Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 02:25 PM)

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#301

So thats the reason hwy Kratos chain around is arm are not in 3D
Quote:
@Jimboalban 2 words. Frame rate ;
https://twitter.com/ToddPapy/status/210831614584950784

Todd also said that we will not be going to Hades in this one.
hey_it's_that_dog
Member
(06-08-2012, 04:47 PM)

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#302

Originally Posted by Cyber Caesar: View Post
Did I hear the director say the demo was in Persia? I think he said this point of the demo was a little over the half way point into the game.
The setting of the demo is Delos, which is still in Greece. The dude said that in one of the walkthroughs I watched. He also said Kratos would be traveling a bit more widely, though. I hope that means lots of new enemies and new kinds of locations.
Kinyou
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(06-08-2012, 04:58 PM)

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#303

Originally Posted by ~Devil Trigger~: View Post
so according to the Gamespot Demo



This is not a QTE exactly
To me it looked like you have to dodge some of the elephants attacks while you're stabbing him. So it's still kind of a QTE but you have more control over Kratos.


Honestly what I thought is kind of annoying is just how much of a badass Kratos is. He seems to be even stronger than in God of War 3. I mean this is a pre-quel right?
Last edited by Kinyou; 06-08-2012 at 05:04 PM.
hey_it's_that_dog
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(06-08-2012, 05:18 PM)

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#304

Originally Posted by Kinyou: View Post
To me it looked like you have to dodge some of the elephants attacks while you're stabbing him. So it's still kind of a QTE but you have more control over Kratos.


Honestly what I thought is kind of annoying is just how much of a badass Kratos is. He seems to be even stronger than in God of War 3. I mean this is a pre-quel right?
Yeah, the stage demo shows that you can perform two actions during that sequence and they are not prompted by buttons. You can dodge his swipes, and you can stab. I'm ambivalent about this change, because I don't like the finishers that take a long time to complete.

To your second comment: They are, finally, after 5 games, overhauling many of the basic elements of the combat. Inherent in this endeavor is making Kratos a more interesting and capable fighter. Do you honestly wish they would make a worse game for the sake of continuity?
Callibretto
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(06-08-2012, 05:27 PM)

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#305

Originally Posted by hey_it's_that_dog: View Post
Yeah, the stage demo shows that you can perform two actions during that sequence and they are not prompted by buttons. You can dodge his swipes, and you can stab. I'm ambivalent about this change, because I don't like the finishers that take a long time to complete.

To your second comment: They are, finally, after 5 games, overhauling many of the basic elements of the combat. Inherent in this endeavor is making Kratos a more interesting and capable fighter. Do you honestly wish they would make a worse game for the sake of continuity?
I'd prefer they make a game after GoW3 story. we all know it's coming anyway. although it's kinda weird, the daylight setting for ascension and lighting etc really give me some sort of retro/oldschool feel that actually fit for a prequel and probably won't fit well for a post GoW3 setting.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 05:28 PM)

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#306

Originally Posted by hey_it's_that_dog: View Post
Yeah, the stage demo shows that you can perform two actions during that sequence and they are not prompted by buttons. You can dodge his swipes, and you can stab. I'm ambivalent about this change, because I don't like the finishers that take a long time to complete.

To your second comment: They are, finally, after 5 games, overhauling many of the basic elements of the combat. Inherent in this endeavor is making Kratos a more interesting and capable fighter. Do you honestly wish they would make a worse game for the sake of continuity?
Agreed,anyways Kratos was always a badass.
Kinyou
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(06-08-2012, 05:30 PM)

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#307

Originally Posted by hey_it's_that_dog: View Post
Yeah, the stage demo shows that you can perform two actions during that sequence and they are not prompted by buttons. You can dodge his swipes, and you can stab. I'm ambivalent about this change, because I don't like the finishers that take a long time to complete.

To your second comment: They are, finally, after 5 games, overhauling many of the basic elements of the combat. Inherent in this endeavor is making Kratos a more interesting and capable fighter. Do you honestly wish they would make a worse game for the sake of continuity?
I know, I know. Of course I prefer a better God of War. I just wonder if they really came up with a story that justifies a pre-quel. If this had continued the story of God of War 3 this problem wouldn't even exist.
Jack Scofield
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(06-08-2012, 05:33 PM)

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#308

I can't believe how beautiful this game looks. The brighter colors make it instantly more appealing than GOW3.
RustyNails
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(06-08-2012, 05:34 PM)

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#309

What I don't understand is the ho-hum hay btw guys here's god of war ascension revelation to the world. First the CG teaser, then....multiplayer demo??? and then single player demo. The whole thing was improperly revealed. Look at how GoW 3 was revealed. Teaser --> gobsmacking gameplay trailer that still holds to this day --> SP demo.

