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Super Adventure Boxing
(05-29-2012, 04:34 AM)
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Keighley: Epic says UE4 not targeted at Wii U on GTTV, Epic responds [Updated Again]
#1
Update 2:
Quote:
Well, since Geoff reads NeoGAF, I figure that at minimum we can get him to clarify if Epic very specifically ruled this out at GDC, or if he is just assuming this because Mark Rein talked about running UE3 on Wii U at GDC. Since Geoff just filmed a large UE4 episode/infomercial however, I'm guessing he asked directly enough at GDC to not ask again? ![]() Source: https://twitter.com/#!/geoffkeighley...97539085578240 As a side note, he also shares some of what will be shown in the episode.
Last edited by Nirolak; 05-29-2012 at 03:14 PM.
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Member
(05-29-2012, 04:38 AM)
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#18
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Member
(05-29-2012, 04:39 AM)
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#27
I'm not sure what are the requirements to run UE4, I guess I haven't followed that. Doesn't the vita run UE3? (I honestly do not know, don't laugh LOL) so I didn't think we would need super computers to run the engine.
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(05-29-2012, 04:40 AM)
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#35
I always figured this. It probably won't run the engine the way it is intended to run/look. I still think it'll run on some base level though.
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Member
(05-29-2012, 04:41 AM)
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#39
Wait, what? Were people thinking a system that's basically a souped-up PS3/360 was going to run UE4?
Can't wait for WiiU, don't get me wrong. I was never expecting it to be a next-gen leap, though. Just by far and away the definitive version of the current HD consoles. |
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Member
(05-29-2012, 04:41 AM)
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#42
It's probably DX11 minimum feature-wise.
Last edited by Sho_Nuff82; 05-29-2012 at 04:44 AM.
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Harass A Bull?
Report to HR. (05-29-2012, 04:41 AM)
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#43
I think it was possible that Epic would've done some heavy optimization and maybe some concessions to get UE4 running on the WiiU if the hardware was even close. I mean, I fully expect UE4 itself to be further optimized before it starts being widely used anyway. To know that the WiiU can't run UE4 in any capacity doesn't speak well for the power of the console.
Last edited by EatinOlives; 05-29-2012 at 04:59 AM.
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(05-29-2012, 04:42 AM)
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#46
Doesn't mean that it won't be capable of running UE4 at some point but I guess we'll see. Sad but not entirely surprising.
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TWEWY iOS: This is the real deal.
(05-29-2012, 04:42 AM)
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#47
Seems like speculation from Geoff's part.
I don't expect it to run UE4 anyway. It can, but until someone optimizes it, it looks very rough (Mortal Kombat). |
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Samus made me a Widower :(
(05-29-2012, 04:42 AM)
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#48
There was definitely no on-the-record GDC interview with Mike Capps where he said anything of the kind.
The wishful-Nintendo-fanboy-thinking scenario would be that Geoff misremembered Mark Rein's Wii U/UE3 comments from GDC and misattributed them to Capps, but I'm doubtful that this is actually the case. Sigh. |