ASIS
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(08-10-2012, 10:56 PM)

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Originally Posted by GiantEnemyGoomba: View Post
http://mynintendonews.com/2012/08/10...wii-u-gamepad/

This would be a very nice feature to have, although, there's probably a good chunk of games that would be close to impossible to play on just the GamePad.
The Wiimote is fully functional with the gamepad as well.
Starphoenix
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(08-10-2012, 11:01 PM)

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Originally Posted by GiantEnemyGoomba: View Post
http://mynintendonews.com/2012/08/10...wii-u-gamepad/

This would be a very nice feature to have, although, there's probably a good chunk of games that would be close to impossible to play on just the GamePad.
The NDA's are so bad, even branches of Nintendo don't know what the heck is going on. lol

I'd think any Wii game that could support Classic Controller or sideways Wiimote input would not have any problem playing on the Gamepad.
NateDrake
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(08-10-2012, 11:01 PM)

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Originally Posted by Meelow: View Post
I watched the IGN Nintendo voice chat and one of the guy's (not Rich) think just because the new physics engine isn't coming to this year Madden of the Wii U version he thinks the Wii U isn't powerful enough, he's caused problems saying that because that's not true.
That's a person talking out of their ass.
ElTopo
Banned
(08-10-2012, 11:05 PM)

Originally Posted by NateDrake: View Post
That's a person talking out of their ass.
Well Dark Souls for PC is locked at 30fps and 1024x720, because we all know that no PC out there is powerful enough for more. Am I doing it right ?
jmizzal
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(08-10-2012, 11:12 PM)

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Originally Posted by Meelow: View Post
I watched the IGN Nintendo voice chat and one of the guy's (not Rich) think just because the new physics engine isn't coming to this year Madden of the Wii U version he thinks the Wii U isn't powerful enough, he's caused problems saying that because that's not true.
LOL IGN
Meelow
Junior Member
(08-10-2012, 11:21 PM)

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Originally Posted by NateDrake: View Post
That's a person talking out of their ass.
Yeah it's making me more annoyed than happen with the voice chat, than they talk about E3 and say all the things Nintendo said before E3 and than the E3 we got wasn't the E3 we expected and the Wii U is too much marketed like Wii right now (they do say it's good the box art is completely different which is very good) and how Nintendo said "we will get the games you want" and they said they didn't show us that yet which made me stressed because I know Nintendo knows we want these games but there secretive with the Wii U is making these claims.
snowdog1971
Banned
(08-10-2012, 11:35 PM)

Originally Posted by Kaijima: View Post
Truthfully, Xbox Live achievements aren't much better than custom achievement systems confined to specific games. Sure, you can share them, but it doesn't seem to mean that much. Leaderboards are more important than achievements there.

Playstation trophies, funny enough, seem more desirable to me because rather than have an arbitrary point value associated with each trophy, they make more sense: bronze, silver, gold trophies, with a platinum for mastering a game. When glancing at another player's stats, you know instantly which trophies were considered easy (bronze), medium (silver) or hard (gold) by the game designers. And having a platinum for each mastered game seems to mean something.

My wish for Wii U's achievement system is for the accomplishments to hook into the system in a way more like trophies than like XBL achievements.
Couldn't agree more. The trophy system, to me personally, is more addictive due to it being level-based rather than score-based like the achievements system. It has an RPG-esque thing going on - the higher your level, the more trophies you need to level-up again.

I doubt that Nintendo will follow either one of the score or level based systems though...they'll probably do something completely different I suspect.
GameplayWhore
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(08-10-2012, 11:41 PM)

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Originally Posted by jmizzal: View Post
LOL IGN
Nintendo hasn't exactly gone out of its way to clarify details about the cpu, and we've gotten a whole bunch of rumours regarding it, some of which support his statement. At this point, we're just laughing at somebody for making the opposite assumption we're making, when neither of us really has sufficient official information to back us up.
Mr. MondayNight
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(08-10-2012, 11:51 PM)

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Originally Posted by Meelow: View Post
I watched the IGN Nintendo voice chat and one of the guy's (not Rich) think just because the new physics engine isn't coming to this year Madden of the Wii U version he thinks the Wii U isn't powerful enough, he's caused problems saying that because that's not true.
where are you watching it?
Meelow
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(08-10-2012, 11:55 PM)

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Originally Posted by Mr. MondayNight: View Post
where are you watching it?
http://www.youtube.com/watch?v=kglDF...&feature=g-u-u
jmizzal
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(08-11-2012, 12:07 AM)

