Agent Ironside
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(05-29-2012, 04:16 AM)

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Revolutionary soft-body physics in CryEngine3 #1

Quote:
"The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system - cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It's all real physics. Anything is possible."

"This is still an early work in progress - don't mind the shading and collision issues, we're working on it."
http://www.youtube.com/watch?v=KppTmsNFneg
Region-FreeWii
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(05-29-2012, 04:18 AM)

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#2

soft-body, sounds erotic
Rodney McKay
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(05-29-2012, 04:18 AM)

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#3

Burnout... :*(
Poyunch
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(05-29-2012, 04:19 AM)

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#4

I love how exaggerated it is in the demo footage. Obviously just for demonstration purposes.

This looks hot.
Last edited by Poyunch; 05-29-2012 at 04:41 AM.
fallagin
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(05-29-2012, 04:20 AM)

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#5

Some incredible stuff right there.
XANDER CAGE
WELCOME TO THE XANDER ZONE
(05-29-2012, 04:20 AM)

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#6

Dead Island 2: Trucks Only
SalsaShark
Trust no one!
Keep your laser handy!
(05-29-2012, 04:20 AM)

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#7

but will the Wii-U support it?
TheOnlyMook
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(05-29-2012, 04:21 AM)

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#8

This is nuts. Please give me a racing game with a damage model like this
DimetappWUT
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(05-29-2012, 04:22 AM)

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#9

I hope we see a lot of this next gen.
jediyoshi
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(05-29-2012, 04:22 AM)

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#10

Originally Posted by Poyunch: View Post
I love how exaggerated it is the demo footage. Obviously just for demonstration purposes.

This looks hot.
Bed bounce gets pretty silly
http://www.youtube.com/watch?v=EWjTb...tailpage#t=87s
NaturalHigh
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(05-29-2012, 04:23 AM)

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#11

This is going to make driving a little more difficult next gen.
Dragoon En Regalia
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(05-29-2012, 04:24 AM)

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#12

Crunchy frog, that truck. This looks gnarly-cool, and I hope it gets implemented into other engines, not something that's kept proprietary (but I better not press my luck).
Fancy Corndog
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(05-29-2012, 04:24 AM)

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#13

What are you doing with this soft-body? You're a hard-body, I'm a hard-body. Let's be hard-bodies together!
nib95
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(05-29-2012, 04:24 AM)

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#14

Phenomenal. Sim racers next gen NEED this!
Grayman
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(05-29-2012, 04:25 AM)
#15

looks cool. I find that over the years I don't see this stuff actually hit games that awesome. I want more physics sandboxes tossed into my games.
Poyunch
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(05-29-2012, 04:25 AM)

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#16

Originally Posted by jediyoshi: View Post
WTF. Those dogs who ride in trucks must freak out.
ZealousD
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(05-29-2012, 04:25 AM)

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#17

Originally Posted by nib95: View Post
Phenomenal. Sim racers next gen NEED this!
Heck, even non-sim racers can get mileage out of this.
Mr. Wonderful
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(05-29-2012, 04:26 AM)

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#18

Thought this was going to be about boob physics.
Desty
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(05-29-2012, 04:26 AM)

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#19

Will this enable more realistic boobies? Cause that is all that next gen means to me.
Gentleman Jack
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(05-29-2012, 04:27 AM)

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#20

Rekkaturvat 2 confirmed
Akainu
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(05-29-2012, 04:28 AM)

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#21

I like the part where the side mirror circles back through the driver side window.
Agent Ironside
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(05-29-2012, 04:29 AM)

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#22

Originally Posted by Grayman: View Post
looks cool. I find that over the years I don't see this stuff actually hit games that awesome. I want more physics sandboxes tossed into my games.
Believe it or not, GTA 4 came closest to this video, which is kind of sad if you think about it, of course one of the big reasons I think is licensing issues with the car manufactures, that's why you don't see it in legit sims and what not.
PantyPhantom
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(05-29-2012, 04:33 AM)

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#23

This shit needs to be in the next GTA game... pleeaasseeee



Yeah I know.
les papillons sexuels
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(05-29-2012, 04:34 AM)
#24

Originally Posted by nib95: View Post
Phenomenal. Sim racers next gen NEED this!
sim racers will likely never have it. The car manufactures decide the level of destruction that developers can put on their models iirc, hence why many arcade racers (like burnout) tend to lack liscensed vehicles.
Grayman
Member
(05-29-2012, 04:34 AM)
#25

Originally Posted by Agent Ironside: View Post
Believe it or not, GTA 4 came closest to this video, which is kind of sad if you think about it, of course one of the big reasons I think is licensing issues with the car manufactures, that's why you don't see it in legit sims and what not.
GTA IV is close. Maybe it does not bounce as nicely because of the road conditions and lack of stress testing like the video. GTA IV did a lot of the damage just on body panels though with the core of the car usually staying in shape.

GTA IV is one of the awesome physics games but I am also thinking of stuff like the old demos of a room with a pool table and broken pottery, or box stacks, there is some early 2000s tech that would be very impressive if a player avatar could be put into it.

Originally Posted by Gentleman Jack: View Post
haha one of my first thoughts was truck dismount 2
Slayer-33
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(05-29-2012, 04:40 AM)

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#26

Forza 5! I loved this demo
RoboPlato
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(05-29-2012, 04:44 AM)

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#27

This is awesome. I'm really glad to see and hear a lot of physics and animation stuff coming out of next gen engines. That will really make a difference in the believability and interactivity of game worlds, even without a huge visual jump.
Tomat
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(05-29-2012, 04:45 AM)

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#28

Imagine how this could revolutionize breast physics.

