posted by Combichristoffersen: View Post
Sorry, can't agree with you there. The only things I2 did better were the graphics and the removal of the enemy aim accuracy bullshit. Other than that I found I2 to be a downgrade in every way.
This simply isn't true. Most importantly inFamous 2 improves on the basic gameplay elements a lot. Simply controlling and using powers is noticeably better than inFamous 1.

Then there's the mission generator/sharing as well, that can offer all kinds of cool missions for people wanting them.
Totobeni
An blind dancing ho
(05-27-2012, 07:46 PM)

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#84

Originally Posted by KalBalboa: View Post
Agreed. I also think inFamous 2 was a better game than its predecessor in every way I can imagine. Mission structure, story, graphics, the fighting system, the voice acting... inFamous 2 is an example of the perfect sequel in my eyes.
Controlling, shooting,all powers,melee system,overall cast ( Infamous 1 win with the villain) the graphic engine are all better in Infamous 2 but Infamous 1 is way superiors in the city design ( Flood Town was the only good part in Infamous 2) and of course the story too, it was bad in Infamous 2 and all over the place ( the bad ending is cool as hell) where Infamous 1 had a very solid comic style story and amazing ending plot twist.
Figboy79
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(05-27-2012, 08:00 PM)

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#85

Originally Posted by Combichristoffersen: View Post
Sorry, can't agree with you there. The only things I2 did better were the graphics and the removal of the enemy aim accuracy bullshit. Other than that I found I2 to be a downgrade in every way.
I don't see how I2 was a downgrade.

People cream over the ending of inFAMOUS one because it was a twist ending.

Outside of that, the story for inFAMOUS is bare-bones: Cole is caught in an explosion. He gains electric powers. He is learning to use those powers. He gets wrapped up in the goings on of Empire City, and this guy named Kessler. Simple. Effective. Doesn't really need to be more complicated than that.

inFAMOUS 2 improves over inFAMOUS in every way.

Naturally, the visuals are improved. It's a sequel, and that's what they do.

The mechanics are more polished. Controls, melee, traversal, all significantly smoother and tighter. On the same token, mission structure and design is way, way better, with greater variety than the first game. New Marias is also a more interesting, unique city than Empire City. The whole "faux-New York/Chicago" inspired city is old and tired, and it was great to see another city represented in gaming. New Orleans is a very inspired choice for locale, and New Marais captured that feel really well. This isn't a gritty, realistic GTA style city. It's still a comic book, and the bright colors, dank looking swamps, and flooded areas of New Marais gave it more character than Empire City ever had. The traversal is also much more intuitive because of how they laid out the city (being able to grind and glide across nearly the entire city without having to touch the ground was amazingly fun).

The power set is improved. While I definitely miss leveling up skills, I like having more options in how to take down enemies. I loved mixing and matching my skills, and the only thing I wish for was a better way to switch between powers, or being able to map whatever powers I want to whatever button I want (I would have loved to have Lightning Tether and Ice Launch on two different buttons, for example).

The story in i2 is no less simple than i1, but it adds some interesting wrinkles, as well as a nice level of tension by having Cole face off against the Beast at the beginning, get his ass handed to him, and forced to, Rocky style, work his way back up to full strength to combat him. But the story was interesting, and more importantly, they made Zeke a likable character. He was hands down the most grating, annoying, obnoxious side character I've ever encountered in gaming in inFAMOUS. I actually really felt for him, and liked him in inFAMOUS 2. They gave him heart, courage, and a real personality beyond his "Hey, I'm a college frat boy, but I'm 40!" shtick from i1.

I do miss Alden and Sasha, but having them show up in New Marais would have been, honestly, kind of hokey. They just HAPPEN to show up in the city that Cole is visiting. I can maybe see Alden having a reason to investigate New Marais, what with it being the birth place of the First Sons (right? I can't really remember), but Sasha?

The one area in which I think inFAMOUS 2 stumbled with it's "Humans vs Conduits" storyline, was not having enough Conduits in the game. There should have been a "rag tag" bunch of Conduits that Cole has to try and "win" to his side, so they can deal with Bertrand's shit.

