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Member
(05-28-2012, 01:32 AM)
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#103
Yes, let's only create an game about pirates, oceans and sealing to avoid creating land. So ever game about those themes exist only, because the designers are to lazy to create flat land. Even more having an simplistic art style is also just laziness, everything has to be realistic or extremely detailed or they were not trying ... |
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Member
(05-28-2012, 01:38 AM)
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#107
I was really impressed with Baldur's Gate: Dark Alliance's water back when it was released.
www.youtube.com/watch?v=XQbAaVIfNZI#t=2m40s Though that's the Xbox version, it was identically like that on the PS2. |
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Will Suck Cock While GDGF Watches
(05-28-2012, 02:50 AM)
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#122
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JJ's Glory Hole!
(05-28-2012, 03:41 AM)
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#128
Wave Race: Blue Storm in motion. And this was released 10.5 years ago.
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Last edited by Kazerei; 05-28-2012 at 04:32 AM.
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Member
(05-28-2012, 03:45 AM)
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#129
What does the game do with the water, just allow you to swim in it? Any stormy sea physics complete with floating boats and platforms realistically waving up and down? A capsizing cruise ship in realtime? Oh, open system with tweakable mods as opposed to a closed, 6 year old system? Lmao.
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Banned
(05-28-2012, 05:13 AM)
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#130
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Member
(05-28-2012, 05:33 AM)
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#134
Nothing on consoles comes close to UC3. That gif does nothing to illustrate the impressiveness of ND's water effects.
Nothing on consoles |
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Member
(05-28-2012, 05:56 AM)
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#139
Quote:
Perhaps I should give the water effects an 8/10 in Uncharted |
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Member
(05-28-2012, 06:00 AM)
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#141
I appreciate how technically amazing the water is in the Crysis and Just Cause 2 gifs posted here - but to me it still looks off for some reason I can't quite explain. It doesn't look 'wet' to me, if that makes sense.
Still think it lies somewhere in the uncanny valley, whilst other less realistic looking examples like Wave Race, BG&E, Mario Sunshine seem to behave more naturally. One of the most unconvincing examples of water effects I remember seeing in a game was in Resistance 2. It looked pretty, but it also looked very very fake. Reminded me of plotting Bessel functions back in uni. I expect that come next gen (PC) hardware, the bleeding edge power afforded to calculate water behaviour to an even more detailed level will alleviate this problem. |
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Junior Member
(05-28-2012, 06:30 AM)
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#148
I remember standing here for a couple of minutes, just enjoying the view. I have a bit of a fetish for well-made water in games. And lasers.
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