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Member
(08-10-2012, 10:56 PM)
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Member
(08-10-2012, 11:01 PM)
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I'd think any Wii game that could support Classic Controller or sideways Wiimote input would not have any problem playing on the Gamepad. |
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Member
(08-10-2012, 11:41 PM)
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Nintendo hasn't exactly gone out of its way to clarify details about the cpu, and we've gotten a whole bunch of rumours regarding it, some of which support his statement. At this point, we're just laughing at somebody for making the opposite assumption we're making, when neither of us really has sufficient official information to back us up.
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Junior Member
(08-10-2012, 11:55 PM)
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Member
(08-11-2012, 12:07 AM)
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Banned
(08-11-2012, 12:19 AM)
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Did you guys preorder any games yet?
I preordered New Super Mario Bros. U. Probably the only title I'll get from the "launch window" since I have Paper Mario: Sticker Star, Luigi's Mansion: Dark Moon and Resident Evil 6 to play as well, and I have school so I'll be living on residence with no access to these systems, they should be more than enough to last me. |
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Member
(08-11-2012, 12:22 AM)
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I'm sticking to what I've been thinking all along now, however. Discrete 45nm CPU and 32nm GPU, with the GPU being a SoC w/ the ARM co-processor (Cortex-A5), eDRAM, and DSP.
Last edited by Fourth Storm; 08-11-2012 at 12:28 AM.
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Junior Member
(08-11-2012, 12:24 AM)
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*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
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Member
(08-11-2012, 12:27 AM)
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My suspicion is that the newer engine is not ready for the Wii U for the same reasons that the first Xbox 360 Madden game (as mentioned here a few pages ago) was seriously limited in features compared to the Playstation 2 version of the same game. But all we really know about the cpu is that it is POWER Architecture based and probably has three cores. Er, that's all we really know, right? I didn't go for a tea break when its particular SIMD extensions were defined, did I? |
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Member
(08-11-2012, 12:30 AM)
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Member
(08-11-2012, 12:31 AM)
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Member
(08-11-2012, 12:31 AM)
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Member
(08-11-2012, 12:32 AM)
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he was being ironic. Wii U's CPU is tiny but it's fierce! And this, I don't see the CPU being clocked any higher than 2.33/2.66, if that.
Last edited by ArynCrinn; 08-11-2012 at 12:36 AM.
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Banned
(08-11-2012, 12:41 AM)
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I also suspect that multiplatform games next gen will be in 720p for the most part. |
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Completely full of experience
(08-11-2012, 01:03 AM)
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You know something I don't get about this CPU debate?
That somewhere, inside the Wii U's SDK, you'd think Nintendo would have a section called "Physics" and would explain to devs how to properly port their code to Wii U from 360/PS3. This is of course assuming any of this is true because last year Reggie said publishers wont have any excuse to not bring their games to Wii U without problems. "Third party publishers have told us that the reason they couldn’t bring it to our platform was based on the horsepower of the machine. That excuse is gone. So now all of the best content can come to the machine." We also had him publicly confirm it wont be weaker. "So are the games going to look that good when it comes out?" "absolutely". If he's lying I want to see some serious penalties. We also had IBM say it's using the same technology as Watson/Power7 which you know, is a more powerful architecture. So penalties for them too.
Last edited by JordanN; 08-11-2012 at 01:10 AM.
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Member
(08-11-2012, 01:12 AM)
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Completely full of experience
(08-11-2012, 01:30 AM)
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Another thing I wonder is do devs even give a damn about the CPU?
Ignoring all the whining members here /anonymous janitors etc, the cpu hasn't seemed to stop ubisoft, tecmo, warner bros, THQ, gearbox, bioware, platinum games, namco, vicarious, traveler's tales,frozenbyte and more from bringing their games that otherwise, would of been impossible on Wii. So what excuse would EA have to not bring physics because of the CPU when all the others seem to manage fine without it? |
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Member
(08-11-2012, 01:31 AM)
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Banned
(08-11-2012, 01:36 AM)
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I posted a thread on the Off-Topic side about the most popular articles on Wikipedia, but just wanted to highlight some Nintendo and Wii U things in this thread.
Note: These are views thus far for August 2012.
Quote:
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Member
(08-11-2012, 02:29 AM)
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C) They are getting used to the system. And if we recall one of the rumors that states that the Wii U is more dependant and made up around the GPU, instead of the CPU. Maybe EA is just testing Wii U with this games. In the same way they are testing the waters with Fifa. However, that is just a theory, as all the others. As I have been reading, there are theories that it could be quite the normal practice, like the Madden '06 launched for the Xbox 360, on its early days, having fewer features than the previous generation consoles (GC, PS2, Xbox). And would be quite interesting that it is as your "B" option says, haha. |
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To hell with Bono,
here's a worthy cause. (08-11-2012, 03:27 AM)
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I finally caved and put some hours into the start of Xenoblade to wait for the Wii U the gameplay is harder to get up on the timing thing but so far its fun
I cannot wait for HD Nintendo games this would have rocked on Wii U |
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Member
(08-11-2012, 03:30 AM)
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Of course, it won't be a Xenoblade follow up or anything, but it could be even bigger. |
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Banned
(08-11-2012, 03:31 AM)
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Do you think Nintendo is going to engineer a "supply constraint issue" like they presumably did for Wii for the first two or three years, for the Wii U?
Or if you don't believe this conspiracy theory, do you think it will legitimately be sold out for the first few years? |
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Member
(08-11-2012, 03:37 AM)
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Now they're better prepared, and the system will likely not sell quite as quickly, so I think we won't see that staggering level of supply difficulty. |
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Completely full of experience
(08-11-2012, 03:39 AM)
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Member
(08-11-2012, 03:39 AM)
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But I was at E3 this year (1st time) and I was in the Nintendo booth when they were breaking it down minutes after the show ended on the final day. I watched the Rep take the disc out of several of the Wii U systems and put them in a CD/DVD case. The case was a Prologic style case, 2 disc high, probably held about 30 or so discs. So incase you haven't already, you can move that comment over to the confirmed column. |
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Member
(08-11-2012, 05:01 AM)
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As I've mentioned before, I think this kind of thing comes down to lack of optimisation/time rather then any problem with the power of the CPU.
Last edited by Donnie; 08-11-2012 at 05:15 AM.
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