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hide your water-based mammals
(06-08-2012, 12:26 AM)
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#151
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aka Kbsmoker
(06-08-2012, 12:27 AM)
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#152
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Banned
(06-08-2012, 12:29 AM)
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#153
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Junior Member
(06-08-2012, 12:29 AM)
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#154
I wonder if the 16GB of flash can be used to help with the fast 2GB of ram? |
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Member
(06-08-2012, 12:29 AM)
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#155
I really don`t think Durango will have that much. My money is on 4 GB, maybe 6 GB of RAM at best. |
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Banned
(06-08-2012, 12:30 AM)
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#156
These specs are underwhelming. How credible are they? Also, how credible is the casual 1.5GB figure for WiiU ram?
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Member
(06-08-2012, 12:31 AM)
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#157
With that you have good console and not breaking the bank. |
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Member
(06-08-2012, 12:32 AM)
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#158
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Member
(06-08-2012, 12:34 AM)
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#159
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Member
(06-08-2012, 12:35 AM)
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#160
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Member
(06-08-2012, 12:37 AM)
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#161
These specs are pretty nice. Even though 2gb gddr5 should be goo enough, I'd like for them to push for 4 gb gddr5. Memory is one thing try can't go wrong on this cycle.
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Banned
(06-08-2012, 12:39 AM)
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#162
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Member
(06-08-2012, 12:40 AM)
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#163
they won't put the same retail specs. They will adjust/downgrade accordingly, just they did with PS3.
I still doubt it would be 7970 level |
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(06-08-2012, 12:40 AM)
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#164
Something like 16 RAM chips would be needed. That's a really complex board. A fuckton more bruteforce. But lacking in memory in comparison to Durango, but much much faster. I like more console oriented designs than what I've read of Durango. |
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Member
(06-08-2012, 12:41 AM)
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#165
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Member
(06-08-2012, 12:41 AM)
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#166
I can't vouch for the codename or the flash unfortunately, so everything other than that. :P The target specs have been out since last year.
Last edited by bgassassin; 06-08-2012 at 12:52 AM.
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Member
(06-08-2012, 12:42 AM)
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#167
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Member
(06-08-2012, 12:43 AM)
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#168
It might not seem that way to some people but when they see games it should change there minds. If Sony can go higher that also great but i not expecting much more than that . |
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Member
(06-08-2012, 12:45 AM)
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#169
Not necessarily. There are games taking advantage of Quad and Hexcore processors on the PC and it certainly shows. |
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go home you're drunk
(06-08-2012, 12:46 AM)
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#170
Stupid question coming up.
Why are the companies so hesitant to put more RAM like the devs want? Isn't RAM pretty cheap these days? |
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(06-08-2012, 12:47 AM)
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#171
You attach RAM directly to the board in console designs. The more chips you need, the more space you take up with only that. |
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Member
(06-08-2012, 12:47 AM)
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#172
Because the RAM they use is not the same as the ram in your computer. Your computer uses DDR3 RAM, which is slower, but is cheaper. Game consoles, where speed is necessary, they use GDDR5, which is leaps and bounds faster, and is the same type of memory utilised in GPU's.
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Member
(06-08-2012, 12:47 AM)
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#173
Liverpool and Steamroller (just like Bulldozer) sound more like AMD code names than Sony ones. And yeah, it never says that the GPU is going to be a 7970...
Quote:
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Member
(06-08-2012, 12:49 AM)
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#175
I imagine Sony fans looking like this whilst reading these rumours.
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Member
(06-08-2012, 12:51 AM)
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#176
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(06-08-2012, 12:51 AM)
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#177
Any new tech does come with increased cost. If the costs outweigh the benefits they could still go with the lower maximum. He couches for something with the same core underlying tech. Underclocked? edit: That's supposed to say vouches. |
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I'm taking it FROM here
(06-08-2012, 12:52 AM)
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#178
He's vouching for an 1.8 TFlop AMD GPU. Which is not extraordinary.
Well sure, if they want to cheap out. I can understand not going with 16 chips as a physical limitation. Not using 8 though is just weak.
Last edited by Durante; 06-08-2012 at 12:54 AM.
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Member
(06-08-2012, 12:52 AM)
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#179
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Member
(06-08-2012, 12:54 AM)
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#180
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Member
(06-08-2012, 12:54 AM)
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#181
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(06-08-2012, 12:55 AM)
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#182
Even an increase of 25% on each chip could make the platform pricier than they intended. |
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Member
(06-08-2012, 12:55 AM)
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#183
A 7970 in a console? What a nice dream that woulf be...... make the console 699 to keep all the scrubs off of online mp like the days of launch ps3. Such sweet memories.
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Member
(06-08-2012, 12:55 AM)
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#184
It's like Durante said. When the specs came out the only known 7000 series GPU was the Tahiti GPU and was used to describe it from what I remember. So it sounds like this came from the original target specs because now Pitcairn is available and is better comparison.
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Member
(06-08-2012, 12:56 AM)
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#185
Yeah, you're right. I just wanted to clarify that PC GPUs require the same fast ram. |
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Member
(06-08-2012, 12:56 AM)
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#186
The thing is, even if it is faster, the problem might not really be in the speed of the ram, but the quantity. In the end, are all the developers going to fine tune their games to maximize the efficiency of RAM usage or just stuff the channels?
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(06-08-2012, 12:57 AM)
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#187
Then they should all just cheap out and go with DDR3 for maximum RAMMING.
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Member
(06-08-2012, 12:59 AM)
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#189
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(06-08-2012, 12:59 AM)
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#190
Does Sony have that to piss away? |
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Member
(06-08-2012, 01:00 AM)
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#191
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Member
(06-08-2012, 01:00 AM)
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#192
Cell seems to be getting used in other electronics like smart TVs so its fulfilling that purpose
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(06-08-2012, 01:01 AM)
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#194
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(06-08-2012, 01:03 AM)
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#195
Or was that just a billion?
Either way I don't see Sony execs signing off on it unless they think it will really hurt them not to. |
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Member
(06-08-2012, 01:03 AM)
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#196
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Member
(06-08-2012, 01:04 AM)
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#197
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Member
(06-08-2012, 01:04 AM)
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#198
were are the links to these latest next gen specs since a console with 8gb is blowing my mind right now
Last edited by Infinite Justice; 06-08-2012 at 01:07 AM.
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(06-08-2012, 01:06 AM)
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#199
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Member
(06-08-2012, 01:06 AM)
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#200
Or a compromise. A split ram pool. As long as they don't skimp on either side, which is what hurt the PS3, I don't know why it wouldn't be the way to go. 1.5-2 GB of GDDR5 and 4GB of DDR 3 and I think they would be in good shape for a generation. I'd have to imagine developers are sick of dealing with the limited memory at this point. If there really is a huge discrepancy between MS's machine and Sony's, memory wise, it's going to cause issues for multiplatform developers again.
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