Nostremitus
Member
(08-21-2012, 09:38 PM)

Nostremitus's Avatar

Originally Posted by ForeverZero: View Post
At 60w things are getting a bit tight :P

Can anyone give out "accurate" wattage for each component (RAM,USB Ports etc.)in the Wii U?
No because there are no confirmed spec...

Edit: I didn't see the quotes...
GameplayWhore
Member
(08-21-2012, 09:38 PM)

GameplayWhore's Avatar

Originally Posted by The_Lump: View Post
Some will tell you 80% of the max rating is the absolute limit of safe operation, others will point out devices which push it closer to the edge. I'd take an optimistic guesstimation of 60w under extreme load (remember that includes accounting for all USB ports drawing power, disc drive, CPU, gpu running full whack)

But I am a bona fide layman.
Well, at least according to this page, the Wii used less than 20W under load. According to this, its actual power supply is rated at 52W, though I have no idea if that's true, and it's pretty easy for most of us to check.

I'd surmise that the Wii U will come much closer to its power supply's limit than the Wii did, but it's nice to know some actual numbers. More or less, we should probably expect that the Wii U will draw at least twice but less than four times the power that the Wii draws.

Wii U power 3x Wii confirmed! ;P
Meelow
Junior Member
(08-21-2012, 09:41 PM)

Meelow's Avatar

Originally Posted by Spieler Eins: View Post
That's exactly what the 3DS launch event/conference was, though.
And if it happens, I simply see no way of me supporting this console. At this point, the lineup and concept still feel like a teaser for the real thing at best.
The thing is though, we knew what games would come out in 2011 for the 3DS, we still have no idea what's coming out in 2013 for the Wii U.
jerd21
Member
(08-21-2012, 09:41 PM)

jerd21's Avatar

Originally Posted by Spieler Eins: View Post
That's exactly what the 3DS launch event/conference was, though.
And if it happens, I simply see no way of me supporting this console. At this point, the lineup and concept still feel like a teaser for the real thing at best.
This is what I think, but it just seems like we know SO LITTLE. Surely they will at least detail Nintendo Network? More about Miiverse? "Accomplishments"? No? Yeah probably not...
Spieler Eins
Member
(08-21-2012, 09:45 PM)

Spieler Eins's Avatar

Originally Posted by Meelow: View Post
The thing is though, we knew what games would come out in 2011 for the 3DS, we still have no idea what's coming out in 2013 for the Wii U.
I think November release seems like a safe bet at this point, so the launch window automatically falls into 2013. And remembering some of the worst times of Nintendo (2008) and Reggie bullshit over the years etc, I wouldn't be surprised if there aren't going to be any major announcements until next E3.
Earendil
Member
(08-21-2012, 09:46 PM)

Earendil's Avatar

Originally Posted by Smiles and Cries: View Post
I'll be pleased, yet shocked!

I want Sleeping Dogs U
It will be called U Sleeping Dogs and will be a game about relaxing and grooming yourself. So basically what Thunder Monkey does on a daily basis.

I'd buy it
MarkusRJR
Member
(08-21-2012, 09:48 PM)

MarkusRJR's Avatar

Guys, maybe they with have a last minute Nintendo Direct where they announce new games, then in the September's conference they reveal price, date, etc and allow hands in time for people there.







Nope. :(
Alistair Roo
Member
(08-21-2012, 09:55 PM)

Alistair Roo's Avatar

Originally Posted by Meelow: View Post
The thing is though, we knew what games would come out in 2011 for the 3DS, we still have no idea what's coming out in 2013 for the Wii U.
Actually, my friend.. we do

Aliens Colonial Marines and Tomb Raider (?) lulwut! :P
jerd21
Member
(08-21-2012, 09:56 PM)

jerd21's Avatar

Originally Posted by Spieler Eins: View Post
I think November release seems like a safe bet at this point, so the launch window automatically falls into 2013. And remembering some of the worst times of Nintendo (2008) and Reggie bullshit over the years etc, I wouldn't be surprised if there aren't going to be any major announcements until next E3.
I'm so excited, I'm already getting pre-disappointed!
JordanN
Completely full of experience
(08-21-2012, 09:57 PM)

JordanN's Avatar

Originally Posted by ForeverZero: View Post
So I just learned that the Wii U's power brick is rated at 75watts. Does this mean that the console's innards can equal 75watts?

