Glix
Member
(06-20-2012, 01:43 AM)

Glix's Avatar
#101

This stuff is fantastic. Thanks for the info and screens
PigSpeakers
Member
(06-20-2012, 01:44 AM)

PigSpeakers's Avatar
#102

Originally Posted by Yasae: View Post
Totally believable!
Bro, it was on the internet (in-game)! It must be true.
flowsnake
Member
(06-20-2012, 02:01 AM)

flowsnake's Avatar
#103

Mother of god, the storybook shader looks even better in motion.
legacyzero
Member
(06-20-2012, 02:07 AM)

legacyzero's Avatar
#104

GOT DAMN.

I must see what Brave Fencer Musashi and Vagrant Story look like with all these high settings.
NBtoaster
Member
(06-20-2012, 02:35 AM)

NBtoaster's Avatar
#105

Crash 2 with cartoon shader:


Gentleman Jack
Member
(06-20-2012, 02:48 AM)

Gentleman Jack's Avatar
#106

Originally Posted by legacyzero: View Post
GOT DAMN.

I must see what Brave Fencer Musashi and Vagrant Story look like with all these high settings.
Trying, but can't track down these shaders. The DL link in the ngemu forum points to megaupload and everything else seems to have been posted before 2006. All links dead!
Tess3ract
Banned
(06-20-2012, 02:51 AM)
#107

I don't know if I have those exact shaders, but here have my plugin folder, it contains a shitton of shaders and tons of plugins.

Go hog wild

http://minus.com/mbpsrB1kYC/
Adam Prime
hates soccer, is Mexican
(06-20-2012, 02:54 AM)

Adam Prime's Avatar
#108

All those shaders look terrible IMO. The simplicity in 3D PSX graphics are beautiful.

I'm playing through FFIX on ePSXe right now, looks fantastic. I'm tempted to boot up some Tomba!
NBtoaster
Member
(06-20-2012, 03:01 AM)

NBtoaster's Avatar
#109

Originally Posted by Gentleman Jack: View Post
Trying, but can't track down these shaders. The DL link in the ngemu forum points to megaupload and everything else seems to have been posted before 2006. All links dead!
Try this:
http://www.ngemu.com/forums/showpost...&postcount=413
You need to register for that.

edit: beaten by Tess3ract
Last edited by NBtoaster; 06-20-2012 at 03:12 AM.
akachan ningen
this tag has been removed due to terms of use violation
(06-20-2012, 03:08 AM)

akachan ningen's Avatar
#110

can you use a dual shock 3 with this?
Icelight
Junior Member
(06-20-2012, 03:08 AM)

Icelight's Avatar
#111

I'm curious if anyone has ever run into this issue before and knows off-hand how one can fix it. (I did some preliminary Googlin' but didn't have much luck).

ePSXe only ever recognizes one of my 360 controllers within a game. That is, Player 1 can control fine, Player 2's input is not recognized at all.

Strangely enough, if I go into the controller config and actually configure the second 360 controller it picks up all the button presses just fine (and they're labeled as expected). It's just when you actually go into a game it refuses to acknowledge the second controller.
Stephen_drewz
Member
(06-20-2012, 03:14 AM)

Stephen_drewz's Avatar
#112

Might have to look into this when I get home. Still have some Games in the shed I would love to get out again.

Crash bandicoot
Resident evil
Silent hill
Gentleman Jack
Member
(06-20-2012, 03:23 AM)

Gentleman Jack's Avatar
#113

I feel like I'm missing something quite basic. I have Screen Filtering and Shader Effects both turned on, I've pointed the shader settings at the Shaders/ directory and I've selected 'ARB program' next to the Shader Effects checkbox. But when I run the emulator I get a pair of 'Shader effects: missing custom file!' dialogs and no shader effects are applied.

Vagrant Story is still lookin pretty good without the shaders:

Quote:
Edit: whoops didn't realize it was that enormous.

Ah, fixed my problem, chose the wrong program type, posting screenshots as soon as I find settings that don't look awful.