I just can't agree that i1 is better, and I LOVE inFAMOUS 1. I feel that inFAMOUS 2 is much more fun to play. There are certainly elements of inFAMOUS that I feel are better, but as a whole? Sorry, I can't agree, especially when i2 improves over SO MUCH, and in more than just visuals.
Combichristoffersen
Combovers don't work when there is no hair
(05-27-2012, 11:48 PM)

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#86

Originally Posted by Famassu: View Post
This simply isn't true. Most importantly inFamous 2 improves on the basic gameplay elements a lot. Simply controlling and using powers is noticeably better than inFamous 1.

Then there's the mission generator/sharing as well, that can offer all kinds of cool missions for people wanting them.
I thought the control was more or less the same in I2 as in I1, and the new powers weren't really all that interesting, besides the ice jump and the lightning tether (especially when combined, although none of them were as good as the vampire flight in FoB).

The UGC was something I personally didn't bother with (and frankly just considered a pointless addition), except for getting that UGC trophy.

Originally Posted by Figboy79: View Post
I don't see how I2 was a downgrade.

People cream over the ending of inFAMOUS one because it was a twist ending.

Outside of that, the story for inFAMOUS is bare-bones: Cole is caught in an explosion. He gains electric powers. He is learning to use those powers. He gets wrapped up in the goings on of Empire City, and this guy named Kessler. Simple. Effective. Doesn't really need to be more complicated than that.

inFAMOUS 2 improves over inFAMOUS in every way.

Naturally, the visuals are improved. It's a sequel, and that's what they do.

The mechanics are more polished. Controls, melee, traversal, all significantly smoother and tighter. On the same token, mission structure and design is way, way better, with greater variety than the first game. New Marias is also a more interesting, unique city than Empire City. The whole "faux-New York/Chicago" inspired city is old and tired, and it was great to see another city represented in gaming. New Orleans is a very inspired choice for locale, and New Marais captured that feel really well. This isn't a gritty, realistic GTA style city. It's still a comic book, and the bright colors, dank looking swamps, and flooded areas of New Marais gave it more character than Empire City ever had. The traversal is also much more intuitive because of how they laid out the city (being able to grind and glide across nearly the entire city without having to touch the ground was amazingly fun).

The power set is improved. While I definitely miss leveling up skills, I like having more options in how to take down enemies. I loved mixing and matching my skills, and the only thing I wish for was a better way to switch between powers, or being able to map whatever powers I want to whatever button I want (I would have loved to have Lightning Tether and Ice Launch on two different buttons, for example).

The story in i2 is no less simple than i1, but it adds some interesting wrinkles, as well as a nice level of tension by having Cole face off against the Beast at the beginning, get his ass handed to him, and forced to, Rocky style, work his way back up to full strength to combat him. But the story was interesting, and more importantly, they made Zeke a likable character. He was hands down the most grating, annoying, obnoxious side character I've ever encountered in gaming in inFAMOUS. I actually really felt for him, and liked him in inFAMOUS 2. They gave him heart, courage, and a real personality beyond his "Hey, I'm a college frat boy, but I'm 40!" shtick from i1.

I do miss Alden and Sasha, but having them show up in New Marais would have been, honestly, kind of hokey. They just HAPPEN to show up in the city that Cole is visiting. I can maybe see Alden having a reason to investigate New Marais, what with it being the birth place of the First Sons (right? I can't really remember), but Sasha?

The one area in which I think inFAMOUS 2 stumbled with it's "Humans vs Conduits" storyline, was not having enough Conduits in the game. There should have been a "rag tag" bunch of Conduits that Cole has to try and "win" to his side, so they can deal with Bertrand's shit.

I just can't agree that i1 is better, and I LOVE inFAMOUS 1. I feel that inFAMOUS 2 is much more fun to play. There are certainly elements of inFAMOUS that I feel are better, but as a whole? Sorry, I can't agree, especially when i2 improves over SO MUCH, and in more than just visuals.
I don't think the story in I1 was Oscar-worthy by any means, but it was far better than the third-rate comic book schlock in I2. Kessler was also a far better villain than Bertrand and the Beast as far as I'm concerned.