If so the Wii U can be a decently powerful machine if they chose the parts right.
75 Watts is how much energy it can draw.

The console could only use 20watts in standby and 60watts when in load for example.
Last edited by JordanN; 08-21-2012 at 10:00 PM.
Donnie
Member
(08-21-2012, 09:58 PM)

Originally Posted by GameplayWhore: View Post
That's the day of my workplace's blood drive.

Do you hear that Nintendo? I am sacrificially blood letting for you!




3x the 360 sounds a good bit stronger than the rumoured specs we have seen from bg and IM and all them peeps. No component has been strongly rumoured to be 3x as high as any equivalent component of any current console.
It's very difficult to rate a component accurately as x times as powerful let alone a system overall. But as far as rumour goes system RAM is supposed to be 3x or more. GPU embedded memory is definitely more than 3x. Shader performance is also looking like it'll be 3x.
Last edited by Donnie; 08-21-2012 at 10:03 PM.
YoungBlade
Member
(08-21-2012, 10:02 PM)

YoungBlade's Avatar

Hey so they finally said something, eh?

I knew we weren't crazy guys.

I think.
The_Lump
Member
(08-21-2012, 10:02 PM)

The_Lump's Avatar

Originally Posted by ForeverZero: View Post
At 60w things are getting a bit tight :P

Can anyone give out "accurate" wattage for each component (RAM,USB Ports etc.)in the Wii U?

Some guys on b3d discussed this in some depth a few months back when the power brick was revealed but was obv all based on pure speculation as no one knows what type of hardware were looking at.

My guess is mobile componets may have been used where possible to keep power down. Again, pure guesswork.
Spieler Eins
Member
(08-21-2012, 10:04 PM)

Spieler Eins's Avatar

Originally Posted by jerd21: View Post
I'm so excited, I'm already getting pre-disappointed!
Good, good. Let the cynicism flow through you.
The_Lump
Member
(08-21-2012, 10:05 PM)

The_Lump's Avatar

Originally Posted by GameplayWhore: View Post
Well, at least according to this page, the Wii used less than 20W under load. According to this, its actual power supply is rated at 52W, though I have no idea if that's true, and it's pretty easy for most of us to check.

I'd surmise that the Wii U will come much closer to its power supply's limit than the Wii did, but it's nice to know some actual numbers. More or less, we should probably expect that the Wii U will draw at least twice but less than four times the power that the Wii draws.

Wii U power 3x Wii confirmed! ;P

Yep and that's the problem, different devices can use completely different percentages of their max power rating! It really doesn't tell us that much unfortunately but at least we have a ballpark :)
Meelow
Junior Member
(08-21-2012, 10:10 PM)

Meelow's Avatar

Originally Posted by Spieler Eins: View Post
I think November release seems like a safe bet at this point, so the launch window automatically falls into 2013. And remembering some of the worst times of Nintendo (2008) and Reggie bullshit over the years etc, I wouldn't be surprised if there aren't going to be any major announcements until next E3.
Than we would still have no idea about the virtual console, etc.

Their should be two conferences in September, the one we know off and the Japanese one, Nintendo has to show 2013 games next month or it could hurt them, 2008 has nothing to do with now, 2009-2011 where good E3's, and Reggie was their when Nintendo was hyping up Wii and 3DS so it's clear it has nothing to do with him.
D-e-f-
Member
(08-21-2012, 10:15 PM)

D-e-f-'s Avatar

The event will be 6 hours long for press to get interviews and play all the games there.

If we're lucky, they'll start it off with a streamed press conference OR a Nintendo Direct which compresses the info and new/updated game stuff into a 30min video or so.

I know some of you crazyheads are gonna start expecting a 6hour livestream and I advise you to start taking your meds again.

