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SolidSnakex
Member
(06-02-2012, 08:38 PM)
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- Don't expect much of the old linear platforming formula. "We're now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that's a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease..."

- You'll be able to air steer, direction control, speed her up/down during jumps

- The game has an XP system. You'll be able to use this for upgrading Lara's abilities. You'll also have to scavenge for materials to upgrade Lara's equipment

- The base camps will allow you to upgrade Lara's abilities, improve your equipment and fast travel to other base camps that you've visited on the island

- Early on you'll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she's able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle.

- The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it'll have an impact.

- "There is linearity to the story - you have to go from point A to point B - but there's junctions in between where we want the player to feel like they're real explorers." These are described as non-linear hub spaces that you can come back to at different times of day.
Jibbed
Member
(06-02-2012, 08:39 PM)
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..but where are the frickin' triangle boobs, man?
NateDrake
Member
(06-02-2012, 08:40 PM)
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Sounding pretty good. I wish my digital copy was live so I could all these great details!
Kayhan
Member
(06-02-2012, 08:40 PM)
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The game has an XP system

uh oh
Speedymanic
Banned
(06-02-2012, 08:41 PM)
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Sounds AMAZING. Really looking forward to this.
Jb
Member
(06-02-2012, 08:41 PM)
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Originally Posted by SolidSnakex

- "There is linearity to the story - you have to go from point A to point B - but there's junctions in between where we want the player to feel like they're real explorers." These are described as non-linear hub spaces that you can come back to at different times of day.

So like an MGS game? Could be good.
jonno394
Member
(06-02-2012, 08:41 PM)
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Sounds very interesting and unlike any Raider game before. Nice!
twobear
sputum-flecked apoplexy
(06-02-2012, 08:42 PM)
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Originally Posted by Jay-B

So like an MGS game? Could be good.

...which MGS games have you been playing?
SafeinSound
Member
(06-02-2012, 08:42 PM)
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Really looking forward to this.
PumpkinPie
Member
(06-02-2012, 08:42 PM)
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XP = bought.
DieH@rd
Banned
(06-02-2012, 08:42 PM)
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CMON UNBELIEVERS, EAT IT !!!!


Jb
Member
(06-02-2012, 08:42 PM)
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Originally Posted by godelsmetric

...which MGS games have you been playing?

All of them. Why?
ironcreed
Banned
(06-02-2012, 08:42 PM)
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As long as the gameplay and camera is an improvement over Underworld I am in. I thought there was a pretty good game in there somewhere, but the fidgety controls killed it for me. This is looking like a pretty big leap in the right direction so far for me.
NotTheGuyYouKill
(06-02-2012, 08:43 PM)
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Sounds fantastic
Huff
Banned
(06-02-2012, 08:43 PM)
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I'm in for the screams. All this is just icing
KorrZ
Member
(06-02-2012, 08:44 PM)
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I'm really hyped for this game. Everything sounds great, and that E3 trailer was incredible. Bring on the stage demo!
twobear
sputum-flecked apoplexy
(06-02-2012, 08:44 PM)
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Originally Posted by Jay-B

All of them. Why?

I guess that statement is kind of true of the Big Shell in MGS2, but the other games? Not sure how you figure.
Relaxed Muscle
Member
(06-02-2012, 08:44 PM)
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This give me more hopes than the trailer, and made me realize how awful it was.
marathonfool
Member
(06-02-2012, 08:45 PM)

- You'll be able to air steer, direction control, speed her up/down during jumps

What is this about?

Everything else sounds great. They focused on exploration in a Tomb Raider game.
Die Squirrel Die
Member
(06-02-2012, 08:45 PM)
Not to sure about this XP system, seems a little gamey for the rest of the tone that they've presented so far. Something where upgrades come through use would maybe have felt more integrated, ie. use a bow a lot, get better at shooting.
StuBurns
Banned
(06-02-2012, 08:45 PM)
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It could finally be the Lost video game I've been lusting for.
Speedymanic
Banned
(06-02-2012, 08:45 PM)
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Originally Posted by DieH@rd

CMON UNBELIEVERS, EAT IT !!!!


[IMG]http://4.bp.blogspot.com/-VuWH57091W8/T67Aea-b7GI/AAAAAAAADCc/_3kgJLpCSk8/s1600/crow.jpg[IMG]

Dude, don't shit up the thread with this crap.
TheOddOne
Member
(06-02-2012, 08:46 PM)
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Everything I have heard about this game sounds awesome.
Ushojax
Should probably not trust the 7-11 security cameras quite so much
(06-02-2012, 08:46 PM)
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As long as there are some tombs it's all fine by me.
Shepard
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(06-02-2012, 08:46 PM)
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Really hyped for this game.
SykoTech
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(06-02-2012, 08:46 PM)
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Good news all around.

