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I'm like a Hadouken, down-right Fierce!
(05-28-2012, 06:00 PM)
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Virtua Fighter 5 Final Showdown |OT| Top Tier Fighting, Top Tier Pricing
#1
![]() Welcome, fellow gamers, to the Virtua Fighter 5 Final Showdown Official Thread. Kick back, relax and enjoy your stay! Core gamers will often credit Street Fighter 2 with starting the fighting game boom, and with Street Fighter 4 "reviving" it, but between those two games, Sega's storied franchise evolved the genre in so many ways that you'll wonder why the hell this series is so often ignored in the West. Virtua Fighter is the series that gave birth to the 3D fighter as we know it, and is also responsible for introducing fibre optics networks to Japanese arcades, allowing players to connect to a network to update their personal data. It is also the series that introduced free customization of characters to fighting games, a trend now seen in Tekken, Soulcalibur and to an extent, Street Fighter. It is also the series that introduced a tutorial mode that has yet to be matched by any fighting game since. As you can see, to downplay VF's significance to the genre is akin to downplaying the contributions made by the Street Fighter series; you just can't do it. Now that we have all of that preaching out of the way, time for some real, honest, info! ![]()
VF5 Final Showdown is priced at approximately $15, but the customization items and costumes are sold separately, so you'll have to buy them if you want to customize your own character, or you want to see other player's creations (it's not locked DLC ;) ) The pricing for the DLC is an additional $15 for each of the 2 customization packs, with one pack including 9 characters, and the other 10 characters. Alternatively, you can also buy individual costume packs for $5 each, but obviously it's better to buy just the bundled character packs. All in all, VF5 Final Showdown, coupled with both customization packs comes to $45, which is a bloody steal considering what other fighting games are doing... ahem. Hori is also selling a very nice VF5 Final Showdown arcade stick on their e-Store, but unfortunately it's not only PS3 only, but only on their e-Store as well. ![]()
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![]() Essential resources: Virtua Fighter Dot Com -- Don't even bother with other sites, this is the be-all end-all for VF info. So what's different between this and the last console version of VF? A lot actually, even if it doesn't look like it. Yes, graphically it might look the same, but 60% of the animations have been redone or tweaked, all of the stages have received heavy graphical makeovers, and there are a lot of new stun animations and splash effects that accentuate the action on the screen. The fighting system has also been heavily revamped and has been made a lot more beginner-friendly, but not enough that it's actually insulting to players. Multiple throw escapes that were in VF4 and VF5 have been replaced with a 3 way throw escape system. In VF4/5, you could buffer multiple throw escapes to cover several throws, but in Final Showdown, you can only buffer in one direction to escape a throw. Other than that, side blocking that was introduced in VF5R is back in Final Showdown, making it easier to defend when you're in a side-turned position. Bounds have also been reanimated and tweaked so that there are now 2 types of bounds instead of one. Every character has a big bound move that allows you to score big damage, while smaller bounds exist to extend combos to optimize your damage output off smaller launchers. Every character in the game has been given a wealth of new attacks so that you can really create an offense that suits your playing style. And with two new characters in Jean Kujo and Taka-arashi, the character roster is now up to 19 characters, the biggest it's ever been in the series! You'll find that even if you were proficient with a character in VF5 that there are so many different ways to mount an offense that it's like playing a totally new character. Even the arenas have been changed drastically! Lion and Lei-Fei's stages are now rectangular shapes, meaning you're one back dash away from getting smacked into a 50% wall combo. Wolf and Jean's stages alternate between walled and no walls with each round, and then you have super enclosed rings like Vanessa's octogon. But Virtua Fighter is supposedly the hardest fighting game to get into! That is totally, positively untrue! How can a game with 3 buttons be so hard? Moreover, how can a game that requires ZERO just frame timing on combos be hard? In Virtua Fighter, you're not limited by the execution of your hands, you're limited by the amount of knowledge you can process in your mind. Yes, response time and good reactions will win you matches in VF, but more often than not you're going to win because you're just flat out smarter than the other person. Once you get your hands on the game, you'll see that combos are actually very, very easy to pull off in this game. Achievements/Trophies
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gamertags/Profiles PSN: Reno (Japan only) OnslaughtDOA Gods_Beard Hunter04200(EastUS) AAK0924 (East Canada) PhoenixAzure MightKAC (Japan) MoodyShuffle ArchdukeAlstein Skillzilla81 Edgeward34 US West Coast onem1c soakrates Reigun16 Ivaylo_7 - living in Europe, but mostly using US acc. Zieghardt ShinobiFist hikarutimitt MikeProtagonist TheLoveCook adversity1 lyteedge ElzaWalker Caj814 Dragon17013 djplaeskool pandacraft Cheeky-Tachikoma - UK Nitty2580 genoun FallingEdge Noisepurge (state you're from gaf when adding) Pirateben De-mon Spiros_1978 (Europe) akuma001 JovialCharacter SD_Burton Atcha benny_a (EU) GhaleonQ MrMephistoX RADRAD1985 (South Pennsylvania) Heavenly_Hammer Anastacio Christor8 Chromax biscuit5001 Ryandg82 OchiChernye RoryDropkick onem1c lyteedge2 SteakJuice SYSTEM Turn A Ogni-XR21 (Germany) hiro_nl (Europe) RustyTachikoma RavensmashSK TomcatTheLion Cirrus-X Elgar-I Xater BronsonLeeK Frostu Cyclonus (East Coast Canada) Eraptura JerkY puggernaut (Asia region) NoahSteam 360: itsumobasho (Japan only) saelz8 krokounleashed (Germany) ViolentBREED Imperfecto PepsimanVsJoe illegalwiretap grap3fruitman MoodyShuffle Skillzilla81 Pookmunki Goddamn56KModem Rorydropkick DaPheenom ShinobiFist hikarutilmitt The Love Cook adversity1 lyte edge Gustavo83 Caj814 Daigoro FallingEdge C0untZer0 Shinobi VF5gr (Europe) cutitupfresh IPWLive BronsonLee SegaManAU Therealbookey SteffK SpamAge doc wily CoolGuy4Life FairlySadPanda (UK) DreWz12000 (Australia) BLACK L A C x SG Kazo xT1GERSTYLEx (Australia) AtchaSama grifter 181 (Western NY) VariantX7 SYSTEM Turn A dokterrhouse nocturnedelight gekijmo5 ThundR Calibrated Philishave
Last edited by Oichi; 07-30-2012 at 03:38 AM.