Originally Posted by Alistair Roo: View Post
Actually, my friend.. we do

Aliens Colonial Marines and Tomb Raider (?) lulwut! :P
Aliens is definitely coming, no idea why you bring up Tomb Raider, which is not coming.

Injustice: Gods Among Us is also coming 2013, by the way.
ohlawd
Member
(08-21-2012, 10:17 PM)

ohlawd's Avatar

6 hour Nintendo conference on September 13?

My body is ready to be disappointed
The_Lump
Member
(08-21-2012, 10:18 PM)

The_Lump's Avatar

Originally Posted by ohlawd: View Post
6 hour Nintendo conference on September 13?

My body is ready to be disappointed
6 hours?! My body is most definitely not ready.


Edit: Oh I see, 6 hr event. Thought you meant 6 hours of Reggie.
Last edited by The_Lump; 08-21-2012 at 10:24 PM.
Meelow
Junior Member
(08-21-2012, 10:25 PM)

Meelow's Avatar

Originally Posted by The_Lump: View Post
6 hours?! My body is most definitely not ready.


Edit: Oh I see, 6 hr event. Thought you meant 6 hours of Reggie.
http://www.youtube.com/watch?v=l4UmHKTX9H4
Alistair Roo
Member
(08-21-2012, 10:27 PM)

Alistair Roo's Avatar

Originally Posted by D-e-f-: View Post
Aliens is definitely coming, no idea why you bring up Tomb Raider, which is not coming
Apparently you missed the question mark was inside parentheses and the "lulwut :P" mark
Spieler Eins
Member
(08-21-2012, 10:29 PM)

Spieler Eins's Avatar

Originally Posted by Meelow: View Post
Than we would still have no idea about the virtual console, etc.

Their should be two conferences in September, the one we know off and the Japanese one, Nintendo has to show 2013 games next month or it could hurt them, 2008 has nothing to do with now, 2009-2011 where good E3's, and Reggie was their when Nintendo was hyping up Wii and 3DS so it's clear it has nothing to do with him.
These were just some rough examples to say that after following Nintendo so closely this generation, it doesn't add up in my opinion that they would hold back some major announcements from E3 especially to save it for this event, which I believe will certainly be all about the same launch material again, just as the 3DS equivalent. (The NoA version anyway) At least games-wise. As I've said, the launch window goes into 2013 and silence after that until next years E3 would be typical Nintendo douchebaggery. I feel more signs are pointing towards this option, rather than some crazy blowout that could redeem such a huge ,,re-reveal'' fuckup. The best thing I could imagine are a couple of Japanese ports and smaller scale exclusives at Iwatas event, that eventually also make it to PAL territories.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-21-2012, 10:34 PM)

schuelma's Avatar

Looks like Famitsu info is starting to leak. Looks like my prediction was....premature! Until next week!!
Meelow
Junior Member
(08-21-2012, 10:35 PM)

Meelow's Avatar

Originally Posted by Spieler Eins: View Post
These were just some rough examples to say that after following Nintendo so closely this generation, it doesn't add up in my opinion that they would hold back some major announcements from E3 especially to save it for this event, which I believe will certainly be all about the same launch material again, just as the 3DS equivalent. (The NoA version anyway) At least games-wise. As I've said, the launch window goes into 2013 and silence after that until next years E3 would be typical Nintendo douchebaggery. I feel more signs are pointing towards this option, rather than some crazy blowout that could redeem such a huge ,,re-reveal'' fuckup. The best thing I could imagine are a couple of Japanese ports and smaller scale exclusives at Iwatas event, that eventually also make it to PAL territories.
Nobody is treating E3 like it's important anymore, Nintendo rather announce stuff at their own conferences where it's just all about them, Iwata said "at Fall we are going to make sure to convince people to get the Wii U", showing only launch games again with nothing else would hurt Nintendo much more than help them, E3 to Nintendo isn't important enough for big blowouts anymore, and that goes to Microsoft as well.