Sketchbook shader makes things look like ass, couldn't find any settings I was happy with. The ADVCartoon didn't look too shabby

Quote:
Last edited by Gentleman Jack; 06-20-2012 at 03:40 AM.
bigace33
Member
(06-20-2012, 03:53 AM)

bigace33's Avatar
#114

Originally Posted by akachan ningen: View Post
can you use a dual shock 3 with this?
Yep. Works flawlessly.
Seik
Member
(06-21-2012, 12:55 AM)

Seik's Avatar
#115

Originally Posted by Awakened: View Post
For those having stretching issues in ePSXe:



That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.

I kinda like Xebra, but it doesn't look like it has a correct aspect ratio option for fullscreen.
Oh, damn...why did I never saw it. o_o

THANKS!

EDIT: I dared...
Quote:
Last edited by Seik; 06-21-2012 at 01:31 AM.
plc268
Member
(06-25-2012, 10:45 PM)

plc268's Avatar
#116

Just thought I'd post some more videos of CTR (with the cartoon shaders) that I did over the weekend. Hopefully others find them interesting, even when I'm fairly terrible at CTR.

CTR Blizzard Bluff
CTR Tiger Temple
CTR Dingo Canyon
CTR Coco Park
Wray
Member
(06-26-2012, 01:32 AM)

Wray's Avatar
#117

So I started to play through Chrono Cross with the Cartoon Shader applied, and I noticed that while the 3d models look awesome, the text looks terrible and borderline unreadable. Especially in battle. Is there anyway to fix the text at all with that shader? Any tips would be appreciated.

Screenshots below.

Quote:

Quote:
Uncle Rupee
Member
(06-26-2012, 01:51 AM)

Uncle Rupee's Avatar
#118

Ugh, I don't know why anyone would want to play like that. Higher resolution and smoothed textures actually works and does a fine job.
flowsnake
Member
(06-26-2012, 02:06 AM)

flowsnake's Avatar
#119

I'm not sure if I'd actually play with them, I just find it cool.
chandoog
Member
(06-26-2012, 02:41 AM)

chandoog's Avatar
#120

Originally Posted by UrbanRats: View Post


Dialogues are so awesomely bad.
Though i loved it when Ifrit screamed "You have NakidLADY?!"
Can I ask which plugin is this that makes the text this smooth ? When I played with the OpenGL plugin the text was all kinds of messy.
plc268
Member
(06-26-2012, 04:16 AM)

plc268's Avatar
#121

Originally Posted by Uncle Rupee: View Post
Ugh, I don't know why anyone would want to play like that. Higher resolution and smoothed textures actually works and does a fine job.
Personal preference really.

But afaik, there's no fix for text getting screwed up with cartoon shaders.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(06-26-2012, 12:42 PM)

dark10x's Avatar
#122

Originally Posted by Seik: View Post
Oh, damn...why did I never saw it. o_o

THANKS!

EDIT: I dared...

It looks terrible blown up, but I actually think the PSX port of Diablo is very good. On an SDTV it actually winds up looking pretty coherent and smooth. Most importantly, unlike the PC version, the game scrolls at a smooth 60 fps. The PC version had a much lower framerate though it did run at double the resolution.
Suairyu
Member
(06-26-2012, 02:26 PM)
#123

Originally Posted by UrbanRats: View Post


Dialogues are so awesomely bad.
Though i loved it when Ifrit screamed "You have NakidLADY?!"
Anyone wanting to see FFVIII in high resolution should really check out the PC version. It's superior to the PS version, with backgrounds and FMVs being at DVD resolution, which is double of that used on the PS.

Only hassle is that you'll want to download the original PS soundfonts so the thing doesn't sound like poor man's midi.
Lord British
Member
(06-26-2012, 02:35 PM)

Lord British's Avatar
#124

ePSXe boils my piss. Setting up plugins was a pain, and the emulator just inexplicably stopped working at one point. I switched to PSX - none of the visual gloss, but at least it functions.

