Dusk Golem
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(05-26-2012, 02:51 PM)

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#201

Don't care about resolution. My gaming diet is commonly mixed with current-gen and older games, so it's not unusual for me to play something like Journey and then hop on to play Silent Hill 1 or Sonic the Hedgehog 3. As long as a game can run fine at it's resolution and look pretty good for what it is, I don't care.
dwu8991
Banned
(05-26-2012, 02:53 PM)

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#202

skyward sword is very a beautiful game in glorious 480p

my only problem is that it doesn't do the game justice on a big HDTV
Eusis
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(05-26-2012, 02:53 PM)

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#203

Man, PS1-gen 3D titles are probably the last ones that benefit from a resolution jump. Even classic Star Fox is better there, it goes to the opposite extreme of being so simple there's nothing to lose by going to an insane resolution. Meanwhile, those PS1/Saturn games mask some of their lack of detail with a low resolution, and once you remove that it just doesn't look right.
Xanadu
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(05-26-2012, 02:53 PM)

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#204

Originally Posted by Dusk Golem: View Post
Don't care about resolution. My gaming diet is commonly mixed with current-gen and older games, so it's not unusual for me to play something like Journey and then hop on to play Silent Hill 1 or Sonic the Hedgehog 3. As long as a game can run fine at it's resolution and look pretty good for what it is, I don't care.
resolution is everything


EVERYTHING
Ra1den
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(05-26-2012, 02:57 PM)

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#205

I'm fine with 480i on a CRT. There are a number of previous gen games at 480i that look more appealing than most HD games today. Resolution is of minor importance.

Imagine how many more great games we'd be getting today if SD was still standard with the associated lower costs. Hironobu Sakaguchi was spot on saying that HD is not needed for videogames.

I can appreciate high definition games of course, but it would be nice if it wasn't the standard.
Pyrrhus
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(05-26-2012, 03:12 PM)

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#206

480p is no longer acceptable. Neither is 15-bit color. I'm glad to see the Wii reach the end of its run for both of these reasons. The image quality was appalling even when art direction was strong.
Deadly Cyclone
Pride of Iowa State
(05-26-2012, 03:13 PM)

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#207

Originally Posted by Raide: View Post
480p is too low, 720p is still fine for most games.
Yep. Kill 480p with fire. Make it a dead.
Khold
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(05-26-2012, 03:16 PM)

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#208

I'm mostly with dusk. I flip back and forth so often that it desensitizes me to this.
Eusis
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(05-26-2012, 03:18 PM)

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#209

Originally Posted by Ra1den: View Post
Imagine how many more great games we'd be getting today if SD was still standard with the associated lower costs. Hironobu Sakaguchi was spot on saying that HD is not needed for videogames.

I can appreciate high definition games of course, but it would be nice if it wasn't the standard.
A lot of the problem isn't the resolution, but the extra amount of detail, effects, and possibly voice talent hired. If they could've simply made games on a similar technical level as last generation but in 720p/1080p the games would likely have costed exactly the same, at worst requiring higher resolution HUD stuff, and that's likely drawn in a higher resolution than shown even in HD games anyway. There's also the fact it may simply have been too big of a jump at once, if we came into something like this (maybe a bit better, able to reliably stay 720p?) NOW we'd probably be healthier. Or if they kept a tighter cap on budgets, whatever.
Last edited by Eusis; 05-26-2012 at 03:20 PM.
dsk1210
Junior Member
(05-26-2012, 03:18 PM)

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#210

Originally Posted by Khold: View Post
I'm mostly with dusk. I flip back and forth so often that it desensitizes me to this.
You should notice it more?
emb
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(05-26-2012, 03:22 PM)

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#211

I still haven't bothered to upgrade to an LCD tv. For all but two of my game systems, the CRT pretty much works better.

I guess the Wii is debatable, with recent games forcing widescreen.

