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Member
(06-05-2012, 03:31 PM)
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RUMOUR: Wii U specs leaked?
#1
CREDIT TO BGASSASSIN
I THINK Was posted in the conference thread. Looks legit, but time will tell: http://www.vgleaks.com/world-premiere-wii-u-specs/
Quote:
Last edited by richisawesome; 06-05-2012 at 03:50 PM.
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Will Suck Cock While GDGF Watches
(06-05-2012, 03:32 PM)
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#2
Accurate to devkit info I had awhile ago.
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butthurt Heat fan
(06-05-2012, 03:33 PM)
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#3
As long as it's at least on par with the PS3/X360, it'll be fine. I just need more games to justify the purchase, though.
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I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(06-05-2012, 03:33 PM)
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#4
I'm glad the Wii U has a tessellation unit. It will get a lot of mileage from Retro.
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Member
(06-05-2012, 03:33 PM)
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#5
no cd-rom drive so it can't be real.
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Member
(06-05-2012, 03:33 PM)
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#7
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Super Adventure Boxing
(06-05-2012, 03:33 PM)
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#8
My brief takeaway would be that this seems similar to rumors we had from quite a while back with a fairly improved GPU.
-3 core CPU -1.5 GB of RAM in the retail version -Compute shaders are encouraging
-Given the compute shaders, perhaps it is the actual tessellator, which would be a good win for them.
Last edited by Nirolak; 06-05-2012 at 03:37 PM.
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Member
(06-05-2012, 03:33 PM)
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#9
Sounds fake, they know all that but can't even say what the clock speeds of the CPU or GPU are or how many SP the GPU has.
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Member
(06-05-2012, 03:33 PM)
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#10
USB2? Ugh.
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Member
(06-05-2012, 03:33 PM)
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#11
One year later, I am still seeing rumoured specs
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(06-05-2012, 03:33 PM)
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#12
Apparently it's old devkit information that looks accurate enough?
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remove your hand
from my leg (06-05-2012, 03:34 PM)
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#13
We can just wait like 26 minutes.
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Member
(06-05-2012, 03:34 PM)
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#14
Can someone tell me if these are good?
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Member
(06-05-2012, 03:34 PM)
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#15
I'm not much of a tech-person, how does this compare to the PS3/360? Is it similar/slightly better/full generational leap?
How many Gamecube's taped together? |
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Member
(06-05-2012, 03:35 PM)
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#16
Um...
Quote:
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Member
(06-05-2012, 03:35 PM)
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#17
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Member
(06-05-2012, 03:35 PM)
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#18
This info would have been super interesting to see if only we werent so close the actual games!
But cool nonetheless |
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Member
(06-05-2012, 03:35 PM)
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#19
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Jaguar 64-bit
(06-05-2012, 03:35 PM)
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#20
not to shabby thats a ton of ram
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Member
(06-05-2012, 03:35 PM)
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#21
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(06-05-2012, 03:35 PM)
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#22
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
:D :D :D |
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Member
(06-05-2012, 03:35 PM)
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#23
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Super Adventure Boxing
(06-05-2012, 03:35 PM)
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#24
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formerly Cheesus
(06-05-2012, 03:36 PM)
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#25
Moon language to me. What is all that supposed to mean?
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Member
(06-05-2012, 03:36 PM)
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#26
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Member
(06-05-2012, 03:36 PM)
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#27
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Member
(06-05-2012, 03:36 PM)
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#28
The extra ram will be the big part.
Unless the PS4/Nextbox have 4 gigs... |
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Member
(06-05-2012, 03:36 PM)
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#29
These are correct - pretty much copied+pasted from the original SDK PDF
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Member
(06-05-2012, 03:36 PM)
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#30
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(06-05-2012, 03:37 PM)
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#31
To be honest, that's much better than I was expecting.
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Member
(06-05-2012, 03:37 PM)
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#32
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Member
(06-05-2012, 03:37 PM)
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#33
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Member
(06-05-2012, 03:37 PM)
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#34
I waited a long time for specs, but the press conference begins in a few minutes and they'll show actually first party HD titles - I don't need those raw numbers now. :)
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Member
(06-05-2012, 03:37 PM)
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#35
Dat ram. Crazy to think at one stage the 360 has going to have 256mb.
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Member
(06-05-2012, 03:37 PM)
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#36
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Banned
(06-05-2012, 03:37 PM)
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#37
looks like ps3/360 plus alpha rather than next gen
just like wii was ps2/gc/xbox plus alpha |
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Member
(06-05-2012, 03:37 PM)
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#38
I noticed this leak doesnt mention the rumored ARM that handles the OS or the separate memory pool or it.
Last edited by Gamer @ Heart; 06-05-2012 at 03:39 PM.
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Member
(06-05-2012, 03:37 PM)
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#39
Good, I had a hard time with incoherent cores in Portal.
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Member
(06-05-2012, 03:37 PM)
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#40
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Member
(06-05-2012, 03:37 PM)
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#41
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Member
(06-05-2012, 03:37 PM)
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#42
so ,it's pretty much gibberish for me..are these good?bad?so-so?
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Member
(06-05-2012, 03:37 PM)
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#43
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Member
(06-05-2012, 03:38 PM)
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#44
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Member
(06-05-2012, 03:38 PM)
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#45
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Member
(06-05-2012, 03:38 PM)
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#46
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guilty
(06-05-2012, 03:38 PM)
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#47
Wait like 20 min to put all these rumors to rest.
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bish gets all the credit :)
(06-05-2012, 03:38 PM)
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#48
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go home you're drunk
(06-05-2012, 03:38 PM)
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#49
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Super Adventure Boxing
(06-05-2012, 03:38 PM)
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#50
Compute Shaders let you write your own code and run it on the GPU for anything that would benefit from a floating point based processor like physics or animation.
Shader Model 4 can technically be recompiled for from Shader Model 5, but performance is unideal. |