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Member
(05-26-2012, 02:51 PM)
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#201
Don't care about resolution. My gaming diet is commonly mixed with current-gen and older games, so it's not unusual for me to play something like Journey and then hop on to play Silent Hill 1 or Sonic the Hedgehog 3. As long as a game can run fine at it's resolution and look pretty good for what it is, I don't care.
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Member
(05-26-2012, 02:53 PM)
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#203
Man, PS1-gen 3D titles are probably the last ones that benefit from a resolution jump. Even classic Star Fox is better there, it goes to the opposite extreme of being so simple there's nothing to lose by going to an insane resolution. Meanwhile, those PS1/Saturn games mask some of their lack of detail with a low resolution, and once you remove that it just doesn't look right.
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Banned
(05-26-2012, 02:53 PM)
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#204
EVERYTHING |
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Member
(05-26-2012, 02:57 PM)
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#205
I'm fine with 480i on a CRT. There are a number of previous gen games at 480i that look more appealing than most HD games today. Resolution is of minor importance.
Imagine how many more great games we'd be getting today if SD was still standard with the associated lower costs. Hironobu Sakaguchi was spot on saying that HD is not needed for videogames. I can appreciate high definition games of course, but it would be nice if it wasn't the standard. |
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Member
(05-26-2012, 03:18 PM)
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#209
Last edited by Eusis; 05-26-2012 at 03:20 PM.
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Member
(05-26-2012, 03:22 PM)
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#211
I still haven't bothered to upgrade to an LCD tv. For all but two of my game systems, the CRT pretty much works better.
I guess the Wii is debatable, with recent games forcing widescreen. But yeah, I pretty much don't notice screen quality unless I'm looking for it. Probably just because I haven't adjusted to it as my main set up, so I'm not really prepared or something. Ignorance is bliss I guess. |
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Member
(05-26-2012, 03:24 PM)
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#213
But every new 'thing' in gaming always seems to have a 'not quite there' gen, followed by a perfected one. With 2D games you had NES/Master System to SNES/Mega Drive, with 3D you had N64/PSX to DC/PS2/GC/Xbox and with HD we'll probably see much better stuff next generation. |
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Member
(05-26-2012, 03:26 PM)
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#214
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erotic butter maelstrom
(05-26-2012, 03:27 PM)
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#218
PC gaming has made both look substandard to me. It's been awhile since I've played anything in 480p, it's like VHS, a thing of the past. I don't have a Wii or actively play any last gen consoles. 720p is much better, but I'm used to 1080p, so the difference is definitely noticeable. It's not like I'd refuse to play a 480p or 720p game, but I have grown to appreciate image quality.
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Member
(05-26-2012, 03:31 PM)
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#222
I think the problem they had was trying to make the visuals still look like a full generational leap over the previous one, whilst also rendering in a much higher resolution. Considering there was only a 4 year gap between the Original Xbox and the 360, that's asking a hell of a lot. Edit: Playing stuff like the GoW Collection at 1080p 60fps really makes me wish they'd not pushed for graphical updates so hard this gen.
Last edited by Ein Bear; 05-26-2012 at 03:38 PM.
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Member
(05-26-2012, 03:35 PM)
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#224
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Member
(05-26-2012, 03:35 PM)
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#225
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erotic butter maelstrom
(05-26-2012, 03:36 PM)
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#226
Hardly. You can care about image quality, but also care about the actual game. There's no need to make things so black and white. Just following the crappy music analogy, wouldn't you want to listen to good tunes through high quality, noise canceling headphones over a pair of five dollar earbuds? But don't let me stop the quoted poster from proving just how self righteous and above it all he is.
Last edited by Snuggler; 05-26-2012 at 03:42 PM.
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Member
(05-26-2012, 03:40 PM)
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#228
I'd like to think MOST people are fine with lower end hardware (I'm hardly ignore PS1 games just because I can play something like Skyrim on my PC, at least just for visuals) if the game's good enough and not drastically hindered by it, it's just nice for stuff to either run in a native resolution or older PS2-gen games to really show how could they could look. Well, and it actually would probably be better for the industry if 720p or 1080p had been a target to focus on, since likely that'd mean less money and time blown on other parts of the visuals/level design and subsequently a cheaper to produce game. But then you could need a lower resolution simply because you cranked up AA or HDR that didn't actually need much effort put in.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-26-2012, 03:46 PM)
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#234
I think people would be surprised by HOW good it looks when you combine that with the lack of LCD blur. It's really slick and perfect for arcade games. |
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Member
(05-26-2012, 03:54 PM)
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#235
But it's not just that game, any time I use lower than native resolution it's quite bad to me so I either play windowed or letterboxed with no scaling. And even they're jagged even though there's no scaling involved.
Last edited by Alextended; 05-26-2012 at 03:59 PM.
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Member
(05-26-2012, 03:55 PM)
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#236
I've never really paid attention to screen resolution, so 480p/720p/1080i/1080p - none of it means anything to me really. I'm sure if someone told to look for specific things at a certain moment, I'd notice, but other than I could care less. Outside of shit stains or grainy, white fuzz being all over the television, I'm set to go. I watch anime from CrunchyRoll on my PS3 in 480p - it looks great to me.
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Member
(05-26-2012, 03:59 PM)
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#237
My main gripe is that the standard hasn't been made 1080p yet. The rumored PS4 specs listed 1080p as a required per developers, with a max of 2160p ... seriously, 2160p?!
I used to not care about resolution but once I saw MGS4 running in 1080p on my glass front/LCD screen ... oh man, I was in love. Same thing with seeing my first bluray, which was Ironman 1. I was sold after that. I remember I was stuck down at my parents shore place for a weekend and I was trying to play GTA IV on their big, but still SD TV and I couldn't make out the map that well. Games are definitely being made nowadays to not be friendly with older sets, or at least they're fully utilizing every piece of the screen. |
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Member
(05-26-2012, 04:03 PM)
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#239
How did you feel when you first played an actual 1080p game? MGS4 is 1024x768 iirc.
Last edited by Alextended; 05-26-2012 at 04:06 PM.
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Banned
(05-26-2012, 04:04 PM)
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#240
Yeah, he's mistaken or joking. MGS4 is not 1080p.
Last edited by OldJadedGamer; 05-26-2012 at 04:15 PM.
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Member
(05-26-2012, 04:15 PM)
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#241
720p is too blurry on a 1080p display (which pretty much all TVs are these days). Even with AA/AF there's still too much texture and shader aliasing. I think 1600x900 with AA/AF looks acceptable. It doesn't have the "pop" that running native res does, but it doesn't look quite blurry either.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-26-2012, 04:24 PM)
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#243
I assume your monitors are LCDs which are absolutely awful for content below native resolution in general. |
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Harass A Bull?
Report to HR. (05-26-2012, 04:40 PM)
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#247
Anti aliasing. |
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Member
(05-26-2012, 04:42 PM)
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#248
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