They should've made something similar to that reveal trailer. Kratos deserves epic introduction.
Last edited by RustyNails; 06-08-2012 at 05:37 PM.
hey_it's_that_dog
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(06-08-2012, 05:35 PM)

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#310

Originally Posted by Kinyou: View Post
I know, I know. Of course I prefer a better God of War. I just wonder if they really came up with a story that justifies a pre-quel. If this had continued the story of God of War 3 this problem wouldn't even exist.
What is there to continue in the story of 3? They probably don't know where to go from there. From what I've read so far, Ascension's story is about Kratos' deal with the devil that he now wants to break. That's an interesting enough theme, as far as I'm concerned. The Furies are after him, which sets up a running tension that could also provide great gameplay moments.

As big a fan as I am of the series, I am not very invested in the story (especially after 3 really shitted things up with Pandora and hope). I like the way GOW handles narrative in general, though, so I look forward to seeing their take on the Faustian bargain.

Originally Posted by RustyNails: View Post
What I don't understand is the ho-hum hay btw guys here's god of war ascension revelation to the world. First the CG teaser, then....multiplayer demo??? and then single player demo. The whole thing was improperly revealed. Look at how GoW 3 was revealed. Teaser --> gobsmacking gameplay trailer that still holds to this day --> SP demo.

They should've made something similar to that reveal trailer. Kratos deserves epic introduction.
The "Fear Nothing" trailer, IMO, is actually more exciting than most parts of GOW3. I'm still bitter about the wall run they depicted vs. the wall run we got. I agree that it's a good reveal though. I'm sure we'll get at least one exciting trailer down the road.

Originally Posted by Jack Scofield: View Post
I can't believe how beautiful this game looks. The brighter colors make it instantly more appealing than GOW3.
Agree with this, too. I was playing GOW1 in HD recently and was still impressed by the artistry, scene framing, and environment design. I can't repeat enough how disappointing GOW3's aesthetic became halfway through the game.
Last edited by hey_it's_that_dog; 06-08-2012 at 05:40 PM.
Callibretto
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(06-08-2012, 05:36 PM)

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#311

Originally Posted by RustyNails: View Post
What I don't understand is the ho-hum hay btw guys here's god of war ascension revelation to the world. First the CG teaser, then....multiplayer demo??? and then single player demo. The whole thing was improperly revealed. Look at how GoW 3 was revealed. Teaser --> gobsmacking gameplay trailer that still holds to this day --> SP demo.

They should've made something similar to that reveal trailer. Kratos deserves epic introduction.
we haven't got any story trailer yet, but I'm sure it'll be great SSM know how to make trailer.
Callibretto
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(06-08-2012, 05:40 PM)

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#312

Originally Posted by hey_it's_that_dog: View Post
What is there to continue in the story of 3? From what I've read so far, Ascension's story is about Kratos' deal with the devil that he now wants to break. That's an interesting enough theme, as far as I'm concerned. The Furies are after him, which sets up a running tension that could also provide great gameplay moments.

As big a fan as I am of the series, I am not very invested in the story (especially after 3 really shitted things up with Pandora and hope). I like the way GOW handles narrative in general, though, so I look forward to seeing their take on the Faustian bargain.
they put that vague after credits ending, that seems to hint that they already have some idea where they're planning to take GoW to from there.

personally I like the idea of gods from other myth come to take over after greek gods are gone. the game begin with Kratos in hell/underworld version of other myths, escape, and maybe for real start his redemption journey.
RustyNails
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(06-08-2012, 05:50 PM)

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#313

Originally Posted by hey_it's_that_dog: View Post
What is there to continue in the story of 3? They probably don't know where to go from there. From what I've read so far, Ascension's story is about Kratos' deal with the devil that he now wants to break. That's an interesting enough theme, as far as I'm concerned. The Furies are after him, which sets up a running tension that could also provide great gameplay moments.
There's quite a bit left for continuing the story of 3.