Nintendo needs to announce 2013 games out of the launch window, they need to show the Virtual Console, they need to show the Nintendo Network, and the menu, etc.

They won't wait till E3 2013 to show stuff that we should know before the console releases.

Originally Posted by schuelma: View Post
Looks like Famitsu info is starting to leak. Looks like my prediction was....premature! Until next week!!
What info?.
Last edited by Meelow; 08-21-2012 at 10:59 PM.
Stephen Colbert
Banned
(08-21-2012, 10:35 PM)

Stephen Colbert's Avatar

Four reasons why Nintendo should use a resolution of 960x540 for the Wii U Controller's screen (though it's probably too late to make this change assuming the console is still due out in 2012).

As a foreword, I just want to say that I think Nintendo should mandate that every Wii U title be rendered natively at a resolution of 1920x1080 at a rock solid 30 fps, with 60 fps for the racing and fighting genres. That would do a lot to win core gamers over, and the system is powerful enough to mandate this. Given this stipulation...

At E3, it was revealed that the Wii U controller demo units at e3 had a screen resolution of 854x480. I just wanted to share with you my input on why I think a resolution of 960x540, frequently referred to as a qHD resolution would be vastly preferable for the Wii U controller.

1. A full 1080p game like Rayman Origins streamed onto a qHD screen would look absolutely gorgeous. There are no compression or scaling artifacts when going from a resolution of 1080p to qHD. Unfortunately, if you had to scale instead to a resolution of 854x480, there will be compression and scaling artifacts apparent, which hurts the image quality. In addition, it would actually use more system resources to scale down to that resolution since the ratio is off. On the other hand, the resource use to scale an 1080p image to a qHD resolution would be very minimal..

2. One of the most sought after and frequently used functions of the Wii U will be to stream netflix movies, game trailers and other videos directly onto the controller even when the tv is being used by someone else. Much of that content is already at resolutions of 1080p or at worst 720p and videos at a 1080p resolutions will be even more common place by 2012 and 2013. From my experience with video conversion, processing and scaling, I can tell you that converting a HD resolution to a resolution of 960x540 (qHD) scales far better, uses less processing power, and results in stunningly beautiful results.This is because when you are going from a resolution of 1080p to qHD, you are scaling down exactly by a factor of four. Every four pixels can be combined down to one pixel and the results end up looking impeccable. The results when scaling from a 1080p or 720p video down to a resolution of 854x480 actually requires more processing resources and still doesn't look anywhere near as nice.

3. Given the size of the screen, and the distance the typical person will be holding from their face, pixel density absolutely does matter. At a resolution of 854x480 on a 6.2 inch screen, you end up with a pixel density of close to 150. At that value, you will definitely be able to see pixelation of the images on the controller and it won't look quite as nice. However, at a qHD resolution, the pixel density becomes closer to 200, which is optimal. Not only will be pixels be difficult to notice and pixellation minimal, but you could easily display text on the controller's screen and have it look crisp and very readible. I know that there are currently no plans to stream ebooks from the console down to the controller (though I see no reason to close the door on this entirely), I am certain that even for the purpose of games, like Scribblenauts for the Wii U, being able to display on the screen will be useful.

4. I expect that one of the most valuable features of the Wii U's controller is in Split-screen Multiplayer. While assymetric multiplayer is nice, traditional multiplatform games like Call of Duty will largely offer up traditional split-screen multiplayer where the splits a 1080p screen into four identical rectangle on the tv to display for each of up to four players. While this is fine if the players are playing with Wiimotes and nunchucks, if the players are instead playing with a Wii U controller, each of the four player's windows could be streamed perfectly, with zero scaling and very minimal processing needed to a qHD screen. However, if the screen had to scale down to lower resolution for the controller, this eats up more processing resources which are especially important during local multiplayer gaming (a resource intensive task already).

These are also the reason why I'm very happy that Sony made the correct decision to make the Vita qHD (resolution of 960x540) and excited to use the Vita as a controller for the PS4.
The_Lump
Member
(08-21-2012, 10:35 PM)

The_Lump's Avatar

Originally Posted by Meelow: View Post
That. Was. Amazing.

