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Member
(06-22-2012, 07:07 PM)
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#104
The stretch goals sound great (cats!), though a little steep, at least at this time. Considering most KS get like a 30% bonus on their last day, you could probably make it if given a little more time in the spotlight, but I wish some of the goals didn't feel so far away.
You guys should probably squeeze the most money out of people this week, since the Steam summer sale is likely to start next week and we'll all be broke by then :P |
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Banned
(06-22-2012, 07:25 PM)
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#105
I'm hoping it can at least get to the $300k mark because I want to see how the City will be. For the type of game they're building exploring a city could be immense fun.
I'd prefer it to max out the bonuses too because I'd like an expansion. I've never wanted to be filthy rich more than now so I could just write a huge check. Here's hoping for a crazy spike in funding soon. |
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Member
(06-22-2012, 07:31 PM)
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#106
I really doubt that will happen but some of those stretch goals are mouth-watering. Why can't a game like this have the budget of something like Skyrim. Why?!! |
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Junior Member
(06-22-2012, 07:35 PM)
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#107
it's great news that it got funded (and then some). Of course it would be crazy to get skyrim-level budgeting, but of course such a thing is unheard of for a tiny developer. However, if this game does well you can be sure that whatever they decide to develop next will be easier to get a bigger budget for!
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(06-22-2012, 07:37 PM)
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#109
You want it to have a Skyrim Budget, then pledge. I mean, that's really all there is to it. That's the whole point of Kickstarter. I see this ending in the $300, range, however; which is still amazing.
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I've done nothing with my life except eat and fap
(06-22-2012, 07:50 PM)
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#110
congrats to Mitsoda and the team. I'll chip in with some money. Haven't decided on reward yet.
It'd be great if some examples of writing/branching dialogue were posted. I still replay Bloodlines almost every year because of characters and atmosphere. |
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Member
(06-22-2012, 08:18 PM)
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#111
I'd pay big bucks towards a stretch goal that enables me to play Dead State as a Malkavian :D
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(06-22-2012, 11:06 PM)
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#113
My point was that the only budget this has is the one we give it.
Unless you are complaining that people are not donating enough. |
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Member
(06-22-2012, 11:30 PM)
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#115
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(06-22-2012, 11:36 PM)
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#116
Originally Posted by Day Z:
Originally Posted by Dead State:
Originally Posted by Day Z:
Originally Posted by Dead State:
Is it that far fetched to think if Day Z were made to be a single-player, turn-based RPG, it might end up not too different from Dead State? Or maybe it wouldn't be that close, I don't know. |
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(06-23-2012, 10:34 PM)
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#118
Kicktraq currently has it trending to 266k.
The 300k Stretch Goal (the city level/hub) is tempting, but it will really need to stretch to get there. It would be a real downer if it doesn't. Hopefully, there's a healthy dose of last minute backers.
Last edited by HP_Wuvcraft; 06-23-2012 at 10:41 PM.
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(06-23-2012, 10:52 PM)
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#121
I'd want at least 350k to 400k, just to go above and beyond fixed costs such as fees and rewards. It's always nice when a project has extra, but it hardly ever happens.
I honestly think this has more potential than DFA or Wasteland 2. The video alone collides my large hard-on. Yeah, it's not 100%, but it is pretty accurate of the trending curve of the current moment.
Last edited by HP_Wuvcraft; 06-23-2012 at 10:54 PM.
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Dead State Dev
(06-24-2012, 12:28 AM)
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#125
Thanks for the support everyone! We're really happy the stretch goals seem to be going over well - we've seen a lot of new backers and adjustments to higher tiers over the last two days.
We're hitting the press hard and there should be a lot of new articles up this week. We've made some bigger game sites since we hit our goal and that has really helped. We'll have some press links in our next update and we'll show off some new bits from the game this week, as well as some writing.
Last edited by bmitsoda; 06-24-2012 at 08:00 PM.
Reason: typo
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Member
(06-24-2012, 12:38 AM)
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#126
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(06-24-2012, 01:28 AM)
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#128
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Member
(06-24-2012, 02:09 AM)
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#129
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(06-24-2012, 04:44 AM)
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#130
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(06-24-2012, 07:51 PM)
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#132
Joke thief.
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Dead State Dev
(06-24-2012, 08:04 PM)
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#133
Also, for folks tracking the game, we had a really good day for funding yesterday. |
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(06-24-2012, 08:35 PM)
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#135
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(06-24-2012, 09:43 PM)
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#138
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will fuck homely black hookers in the name of progress and tolerance
(06-24-2012, 09:47 PM)
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#139
Damn, I want all the options for this!
Just like that Zombie Playground shooter - I want everything in the high ranked tiers and I hope to god something happens and we get it. New areas! Char. customization options! More animation/zombie varieties! The city - high level content! A new ally! Animals! Dog sidekick! I wish I could donate 10,000 for this. |
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(06-24-2012, 09:48 PM)
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#140
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Member
(06-24-2012, 10:19 PM)
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#142
Not to be rude to Brian for stopping by but the game was worked on years before kickstarter and did not get done. I was looking at what had ever happened to dead state a few weeks before the kickstarter. From the outside it looks like the kickstarter is to get the project out of development hell, hence my original concerns with pledging.
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Banned
(06-24-2012, 10:23 PM)
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#143
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(06-24-2012, 11:01 PM)
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#144
Start up companies 99% of the time don't exactly have the luxury/reality of working on their project 24/7. |
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(06-26-2012, 08:38 AM)
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#146
It's really interesting, going back and looking at DFA versus the new guys on KickTraq. Compared to what people are giving now, DFA got nothing.
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(06-26-2012, 07:40 PM)
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#148
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