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Originally Posted by GameplayWhore: View Post
Nintendo hasn't exactly gone out of its way to clarify details about the cpu, and we've gotten a whole bunch of rumours regarding it, some of which support his statement. At this point, we're just laughing at somebody for making the opposite assumption we're making, when neither of us really has sufficient official information to back us up.
Do you really believe that the new physics engine on Madden 13 is too powerful to run on WiiU? When is running on the Xbox 360
Gravijah
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(08-11-2012, 12:13 AM)

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Originally Posted by jmizzal: View Post
Do you really believe that the new physics engine on Madden 13 is too powerful to run on WiiU? When is running on the Xbox 360
maybe the Wii U CPU is too small to run it? have you seen how tiny the Wii U is???
Metroid Hunter
Banned
(08-11-2012, 12:19 AM)

Did you guys preorder any games yet?

I preordered New Super Mario Bros. U. Probably the only title I'll get from the "launch window" since I have Paper Mario: Sticker Star, Luigi's Mansion: Dark Moon and Resident Evil 6 to play as well, and I have school so I'll be living on residence with no access to these systems, they should be more than enough to last me.
Fourth Storm
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(08-11-2012, 12:22 AM)

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Originally Posted by Gravijah: View Post
maybe the Wii U CPU is too small to run it? have you seen how tiny the Wii U is???
I believe this to be the case. Physics will likely be done on the "impressive" GPU, which I estimate to be around 614.4 GFLOPS give or take a FLOP.

Originally Posted by bgassassin: View Post
If they go SoC, I'm guessing mixed-signal. But I'm still going to say the parts are discrete with a MCM that contains the GPU.
Mixed-signal? I'll have to research that.

I'm sticking to what I've been thinking all along now, however. Discrete 45nm CPU and 32nm GPU, with the GPU being a SoC w/ the ARM co-processor (Cortex-A5), eDRAM, and DSP.
Last edited by Fourth Storm; 08-11-2012 at 12:28 AM.
bryanee
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(08-11-2012, 12:23 AM)

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Is Fran taking crazy pills?
Smurfman256
Junior Member
(08-11-2012, 12:24 AM)

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Originally Posted by Gravijah: View Post
maybe the Wii U CPU is too small to run it? have you seen how tiny the Wii U is???
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
GameplayWhore
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(08-11-2012, 12:27 AM)

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Originally Posted by jmizzal: View Post
Do you really believe that the new physics engine on Madden 13 is too powerful to run on WiiU? When is running on the Xbox 360
Aren't you paying attention? I don't know if it is. And neither do you. That's the whole point of what I was writing.

My suspicion is that the newer engine is not ready for the Wii U for the same reasons that the first Xbox 360 Madden game (as mentioned here a few pages ago) was seriously limited in features compared to the Playstation 2 version of the same game. But all we really know about the cpu is that it is POWER Architecture based and probably has three cores.

Er, that's all we really know, right? I didn't go for a tea break when its particular SIMD extensions were defined, did I?
Van Owen
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(08-11-2012, 12:30 AM)

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Originally Posted by Smurfman256: View Post
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
Well, the Wii U itself is small, which makes running at higher clockrates more difficult, which results in a weaker CPU.
Chet Rippo
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(08-11-2012, 12:31 AM)

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Originally Posted by Smurfman256: View Post
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
You do know you are talking to Gravijah, right?
Fourth Storm
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(08-11-2012, 12:31 AM)

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Originally Posted by Smurfman256: View Post
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
Stripping a physics engine because of a hissy fit? Ha! No, I think the reality is that the CPU is not only small but also lacks both SMT and VMX in at least 2 out of 3 cores, if not all. We're gonna have to accept it eventually.
ArynCrinn
Member
(08-11-2012, 12:32 AM)

Originally Posted by Smurfman256: View Post
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
......

he was being ironic.

Wii U's CPU is tiny but it's fierce!

Originally Posted by Van Owen: View Post
Well, the Wii U itself is small, which makes running at higher clockrates more difficult, which results in a weaker CPU.
And this, I don't see the CPU being clocked any higher than 2.33/2.66, if that.
Last edited by ArynCrinn; 08-11-2012 at 12:36 AM.
snowdog1971
Banned
(08-11-2012, 12:41 AM)

Originally Posted by shinobi602: View Post
Serious question...why aren't all the ports we've seen so far running natively at 1080p? I was expecting, well, hoping I guess that given it's more powerful and devs would utilize that power, that it would at least run AC3, Batman, ME3, etc at 1080p.

Is it because it's still a new system and devs are still getting used to the platform?
I'd much prefer 720p native with v-synch. Screen tearing has driven me bloody mental this gen. What's the point in developers putting in the effort to give us decent looking eye candy when it all turns to shite whenever you move the camera..?