Just need to see some of this stuff in action now.
Himynameischris
(06-02-2012, 08:47 PM)
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Sounds awesome and nothing like people have been complaining about
SRidge52
Banned
(06-02-2012, 08:47 PM)
But where's the cleavage and enormous boobs? :(
Derrick01
Banned
(06-02-2012, 08:47 PM)
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It sounds good on paper, they just haven't been able to show it in gameplay footage yet.
XANDER CAGE
(06-02-2012, 08:47 PM)
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Originally Posted by DieH@rd

CMON UNBELIEVERS, EAT IT !!!!


Oh goody, Hitman thread 2.0.

I dunno about most people, but cynicism for this game has nothing to do with its supposed open-worldness - it's entirely down to the poor animation, overwrought tone, and the tired female-in-peril tropes.
SolidSnakex
Member
(06-02-2012, 08:47 PM)
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Originally Posted by marathonfool

What is this about?

It's basically Mario-style platforming where you still have a lot of control over him when he's in the air.
Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(06-02-2012, 08:47 PM)
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Originally Posted by godelsmetric

I guess that statement is kind of true of the Big Shell in MGS2, but the other games? Not sure how you figure.

It sounds a lot like MGS3 to me.
zroid
Member
(06-02-2012, 08:47 PM)
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alright, this stuff sounds pretty good. I guess the trailer's goal was to make it look as Unchartedy as possible (for obvious reasons), but these details make it sound like a... far cry... from that.
AgentChris
Member
(06-02-2012, 08:48 PM)
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Sounds awesome to me :)
Izick
(06-02-2012, 08:48 PM)

Originally Posted by godelsmetric

I guess that statement is kind of true of the Big Shell in MGS2, but the other games? Not sure how you figure.

I can't remember 1 that much, but I know that 3 still had a bit of that in it. Not to the degree of 2, but it was still in there.
Majmun
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(06-02-2012, 08:48 PM)
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XP system means you have to shoot at a lot of things to earn XP.

Don't think I like the idea...
ZiZ
that ain't rice
it's bits of Semtex
(06-02-2012, 08:48 PM)
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so it's not uncharted sans Nolan North?

consider me excited.
Kayhan
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(06-02-2012, 08:48 PM)
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DieH@rd
Banned
(06-02-2012, 08:48 PM)
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Originally Posted by Speedymanic

Dude, don't shit up the thread with this crap.

~50% of GAF claimed in TR Trailer thread that the game will be linear Uncharted clone... They were wrong.
The_Monk
Member
(06-02-2012, 08:48 PM)
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I can't wait for this game, really, I can't.

SE really want this game to be good and I'm all up for that, love Tomb Raider series.
miladesn
Member
(06-02-2012, 08:49 PM)
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sounds good, could be similar to how Arkham Asylum was structured.
zroid
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(06-02-2012, 08:49 PM)
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Originally Posted by Second

XP system means you have to shoot at a lot of things to earn XP.

Don't think I like the idea...

you sure that's how XP is doled out? might be one of many ways.
TripOpt55
Member
(06-02-2012, 08:49 PM)
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Sounds great. I hope they show one of the hubs at E3.
Jb
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(06-02-2012, 08:49 PM)
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Originally Posted by godelsmetric

I guess that statement is kind of true of the Big Shell in MGS2, but the other games? Not sure how you figure.

Well you kind of go through semi-linear levels with occasional backtracking. Although not in 4 I guess. I dunno, seemed like the closest comparison I could think of.
Y2Kev
TLG Fan Caretaker Est. 2009
(06-02-2012, 08:49 PM)
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How do you earn XP?
marathonfool
Member
(06-02-2012, 08:49 PM)

Originally Posted by SolidSnakex

It's basically Mario-style platforming where you still have a lot of control over him when he's in the air.

I'm curious to see how they implement it on a realistic character. I've seen it mostly from Mario and Rayman. Wondering how the animation will play out. I do prefer this over the key-animation of Uncharted platforming.

Originally Posted by Y2Kev

How do you earn XP?

Killing stuff? Finding treasures? Bosses? Hopefully more to do with exploration than killing.
Kintaro
Worships the porcelain goddess
(06-02-2012, 08:50 PM)
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Why not show like...any of this in the trailer? I'll believe it when I play it.

Cartoony-like platforming though? WTF?
Last edited by Kintaro; 06-02-2012 at 08:52 PM.
SolidSnakex
Member
(06-02-2012, 08:51 PM)
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Originally Posted by Y2Kev

How do you earn XP?

Reaching a new location and hunting animals are the only two examples that they give.
Speedymanic
Banned
(06-02-2012, 08:51 PM)
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Originally Posted by Second

XP system means you have to shoot at a lot of things to earn XP.

Don't think I like the idea...

Earn XP through exploration, discover hidden caves/tombs, complete challenges, hunting, etc. Lots of ways to earn XP without having to shoot a lot of things.
WilyRook
Member
(06-02-2012, 08:52 PM)
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Lara's Souls. Kidding, but that stuff sounds cool. I'm looking forward to playing it and seeing for myself.

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