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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-28-2012, 06:54 AM)
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#152
56K?.....go for a walk.
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I knows its a custom TOD, and obviously a new Water shader, im sure some quick googling will get you the answer, i uninstalled Crysis when i got Crysis 2 DX11 so i stopped keeping track of all the mods.
Last edited by Black_Stride; 05-28-2012 at 07:02 AM.
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Member
(05-28-2012, 09:39 AM)
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#158
Man people can say what they want about the shipyeard stage, it may be story filler but it's amazing gameplay experience, my favourite in the trilogy(gameplay and spectacle wise)
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Member
(05-28-2012, 10:06 AM)
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#161
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Banned
(05-28-2012, 10:15 AM)
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#162
Agree that Reach's water was super disappointing after HALO 3's amazing wetness.
Also, kudos to those posting Super Mario Sunshine, but the fact is that more than half of the charm of the water in that game comes from it being the best sounding water in any game to date. |
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Member
(05-28-2012, 12:02 PM)
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#165
Haha, oh man. My comment is worth mocking, but an obvious troll post is ok? Sorry, guys. Enjoy your Crysis. I don't want the Cheshire shark in the second pic to get me, anyway.
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Member
(05-28-2012, 12:11 PM)
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#167
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Member
(05-28-2012, 12:18 PM)
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#169
http://www.youtube.com/watch?v=rIcFo6M_U3Q |
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Member
(05-28-2012, 12:32 PM)
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#171
Sorry but you can't cover the sun with a finger. Wind Waker setting was a smart (or lazy depending of your pov) way to solve a development schedule and design process issue. Nintendo needed their key gaming franchises on time to not repeat it's N64 release schedule nightmares.
Last edited by Refreshment.01; 05-28-2012 at 12:34 PM.
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Member
(05-28-2012, 12:59 PM)
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#173
Fuck yeah! I always found the 2D water from RCT and RCT2 awesome. Even better in RCT2 becuase there were waterfalls.
RCT3 uses also water in agreat manner, even more in the soaked expasion. You can create scenery under the water to make rides like the submarine and the crystal passageways. It also looks really good, obviously nothing amazing like some of the examples in this thread but for a themepark builder sandbox it looked awesome, with ripples when things fall, the rain or the boat rides that go above it, and under the water the rays of sun or firework lights reflecting and refracting. Pools were used also really well, in fact the worst water on the game was sadly the one in the water rides (like the flumes or the rapids). ![]() ![]() ![]() ![]()
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Member
(05-28-2012, 01:23 PM)
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#175
Doing Wind Waker quality water since 1988! Good choice. X¬D
Any other games apart from Cryostasis and Just Cause 2 using PhysX to simulate water? It tendws to produce really impressive results.
Last edited by Refreshment.01; 05-28-2012 at 01:49 PM.
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Member
(05-28-2012, 01:39 PM)
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#177
I can't wait until real time, actual fluid simulation is implemented in games. Its been a tech demo for so many years but yet it has never been put into any major game.
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Member
(05-28-2012, 01:47 PM)
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#179
PhysX has been enabling stuff like that in games like Cryostasis, Alice Madness Returns and Borderlands 2. Nothing on a massive scale though, but still ridiculously impressive nonetheless.
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Member
(05-28-2012, 01:53 PM)
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#180
The most recent fluid simulation by nvidia (which also featured ray-tracing) (with a very small amount of liquid) was running on 2 690s and looked like it was sub 20fps. |
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(05-28-2012, 02:03 PM)
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#183
Just Cause 2 takes the cake for a blend of realistic look and behaviour. Crysis is on the same tier, Hydrophobia nails behaviour but doesn't have the same details (refractions, light interaction) and looks wonky sometimes.
Honourable mentions go to Uncharted for fantastic wet effects, Trine 2 for being completely interactive, Cryostasis for frozen/freezing water and Ico's puddle in front of the windmill takes the nostalgia award. Bioshock water is fraudulent, all smoke and mirrors. Why ruin a good thread?
Last edited by Haunted; 05-28-2012 at 02:09 PM.
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Member
(05-28-2012, 03:37 PM)
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#194
A couple of people talked about Cryostasis so I searched on youtube.
http://www.youtube.com/watch?v=65AA6CZIljY I'm impressed. |
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Member
(05-28-2012, 04:58 PM)
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#196
Last edited by SparkTR; 05-28-2012 at 05:20 PM.
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Member
(05-28-2012, 05:19 PM)
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#198
Nothing comes close to Crysis, even if it is unmodded. The explosions in this game actually destroy the landscape like real explosions. This is the best kind of feedback you can get when shooting a rocket or throwing a grenade; you know that using those explosive weapons do a lot of damage and you use them differently than in other games where they just have a huge hitbox and that's it.
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-28-2012, 05:20 PM)
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#200
They really needed to release a patch that enable Quad Core. Id love to see how it runs on a GTX670 with a dedicated PhysX card, on my 570 it runs pretty crappy. |