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Member
(05-28-2012, 01:39 PM)
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#104
A lot of modern games have already solved the camping "problem".
TF2, for example, has spies, which are the natural bane to camping snipers. Battlefield 3 has maps that are so wide open that a camper cannot possible cover all directions at once, so on and so forth. |
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Member
(05-28-2012, 01:42 PM)
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#105
Camping is fine. If you camp, you may get a few cheap kills, but probably you won't actually help your team win, and you wont be top of the server either. If you are playing deathmatch then the only goal is to get first place, and you won't win by camping.
If you are playing an objective type, then camping won't help (unless you are defending an objective, in which case it may be the best strategy). If you need to attack an objective, camping will just hurt your team. I don't think we need built in punishments for campers, they hurt themselves. I know it is annoying to get killed by someone sitting in an obscure corner with no strategic advantage, learn to check corners. |
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Member
(05-28-2012, 01:42 PM)
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#106
the only gamemode where camping is a real problem (aka is frustrating) is TDM on small maps with lots of corners
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Member
(05-28-2012, 01:48 PM)
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#109
Edit: In BF3 so many people play noshahr canals tdm, I sometimes just stand (and I mean stand not prone) by the green container near the edge of the map boundry and get silenced kills (I do not camp all the time I just get sick of this map). On one occasion I got 15 kills before anyone bothered to come and kill me. Think about that, nobody even shot in my direction even though my kill cam came up 15 times.
Last edited by Sojgat; 05-28-2012 at 02:03 PM.
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Member
(05-28-2012, 01:50 PM)
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#110
Camping hasn't really been a problem in Battlefield series. the levels are huge enough that you don't generally have a problem with a sniper camping a single killzone. Or they are a part of a gamemode like rush, they are supposed to camp out the attackers.
TDM games might have it worse and COD have tried to fight it with kill confirmed and such. |
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#upliftingtherace
(05-28-2012, 01:51 PM)
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#111
on just the air duct tunnel on Operation Metro Rush, i've gotten 20+ kills in multiple games just because people keep coming down the tunnel to try and kill me after their first failed attempt to go down there ends up getting them killed. |
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XP-39C²
(05-28-2012, 01:53 PM)
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#113
They need to bring out something like that chicken mod for CS, that if you camp for too long, a chicken will appear around you and make noise hehe.
Personally i dont mind camping that much. It might be annoying a few times if the same guy kills you many times in a row, but that can be annoying regardless if hes camping or not. It is a step forward indeed, but as long as other people can pick up the tags for you, it doesnt really matter much (at least they can in MW3, not sure in Crysis 2). You also get registered kills towards the killstreak (in MW3 at least) even if you dont pick up the tags. These things need to change if it shall have any effect, like you dont get any points or killed registered unless you pick up the tags yourself. But then this can be annoying to the gameplay, so it might a difficult balance.
Last edited by test_account; 05-28-2012 at 01:56 PM.
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Member
(05-28-2012, 01:56 PM)
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#114
Firstly i would take out Prone from games like COD, has no function in such fast action games. If you would take out sniper rifles you would also need to take out all assault rifles with ACOG scopes etc. :P
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Member
(05-28-2012, 02:07 PM)
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#115
Unreal, Quake and Halo to a certain degree are the only series that I think qualify for this. They tend to be more arena type shooters. There will always be people using cover to avoid fire so camping will always exist unless you take walls away it will always exist. But Unreal Quake, Halo discourage camping through their gameplay style. They rely more on strafing to avoid fire compared to other shooters on the market.
It's not a coincidence that other shooters on the market all have iron sights. It encourages you to aim down it to get better aim and it encourages you to find a good camping spot because you move slower in iron sights. |
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Banned
(05-28-2012, 02:11 PM)
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#117
I'm fine with that too. It is a fast paced game and I feel like I'm one of the few who plays it like it's supposed to be played. I'm almost never in the same spot for more than 3 seconds and I never go prone for any reason.
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Member
(05-28-2012, 02:19 PM)
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#118
But I know better than to do that these days, probably helped that I'm a more patient gamer now, always wary of my surroundings and not rushing all the time lol. In fact, I've had tons of fun hunting down campers and tormenting them with stickies: http://youtu.be/WMBzcHyEOzc (ended up getting the highest score in that match too) I think that for every camper there is in a combat-arena type of fps game, there'll always be a couple of people who are dumb enough to try and kill them head-on.
Last edited by adelante; 05-28-2012 at 02:22 PM.
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ERMYGERD!
(05-28-2012, 02:19 PM)
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#119
Other missions, mostly urban or dense forests, will require the sniper to move around since there is not a single spot to layeth the smack down. Also; smart enemies can tell where the nest is in these type of areas. |
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Became a moderator just to tag himself.
(05-28-2012, 02:37 PM)
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#120
There is room for FPS to grow in multiple directions, but I for one can't stand MP games where people run around like dickheads spraying automatic weapons or quick scoping for the easy kill. Millions of gamers evidently can't get enough of it, though.
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Member
(05-28-2012, 02:45 PM)
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#121
I felt that camping in BC2 was less of a problem, I mean having several recons in any team was rarely a way to success. But definetly nothing came ever close to COD, I mean the design of the maps and the game itself favours camping.
Last edited by Relaxed Muscle; 05-28-2012 at 02:48 PM.
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Member
(05-28-2012, 02:48 PM)
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#123
that first set is simply bad map design and DICE has done quite a few really bad crates in BF3 |
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Member
(05-28-2012, 02:49 PM)
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#124
Camping like in those rage videos shown on page one is not fun. But imho Camping and Sniping are not exactly the same. A sniper is needed for observation, guidance and backup for a team.