One of the scenarios I posited earlier revolved around Athena and Kratos redemption. He was finally redeemed at the end of GoW 3 so in 4 he doesn't have to be a dick. He can return as hero/savior (which I presume can happen after his backstory is revealed in GoW: A). Athena can become the big villain who is corrupting the land. Kratos still has the evils and hopes of pandora box trapped inside him if he's alive, and Athena can pursue him.
hey_it's_that_dog
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(06-08-2012, 06:11 PM)

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#314

Originally Posted by Callibretto: View Post
they put that vague after credits ending, that seems to hint that they already have some idea where they're planning to take GoW to from there.

personally I like the idea of gods from other myth come to take over after greek gods are gone. the game begin with Kratos in hell/underworld version of other myths, escape, and maybe for real start his redemption journey.
They put the vague part simply to leave their options open. It doesn't suggest to me that they definitely know what to do next, though they probably have some notes about it, at least. Personally, I don't want other gods getting involved because those gods wouldn't exist in a fiction where the Greek gods do exist, but that's just based on my personal preference for the world and the fiction.

Originally Posted by RustyNails: View Post
There's quite a bit left for continuing the story of 3.

One of the scenarios I posited earlier revolved around Athena and Kratos redemption. He was finally redeemed at the end of GoW 3 so in 4 he doesn't have to be a dick. He can return as hero/savior (which I presume can happen after his backstory is revealed in GoW: A). Athena can become the big villain who is corrupting the land. Kratos still has the evils and hopes of pandora box trapped inside him if he's alive, and Athena can pursue him.
I'm not really interested in any continuation of the story that involves that magic evil powder and hope juice that were released from the box. I thought that was a terrible and wholly unnecessary story idea that cheapens the actions and characters of the world by basically saying their behavior was partly influenced by magic. I like the gods better when they are portrayed as powerful superhuman beings with human psychology, including all the weaknesses of our human nature.
Last edited by hey_it's_that_dog; 06-08-2012 at 06:14 PM.
thuway
The Bird speaks the truth
(06-08-2012, 06:18 PM)

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#315

You guys do realize this game is launching in March of 2013. Closer to release we'll probably see more footage.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 06:23 PM)

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#316

Anymore multiplayer vids?
http://www.youtube.com/watch?v=NkqfH78ANzY

This person dont know how to sit still :/
hey_it's_that_dog
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(06-08-2012, 07:01 PM)

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#317

Originally Posted by thuway: View Post
You guys do realize this game is launching in March of 2013. Closer to release we'll probably see more footage.
Who doesn't realize this? No one complained about a lack of footage, just about how they handled the reveal. They won't have another chance to make a first impression.
Endo Punk
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(06-08-2012, 07:49 PM)

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#318

Originally Posted by hey_it's_that_dog: View Post
Who doesn't realize this? No one complained about a lack of footage, just about how they handled the reveal. They won't have another chance to make a first impression.
With major franchises I don't think first impressions matter as much, gamers know what they're getting and ther developers have basically mastered what the core appeal of GOW is about. Im just as excited for GOW as any other title shown at E3 but Im sure like many it's the new IPs I want to talk about and see the most.

GOWA is in safe hands and I personally think they handled the reveal well, MP looks interesting and the SP has enough new gameplay mechanics in the inital unveil and we haven't seen anything yet.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 08:55 PM)

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#319

Quote:
@neo_icewind there will be other weather conditions in the game.
https://twitter.com/ToddPapy/status/211179809815007233

Quote:
@mellow_jonny we are trying to add more life to the environment.
https://twitter.com/ToddPapy/status/210781699209048064
Quote:
@brad_re We are trying out a new way to tell the story. I hope people like it. Marianne (the writer on 1, 2, & 3) is the writer on this
https://twitter.com/ToddPapy/status/211177628781133824

I have a feeling the 3D in this game is going to be great.
elcapitan
Member
(06-08-2012, 09:00 PM)

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#320

Todd drops a lot of details on Twitter. Odd to see a dev drop info so readily. It's pretty cool.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 09:05 PM)

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#321

Originally Posted by elcapitan: View Post
Todd drops a lot of details on Twitter. Odd to see a dev drop info so readily. It's pretty cool.
Yeah its nice.
Endo Punk
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(06-08-2012, 09:18 PM)

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#322

Originally Posted by elcapitan: View Post
Todd drops a lot of details on Twitter. Odd to see a dev drop info so readily. It's pretty cool.
*looks at avatar*

We don't like your kind around here >:[

j/k

Yeah it's nice he is so active with the community, despite standard reveal I can tell there will be a lot of neat and amazing additions that will catch many off guard.
purple cobra
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(06-08-2012, 09:23 PM)

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#323

What's crazy is that as good as the game looks now, it'll look even better at release. I remember playing the demo for GOW3 and thought it looked good.