I'm listening to this on a loop for 6hrs solid before the September conference, to cleanse my mind of all things none-nintendo and make room for the avalanche of sweet, sweet info.

I strongly suggest you all do the same.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-21-2012, 10:36 PM)

schuelma's Avatar

Originally Posted by Meelow: View Post


What info?.
PS3 games.
Meelow
Junior Member
(08-21-2012, 10:38 PM)

Meelow's Avatar

Originally Posted by The_Lump: View Post
That. Was. Amazing.

I'm listening to this on a loop for 6hrs solid before the September conference, to cleanse my mind of all things none-nintendo and make room for the avalanche of sweet, sweet info.

I strongly suggest you all do the same.
Maybe.

Originally Posted by schuelma: View Post
PS3 games.
Ahh, what PS3 games?.

Originally Posted by schuelma: View Post
Minna no golf and something else.

Nothing for Wii U.
Ahh, didn't even know they where unveiling info for games.
Last edited by Meelow; 08-21-2012 at 10:43 PM.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-21-2012, 10:40 PM)

schuelma's Avatar

Originally Posted by Meelow: View Post



Ahh, what PS3 games?.
Minna no golf and something else.

Nothing for Wii U.
The_Lump
Member
(08-21-2012, 10:41 PM)

The_Lump's Avatar

Originally Posted by Stephen Colbert: View Post
Four reasons why Nintendo should use a resolution of 960x540 for the Wii U Controller's screen (though it's probably too late to make this change assuming the console is still due out in 2012).

As a foreword, I just want to say that I think Nintendo should mandate that every Wii U title be rendered natively at a resolution of 1920x1080 at a rock solid 30 fps, with 60 fps for the racing and fighting genres. That would do a lot to win core gamers over, and the system is powerful enough to mandate this. Given this stipulation...

At E3, it was revealed that the Wii U controller demo units at e3 had a screen resolution of 854x480. I just wanted to share with you my input on why I think a resolution of 960x540, frequently referred to as a qHD resolution would be vastly preferable for the Wii U controller.

1. A full 1080p game like Rayman Origins streamed onto a qHD screen would look absolutely gorgeous. There are no compression or scaling artifacts when going from a resolution of 1080p to qHD. Unfortunately, if you had to scale instead to a resolution of 854x480, there will be compression and scaling artifacts apparent, which hurts the image quality. In addition, it would actually use more system resources to scale down to that resolution since the ratio is off. On the other hand, the resource use to scale an 1080p image to a qHD resolution would be very minimal..

2. One of the most sought after and frequently used functions of the Wii U will be to stream netflix movies, game trailers and other videos directly onto the controller even when the tv is being used by someone else. Much of that content is already at resolutions of 1080p or at worst 720p and videos at a 1080p resolutions will be even more common place by 2012 and 2013. From my experience with video conversion, processing and scaling, I can tell you that converting a HD resolution to a resolution of 960x540 (qHD) scales far better, uses less processing power, and results in stunningly beautiful results.This is because when you are going from a resolution of 1080p to qHD, you are scaling down exactly by a factor of four. Every four pixels can be combined down to one pixel and the results end up looking impeccable. The results when scaling from a 1080p or 720p video down to a resolution of 854x480 actually requires more processing resources and still doesn't look anywhere near as nice.

3. Given the size of the screen, and the distance the typical person will be holding from their face, pixel density absolutely does matter. At a resolution of 854x480 on a 6.2 inch screen, you end up with a pixel density of close to 150. At that value, you will definitely be able to see pixelation of the images on the controller and it won't look quite as nice. However, at a qHD resolution, the pixel density becomes closer to 200, which is optimal. Not only will be pixels be difficult to notice and pixellation minimal, but you could easily display text on the controller's screen and have it look crisp and very readible. I know that there are currently no plans to stream ebooks from the console down to the controller (though I see no reason to close the door on this entirely), I am certain that even for the purpose of games, like Scribblenauts for the Wii U, being able to display on the screen will be useful.

