|
Member
(06-29-2012, 03:31 PM)
|
#153
|
|
Member
(06-29-2012, 04:53 PM)
|
#157
|
|
Member
(06-29-2012, 04:58 PM)
|
#159
http://www.solidfiles.com/d/Gxg0/
|
|
Member
(06-29-2012, 07:54 PM)
|
#160
I'm surprised there's never been anything in an emulator that adds z-buffering and perspective correct texturing. Not having walls with wavy lines or limbs where the upper and lower joints clip through each other constantly would go a long way in making PS1 games look nicer.
Last edited by Pyrrhus; 06-29-2012 at 07:58 PM.
|
|
Member
(06-29-2012, 09:36 PM)
|
#162
Trojita, can you post the settings you used in the screenshot you took of Chrono Cross using the cartoon shader? In your image the text is normal looking, but I cant seem to get it working without the text being stretched and unreadable. I even tried disabling shaders all together.
|
|
Member
(06-30-2012, 03:07 AM)
|
#164
Hmm. Not sure what to start with. I never finished Suikoden 2 or BoF4, but I wouldn't mind replaying Azure Dreams, BtN, the first Suikoden, DW7 or Chrono Cross either. Spoiled for choice here. I forgot how many PSX games I bought back in the day.
I was happy to see my USB/PS2 controller adapter works just fine with epsxe, but somehow it feels off. Might dig out a standard psx controller (not dual analog) and see if it feels better.
Last edited by Mxrz; 06-30-2012 at 03:12 AM.
|
|
Member
(06-30-2012, 03:15 AM)
|
#165
|
|
Member
(06-30-2012, 03:50 AM)
|
#166
Yeah. I do need to finish it for my rpg nerd cred. Might do I -> II. Trouble is I can't help but compare them to Suikoden III these days, which is really high on both my bias and nostalgic lists now.
Forgot how much insane Job grind DW7 has. Might save it for when/if gaf ever does a Dragon Quest thread. |
|
Member
(06-30-2012, 09:44 AM)
|
#168
http://minus.com/mbpsrB1kYC/ |
|
Member
(06-30-2012, 09:46 AM)
|
#169
Just be sure the sound's turned down as this will cause it to mess up royal.
Last edited by Sir_Crocodile; 06-30-2012 at 09:49 AM.
|
|
Member
(06-30-2012, 11:34 AM)
|
#170
Also that window is far too large. Render the 3D at an ungodly resolution but keep the window at native res. Looks fabulous. edit - as quoting the image shows! |
|
Member
(06-30-2012, 12:46 PM)
|
#171
That said, stuff like the cartoon shader are cool to look at, considering most of us have played all these games till nausea, it's a nice novelty/change. |
|
Member
(07-01-2012, 05:58 AM)
|
#172
|
|
Member
(07-01-2012, 07:22 AM)
|
#173
![]() I remember when I first started emulating Playstation games... good times... pouring one out for the one that started it all (fuck Bleem!...). Am I wrong in assuming that the PSP's (and maybe PS3's) PS1 emulator was based on this? After all, Sony bought the company after Connectix lost their court battle... it's not too far-fetched to think that some code was re-appropriated for their own use. |
|
Member
(07-02-2012, 12:25 PM)
|
#176
|
|
Member
(07-02-2012, 12:56 PM)
|
#177
|
|
Member
(07-02-2012, 01:12 PM)
|
#178
|
|
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(07-02-2012, 01:55 PM)
|
#180
|
|
Member
(07-02-2012, 02:10 PM)
|
#181
|
|
OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
(07-02-2012, 10:55 PM)
|
#182
|
|
Junior Member
(07-04-2012, 01:02 AM)
|
#183
What sound plugin are most people using? I'm hearing "P.E. Op. S. DSound Audio Driver 1.9" is the best to use however I get an extremely loud static noise being constantly played through my speakers whilst using it. The other I hear is Eternal 1.4 but that does not emulate the sound well at all I'm finding.
The ePSXe core one seems to be by far the best for me so far. |
|
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-10-2012, 10:38 PM)
|
#186
Just setting up Suikoden 2 so I can finally play through it proper (started it on my PS3 but lost my save a while back).
Really liking the Natural Vision shader. I'd love to try this shader out for SNES emulation...seems to do a great job of replication CRT pixel bleed and color reproduction without the other effects I don't want (screen curvature, scanlines). Here's a comparison. raw ![]() Natural Vision
|
|
Member
(08-11-2012, 11:11 AM)
|
#187
Using your recommended shader I am so far unable to replicate your splendid results. Any advice on how to get rid of those awful pixelated white borders?
Quote:
Last edited by gumby_trucker; 08-11-2012 at 11:40 AM.
|
|
Member
(08-11-2012, 02:28 PM)
|
#188
This is the first time I've seen a CRT filter that even remotely replicated how CRT TVs look. Most just blur everything, slap on black bars and pretend they look anything like what real scanlines actually looked like, and call it a day.
THAT SAID It's interesting, because I think we're in an age where people tend to value the crispness of pixel art over the reality of how the games actually looked. This is especially true of people who were introduced to those games via PC emulation, I think, where all the pixels were preserved. I honestly don't know where I stand on the issue. It becomes a very per-game thing. Yoshi's Island, for example, almost demands a filter of sorts to make that pastel aesthetic work, but if anyone even thinks of slapping a filter on Street Fighter III, I'll cut them.
Last edited by Suairyu; 08-11-2012 at 02:31 PM.
|
|
Member
(08-11-2012, 03:02 PM)
|
#190
Anyway, heres what you should use.
Quote:
Last edited by Oemenia; 08-11-2012 at 03:04 PM.
|
|
Faster, stronger, smarter and has a wife who plays more games than you
(08-12-2012, 01:40 AM)
|
#191
|
|
Member
(08-21-2012, 11:50 AM)
|
#197
what game is that?
could we please make it a rule to post the name of the game when posting screenshots? also, was just wondering if anybody knows this: what was it about the original playstation's hardware that made all geometry render in a sort of imprecise, 'wobbly' way? was it due to insufficient bits in the z buffer/coordinate space or something like that? it seems like even objects that were meant to stand still between frames have their polygons 'jiggle' a bit.
Last edited by gumby_trucker; 08-21-2012 at 11:56 AM.
|
|
Member
(08-21-2012, 03:15 PM)
|
#199
|