But yeah, I pretty much don't notice screen quality unless I'm looking for it. Probably just because I haven't adjusted to it as my main set up, so I'm not really prepared or something. Ignorance is bliss I guess.
Khold
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(05-26-2012, 03:24 PM)

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#212

Originally Posted by dsk1210: View Post
You should notice it more?
Well..I notice it plenty but care less. So instead of desensitize I should have used another word.
Ein Bear
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(05-26-2012, 03:24 PM)

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#213

Originally Posted by Eusis: View Post
A lot of the problem isn't the resolution, but the extra amount of detail, effects, and possibly voice talent hired. If they could've simply made games on a similar technical level as last generation but in 720p/1080p the games would likely have costed exactly the same, at worst requiring higher resolution HUD stuff, and that's likely drawn in a higher resolution than shown even in HD games anyway. There's also the fact it may simply have been too big of a jump at once, if we came into something like this (maybe a bit better, able to reliably stay 720p?) NOW we'd probably be healthier. Or if they kept a tighter cap on budgets, whatever.
I do kinda feel like the tech just hasn't quite been there for HD this generation, what with all the sub-reolution games, janky framerates, no AA, screen tearing, etc.

But every new 'thing' in gaming always seems to have a 'not quite there' gen, followed by a perfected one. With 2D games you had NES/Master System to SNES/Mega Drive, with 3D you had N64/PSX to DC/PS2/GC/Xbox and with HD we'll probably see much better stuff next generation.
Eusis
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(05-26-2012, 03:26 PM)

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#214

Originally Posted by Ein Bear: View Post
I do kinda feel like the tech just hasn't quite been there for HD this generation, what with all the sub-reolution games, janky framerates, no AA, screen tearing, etc.

But every new 'thing' in gaming always seems to have a 'not quite there' gen, followed by a perfected one. With 2D games you had NES/Master System to SNES/Mega Drive, with 3D you had N64/PSX to DC/PS2/GC/Xbox and with HD we'll probably see much better stuff next generation.
True, but it almost seems with the 360 and PS3 it was less "it's simply not there quite yet for our affordable machine" and more "we pushed as hard as we could and made systems with massive losses, but it's STILL not enough for HD". Or it would've been fine if developers less frequently pushed the envelope like they did, though that's always an inevitability.
L0st Id3ntity
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(05-26-2012, 03:26 PM)

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#215

480p and 720p? I game only at 1600p, 1080p is unacceptable.

hurr hurr
Rikkun
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(05-26-2012, 03:27 PM)

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#216

As long as I have a CRT for playing <480/720p games everything is ok.
OldJadedGamer
Banned
(05-26-2012, 03:27 PM)

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#217

Games run in 720p but they are all upscaled to 1080p through the 360. I have a few 1080p native games and while I can def tell the difference, it isn't a huge jump IMO.
Snuggler
erotic butter maelstrom
(05-26-2012, 03:27 PM)

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#218

PC gaming has made both look substandard to me. It's been awhile since I've played anything in 480p, it's like VHS, a thing of the past. I don't have a Wii or actively play any last gen consoles. 720p is much better, but I'm used to 1080p, so the difference is definitely noticeable. It's not like I'd refuse to play a 480p or 720p game, but I have grown to appreciate image quality.
Collider
Banned
(05-26-2012, 03:29 PM)
#219

480p? Yuck. Is there any sense in playing todays AAA games in that?
Khold
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(05-26-2012, 03:29 PM)

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#220

My pc is only 1600 by 900 @ ~17 :(

My tv is 1920X1080 at 40 inches .
MikeE21286
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(05-26-2012, 03:30 PM)

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#221

Originally Posted by Zee-Row: View Post
I can tell the difference between 480p and 720p. I just can't see the difference between 720p and 1080p.
On a PC at 3 ft away, you will notice for sure
Ein Bear
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(05-26-2012, 03:31 PM)

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#222

Originally Posted by Eusis: View Post
True, but it almost seems with the 360 and PS3 it was less "it's simply not there quite yet for our affordable machine" and more "we pushed as hard as we could and made systems with massive losses, but it's STILL not enough for HD". Or it would've been fine if developers less frequently pushed the envelope like they did, though that's always an inevitability.
That's true, I definitely agree with that.

