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Member
(06-02-2012, 09:04 PM)
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Unreal Engine 4 Game Informer Details
#1
Unreal Engine 4 has a 10 page article in the newest GI
Heres some tidbits: •Epic talked with hardware manufacturers like Intel,AMD,Nvidia and qualcomm to workout a tech road map. •the demo GI saw was running on a single Nvidia GeForce GTX 680 •New image based Lens Flare tech,occurs dynamically. •UE4 capable of producing one million particles at once with no hit to game peformance. •planning to release UE4 dev kit soon •Epic wants "to empower game designers,to take charge of as much of the game production process as possible" •"Next gen will be about alot of things besides just next-gen graphics performance" •UE4 being designed for a decade that starts with the advent of next gen consoles •entire creation process streamlined,Designers can edit and recompile source code without leaving the editor,take control of the game anytime they want. •"new interface empowers designers to tweak basic programming without having to call over a programmer,Tech artists will be able to create complex assets and programmers can expose certain values for designers as needed to give them access to simple tweaks"
Last edited by Nirolak; 06-02-2012 at 09:13 PM.
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Member
(06-02-2012, 09:08 PM)
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#2
Thanks ~ |
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Junior Member
(06-02-2012, 09:08 PM)
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#3
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Member
(06-02-2012, 09:10 PM)
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Unreal Engine 4 Game Informer Details
#5
Unreal Engine 4 has a 10 page article in the newest GI
Heres some tidbits: •Epic talked with hardware manufacturers like Intel,AMD,Nvidia and qualcomm to workout a tech road map. •the demo GI saw was running on a single Nvidia GeForce GTX 680 •New image based Lens Flare tech,occurs dynamically. •UE4 capable of producing one million particles at once with no hit to game peformance. •planning to release UE4 dev kit soon •Epic wants "to empower game designers,to take charge of as much of the game production process as possible" •"Next gen will be about alot of things besides just next-gen graphics performance" •UE4 being designed for a decade that starts with the advent of next gen consoles •entire creation process streamlined,Designers can edit and recompile source code without leaving the editor,take control of the game anytime they want. •"new interface empowers designers to tweak basic programming without having to call over a programmer,Tech artists will be able to create complex assets and programmers can expose certain values for designers as needed to give them access to simple tweaks" http://www.neogaf.com/forum/showpost...&postcount=290 |
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Member
(06-02-2012, 09:12 PM)
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#10
Wii U next gen confirmed! |
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Member
(06-02-2012, 09:13 PM)
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#12
Can't wait.
Even the people who will inevitably say the tech demo is not impressive, will be blown away when they actually see games for this. When Gears 4, Batman Arkam Whatever, Bioshock Infinite 2" or other examples are shown on next gen hardware running UE4, there will be no one saying, "it doesnt look any different". |
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There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
(06-02-2012, 09:17 PM)
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#22
Unreal Engine 4 most likely has a expected lifetime of 5 to 10 years. Epic needs to talk to smartphone processor architects because during that time span, SOC's will be in the boundaries of power in which they can take advantage of UE4. This is no confirmation that UE4 can run in any current hardware with decent fidelity besides the GTX680.
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Member
(06-02-2012, 09:19 PM)
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#24
Framrates have nothing to do with engines. Framerates will hit 30 regularly, and occasionally below. For every CoD and Rage where 60fps is the focus, there will be games like Gears and Doom 3 where graphics are the focus. It is a matter of style, and some devs and gamers will always want better graphics over 60fps. Including me. However I prefer both, which is why I own an awesome PC... |
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Member
(06-02-2012, 09:20 PM)
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#29
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Member
(06-02-2012, 09:21 PM)
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#30
That, and they got UE3 running on the iOS when it was relatively close to the Wii. It's more about the feature set than raw power IIRC, you could probably have a godlike Voodoo 2-based chip that could push enough polys to do Avatar detail in real time, and you still couldn't get anything on it because of how pathetic the feature set is by today's standards. You couldn't even go past 16-bit color for fuck's sake.
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Banned
(06-02-2012, 09:22 PM)
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#32
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shh! it's already 2014!
(06-02-2012, 09:23 PM)
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#35
I'm really excited to see this. I hope we actually get to see a game behind it though.
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Member
(06-02-2012, 09:27 PM)
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#44
I think this will be the flavour of UE4 discussion. People having to 'point out' how good it actually is. Perhaps we really are approaching the ceiling.
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Super Adventure Boxing
(06-02-2012, 09:28 PM)
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#47
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Member
(06-02-2012, 09:29 PM)
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#49
Doing nothing for you is one thing. Coming from "this gen" is laughable. Look at the piece of "armor" hanging from his hips, his left hip specifically. Look at how it interacts with his leg as it moves. No clipping at all. It is absolutely pixel perfect. Now go play Skyrim*. And tell me anything looks even remotley close to that. (*or any other current gen game) |
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Member
(06-02-2012, 09:29 PM)
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#50
So heres my next question.
This is running on a gtx 680 card. What will be needed for next gen consoles to meet this requirement give the advantages of a consoles closed architecture and the speculation on very high powered CPU's to compliment the graphics cards? |