richisawesome
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(06-05-2012, 03:31 PM)

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RUMOUR: Wii U specs leaked? #1

CREDIT TO BGASSASSIN

I THINK

Was posted in the conference thread.

Looks legit, but time will tell:

http://www.vgleaks.com/world-premiere-wii-u-specs/

Quote:
Main Application Processor

PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.

Main Memory

Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.

Features

Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays

8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio

Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.

Networking

802.11 b/g/n Wifi.

Peripherals

2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.

Built-in Storage

512MB SLC NAND for System.
8GB MLC NAND for Applications.

Host PC Bridge

Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
Last edited by richisawesome; 06-05-2012 at 03:50 PM.
EatChildren
Will Suck Cock While GDGF Watches
(06-05-2012, 03:32 PM)

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#2

Accurate to devkit info I had awhile ago.
twinturbo2
butthurt Heat fan
(06-05-2012, 03:33 PM)

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#3

As long as it's at least on par with the PS3/X360, it'll be fine. I just need more games to justify the purchase, though.
Log4Girlz
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(06-05-2012, 03:33 PM)

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#4

I'm glad the Wii U has a tessellation unit. It will get a lot of mileage from Retro.
MRORANGE
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(06-05-2012, 03:33 PM)

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#5

no cd-rom drive so it can't be real.
shinobi602
(06-05-2012, 03:33 PM)

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#6

Seems plausible.
richisawesome
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(06-05-2012, 03:33 PM)

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#7

Originally Posted by twinturbo2: View Post
As long as it's at least on par with the PS3/X360, it'll be fine. I just need more games to justify the purchase, though.
It's far better.
Nirolak
Super Adventure Boxing
(06-05-2012, 03:33 PM)

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#8

My brief takeaway would be that this seems similar to rumors we had from quite a while back with a fairly improved GPU.

-3 core CPU
-1.5 GB of RAM in the retail version
-A DX10 compliant GPU, since the shaders are unified (model 4.0), but not compute shaders (model 5.0)
-Compute shaders are encouraging

Originally Posted by Log4Girlz: View Post
I'm glad the Wii U has a tessellation unit. It will get a lot of mileage from Retro.
I think this is the one AMD had in the 360 as opposed to their new DX11 one. I could definitely be wrong.

-Given the compute shaders, perhaps it is the actual tessellator, which would be a good win for them.
Last edited by Nirolak; 06-05-2012 at 03:37 PM.
Horse Armour
Member
(06-05-2012, 03:33 PM)
#9

Sounds fake, they know all that but can't even say what the clock speeds of the CPU or GPU are or how many SP the GPU has.
elektrixx
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(06-05-2012, 03:33 PM)

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#10

USB2? Ugh.
Ithil
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(06-05-2012, 03:33 PM)

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#11

One year later, I am still seeing rumoured specs
-Pyromaniac-
(06-05-2012, 03:33 PM)

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#12

Apparently it's old devkit information that looks accurate enough?
Sgt.Pepper
remove your hand
from my leg
(06-05-2012, 03:34 PM)

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#13

We can just wait like 26 minutes.
Salvadora
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(06-05-2012, 03:34 PM)

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#14

Can someone tell me if these are good?
Ein Bear
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(06-05-2012, 03:34 PM)

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#15

I'm not much of a tech-person, how does this compare to the PS3/360? Is it similar/slightly better/full generational leap?

How many Gamecube's taped together?
mugurumakensei
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(06-05-2012, 03:35 PM)

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#16

Originally Posted by Nirolak: View Post
My brief takeaway would be that this seems similar to rumors we had from quite a while back:

-3 core CPU
-1.5 GB of RAM in the retail version
-A DX10 compliant GPU, since the shaders are unified (model 4.0), but not compute shaders (model 5.0)



I think this is the one AMD had in the 360 as opposed to their new DX11 one. I could definitely be wrong.

Um...
Quote:
Stream out support
Compute shader support
richisawesome
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(06-05-2012, 03:35 PM)

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#17

Originally Posted by elektrixx: View Post
USB2? Ugh.
Why?

I haven't got a single device that's USB3, and I'm a fucking technology headcase. I guarantee the PS4/720 won't have USB3 either.

USB2 is perfectly fine, considering BD read speed is so much slower.
Gamer @ Heart
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(06-05-2012, 03:35 PM)

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#18

This info would have been super interesting to see if only we werent so close the actual games!

But cool nonetheless
Instro
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(06-05-2012, 03:35 PM)

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#19

Originally Posted by -Pyromaniac-: View Post
Apparently it's old devkit information that looks accurate enough?
Yeah BG said that this was basically accurate albeit rather old.
Rygar 8 Bit
Jaguar 64-bit
(06-05-2012, 03:35 PM)

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#20

not to shabby thats a ton of ram
Culex
Member
(06-05-2012, 03:35 PM)
#21

Originally Posted by elektrixx: View Post
USB2? Ugh.
For comparison:

Wii HDD Loader uses USB2 and runs games FASTER than from a Wii disc.
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(06-05-2012, 03:35 PM)

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#22

2x/4x/8x/16x high quality adaptive anisotropic filtering modes

:D :D :D
plainr_
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(06-05-2012, 03:35 PM)

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#23

Originally Posted by elektrixx: View Post
USB2? Ugh.
USB3 is probably useless for a game console.
Nirolak
Super Adventure Boxing
(06-05-2012, 03:35 PM)

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#24

Originally Posted by mugurumakensei: View Post
Um...
Hmm, my reading seems poor today.