I also suspect that multiplatform games next gen will be in 720p for the most part.
JordanN
Completely full of experience
(08-11-2012, 01:03 AM)

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You know something I don't get about this CPU debate?

That somewhere, inside the Wii U's SDK, you'd think Nintendo would have a section called "Physics" and would explain to devs how to properly port their code to Wii U from 360/PS3.

This is of course assuming any of this is true because last year Reggie said publishers wont have any excuse to not bring their games to Wii U without problems.

"Third party publishers have told us that the reason they couldn’t bring it to our platform was based on the horsepower of the machine. That excuse is gone. So now all of the best content can come to the machine."

We also had him publicly confirm it wont be weaker.

"So are the games going to look that good when it comes out?"
"absolutely".

If he's lying I want to see some serious penalties. We also had IBM say it's using the same technology as Watson/Power7 which you know, is a more powerful architecture. So penalties for them too.
Last edited by JordanN; 08-11-2012 at 01:10 AM.
Van Owen
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(08-11-2012, 01:12 AM)

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Originally Posted by JordanN: View Post
You know something I don't get about this CPU debate?

That somewhere, inside the Wii U's SDK, you'd think Nintendo would have a section called "Physics" and would explain to devs how to properly port their code to Wii U from 360/PS3.

This is of course assuming any of this is true because last year Reggie said publishers wont have any excuse to not bring their games to Wii U without problems.

"Third party publishers have told us that the reason they couldn’t bring it to our platform was based on the horsepower of the machine. That excuse is gone. So now all of the best content can come to the machine."

We also had him publicly confirm it wont be weaker.

"So are the games going to look that good when it comes out?"
"absolutely".

If he's lying I want to see some serious penalties. We also had IBM say it's using the same technology as Watson/Power7 which you know, is a more powerful architecture. So penalties for them too.
Reggie also thinks Batman is a new game.
YoungBlade
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(08-11-2012, 01:19 AM)

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So when is Reggie going to leave?
Meelow
Junior Member
(08-11-2012, 01:24 AM)

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Originally Posted by YoungBlade: View Post
So when is Reggie going to leave?
What do you mean?.
GameplayWhore
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(08-11-2012, 01:28 AM)

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Originally Posted by Meelow: View Post
What do you mean?.
He thinks that Reggie has autonomy and isn't just saying what his boss tells him to say and that the next guy won't just do the exact same thing.
JordanN
Completely full of experience
(08-11-2012, 01:30 AM)

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Another thing I wonder is do devs even give a damn about the CPU?

Ignoring all the whining members here /anonymous janitors etc, the cpu hasn't seemed to stop ubisoft, tecmo, warner bros, THQ, gearbox, bioware, platinum games, namco, vicarious, traveler's tales,frozenbyte and more from bringing their games that otherwise, would of been impossible on Wii.

So what excuse would EA have to not bring physics because of the CPU when all the others seem to manage fine without it?
Van Owen
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(08-11-2012, 01:31 AM)

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Originally Posted by JordanN: View Post
Another thing I wonder is do devs even give a damn about the CPU?

Ignoring all the whining members here /anonymous janitors etc, the cpu hasn't seemed to stop ubisoft, tecmo, warner bros, THQ, gearbox, bioware, platinum games, namco, vicarious, traveler's tales,frozenbyte and more from bringing their games that otherwise, would of been impossible on Wii.

So what excuse would EA have to not bring physics because of the CPU when all the others seem to manage fine without it?
A lot of those probably aren't as CPU dependent as the new demanding physics engine from EA.
Meelow
Junior Member
(08-11-2012, 01:36 AM)

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Originally Posted by GameplayWhore: View Post
He thinks that Reggie has autonomy and isn't just saying what his boss tells him to say and that the next guy won't just do the exact same thing.
Yeah Reggie doesn't have a mind of his own when he is in interviews, he can't confirm stuff he wants to confirm, higher ups tell him what to confirm and not to confirm.
Metroid Hunter
Banned
(08-11-2012, 01:36 AM)

I posted a thread on the Off-Topic side about the most popular articles on Wikipedia, but just wanted to highlight some Nintendo and Wii U things in this thread.

