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(05-30-2012, 01:59 PM)
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David Cage “unhappy with everything” about Heavy Rain
#1
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Better gameplay? What gameplay? I enjoyed Heavy Rain.
Last edited by shinobi602; 05-30-2012 at 02:03 PM.
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MeisaMcCaffrey
(05-30-2012, 02:02 PM)
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#8
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Banned
(05-30-2012, 02:03 PM)
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#11
Great experience don't get me wrong, but I can't ever find the strength to replay it due to it being so fucking depressing. Never expected Cage to feel that way though. I thought the team did an exceptional job with the story and atmosphere. They really nailed Philadelphia in some areas.
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Banned
(05-30-2012, 02:05 PM)
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#17
The only thing that interested me about HR was sexy Madison but not enough to ever purchase the game. Maybe if Quantic went through with the DLC plan I would of bought a complete version. Anyhow Im looking forward to his next game, Kara completely sold me on it even though it may(or may not) have anything to do with it.
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Member
(05-30-2012, 02:06 PM)
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#22
Thank you David, I was looking for support to back my impression of the game and you amongst all were the last one I was expecting :)
Well, I see a lot of promising ideas and concepts in the game, so it's a good step forward to admit that they can improve on it. |
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Member
(05-30-2012, 02:07 PM)
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#27
I fell for this last time. On reflection he seemed to agree with all the faults I saw in Fahrenheit, and that was why I gave Heavy Rain a chance. He'd realised his mistakes, so I thought.
He has no benefit of the doubt for the next game. It'll have to win my over all by itself. |
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(05-30-2012, 02:08 PM)
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#30
Employing the ol' "throw your old project under the bus" strategy to hype the new one which does everything better.
I see your game, Cage. The diner scene in Fahrenheit is still the best thing he's produced and the biggest reason why I'm following his endeavours. Produce more with that level of quality, and I'm there. |
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Member
(05-30-2012, 02:08 PM)
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#31
Thought the game was pretty laughably bad and did well mostly because Sony was smart enough to strike a nerve with the GAMES ARE ART crowd, but I still respected what it tried to do. Even if I don't think games should be aiming for a more cinematic feel and rather their own ways of telling a narrative it's a nice change of pace to see Cage being humble about the game and I think the guy's quotes get cherry-picked sometimes to make him out to be more egotistical than he really is.
That whole completely misunderstanding what red-herrings was still pretty revealing about his grasp on narrative techniques though. |
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Member
(05-30-2012, 02:09 PM)
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#32
Also, the story didn't go to absolute shit at the end, despite an iffy plot hole. |
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Member
(05-30-2012, 02:10 PM)
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#34
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Last game was always shit in every conceivable way. New game is always better in every respect and the second coming and rapture and.. |
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Member
(05-30-2012, 02:18 PM)
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#35
Good interview, Cage feels a bit frustrated with Nutt at times. Maybe he was just tired of the interview circuit.
Cage doesn't really feel like he has any specific goal. Everything's so vague. And somehow by reaching this uncanny valley goal all these mysterious possibilities will open up. Maybe that's what it takes to be ground breaking. But the way he talks about technology feels like he's just pursuing this really specific challenge and not sure what he is going to get out of it at the end.
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Member
(05-30-2012, 02:19 PM)
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#36
I understand they are a French developer, but they have to realize if you want your game to be taken seriously, as an art form, as mainstream entertainment on par with movies, made for adults in North America, then you need to hire a native English speaker who is actually a professional writer to go over your entire script. And then, you need to shell out the money to hire decent voice actors.
Same goes for Alan Wake. Game had amazing atmosphere, a great concept, and I don't regret spending money on it, but I just can't take it seriously when they expect me to believe this guy is a writer on the level of Stephen King and instead it comes out sounding like a jr. high school student's C grade writing assignment. |
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Member
(05-30-2012, 02:21 PM)
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#37
Fahrenheit's story went to absolute shit halfway through, and Heavy Rain's story has issues even if we overlook the massive plothole, which I don't think you can really downplay. Sure, it's not as bad as the shit Fahrenheit pulled with its story, but then only a very small list of games have stories that bad. 'The story issues aren't as bad as Fahrenheits' is a pretty meaningless statement. |
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Member
(05-30-2012, 02:22 PM)
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#39
Heavy Rain was "made for adults in North America"? .... |
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Member
(05-30-2012, 02:25 PM)
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#42
Brown, Meyers... It clearly isn't just about your ability to spin great prose, but your ability to tell a story that people connect with. It doesn't even need to be some amazing ground breaking story to acheive mass market success. |
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(05-30-2012, 02:27 PM)
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#44
What this amounts to:
"We have a new game coming out and a lot of people shit on our last one.. ooh, ooh, let's shit on it too!" (I'm a Heavy Rain lover and consider it the PS3's best game more or less) |
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(05-30-2012, 02:28 PM)
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#45
Fahrenheit is probably the worst game I have ever played.
Heavy Rain did little to improve their reputation. At its best, it was mediocre, forgettable. At its worst, it was embarrassing for all involved.
Last edited by Rez; 05-30-2012 at 02:31 PM.
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Banned
(05-30-2012, 02:29 PM)
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#46
This guy is learning from Molyneux well.
Though he's not wrong. The controls could have been less stupid, no R2 to walk or whatever it was. The writing could have been a LOT less abysmal and game ruining, and he can hire americans to do american accents next time. |
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Member
(05-30-2012, 02:30 PM)
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#48
Surprised it took 30 posts for someone to point this out. Funny how no one seems to be "unhappy" with their work right before release.
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Banned
(05-30-2012, 02:30 PM)
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#49
This is one of those cases where I feel the developer should keep their mouths shut.
"Yea guys you know that game you paid $60 for a couple years ago that we said was amazing? Yea we weren't happy with that at all and released a product we thought was inferior to what it could've been." |
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Member
(05-30-2012, 02:30 PM)
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#50
Heavy Rain is a fun game to play with friends. To do things like throw dishes if you can, or do pretend like your character is having a crisis trying to open a door - it's stupid fun with friends.
I enjoyed it well enough up to the shitty, shitty, SHITTY reveal. Soured the entire game knowing it was written in dogshit runes. |