I can only agree to a certain degree to this. I bought BF3 just recently and am playing recon most of the time. Not for the camping and sniping but for the teamwork of spotting etc. As you mentioned Assault and Engineer do get the majority of the points. I myself find that to be a bit unfair cause most of the time they only get those shots cause I spotted the enemies. I only get 10 points for spotting and 20 or something like this when they get the kill...It takes forever to get a rank up as recon that way. So you are forced to shoot people (in close combat with non-recon weapons or by sniping them from good spots). |
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Member
(05-28-2012, 02:57 PM)
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#126
I'm with the gang that says camping is a legitimate strategy hat has plusses and minuses. In a lot of goal-oriented games. camping gets you nowhere... but people play many of those games not to achieve the goal, but to get the highest score.
Camping doesn't bother me. There's nothing wrong with utilizing your environment anymore than there is utilizing your favorite gun. |
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Have a fun! Enjoy!
(05-28-2012, 02:59 PM)
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#127
How many seconds do you need to stay idle in order to be considered "camper"?
Am I camping if, knowing an enemy is coming from behind a corner, I go prone and get ready to headshot him as soon as he pops out? I don't think that's camping, but I'm sure it would feel like that to the other guy. |
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Member
(05-28-2012, 03:24 PM)
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#129
Ah yes another sniper hate thread. When playing bf I usually catch so much shit during the first couple matches for being a "fuckin camper ruining the game and not helping the team" until they see me on top of the leaderboard almost every match. If the position is played correctly, it is a massive benefit to the team.
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Junior Member
(05-28-2012, 03:28 PM)
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#132
The point where Rush on BF3 crosses the line from being badly designed to something else entirely. Couldn't help thinking that this was why the USAS/Frag combo existed. It seemed like the only reliable counter, of course it broke the rest of the game.
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Member
(05-28-2012, 03:31 PM)
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#133
Whining about camping is such a joke. Learn the map, put a bullet in the back of the guy's head. During the Red Orchestra 2 free weekend it was so obnoxious hearing people whine about players needing to "be a man not a pussy" because they were doing exactly what a sniper should be doing.
I don't even play sniper that game. I play assault and flush snipers out, instead of crying about having to learn a map and wishing people made easy targets of themselves. The only time camping was a problems was when Quake had respawns marked. Never since, barring a few awful maps. |
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Member
(05-28-2012, 03:38 PM)
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#135
And again... This being BF, you still have to find good positions in multiple places on th map, all of which you could get killed from if someone bothered to figure out what you're doing. |
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card-carrying scientician
(05-28-2012, 04:03 PM)
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#139
Good answer, if you're not moving in that game you're doing it wrong. I'd say TF2 is pretty good about this as well, especially when it first came out and the kill-cam was novel
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Member
(05-28-2012, 04:11 PM)
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#140
The problem I have with snipers is team work. They rarely do much other than have high k/d ratio. |
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I'm mad as hell but this sandwich is delicious
(05-28-2012, 04:17 PM)
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#141
But I don't know how some classes stay relevant, like Sniper. I'm more tired of seeing run-n-gun snipers than camping ones, you know? Maybe if the "hot coals" were class-specific. |
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Banned
(05-28-2012, 04:20 PM)
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#142
Best time I've had playing a MP game was Black Ops because there was very limited sniping, at least at first, due to the sizes and spacing of most maps so people had to actually move around and play the game. No surprise it's also the game I had my best K/D ratio in, because I was likely killing bad players who would have resorted to camping normally. |
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Member
(05-28-2012, 04:28 PM)
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#144
Did anyone else play multiplayer Deus Ex?
... no? Did anyone else even know that Deus Ex had multiplayer patched into it? If not, you really missed out. You could select augmentations for your character, but each slot was essentially a choice between an awesome augmentation and an augmentation that made it easier to fight people with that aug. This meant that it tended to be extremely camp-friendly, but your strategy always had to keep changing. You can cloak, but other players might have augmented vision that will allow them to see you anyway. You can camp the heat-seeking GEP, but other players might have an automatic defence system that will protect them, making it almost useless. You could switch augmentations between deaths, too, so strategy was always shifting. It was the best multiplayer I've ever played. It made camping fun. It wasn't particularly balanced, but it was the shining jewel of LAN parties with my friends. |
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Member
(05-28-2012, 04:33 PM)
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#146
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Member
(05-28-2012, 04:35 PM)
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#147
Remove Kill/Death ratios from all modes except deathmatch and team deathmatch. As a habitual camper myself, racking up kills is the main reason why people do it, but racking up kills doesn't do any good in objective-based modes. Your score in objective-based modes should be based on whether your team won and your contribution to the team, period.
Otherwise, camping is a legitimate strategy in games and even more so in actual combat. For some reason I tend to see more camping prevalent in the more realistic shooters which says something. Even in objective-based modes camping is probably a good strategy for the defending team.
Yeah, unless you decide to camp WITH that gun. I pretty much broke Perfect Dark multiplayear with that strategy: I'd lock myself in a room with proximity minds and laptop guns and just pull out the Farsight. Most broken gun I've ever used in MP.
Last edited by RedSwirl; 05-28-2012 at 04:37 PM.
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Harass A Bull?
Report to HR. (05-28-2012, 04:41 PM)
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#149
So if any of you guys hate campers/snipers with a passion, Tribes is the answer. |
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Member
(05-28-2012, 04:49 PM)
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#150
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