I think the problem they had was trying to make the visuals still look like a full generational leap over the previous one, whilst also rendering in a much higher resolution. Considering there was only a 4 year gap between the Original Xbox and the 360, that's asking a hell of a lot.

Edit: Playing stuff like the GoW Collection at 1080p 60fps really makes me wish they'd not pushed for graphical updates so hard this gen.
Last edited by Ein Bear; 05-26-2012 at 03:38 PM.
brumx
Member
(05-26-2012, 03:31 PM)
#223

whatever is your native res. Tho I'm sure most Xbox gamers dont even use HD cables cause it doesnt come with the system lol. Anyways 480P for old games only
Heavy's Sandvich
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(05-26-2012, 03:35 PM)

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#224

Originally Posted by Clear: View Post
I think people should try and get past this foolish obsession with numbers. Its just dumb.

I've played games on some really crappy and primitive hardware and still had a good time. People should be more interested in the music than the number of players in the band/orchestra.

It just feels to me like people are so busy erecting "qualitative" barriers they've forgotten what gaming is supposed to be all about.
Beautifully said.
Augemitbutter
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(05-26-2012, 03:35 PM)

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#225

Originally Posted by Clear: View Post
I think people should try and get past this foolish obsession with numbers. Its just dumb.

I've played games on some really crappy and primitive hardware and still had a good time. People should be more interested in the music than the number of players in the band/orchestra.

It just feels to me like people are so busy erecting "qualitative" barriers they've forgotten what gaming is supposed to be all about.
agreed.
Snuggler
erotic butter maelstrom
(05-26-2012, 03:36 PM)

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#226

Originally Posted by Heavy's Sandvich: View Post
Beautifully said.
Hardly. You can care about image quality, but also care about the actual game. There's no need to make things so black and white. Just following the crappy music analogy, wouldn't you want to listen to good tunes through high quality, noise canceling headphones over a pair of five dollar earbuds? But don't let me stop the quoted poster from proving just how self righteous and above it all he is.
Last edited by Snuggler; 05-26-2012 at 03:42 PM.
Bjoern the Smexy
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(05-26-2012, 03:37 PM)

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#227

Originally Posted by EuropeOG: View Post
Doesn't bother me. 480p with no jaggies is fine, 720p is also good enough for me.
Exactly this.
Eusis
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(05-26-2012, 03:40 PM)

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#228

Originally Posted by Snuggler: View Post
Hardly. You can care about image quality, but also care about the actual game. There's no need to make things so black and white. But don't let me stop the quoted poster from proving just how self righteous and above it all he is.
I'd like to think MOST people are fine with lower end hardware (I'm hardly ignore PS1 games just because I can play something like Skyrim on my PC, at least just for visuals) if the game's good enough and not drastically hindered by it, it's just nice for stuff to either run in a native resolution or older PS2-gen games to really show how could they could look. Well, and it actually would probably be better for the industry if 720p or 1080p had been a target to focus on, since likely that'd mean less money and time blown on other parts of the visuals/level design and subsequently a cheaper to produce game. But then you could need a lower resolution simply because you cranked up AA or HDR that didn't actually need much effort put in.
Alextended
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(05-26-2012, 03:41 PM)

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#229

Originally Posted by Bjoern the Smexy: View Post
Exactly this.
How do you get 480p to not have jaggies? Play on a 5-7" 480p display?
bumpkin
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(05-26-2012, 03:42 PM)

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#230

Originally Posted by Raide: View Post
480p is too low, 720p is still fine for most games.
This. My Wii games look borderline atrocious on my HDTV -- depending on the game -- but all of my 360 and PS3 games look beautiful.
dsk1210
Junior Member
(05-26-2012, 03:42 PM)

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#231

Originally Posted by Alextended: View Post
How do you get 480p to not have jaggies? Play on a 7" 480p display?
I was going to ask the same question.
Raoh
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(05-26-2012, 03:43 PM)

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#232

Originally Posted by Raide: View Post
480p is too low, 720p is still fine for most games.