4. I expect that one of the most valuable features of the Wii U's controller is in Split-screen Multiplayer. While assymetric multiplayer is nice, traditional multiplatform games like Call of Duty will largely offer up traditional split-screen multiplayer where the splits a 1080p screen into four identical rectangle on the tv to display for each of up to four players. While this is fine if the players are playing with Wiimotes and nunchucks, if the players are instead playing with a Wii U controller, each of the four player's windows could be streamed perfectly, with zero scaling and very minimal processing needed to a qHD screen. However, if the screen had to scale down to lower resolution for the controller, this eats up more processing resources which are especially important during local multiplayer gaming (a resource intensive task already).

These are also the reason why I'm very happy that Sony made the correct decision to make the Vita qHD (resolution of 960x540) and excited to use the Vita as a controller for the PS4.
Nice idea. But it doesn't/won't use qHD. There is evidence of scaling artefacts if reports are to be believed. Plus it's Nintendo and unnecessary costs are not their modus operandum.

Will make little difference though. The screen looks great and does what it needs to do sufficiently.
Last edited by The_Lump; 08-21-2012 at 10:44 PM.
gamergirly
Member
(08-21-2012, 10:49 PM)

gamergirly's Avatar

Originally Posted by Yaceka: View Post
Guys, maybe they with have a last minute Nintendo Direct where they announce new games, then in the September's conference they reveal price, date, etc and allow hands in time for people there.

Nope. :(
Not sure about that but hoping that they stream the Press Conference live. Need to continue those news sources since Nintendo Power is gonna be gone
Spieler Eins
Member
(08-21-2012, 10:56 PM)

Spieler Eins's Avatar

Originally Posted by Meelow: View Post
Nobody is treating E3 like it's important anymore, Nintendo rather announce stuff at their own conferences where it's just all about them, Iwata said "at Fall we are going to make sure to convince people to get the Wii U", showing only launch games again with nothing else would hurt Nintendo much more than help them, E3 to Nintendo isn't important enough for big blowouts anymore, and that goes to Microsoft as well.

Nintendo needs to announce 2013 games out of the launch window, they need to show the Virtual Console, they need to show the Nintendo Network, and the menu, etc.

They won't wait till E3 2013 to show stuff that we should know before the console releases.
A crappy E3 might just be... you know, a crappy E3. Really, these Directs as of now haven't been convincing in a way that E3 seems obsolete and the previous launch event of its kind for 3DS wasn't either, plus that one wasn't even that long ago.
Of course it would hurt them, rightfully so, but imo everything indicates that they probably can not even show anything off, cause there's nothing ready. At least when it comes to games, obviously they will discuss their services. However, I expect that they simply fucked up when it comes to HD games development (or that they are beyond arrogant at this point). Looking at Intelligent Systems' first game which looks outright pathetic doesn't give me too much hope, neither all these interviews with internal developers that basically go like ,,Haha, yeah well we're still gathering ideas how [insert pretty much any Nintendo franchise] would work well on the WiiU, but we feel there's lots of potential and it could be great!!''.

Hey, at least I can only be pleasantly surprised later on :)
Meelow
Junior Member
(08-21-2012, 11:03 PM)

Meelow's Avatar

Originally Posted by Spieler Eins: View Post
A crappy E3 might just be... you know, a crappy E3. Really, these Directs as of now haven't been convincing in a way that E3 seems obsolete and the previous launch event of its kind for 3DS wasn't either, plus that one wasn't even that long ago.
Of course it would hurt them, rightfully so, but imo everything indicates that they probably can not even show anything off, cause there's nothing ready. At least when it comes to games, obviously they will discuss their services. However, I expect that they simply fucked up when it comes to HD games development (or that they are beyond arrogant at this point). Looking at Intelligent Systems' first game which looks outright pathetic doesn't give me too much hope, neither all these interviews with internal developers that basically go like ,,Haha, yeah well we're still gathering ideas how [insert pretty much any Nintendo franchise] would work well on the WiiU, but we feel there's lots of potential and it could be great!!''.