I already mentioned the controls above, but as for missions I actually liked I1 more, simply because there were more missions involving platforming (prison, junk tower, sewer missions and the surveillance equipment side missions), while I2 tended to resort to 'go to this place and kill a bunch of bad guys' most of the time (not that I1 didn't do the same thing, but I thought I1 offered more platforming and somewhat more variety to the missions and side missions). New Marais.. Honestly, I didn't care for it. I didn't like it very much. I actually liked the gray, filthy and destroyed surroundings of Empire City much more, as they helped create a more oppressive atmosphere compared to New Marais which, besides Flood Town, looked like a perfectly normal city where people were going on with their everyday business.

I mentioned the powers too up above. I didn't really care much about them besides ice jump and lightning tether, and the latter was given to you far too close to the end of the game. Not that the new powers are bad, I just didn't care much for them.

As for Zeke, I actually liked him in I1. Sure, he was kind of a fratboy, but I liked his douchey schtick. In I2 he just became this bland character with little to no personality of his own, a character that.. just was there for no real reason other than being there just because.

So, yeah, while I2 is by no means a bad game, and it did entertain me, it was definitely a letdown for me coming off I1. FoB was good though.
Gav47
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(05-28-2012, 12:15 AM)

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#87

Originally Posted by SLEEPS7ALK3R: View Post


Hurr
Quote:
Durr

Models in CE are always crap.
TripOpt55
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(05-28-2012, 12:54 AM)

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#88

Originally Posted by Combichristoffersen: View Post
I already mentioned the controls above, but as for missions I actually liked I1 more, simply because there were more missions involving platforming (prison, junk tower, sewer missions and the surveillance equipment side missions).
This was where I2 let me down the most. Those were my favorite types of missions in Infamous 1. Especially the Trash Tower.
Y2Kev
Favorite Poster on the Citadel
(05-28-2012, 12:58 AM)

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#89

Standard bolt taking energy and the ice people killed infamous 2.
EatinOlives
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(05-28-2012, 01:17 AM)

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#90

Originally Posted by Y2Kev: View Post
Standard bolt taking energy and the ice people killed infamous 2.
Former wasn't a problem, seeing as how you had way too much energy in inFamous 1. It was more like a rebalance that actually made energy matter.

Latter's a weird complaint. Enemies with their own powers and advanced AI "killed" the game? Ooook then.
SLEEPS7ALK3R
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(05-28-2012, 02:08 AM)

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#91

Originally Posted by Gav47: View Post
Durr

Models in CE are always crap.
False. The Adam Jensen figure by Play Arts Kai is all sorts of awesome.

EDIT:

I didn't like the story in inFamous 2 because it attempted and failed to convey any meaningful message by introducing "the conduit gene". Now the whole raysphere element becomes obsolete and less pivotal to Cole's character, when in the first game it was all about being able to channel electrical currents through your body without any harm, and also, the plot revolved around the few people involved in the develpment of this doomsday artifact and Cole's responsibility to undo the world-changing repercussions of its creation (WMD's, tyranny, and ultimately The Beast). It didn't need to be X-men: The Videogame to be considered a comic story. I loved how every enemy's and main villain's powers derived from electricity in some form or another (Alden could manipulate trash with a Magneto-like power, etc...). It was consistent and more cohesive.

The story could easily be about Cole teaming up with a renegade group of scientists committed to erase any spawn of the technology they created. They could tell that tale of selflessness that they attempted with I2 in a much better way.

EDIT 2:

I know the Dr. Wolfe thing could be considered a renegade scientist story element, but I'm thinking of something more in the line with a recognized organization. Think S.H.I.E.L.D. + Snake's and Otacon's "Philanthropy".
Last edited by SLEEPS7ALK3R; 05-28-2012 at 02:32 AM.
Mario007
Member
(05-28-2012, 02:33 AM)

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#92

Originally Posted by EatinOlives: View Post
Former wasn't a problem, seeing as how you had way too much energy in inFamous 1. It was more like a rebalance that actually made energy matter.