This...
Eusis
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(05-26-2012, 03:44 PM)

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#233

I imagine a progressive scan CRT would make 480p games look beautiful and not terribly jaggy. If they do it'd be more because of being used to PC graphics/modern consoles, not something you'd notice had you only been on consoles last generation or anything.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-26-2012, 03:46 PM)

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#234

Originally Posted by Eusis: View Post
I imagine a progressive scan CRT would make 480p games look beautiful and not terribly jaggy. If they do it'd be more because of being used to PC graphics/modern consoles, not something you'd notice had you only been on consoles last generation or anything.
You would be correct! 480p is quite lovely and vibrant on a progressive scan CRT TV. A PC monitor using 480p appears a bit jaggier, but something like a tri-scan arcade monitor or a high quality Sony CRT really shines.

I think people would be surprised by HOW good it looks when you combine that with the lack of LCD blur. It's really slick and perfect for arcade games.
Alextended
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(05-26-2012, 03:54 PM)

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#235

Originally Posted by dark10x: View Post
You would be correct! 480p is quite lovely and vibrant on a progressive scan CRT TV. A PC monitor using 480p appears a bit jaggier, but something like a tri-scan arcade monitor or a high quality Sony CRT really shines.

I think people would be surprised by HOW good it looks when you combine that with the lack of LCD blur. It's really slick and perfect for arcade games.
How can I get this effect for my PC games since you say it's only a bit worse? My current is only a smaller 1280x1024 display because my 1050p got power supply issues recently and I haven't fixed/replaced it yet. But anyway, ARMA 2 has a half (50%) resolution option for the 3D rendering which is something like 640x512 but it's super jaggy, shimmery and blurry when using that.

But it's not just that game, any time I use lower than native resolution it's quite bad to me so I either play windowed or letterboxed with no scaling. And even they're jagged even though there's no scaling involved.
Last edited by Alextended; 05-26-2012 at 03:59 PM.
Kaizer
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(05-26-2012, 03:55 PM)

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#236

I've never really paid attention to screen resolution, so 480p/720p/1080i/1080p - none of it means anything to me really. I'm sure if someone told to look for specific things at a certain moment, I'd notice, but other than I could care less. Outside of shit stains or grainy, white fuzz being all over the television, I'm set to go. I watch anime from CrunchyRoll on my PS3 in 480p - it looks great to me.
Schobeleth
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(05-26-2012, 03:59 PM)

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#237

My main gripe is that the standard hasn't been made 1080p yet. The rumored PS4 specs listed 1080p as a required per developers, with a max of 2160p ... seriously, 2160p?!

I used to not care about resolution but once I saw MGS4 running in 1080p on my glass front/LCD screen ... oh man, I was in love. Same thing with seeing my first bluray, which was Ironman 1. I was sold after that.

I remember I was stuck down at my parents shore place for a weekend and I was trying to play GTA IV on their big, but still SD TV and I couldn't make out the map that well. Games are definitely being made nowadays to not be friendly with older sets, or at least they're fully utilizing every piece of the screen.
iNvid02
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(05-26-2012, 04:02 PM)

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#238

480p disgusts me, 720p is acceptable

1080p is preferred, 1600p is magnificent
Alextended
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(05-26-2012, 04:03 PM)

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#239

Originally Posted by Schobeleth: View Post
I used to not care about resolution but once I saw MGS4 running in 1080p on my glass front/LCD screen ... oh man, I was in love.
How did you feel when you first played an actual 1080p game? MGS4 is 1024x768 iirc.
Last edited by Alextended; 05-26-2012 at 04:06 PM.
OldJadedGamer
Banned
(05-26-2012, 04:04 PM)

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#240

Originally Posted by bumpkin: View Post
This. My Wii games look borderline atrocious on my HDTV -- depending on the game -- but all of my 360 and PS3 games look beautiful.
I stopped playing my Wii on the 120" 1080p living room projector and bought an old 30 inch CRT at a yard sale just for it because it looked so bad.