Then when it got closer to release and we started seeing more footage, we saw how they increased the framerate plus added in that sweet motion blur. I think the GOW3 demo ran somewhere closer to the 30s? But the final game seemed to run at an average of 45fps with highs to 60 at times.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 09:24 PM)

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#324

Gow3 was darker because you killed Helios.
Endo Punk
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(06-08-2012, 09:27 PM)

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#325

Originally Posted by purple cobra: View Post
What's crazy is that as good as the game looks now, it'll look even better at release. I remember playing the demo for GOW3 and thought it looked good.

Then when it got closer to release and we started seeing more footage, we saw how they increased the framerate plus added in that sweet motion blur. I think the GOW3 demo ran somewhere closer to the 30s? But the final game seemed to run at an average of 45fps with highs to 60 at times.
Too true. I mean...





Night and Day.
purple cobra
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(06-08-2012, 09:29 PM)

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#326

^^ Great example right there. :) ^^
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 09:29 PM)

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#327

The Elephantaur texture quality is fantastic, humans looks better to.

Hmm I dont remember GOW3 looking like that, its been so long.
Endo Punk
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(06-08-2012, 09:34 PM)

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#328

Originally Posted by Loudninja: View Post
The Elephantaur texture quality is fantastic, humans looks better to.

Hmm I dont remember GOW3 looking like that, its been so long.
I remember but I still didn't care because it was the first current gen GOW game but man did they blow me away with the final product with its graphics art style.
Pistolero
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(06-08-2012, 09:35 PM)

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#329

The colours are much more vibrant and vivid, and the lighting seems to have benefited from a serious overhaul. However, what re-ignited my interest are the new touches they added to the combat system : From the ability to kick and thorw punches, to the possibility of using that artefact to slow motions in order to perform longer combos...It also seems to me that the hits are clearer and feel stronger. I don't know how to express it adequately -English is not my mother tongue-, but the impacts are more brutal somehow...
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-08-2012, 09:39 PM)

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#330

Originally Posted by Pistolero: View Post
The colours are much more vibrant and vivid, and the lighting seems to have benefited from a serious overhaul. However, what re-ignited my interest are the new touches they added to the combat system : From the ability to kick and thorw punches, to the possibility of using that artefact to slow motions in order to perform longer combos...It also seems to me that the hits are clearer and feel stronger. I don't know how to express it adequately -English is not my mother tongue-, but the impacts are more brutal somehow...
Yep I notice that to,every swing sounds brutal.

Also here :
Quote:
In the single-player demo we showed off some of our new gameplay mechanics and combat systems. We’ve evolved our combat system to be more immersive and powerful than ever with a new tether system allowing you to sling enemies around as a wrecking ball while maintaining a blade attack at the same time, in the air and the ground. Our new world weapon system also allows Kratos to steal enemies’ weapons to use against them. Now you can easily switch back and forth between the blades and sub-weapons mid combo.

Also, if you watched the demo closely, you’ll notice that we’ve replaced some of our QTE mini-game button prompts with a new prompt-less free-form system. While in the mini-game, you’ll need to focus when to attack or dodge based off of the enemies’ actions, instead of an indicated button prompt.

We also showcased our new Life Cycle mechanic. Kratos can use this new ability to control the flow of time on various objects in the environments to solve puzzles and freeze enemies during combat. Watch the demo for a better illustration of this.

For those of you with 3D-compatible TVs, you’ll be able to feel up close and brutally personal with Kratos as God of War: Ascension is going 3D. We are creating the game in an intelligent way for 3D and not just a converted experience.
Details all the changes.

Originally Posted by CepPyBoy: View Post
I remember but I still didn't care because it was the first current gen GOW game but man did they blow me away with the final product with its graphics art style.
Agreed,to see GOWA looking to me better than GOW3 is insane.
Ricky_R
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(06-08-2012, 10:03 PM)

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#331

GOW3 is the only game in recent memory where there was quite a considerable improvement from demo to gold. Not only visually, but it played differently in the final game too.

Pacific Rift also showed some improvement if I remember correctly.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-09-2012, 01:02 PM)

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#332

Some multiplayer impressions
Quote:
The goal here was to score points, and there were several ways to go about this. First of all, killing another player would grant you points, like any typical team deathmatch. The controls should be familiar to God of War veterans, with a selection of light and heavy attacks, as well as some special attacks. There were various weapons scattered about that we could pick up, and at one point I was even allowed to earn a pair of chain blades quite similar to Kratos' Chains of Olympus.