Latter's a weird complaint. Enemies with their own powers and advanced AI "killed" the game? Ooook then.
I think the Ice dudes were a big missed opportunity, really. It would have been great to have more of an interaction with them since they were kinda fighting Bertrand too. Haivng a sort of an Ice dude leader would have been cool, and would allow for a secondary big villain.
Mario007
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(05-28-2012, 02:36 AM)

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#93

Originally Posted by SLEEPS7ALK3R: View Post
False. The Adam Jensen figure by Play Arts Kai is all sorts of awesome.

EDIT:

I didn't like the story in inFamous 2 because it attempted and failed to convey any meaningful message by introducing "the conduit gene". Now the whole raysphere element becomes obsolete and less pivotal to Cole's character, when in the first game it was all about being able to channel electrical currents through your body without any harm, and also, the plot revolved around the few people involved in the develpment of this doomsday artifact and Cole's responsibility to undo the world-changing repercussions of its creation (WMD's, tyranny, and ultimately The Beast). It didn't need to be X-men: The Videogame to be considered a comic story. I loved how every enemy's and main villain's powers derived from electricity in some form or another (Alden could manipulate trash with a Magneto-like power, etc...). It was consistent and more cohesive.

The story could easily be about Cole teaming up with a renegade group of scientists committed to erase any spawn of the technology they created. They could tell that tale of selflessness that they attempted with I2 in a much better way.

EDIT 2:

I know the Dr. Wolfe thing could be considered a renegade scientist story element, but I'm thinking of something more in the line with a recognized organization. Think S.H.I.E.L.D. + Snake's and Otacon's "Philanthropy".
If i remember correctly the conduit gene was still there in I1 as well, just wasn't as prominent story-wise. But the conduit gene actually explains why Cole survive the ray sphere or the powers of the first sons in Historic district.

Also re figures, yeah Square sure knows how make those figures, that's true.
The_Hitcher89
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(05-28-2012, 02:37 AM)

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#94

Everyone involved in the creation of Nix should be fired
Fix The Scientist
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(05-28-2012, 02:39 AM)

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#95

Infamous 2 is a horrible game. Mediocre shooter mechanics, god awful setting and art direction, shittiest sound mix i've heard in a ps3 game, lame unskippable cut scenes, bad voice acting, unstable framerate.

I think Sucker Punch have an amazing game in them but they can never get it quite right, Infamous 1 was ok but 2 would have to be my most hated game of 2011.


Originally Posted by The_Hitcher89: View Post
Everyone involved in the creation of Nix should be fired
God yes.
SLEEPS7ALK3R
Banned
(05-28-2012, 02:42 AM)

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#96

Originally Posted by Mario007: View Post
If i remember correctly the conduit gene was still there in I1 as well, just wasn't as prominent story-wise. But the conduit gene actually explains why Cole survive the ray sphere or the powers of the first sons in Historic district.

Also re figures, yeah Square sure knows how make those figures, that's true.
What I meant was everyone and their grandma having a random power of their own. "Oh, hey. I'm a cake batter conduit."

I didn't like that direction at all. Worse, they didn't explore nearly enough to be any good.
The_Hitcher89
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(05-28-2012, 02:43 AM)

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#97

Infamous was awesome. Infamous 2 was awesome but for every step it took forward, it went back a step imo
TripOpt55
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(05-28-2012, 02:46 AM)

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#98

Originally Posted by The_Hitcher89: View Post
Everyone involved in the creation of Nix should be fired
How did I not mention how awful Nix was in this thread yet? She's the worst.
The_Hitcher89
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(05-28-2012, 02:47 AM)

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#99

Originally Posted by TripOpt55: View Post
How did I not mention how awful Nix was in this thread yet? She's the worst.
Does anyone from New Orleans actually talk like that, out of interest?
ZenaxPure
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(05-28-2012, 02:58 AM)

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#100

Originally Posted by TripOpt55: View Post
How did I not mention how awful Nix was in this thread yet? She's the worst.
Honestly I can't stand any character in the game, but yes Nix is somehow even worse. Just ugh. I did actually enjoy her voice actress though.