Edit: If someone could get it set up fully for me, no cocking about, ready-to-run, I would certainly use it. It's just so much easier with PSX - rip disc, boot bin/cue, play game. No fuss.
Last edited by Lord British; 06-26-2012 at 02:38 PM.
Suairyu
Member
(06-26-2012, 02:43 PM)
#125

I just download the ePSXe and use the included plugins. Only thing I change is resolution/texture filtering and configure my pad. That's it. You need a bios, but otherwise it works straight out the box.
Lord British
Member
(06-26-2012, 02:50 PM)

Lord British's Avatar
#126

I'll have to do a fresh "install" and give it another go. Bearing in mind I just want to play my games, is there anything it can do that PSX can't?
Oemenia
Member
(06-26-2012, 02:52 PM)
#127

Originally Posted by dark10x: View Post
Oh, I know, but it's still either very chunky or blurry. Neither replicates the appearance of those pixels on an interlaced display. 320x240 blown up to 1920x1080 or higher with or without filtering is unattractive.

Everything blends together so much better on a real system.
Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures.

ePSXe is a great emulator even though there's still quite a bit more left to do. The only problem is that you have to fiddle with three different aspect ratio settings, and sometimes when that's not enough the resolution as well. Heck I still haven't got Street Fighter Alpha 3 correct after all this tinkering.
Last edited by Oemenia; 06-26-2012 at 02:57 PM.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(06-26-2012, 03:00 PM)

dark10x's Avatar
#128

Originally Posted by Oemenia: View Post
Emulator with interlaced SDTV is pretty much the best of both worlds. PSone 3D games look really good, they've certainly aged better than N64 games as you get the clean look but also the far more detailed textures.

ePSXe is a great emulator even though there's still quite a bit more left to do. The only problem is that you have to fiddle with three different aspect ratio settings, and sometimes when that's not enough the resolution as well. Heck I still haven't got Street Fighter Alpha 3 correct after all this tinkering.
Well, the filters which attempt to emulate the look of an SDTV are certainly interesting...but they really don't match up to the real thing. The look of a proper CRT is very distinct and not easily duplicated using visual tricks.
Train of Midnight
Member
(06-26-2012, 03:08 PM)

Train of Midnight's Avatar
#129

Best emulator ever.

Are you guys at all familiar with a functional PSP emulator?
Last edited by Train of Midnight; 06-26-2012 at 03:14 PM.
flashbandit16
Junior Member
(06-26-2012, 03:18 PM)

flashbandit16's Avatar
#130

I encountered a bug on Windows 7 64-bit. Every-time I opened epsxe I would have to go through the configuration wizard or it would crash when I started a game. The bug stopped after I added the epsxe executable to the Data Execution Prevention list (Control Panel > System and Security > System > to the left Advanced System Settings > Advanced tab> under Performance click on Settings > Data Execution Prevention tab).

Also I started using a different SPU plugin earlier this year called Eternal SPU. It seems to be a lot better then the P.E.Op.S. audio plugin. Some games would crash in-game when using the P.E.Op.S. plugin but when using Eternal SPU they worked without a problem.
Oemenia
Member
(06-26-2012, 03:18 PM)
#131

Originally Posted by dark10x: View Post
Well, the filters which attempt to emulate the look of an SDTV are certainly interesting...but they really don't match up to the real thing. The look of a proper CRT is very distinct and not easily duplicated using visual tricks.
2D games suffer on a progressive scan screen but 3D games look better. Again what I'm saying is using an emulator but on an old CRT, you get the best of both worlds.
SparkTR
Member
(06-26-2012, 03:19 PM)

SparkTR's Avatar
#132

Originally Posted by Train of Midnight: View Post
Best emulator ever.

Are you guys at all familiar with a functional PSP emulator?
You mean JPCSP?
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(06-26-2012, 03:23 PM)

dark10x's Avatar
#133

Originally Posted by Oemenia: View Post
2D games suffer on a progressive scan screen but 3D games look better. Again what I'm saying is using an emulator but on an old CRT, you get the best of both worlds.
Aha ha, of course, I wasn't even considering that. You're right, that would probably look pretty rad. Might have to give it a shot sometime.
jett
Member
(06-26-2012, 03:24 PM)

jett's Avatar
#134

As far PS1 emulators go I like psxfin the most, it has the highest compatibility rate and the games run virtually bug free. I've had issues with some games in ePSXe.

http://psxemulator.gazaxian.com/

You can't improve the graphics at all, however, the games will look as they did back in the day. Call me crazy but I prefer that low-res look for a lot of PS1 games, in high resolution the texture warping becomes much more noticeable and unbearable.
Train of Midnight
Member
(06-26-2012, 03:25 PM)