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Member
(05-28-2012, 06:08 PM)
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#11
I really can't wait to get in hard on this game. Gonna get the item packs too because even still it ends up being cheaper than a full priced game and it seems ridiculous in terms of the amount of customization you get.
There was a video floating about for training mode. It has a frame advantage/disadvantage counter when you're attacking and defending, it's amazing. |
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(05-28-2012, 06:10 PM)
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#13
I love me some Virtua Fighter. Gods_Beard on PSN if anyone wants to get hit by Beat Knuckle a lot.
I'm not impressed by the condescending nonsense towards Capcom games in the OT, though. |
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I'm waiting for a star to fall
(05-28-2012, 06:14 PM)
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#20
will buy!
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Member
(05-28-2012, 06:19 PM)
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#23
Cannot freaking wait.
gamertag is ViolentBREED. Haven't played VF seriously since I 1000/1000ed VF5. It's still in the fighting game rotation for when friends come over, but I'm looking forward to playing it regularly again. What's the official release for this in NA? |
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Member
(05-28-2012, 06:20 PM)
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#25
Huge props to the VF community, they made an awesome guide to the VF system. Everyone that's new to the game should check it out:
http://virtuafighter.com/wiki/doku.php?id=vf5:system |
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Member
(05-28-2012, 06:21 PM)
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#27
My brother has my PS3 since I moved to Atlanta I am now in the market for a 360 and I will get this game as soon as I can.
I am excited to finally play VF against other people again. I think Tempe Gameworks still has VF3 up, but I don't think I have played against anyone on that in about 4 or 5 years. Only got the PS3 version of VF5 so no online for me. It will be great to also finally talk about the game with people and understand what is going on. That was always the big thing that kept me as a lurker on VFDC for the last 10 or so years. It is hard for me to join the conversation when I have no access to arcade versions or live opponents. VFDC has a couple of interviews from the Level Up/I am 8bit show The first one is with Patrick Riley of SEGA with some interesting tidbits Interview 1 Some things of note
Quote:
There was also a nice little interview with "Virtua God" Chibita and Fuudo Interview 2
Last edited by GekigangerV; 05-28-2012 at 06:24 PM.
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(05-28-2012, 06:28 PM)
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#30
GT: PepsimanVsJoe
No plans for doing ranked so I'll be down for whoever wants to start up a bunch of GAF lobbies. |
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Member
(05-28-2012, 06:37 PM)
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#32
PSN: PhoenixAzure.
I'm in this 100 percent. I'm curious to see if there are local players in the NJ/NYC area that want to meet up weekly at Local Battles for a stream of casuals/ranbats soon after the game comes out (similar to what we're doing with Drive Cancel for KOF XIII). Either way, I'm completely stoked for playing Kage again and giving Jean a shot |
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Member
(05-28-2012, 06:40 PM)
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#34
Godlike OT.
One thing the opening paragraph made me think about is how it can't be stated enough: VF1-3 were on the bleeding edge of graphics back in the day. Arcades had much better looking games than consoles then, and the VF series was Sega's tentpole release for their new arcade models. VF1 introduced fluidly moving polygonal characters, 2 added much more detail to them via textures and 3 made everything smoother but way more detailed still. I remember marveling that you could see individual teeth rendered, dirt and water stuck to clothing, Jacky had a level where the camera could see you through glass underneath, ect. Insane stuff back in the day. |
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Member
(05-28-2012, 06:43 PM)
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#36
Gorgeous OT. One of the best I've seen in a while. |
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Member
(05-28-2012, 06:56 PM)
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#49
Scroll up a little for the interview, extra pre-fight intros. Also, the fact that they had to sell the DLC separately on XBL forced them to do the same thing for PSN, even though there are no file size limits on there.
That too. Ah well. |