Hey, at least I can only be pleasantly surprised later on :)
If Nintendo doesn't show knew first party games that's up to them but I'm talking about third party games they have to show, that's important, their is no reason to hide more info when the Wii U is coming out soon, Nintendo not giving us knew info would be stupid and shocking, even after E3 2012 it feels like we don't know much, their is lots to talk about for Wii U and it's time to announce it.
ForeverZero
Member
(08-21-2012, 11:06 PM)

What are the chances of the Wii U's GPU to be on a 32nm process?

Also is it still confirmed the CPU to be 45nm?
10k
Member
(08-21-2012, 11:13 PM)

10k's Avatar

Originally Posted by ForeverZero: View Post
What are the chances of the Wii U's GPU to be on a 32nm process?

Also is it still confirmed the CPU to be 45nm?
CPU still confirmed to be 45nm. Still up in the air about the GPU, either 32nm or 40nm, most likely 40.

75W is the Wii U's max draw, but most likely at full load it will only draw 65.
ShockingAlberto
Member
(08-21-2012, 11:16 PM)

ShockingAlberto's Avatar

Originally Posted by ShockingAlberto: View Post
We probably won't be hearing about the Wii U until the 3DS XL and NSMB2 stretch their legs out, so...end of August - Mid-September most likely.
*whistles*
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-21-2012, 11:17 PM)

schuelma's Avatar

Originally Posted by ShockingAlberto: View Post
*whistles*
Man they are really cutting it close in Japan. They have literally unveiled nothing in Japan and if they wait until the 13th that is going to be at most 2.5 months between 3rd party unveilings and launch.
ColdBlooder
Member
(08-21-2012, 11:26 PM)

ColdBlooder's Avatar

Originally Posted by Stephen Colbert: View Post
Four reasons why Nintendo should use a resolution of 960x540 for the Wii U Controller's screen (though it's probably too late to make this change assuming the console is still due out in 2012).

As a foreword, I just want to say that I think Nintendo should mandate that every Wii U title be rendered natively at a resolution of 1920x1080 at a rock solid 30 fps, with 60 fps for the racing and fighting genres. That would do a lot to win core gamers over, and the system is powerful enough to mandate this. Given this stipulation...

At E3, it was revealed that the Wii U controller demo units at e3 had a screen resolution of 854x480. I just wanted to share with you my input on why I think a resolution of 960x540, frequently referred to as a qHD resolution would be vastly preferable for the Wii U controller.

1. A full 1080p game like Rayman Origins streamed onto a qHD screen would look absolutely gorgeous. There are no compression or scaling artifacts when going from a resolution of 1080p to qHD. Unfortunately, if you had to scale instead to a resolution of 854x480, there will be compression and scaling artifacts apparent, which hurts the image quality. In addition, it would actually use more system resources to scale down to that resolution since the ratio is off. On the other hand, the resource use to scale an 1080p image to a qHD resolution would be very minimal..

2. One of the most sought after and frequently used functions of the Wii U will be to stream netflix movies, game trailers and other videos directly onto the controller even when the tv is being used by someone else. Much of that content is already at resolutions of 1080p or at worst 720p and videos at a 1080p resolutions will be even more common place by 2012 and 2013. From my experience with video conversion, processing and scaling, I can tell you that converting a HD resolution to a resolution of 960x540 (qHD) scales far better, uses less processing power, and results in stunningly beautiful results.This is because when you are going from a resolution of 1080p to qHD, you are scaling down exactly by a factor of four. Every four pixels can be combined down to one pixel and the results end up looking impeccable. The results when scaling from a 1080p or 720p video down to a resolution of 854x480 actually requires more processing resources and still doesn't look anywhere near as nice.