Train of Midnight's Avatar
#135

Originally Posted by SparkTR: View Post
You mean JPCSP?
Helooooo my friend. Thank you very much, sir.
Suairyu
Member
(06-26-2012, 03:25 PM)
#136

Originally Posted by jett: View Post
You can't improve the graphics at all, however, the games will look as they did back in the day. Call me crazy but I prefer that low-res look for a lot of PS1 games, in high resolution the texture warping becomes much more noticeable and unbearable.
Thing is, so much detail is lost at native res.

Like, for years I thought the groundskeepers in FFVIII were weird alien-head things. It's only when I played the game at a higher resolution that I saw they were men with hats.
jett
Member
(06-26-2012, 03:31 PM)

jett's Avatar
#137

Originally Posted by Suairyu: View Post
Thing is, so much detail is lost at native res.

Like, for years I thought the groundskeepers in FFVIII were weird alien-head things. It's only when I played the game at a higher resolution that I saw they were men with hats.
Lulz, I guess there are some cases where there's an improvement, but fact is these games were designed to be displayed in low resolution. For games that use CG backgrounds the high resolution characters clash way too much with the 320x240 backdrops, for me anyway.
drspeedy
Member
(06-26-2012, 03:35 PM)

drspeedy's Avatar
#138

Originally Posted by flowsnake: View Post
Mother of god, the storybook shader looks even better in motion.

Wooooooooah
Suairyu
Member
(06-26-2012, 03:35 PM)
#139

Originally Posted by jett: View Post
Lulz, I guess there are some cases where there's an improvement, but fact is these games were designed to be displayed in low resolution. For games that use CG backgrounds the high resolution characters clash way too much with the 320x240 backdrops, for me anyway.
Well, like I said earlier, that's why everyone should only play the PC version of VIII these days. Pre-rendered assets were done at double the resolution of the PS ones.

But yes I see your point.

A good middle-ground is to render it at a 2x or 3x resolution, then scale the window back down to PSX size.
Last edited by Suairyu; 06-26-2012 at 03:38 PM.
televator
Member
(06-26-2012, 04:09 PM)

televator's Avatar
#140

I played through Silent Hill entirely with this Emu. My 60GB PS3 kept doing a crazy audio glitch that would nearly blowout my speakers. I installed epsxe and ran the game with a shader that removed jaggies. Sure the texture warping is noticeable, but I always noticed it on the original hardware anyway and now I can actually see things that don't look like a low res mosaic. It makes games like GT1 and 2 playable today.
DoDonGouki
Member
(06-26-2012, 04:46 PM)

DoDonGouki's Avatar
#141

Originally Posted by Awakened: View Post
For those having stretching issues in ePSXe:



That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.
Ok, I tried it and it works - on SOME games.

Alundra, Tilt!, Roll Away - 4:3 fullscreen is perfect.
But the 3 Crash Bandicoot games look like this ...

Oemenia
Member
(06-26-2012, 09:32 PM)
#142

Originally Posted by Suairyu: View Post
Well, like I said earlier, that's why everyone should only play the PC version of VIII these days. Pre-rendered assets were done at double the resolution of the PS ones.

But yes I see your point.

A good middle-ground is to render it at a 2x or 3x resolution, then scale the window back down to PSX size.
Unfortunately the backgrounds look really washed out and it's a pain getting it running on today's GPUs in hardware mode. Also emulators give you savestates.
Suairyu
Member
(06-26-2012, 09:38 PM)
#143

Originally Posted by Oemenia: View Post
Unfortunately the backgrounds look really washed out and it's a pain getting it running on today's GPUs in hardware mode.
Plays fine on my ATi 4850 with Vista. Only fiddling I had to do was with the soundfonts.
rhfb
Member
(06-26-2012, 09:43 PM)

rhfb's Avatar
#144

Originally Posted by Suairyu: View Post
I just download the ePSXe and use the included plugins. Only thing I change is resolution/texture filtering and configure my pad. That's it. You need a bios, but otherwise it works straight out the box.
Both me and my friend were unable to get it going right out of the box. Wonder if the resolution setting was the problem. But if it doesn't work at least there have been a few different ones to try out posted recently in this thread.
Mxrz
Member
(06-28-2012, 11:01 AM)

Mxrz's Avatar
#145

I haven't tinkered with epsxe in years, but I've wanted to replay some old games recently. So I dug out my folders & files from around 2005 or so off an old hd. Guessing some things are now out of date. But I liked that I could just copy everything over, and it worked right where it seeming left off. Even the old save states are still there. But I was wondering if some things have been fixed/improved over the years with new versions.