DoAX3 confirmed for CryEngine 3.
Last edited by Tomat; 05-29-2012 at 04:49 AM.
Grinchy
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(05-29-2012, 04:52 AM)

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#29

Awesome video. This is exactly the kind of improvement I hope we see next gen.

Also, use this technology to build a new Destruction Derby game, please.
FtsH
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(05-29-2012, 04:52 AM)

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#30

GT6 needs this
Chacranajxy
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(05-29-2012, 04:53 AM)

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#31

Originally Posted by Region-FreeWii: View Post
soft-body, sounds erotic
BBWs, gross.
Bo
shoot bullets from her arse
(05-29-2012, 05:01 AM)

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#32

Originally Posted by RoboPlato: View Post
This is awesome. I'm really glad to see and hear a lot of physics and animation stuff coming out of next gen engines. That will really make a difference in the believability and interactivity of game worlds, even without a huge visual jump.
Systems (physics, AI, sound, music, proceduralism in general) are primarily what interest me about next generation games. Bar lighting (and I love how it's trending towards dynamic solutions across the board), the graphics of high-end games already suffice for my tastes, but the systems that undergird everything have a long ways to go yet.
RoboPlato
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(05-29-2012, 05:04 AM)

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#33

Originally Posted by Botolf: View Post
Systems (physics, AI, sound, music, proceduralism in general) are primarily what interest me about next generation games. Bar lighting (and I love how it's trending towards dynamic solutions across the board), the graphics of high-end games already suffice for my tastes, but the systems that undergird everything have a long ways to go yet.
Agreed. I really hope we see a lot of that stuff next gen. Hopefully Epic, DICE, and CryTek keep fighting the good fight for more RAM.
BY2K
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(05-29-2012, 05:07 AM)

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#34

I know it's comparing an actual video to screenshots (some of bad quality) but I'm more impressed by this than what we saw from UE4.
Net_Wrecker
(05-29-2012, 05:15 AM)

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#35

Originally Posted by PantyPhantom: View Post
This shit needs to be in the next GTA game... pleeaasseeee



Yeah I know.
GTAIV already had a pretty damn good damage modeling system and heavy car suspension weight shifting thing going on. I'd suspect Rockstar will get even better at it next gen.
BigTnaples
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(05-29-2012, 05:16 AM)

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#36

Originally Posted by nib95: View Post
Phenomenal. Sim racers next gen NEED this!
This.

Next gen will be amazing.*


*If Sony/MS listen to the right devs
enzo_gt
tagged by Blackace
(05-29-2012, 05:18 AM)

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#37

Racing games do indeed need next gen. Wowza.
Gen X
Trust no one. Eat steaks.
(05-29-2012, 05:19 AM)

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#38

Originally Posted by Chacranajxy: View Post
BBWs, gross.
Someones gotta love 'em.
Piggus
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(05-29-2012, 05:25 AM)

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#39

Rig of Rods is really fun to mess around in, but I've always wanted something like this in a real game. It's awesome they got it working in CE3. That's a big step forward!

Imagine a sim racing game with this kind of thing... Oh man.
PigSpeakers
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(05-29-2012, 05:25 AM)

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#40

Originally Posted by SalsaShark: View Post
but will the Wii-U support it?
Wii-u won't be able to run legally purchased games, so no.
UrbanRats
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(05-29-2012, 05:28 AM)

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#41

Originally Posted by Net_Wrecker: View Post
GTAIV already had a pretty damn good damage modeling system and heavy car suspension weight shifting thing going on. I'd suspect Rockstar will get even better at it next gen.
I hope so.
Imagine crashing at full speed in the car of your "client", with a truck, slashing it in half. Goddamn.
yencid
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(05-29-2012, 05:33 AM)

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#42

Originally Posted by Grinchy: View Post
Also, use this technology to build a new Destruction Derby game, please.
really all i could think about while watching.
Visualante2
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(05-29-2012, 05:34 AM)

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#43

It's very competent for realtime. It's a classic CG trick to use cloth that doesn't sway to simulate metals and bendable plastics.

No reason to expect other developers, like Criterion, Rockstar to implement their own techniques. Really cool..
Last edited by Visualante2; 05-29-2012 at 05:37 AM.
abstract alien
baby dolphin -> sun
it's the only way
(05-29-2012, 05:36 AM)

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#44

To hell with all of this. Just give me that as a downloadable game and I would play it for hours.
Femmeworth
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(05-29-2012, 05:37 AM)

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#45

I was thinking that it would have to do with organic tissue, but that was pretty cool looking.
Derrick01
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(05-29-2012, 05:37 AM)

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#46

Please tell me anyone can use this and it's not just stuck with EA shit like frostbite.
Homeboyd
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(05-29-2012, 05:38 AM)

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#47

Fantastic
Sn4ke_911
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(05-29-2012, 05:40 AM)

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#48

I'm sick of Crytek's self-praise in their videos.
mavs
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(05-29-2012, 05:43 AM)

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#49

Uncanny valley meets inanimate objects
MrCunningham
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(05-29-2012, 05:46 AM)

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#50

Originally Posted by Derrick01: View Post
Please tell me anyone can use this and it's not just stuck with EA shit like frostbite.
EA doesn't own Crytek. They may have published Crysis 2, but they don't own the company.