Note: These are views thus far for August 2012.
Quote:
Facebook 669109
Mario 201208
Steve Jobs 124862
Microsoft 124491
Wii U 108623
Mark Zuckerberg 106150
Bill Gates 103155
iPhone 97703
iPad 89428
PlayStation 3 65608
XBOX 360 64610
Pokémon 58574
Microsoft Windows 51415
Call of Duty 49395
OS X 45481
Halo 43310
Nintendo 3DS 41185
PlayStation Vita 40460
The Legend of Zelda 40306
Apple 36145
PlayStation Portable 31998
Sony 31127
Wii 29124
Nintendo 27906
Uncharted 26334
Nintendo DS 22853
Shigeru Miyamoto 20140
God of War (Series) 17778
Super Smash Bros. (series) 15481
Metroid 11323
New Super Mario Bros. U 11153
Tim Cook 10298
Mario Kart 9375
Gears of War (series) 6447
Gran Turismo (series) 6198
Pikmin 3 4083
Reggie Fils-Aime 2479
Satoru Iwata 2017

Kazuo Hirai 1932
Don Mattrick 422
Zombi U 186
big_erk
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(08-11-2012, 01:51 AM)

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Originally Posted by Gravijah: View Post
maybe the Wii U CPU is too small to run it? have you seen how tiny the Wii U is???
There's just not enough room in the CPU to fit the massive Madden physics engine.
big_erk
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(08-11-2012, 01:53 AM)

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Originally Posted by ArynCrinn: View Post
......

he was being ironic.

Wii U's CPU is tiny but it's fierce!



And this, I don't see the CPU being clocked any higher than 2.33/2.66, if that.
I just started laughing as the comments deteriorated to serious discussion of the WiiU CPUs power relative to its physical dimensions.
Glorified G
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(08-11-2012, 02:13 AM)

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So is the cpu an actual issue for the Madden physics engine, or is everyone just speculating? There is no doubt in my mind it will be in next years Madden, and this is typical EA being lazy for a console launch.
Lyude77
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(08-11-2012, 02:17 AM)

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Originally Posted by Glorified G: View Post
So is the cpu an actual issue for the Madden physics engine, or is everyone just speculating? There is no doubt in my mind it will be in next years Madden, and this is typical EA being lazy for a console launch.
Everyone is speculating.
RAWi
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(08-11-2012, 02:29 AM)

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Originally Posted by Smurfman256: View Post
*facepalm* The CPU size has very little to do with how powerful it actually is. Have you seen the actual size of the Core i7 3770? Pretty damn small. And yet 10X more powerful than what is in the 360. No, the reason why the physics engine isn't in Maden NFL 13 is becasue either A) They were strapped for time or B) (as the rumor goes) EA is pissy at Nintendo and stripped features in a hissy fit.
I think it goes more into the line of

C) They are getting used to the system. And if we recall one of the rumors that states that the Wii U is more dependant and made up around the GPU, instead of the CPU. Maybe EA is just testing Wii U with this games. In the same way they are testing the waters with Fifa.

However, that is just a theory, as all the others. As I have been reading, there are theories that it could be quite the normal practice, like the Madden '06 launched for the Xbox 360, on its early days, having fewer features than the previous generation consoles (GC, PS2, Xbox).

And would be quite interesting that it is as your "B" option says, haha.
TheJerit
Junior Member
(08-11-2012, 02:32 AM)

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As someone who's seen how long this sucka is in real life.......



L.o.l. @ its too tiny to have have madden physics!!111


Is this where we've journeyed to?
brainpann
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(08-11-2012, 03:13 AM)

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Originally Posted by TheJerit: View Post


L.o.l. @ its too tiny to have have madden physics!!111


Is this where we've journeyed to?

No dude, srsly. I has seen the WU for realz. Itz too small for the physics. I don't even think they can fit the AA's either.
Last edited by brainpann; 08-11-2012 at 03:17 AM.
stupidvillager
Junior Member
(08-11-2012, 03:22 AM)

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Originally Posted by jmizzal: View Post
Do you really believe that the new physics engine on Madden 13 is too powerful to run on WiiU? When is running on the Xbox 360
NCAA 13 is not using the physics engine either and its on the 360. So this talk about the Wii U not getting it is pointless.
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(08-11-2012, 03:27 AM)

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I finally caved and put some hours into the start of Xenoblade to wait for the Wii U the gameplay is harder to get up on the timing thing but so far its fun

I cannot wait for HD Nintendo games this would have rocked on Wii U
YoungBlade
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(08-11-2012, 03:30 AM)

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Originally Posted by Smiles and Cries: View Post
I finally caved and put some hours into the start of Xenoblade to wait for the Wii U the gameplay is harder to get up on the timing thing but so far its fun

I cannot wait for HD Nintendo games this would have rocked on Wii U
Isn't Monolith working on something?

Of course, it won't be a Xenoblade follow up or anything, but it could be even bigger.
Metroid Hunter
Banned
(08-11-2012, 03:31 AM)

Do you think Nintendo is going to engineer a "supply constraint issue" like they presumably did for Wii for the first two or three years, for the Wii U?