Quote:
The action was hectic and fast-paced, which should definitely be familiar to longtime fans. One thing that I'm somewhat concerned about, though, is how God of War veterans will react to such a mode. Sure, it's a lot of fun, but with so many different ways to score points—all of them being wildly different from one another—it's a fairly complex game type. And God of War has never been a series about complexity. In fact, I would feel comfortable calling it a guilty pleasure game franchise, one that allows us to turn off our brains and just brutally tear through waves of mythological creatures. It's strange, then, that the multiplayer would be such a huge departure.
http://www.cheatcc.com/ps3/rev/godof...l#.T9NHllLdf6Q
Quote:
Because it’s not just a straight deathmatch and more about earning points for your team, there were various objectives throughout each map in Favor of Gods that force players on both teams to spread out and race to each goal, all while killing one another along the way. While FTG still took into account kills, the main objective was to capture three zones on the map. There were also other ways to rack up points, such as finding and simply opening chests scattered throughout the map or setting off traps like spikes and fire pits while opponents are fighting over top of them.
Quote:
Playing God of War against four other players is surprisingly balanced with teamwork being the key to victory. Someone who is good enough might be able to take down a whole ‘nother team, but with everyone we played being so new, ganging up on loners and chaining up attacks was the best tactic. The same basic controls that the previous games have used are back with a mix of standard and strong one-button attacks and multi-button combinations to really devastate opponents. The classic and simple hack-and-slash controls allow for newcomers to easily catch on fast and for fans of the series to pick up right where they left off a couple years ago after the last game.
http://www.mediastinger.com/hands-on...er-at-e3-2012/
AuthenticM
Member
(06-09-2012, 10:13 PM)

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#333

I'm glad the game plays faster than its predecessors. That's a big win for me. Had it been the exact same thing as before, I wouldn't have touched this game. Now I might buy it. We'll see.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-10-2012, 07:49 PM)

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#334

This is disappointing
https://twitter.com/ToddPapy/status/211902608795897856

Only the blades and sub weapons are in sp.
Endo Punk
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(06-10-2012, 07:56 PM)

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#335

Originally Posted by Loudninja: View Post
This is disappointing
https://twitter.com/ToddPapy/status/211902608795897856

Only the blades and sub weapons are in sp.
Hmm Im ok with this. In the stage demo plus walkthroughs Ive seen the sub weapons have remarkable amount of attacks and if there are quite a variety in addition to melee when not holding a sub weapon then the game has a lot of attacks besides blades of chaos.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(06-10-2012, 08:01 PM)

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#336

Originally Posted by CepPyBoy: View Post
Hmm Im ok with this. In the stage demo plus walkthroughs Ive seen the sub weapons have remarkable amount of attacks and if there are quite a variety in addition to melee when not holding a sub weapon then the game has a lot of attacks besides blades of chaos.
Yeah the sub-weapons are nice,it just disappointing.Going to have different magic again atleast.

Todd says hi gaf!
Last edited by Loudninja; 06-10-2012 at 08:06 PM.
Lifejumper
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(06-11-2012, 06:39 PM)

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#337

5 min multiplayer footage

http://www.youtube.com/watch?v=WnSzJ...feature=relmfu

Looks great!
Cyberia
Member
(08-21-2012, 10:59 PM)

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#338

There will be a panel next week at PAX.

Quote:
God of War: Ascension
The God of War franchise has received numerous awards for its cinematic storytelling and larger-than-life gaming experiences. Meet Game Director Todd Papy, Lead Designer Mark Simon, Principal Character Artist Patrick Murphy, and the award-winning writer behind the God of War series, Marianne Krawczyk, as they discuss the origins of God of War: Ascension and provide a never-before-seen look at the evolution of Kratos, as well as discuss their thoughts on storyline in videogames, and the role it plays in creating the best gaming/entertainment experience. Fans will be treated to the unveil of a new character that Kratos will encounter in God of War: Ascension, as well as have the opportunity to chat with the team about multi-player, the upcoming Beta, where each of their creative inspirations come from, and anything and everything within the God of War universe.
http://prime.paxsite.com/schedule/pa...-war-ascension
Psychological Intellect
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(08-21-2012, 11:10 PM)

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#339

fuck i thought there was gonna be singleplayer gameplay or something. hope the new character looks cool.
Endo Punk
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(08-22-2012, 01:17 AM)

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#340

Originally Posted by Cyberia: View Post
There will be a panel next week at PAX.



http://prime.paxsite.com/schedule/pa...-war-ascension
Thanks for the info. Very excited about this :)