Originally Posted by Alextended: View Post
How did you feel when you first played an actual 1080p game? MGS4 is 1024x768 iirc.
Yeah, he's mistaken or joking. MGS4 is not 1080p.
Last edited by OldJadedGamer; 05-26-2012 at 04:15 PM.
dynamitejim
Member
(05-26-2012, 04:15 PM)
#241

720p is too blurry on a 1080p display (which pretty much all TVs are these days). Even with AA/AF there's still too much texture and shader aliasing. I think 1600x900 with AA/AF looks acceptable. It doesn't have the "pop" that running native res does, but it doesn't look quite blurry either.
Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
(05-26-2012, 04:17 PM)

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#242

480p is fine with the IQ being good, 720p is better, 1080p is preferable. That said, I'd prefer solid 60fps with 720p than 1080p with 30fps.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-26-2012, 04:24 PM)

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#243

Originally Posted by Alextended: View Post
How can I get this effect for my PC games since you say it's only a bit worse? My current is only a smaller 1280x1024 display because my 1050p got power supply issues recently and I haven't fixed/replaced it yet. But anyway, ARMA 2 has a half (50%) resolution option for the 3D rendering which is something like 640x512 but it's super jaggy, shimmery and blurry when using that.

But it's not just that game, any time I use lower than native resolution it's quite bad to me so I either play windowed or letterboxed with no scaling. And even they're jagged even though there's no scaling involved.
When I said "a bit worse" I was specifically referring to a CRT based PC monitor NOT an LCD.

I assume your monitors are LCDs which are absolutely awful for content below native resolution in general.
Alextended
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(05-26-2012, 04:35 PM)

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#244

Ah, right. I haven't kept my old CRT :(
jett
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(05-26-2012, 04:38 PM)

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#245

480p is all kinds of awful on a HDTV.

720p is manageable unless the game has no AA, then it can be pretty awful too.
Teppic
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(05-26-2012, 04:38 PM)

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#246

480p and up looks all fine to me. 720p and up is preferable, as long as the games doesn't have small font sizes which I can't read.
EatinOlives
Harass A Bull?
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(05-26-2012, 04:40 PM)

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#247

Originally Posted by TucoBenedictoPacifico: View Post
As someone coming mostly from a past of PC gaming "480p" was already a thing of the past for me before the begin of the century, and around 2001 using 1280x1024 was already my typical resolution on PC games, which is above 1280x720, so to me it's almost baffling that those still are viable resolutions on today's consoles.
This. I'm already more than used to 1080p on games today coming from the PC. If next-gen consoles can't do 1080p then I'll guess I'll be sticking with the PC for many years to come.


Originally Posted by Alextended: View Post
How do you get 480p to not have jaggies? Play on a 5-7" 480p display?
Anti aliasing.
Schobeleth
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(05-26-2012, 04:42 PM)

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#248

Originally Posted by OldJadedGamer: View Post
I stopped playing my Wii on the 120" 1080p living room projector and bought an old 30 inch CRT at a yard sale just for it because it looked so bad.

Yeah, he's mistaken or joking. MGS4 is not 1080p.
Oh, I was under the impression it had a native resolution of 1080p, that it wasn't upscaled. e_e it still looks gorgeous and to what I was used to before (the Wii) it was like seeing the light. If the rumored specs of the PS4 are true and I hope they are, 1080p will be a mandatory native resolution moving forward with a maximum of 2160.
Chû Totoro
Member
(05-26-2012, 05:30 PM)
#249

720p with solid framerate is more than ok for me.
maniac-kun
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(05-26-2012, 05:32 PM)

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#250



Playing in 1080p on my PC since 2008.
Last edited by maniac-kun; 05-26-2012 at 05:38 PM.