I'll go back an edit.
MYE
formerly Cheesus
(06-05-2012, 03:36 PM)

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#25

Moon language to me. What is all that supposed to mean?
elektrixx
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(06-05-2012, 03:36 PM)

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#26

Originally Posted by Sgt.Pepper: View Post
We can just wait like 26 minutes.
I'm sure someone said that before the Wii launch as well.
Orayn
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(06-05-2012, 03:36 PM)

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#27

Sounds very promising. Not "a notch over 360" at all!

Originally Posted by Rygar 8 Bit: View Post
not to shabby thats a ton of ram
And if this is old, the current devkits may have even more.
Duxxy3
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(06-05-2012, 03:36 PM)

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#28

The extra ram will be the big part.

Unless the PS4/Nextbox have 4 gigs...
StevieP
Member
(06-05-2012, 03:36 PM)
#29

These are correct - pretty much copied+pasted from the original SDK PDF
Tagg9
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(06-05-2012, 03:36 PM)

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#30

Originally Posted by Sgt.Pepper: View Post
We can just wait like 26 minutes.
Ninty won't be announcing specs.
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(06-05-2012, 03:37 PM)

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#31

To be honest, that's much better than I was expecting.
Instro
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(06-05-2012, 03:37 PM)

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#32

Originally Posted by Nirolak: View Post
Hmm, my reading seems poor today.
Sure it is. Clearly you were orchestrating an evil conspiracy against... :P
Horse Armour
Member
(06-05-2012, 03:37 PM)
#33

Originally Posted by StevieP: View Post
These are correct
How do you know?
Nibel
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(06-05-2012, 03:37 PM)

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#34

I waited a long time for specs, but the press conference begins in a few minutes and they'll show actually first party HD titles - I don't need those raw numbers now. :)
_Alkaline_
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(06-05-2012, 03:37 PM)

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#35

Dat ram. Crazy to think at one stage the 360 has going to have 256mb.
richisawesome
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(06-05-2012, 03:37 PM)

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#36

Originally Posted by Horse Armour: View Post
How do you know?
Dev. Time to take out the 'RUMOUR' in the title?
farnham
Banned
(06-05-2012, 03:37 PM)
#37

looks like ps3/360 plus alpha rather than next gen

just like wii was ps2/gc/xbox plus alpha
Gamer @ Heart
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(06-05-2012, 03:37 PM)

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#38

I noticed this leak doesnt mention the rumored ARM that handles the OS or the separate memory pool or it.
Last edited by Gamer @ Heart; 06-05-2012 at 03:39 PM.
Pazuzu9
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(06-05-2012, 03:37 PM)

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#39

Good, I had a hard time with incoherent cores in Portal.
canvee
Member
(06-05-2012, 03:37 PM)
#40

Originally Posted by Nirolak: View Post
My brief takeaway would be that this seems similar to rumors we had from quite a while back:

-3 core CPU
-1.5 GB of RAM in the retail version
-A DX10 compliant GPU, since the shaders are unified (model 4.0), but not compute shaders (model 5.0)
-Compute shaders are encouraging



I think this is the one AMD had in the 360 as opposed to their new DX11 one. I could definitely be wrong.
What are the main differences between shaders model 4.0 and 5.0?
ElTopo
Member
(06-05-2012, 03:37 PM)
#41

Originally Posted by Orayn: View Post
Sounds very promising. Not "a notch over 360" at all!

And if this is old, the current devkits may have even more.
I think the talk was of 2GB RAM (which is what bgassassin suspects), though there was talk that the OS was taking up 512MB.
Majukun
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(06-05-2012, 03:37 PM)

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#42

so ,it's pretty much gibberish for me..are these good?bad?so-so?
LiK
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(06-05-2012, 03:37 PM)

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#43

Originally Posted by EatChildren: View Post
Accurate to devkit info I had awhile ago.
whoa nelly
Horse Armour
Member
(06-05-2012, 03:38 PM)
#44

Originally Posted by richisawesome: View Post
Dev. Time to take out the 'RUMOUR' in the title?
Errm, I'm pretty sure StevieP isn't a dev, that's how he got his tag.
Salvadora
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(06-05-2012, 03:38 PM)

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#45

Originally Posted by ElTopo: View Post
I think the talk was of 2GB RAM (which is what bgassassin suspects), though there was talk that the OS was taking up 512MB.
That would be a huge OS footprint.
richisawesome
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(06-05-2012, 03:38 PM)

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#46

Originally Posted by Majukun: View Post
so ,it's pretty much gibberish for me..are these good?bad?so-so?
Far better than current gen. No idea how it'll compare to 720/PS4 though.
Killer
guilty
(06-05-2012, 03:38 PM)

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#47

Wait like 20 min to put all these rumors to rest.
alr1ght
bish gets all the credit :)
(06-05-2012, 03:38 PM)

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#48

Originally Posted by Sgt.Pepper: View Post
We can just wait like 26 minutes.
you really think they'll release actual specs?
Cake Boss
go home you're drunk
(06-05-2012, 03:38 PM)

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#49

Originally Posted by MYE: View Post
Moon language to me. What is all that supposed to mean?
Same.

3GB is good rite gaf.

I remember some poster saying that it would be a miracle if the other 2 next gen consoles had 4gb. so 3GB is good right, or is that ram just for devs or something.
Nirolak
Super Adventure Boxing
(06-05-2012, 03:38 PM)

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#50

Originally Posted by canvee: View Post
What are the main differences between shaders model 4.0 and 5.0?
Compute Shaders let you write your own code and run it on the GPU for anything that would benefit from a floating point based processor like physics or animation.

Shader Model 4 can technically be recompiled for from Shader Model 5, but performance is unideal.