Or if you don't believe this conspiracy theory, do you think it will legitimately be sold out for the first few years?
GiantEnemyGoomba
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(08-11-2012, 03:35 AM)

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Originally Posted by YoungBlade: View Post
Isn't Monolith working on something?

Of course, it won't be a Xenoblade follow up or anything, but it could be even bigger.
An HD title in Xenoblade's scope would be hella expensive.
Hoodbury
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(08-11-2012, 03:36 AM)

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I think they need to supply and sell as many as they can early on to get third parties to take notice. Some third parties already have said they're doing the wait and see to make sure it get's an install base.
GameplayWhore
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(08-11-2012, 03:37 AM)

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Originally Posted by jonny_boi: View Post
Do you think Nintendo is going to engineer a "supply constraint issue" like they presumably did for Wii for the first two or three years, for the Wii U?

Or if you don't believe this conspiracy theory, do you think it will legitimately be sold out for the first few years?
Heh. The Wii sold in its early life faster than any console in history had, and Nintendo had been used to selling an average of four million consoles a year just prior to its release (eg, less than a third as quickly). It is no big wonder that they didn't have the infrastructure to pull such a giant difference off so easily.

Now they're better prepared, and the system will likely not sell quite as quickly, so I think we won't see that staggering level of supply difficulty.
JordanN
Completely full of experience
(08-11-2012, 03:39 AM)

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Originally Posted by jonny_boi: View Post
Do you think Nintendo is going to engineer a "supply constraint issue" like they presumably did for Wii for the first two or three years, for the Wii U?

Or if you don't believe this conspiracy theory, do you think it will legitimately be sold out for the first few years?
When they launched 3DS, they shipped extra units to avoid such issue. Not sure if they'll do it again with Wii U.
BlackNMild2k1
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(08-11-2012, 03:39 AM)

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Originally Posted by Heavy: View Post
Yeah exactly - the info is mostly useless and he gave it out in an obnoxious string-along way which made it worse.



Yeah scroll down in this post, the "not confirmed" http://www.neogaf.com/forum/showpost...6&postcount=30
Originally Posted by IdeaMan: View Post
Hey there :)

- "bluray" discs, obligation from Nintendo to studios to bring their demos on it: I need a confirmation from someone who was on the showfloor that titles ran from those optical medias (or they could have been loaded into the flash). As they arrived just a few days before E3, maybe the Wii U drives aren't totally optimized yet, and it could explains some difficulties we saw on certain titles, like the not detailed textures just after loadings in a few games, while waiting for the normal ones to be streamed.
I know I'm late to the conversation (I'm playing catch up), but I'm pretty sure that I posted what I'm about to repost now somewhere in this thread shortly after E3 ended... (if I didn't, I meant to)

But I was at E3 this year (1st time) and I was in the Nintendo booth when they were breaking it down minutes after the show ended on the final day. I watched the Rep take the disc out of several of the Wii U systems and put them in a CD/DVD case. The case was a Prologic style case, 2 disc high, probably held about 30 or so discs.

So incase you haven't already, you can move that comment over to the confirmed column.
Meelow
Junior Member
(08-11-2012, 03:40 AM)

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Originally Posted by GiantEnemyGoomba: View Post
An HD title in Xenoblade's scope would be hella expensive.
Pretty much, it would be a fortune to make an legit HD remake of Xenoblade, the people that wished it was on the PS3/360 wouldn't of gotten the same game, the overworld of of been much smaller due to costs.
Thunder Monkey
(08-11-2012, 04:15 AM)

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Originally Posted by Gravijah: View Post
maybe the Wii U CPU is too small to run it? have you seen how tiny the Wii U is???
Gravi... don't do that to them.

They are very simple men... occasionally women. Just don't you'll make them confused, and then they get banned.
Donnie
Member
(08-11-2012, 05:01 AM)

Originally Posted by Fourth Storm: View Post
Stripping a physics engine because of a hissy fit? Ha! No, I think the reality is that the CPU is not only small but also lacks both SMT and VMX in at least 2 out of 3 cores, if not all. We're gonna have to accept it eventually.
Well its likely that the CPU doesn't use SMT and VMX, but its also likely that it does twice as many instructions per clock as Xenon and its a certainty that its much more efficient. There's also the DSP and I/O chip to consider.

As I've mentioned before, I think this kind of thing comes down to lack of optimisation/time rather then any problem with the power of the CPU.
Last edited by Donnie; 08-11-2012 at 05:15 AM.