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Banned
(05-29-2012, 04:16 AM)
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Revolutionary soft-body physics in CryEngine3
#1
Quote:
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Member
(05-29-2012, 04:22 AM)
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#10
http://www.youtube.com/watch?v=EWjTb...tailpage#t=87s |
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Member
(05-29-2012, 04:25 AM)
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#16
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Member
(05-29-2012, 04:27 AM)
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#20
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Banned
(05-29-2012, 04:29 AM)
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#22
Believe it or not, GTA 4 came closest to this video, which is kind of sad if you think about it, of course one of the big reasons I think is licensing issues with the car manufactures, that's why you don't see it in legit sims and what not.
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Member
(05-29-2012, 04:34 AM)
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#24
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Member
(05-29-2012, 04:34 AM)
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#25
GTA IV is one of the awesome physics games but I am also thinking of stuff like the old demos of a room with a pool table and broken pottery, or box stacks, there is some early 2000s tech that would be very impressive if a player avatar could be put into it. |
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shoot bullets from her arse
(05-29-2012, 05:01 AM)
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#32
Systems (physics, AI, sound, music, proceduralism in general) are primarily what interest me about next generation games. Bar lighting (and I love how it's trending towards dynamic solutions across the board), the graphics of high-end games already suffice for my tastes, but the systems that undergird everything have a long ways to go yet.
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Member
(05-29-2012, 05:04 AM)
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#33
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(05-29-2012, 05:15 AM)
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#35
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Member
(05-29-2012, 05:28 AM)
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#41
Imagine crashing at full speed in the car of your "client", with a truck, slashing it in half. Goddamn. |
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Member
(05-29-2012, 05:34 AM)
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#43
It's very competent for realtime. It's a classic CG trick to use cloth that doesn't sway to simulate metals and bendable plastics.
No reason to expect other developers, like Criterion, Rockstar to implement their own techniques. Really cool..
Last edited by Visualante2; 05-29-2012 at 05:37 AM.
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