- Do disc drives work any better now days, or do you still get the best performance from ISOs? That was always a major hassle.

- Do you still get slightly smudged text when you ramp the fliters up? Not too big a deal, but it always bugged me a little that over 2-3 plugins and countless settings I could never get 'proper' text.
Last edited by Mxrz; 06-28-2012 at 11:06 AM.
Suairyu
Member
(06-28-2012, 12:34 PM)
#146

Originally Posted by Mxrz: View Post
- Do disc drives work any better now days, or do you still get the best performance from ISOs? That was always a major hassle.
You'll always get better performance with ISOs. Laws of physics dictate that. You can't argue with physics. Besides, save your disc drive - PS games make the drive spin constantly. You don't want that.

Quote:
- Do you still get slightly smudged text when you ramp the fliters up? Not too big a deal, but it always bugged me a little that over 2-3 plugins and countless settings I could never get 'proper' text.
Nope! You just have to make sure you're not filtering sprites at the same time, as that's what the text is rendered as.
Seraphinianus
Banned
(06-28-2012, 05:32 PM)
#147

Originally Posted by Awakened: View Post
For those having stretching issues in ePSXe:



That's with Pete's OGL2 video plugin. You need to check that use window size in fullscreen option, and type in a window size based on the 4:3 ratio you want with whatever your fullscreen resolution is. So for 1080p, you do 4 x 1080 / 3 = 1440 to get the horizontal resolution.

I kinda like Xebra, but it doesn't look like it has a correct aspect ratio option for fullscreen.


thanks, this ended up working. Tried with Rival Schools, Parasite Eve 2, and Strider 1
Mxrz
Member
(06-29-2012, 09:59 AM)

Mxrz's Avatar
#148

Originally Posted by Suairyu: View Post
You'll always get better performance with ISOs. Laws of physics dictate that. You can't argue with physics. Besides, save your disc drive - PS games make the drive spin constantly. You don't want that.
Hmm, yeah I'd hate to screw up my discs after all these years. I'll read up on making an iso. Hopefully there's freeware that does it. I know there are other means to go about it, but there's something nostalgic about playing my own copy of a game. Maybe recapturing that 99/00 vibe. Almost makes me wish I had a CRT sitting around.
UrbanRats
Member
(06-29-2012, 12:48 PM)

UrbanRats's Avatar
#149

Originally Posted by chandoog: View Post
Can I ask which plugin is this that makes the text this smooth ? When I played with the OpenGL plugin the text was all kinds of messy.
I'm away from my PC ATM, the shader is for Pete's OpenGL2, and it's in a pack named "guest shaders pack" or something similar (just google "epsxe custom shaders" and you should find it easily).
Inside the pack there are several shaders, including the cartoon and the storybook ones, alongside the one i've used to smooth the image. There's a readme that details each and every shader included in the pack.

Originally Posted by Suairyu: View Post
Anyone wanting to see FFVIII in high resolution should really check out the PC version. It's superior to the PS version, with backgrounds and FMVs being at DVD resolution, which is double of that used on the PS.

Only hassle is that you'll want to download the original PS soundfonts so the thing doesn't sound like poor man's midi.
You got a point, but i restarted it just to try epsxe and got hooked by my powertrip of killing exeryone with a few blows, due to my boss junctioning.
Best part was putting Edea (d2) to sleep, draw away all her magics and GFs, then kill her, while still asleep, with one attack.
Even the Ultima Weapon has gone down in one Renzokuken plus a few attacks.
Tess3ract
Banned
(06-29-2012, 02:16 PM)
#150

Quote:
Chrono Trigger
Quote:
Suikoden 1