3. Given the size of the screen, and the distance the typical person will be holding from their face, pixel density absolutely does matter. At a resolution of 854x480 on a 6.2 inch screen, you end up with a pixel density of close to 150. At that value, you will definitely be able to see pixelation of the images on the controller and it won't look quite as nice. However, at a qHD resolution, the pixel density becomes closer to 200, which is optimal. Not only will be pixels be difficult to notice and pixellation minimal, but you could easily display text on the controller's screen and have it look crisp and very readible. I know that there are currently no plans to stream ebooks from the console down to the controller (though I see no reason to close the door on this entirely), I am certain that even for the purpose of games, like Scribblenauts for the Wii U, being able to display on the screen will be useful.

4. I expect that one of the most valuable features of the Wii U's controller is in Split-screen Multiplayer. While assymetric multiplayer is nice, traditional multiplatform games like Call of Duty will largely offer up traditional split-screen multiplayer where the splits a 1080p screen into four identical rectangle on the tv to display for each of up to four players. While this is fine if the players are playing with Wiimotes and nunchucks, if the players are instead playing with a Wii U controller, each of the four player's windows could be streamed perfectly, with zero scaling and very minimal processing needed to a qHD screen. However, if the screen had to scale down to lower resolution for the controller, this eats up more processing resources which are especially important during local multiplayer gaming (a resource intensive task already).

These are also the reason why I'm very happy that Sony made the correct decision to make the Vita qHD (resolution of 960x540) and excited to use the Vita as a controller for the PS4.
1. The Image of Rayman Legends (and other games) isnīt scaled. The Image is rendered TWICE, once in 720p/1080p (whatever the final version will use, the 720p E3 demo looks ACE as F*CK btw)) and again in 480p, So upping the resolution would require more juice and youīd gain nothing! Image in the pad looks sharp, crisp and very colorful in 480p!

2. The Videos would be scaled down to 480p but that dosenīt mean itīll look bad. It has the same aspect ratio so no artifacts or any other anomaly would pop up. Did i already mention the screen looks super nice in real life?

3. I didnīt see ANY pixelation on the Wii U Gamepad screen whatsoever. And i had it pretty close to my face. Bte, the screen looks really really good IRL

4. Due to bandwidth restrictions of the wireless module, Nintendo is capable to send MAX. 480p@60fps to ONE pad. Connect two and both pads share the bandwidth, limiting both pads to 30fps. Upping the resolution to qhd would lower the 60fps to something like 45, making 2 pads already impossible, unless you like playing with ~22FPS (On the PAD) or LESS. And with 4 pads you gonna have one hell oh a qhd slideshow. Streaming a 480p image at 60fps with next to no laf is already quite a task.
Spieler Eins
Member
(08-21-2012, 11:27 PM)

Spieler Eins's Avatar

Originally Posted by Meelow: View Post
If Nintendo doesn't show knew first party games that's up to them but I'm talking about third party games they have to show, that's important, their is no reason to hide more info when the Wii U is coming out soon, Nintendo not giving us knew info would be stupid and shocking, even after E3 2012 it feels like we don't know much, their is lots to talk about for Wii U and it's time to announce it.
I guess I just expect something different from a ,,blowout'', lol. Sure, some further explanations about the Online will be there, alongside concrete release dates and whatnot, perhaps a couple of additional ports from Western 3rds, but that's basically the bare minimum that has to be revealed to throw this thing on to the market in the first place... I don't think I, or many of the skeptics, would look at the console differently afterwards, unless there's some huge surprise about the price.
I only see Iwatas event with potential, since he has kept Japanese 3rd party games under wraps (officially, unlike whatever dreams you apparently have about not-yet revealed Western support) but even then he would have to reveal exclusives like P-100 rather than ports from Japan to make up for the lacklustre WiiU showings until now. The complete lack of fullfledged 1st party support apart from the Pikmin up-port is the biggest joke until now, after all.
ForeverZero
Member
(08-21-2012, 11:32 PM)

Originally Posted by 10k: View Post
CPU still confirmed to be 45nm. Still up in the air about the GPU, either 32nm or 40nm, most likely 40.

75W is the Wii U's max draw, but most likely at full load it will only draw 65.
Alright, thanks.
Meelow
Junior Member
(08-21-2012, 11:34 PM)

Meelow's Avatar

Originally Posted by Spieler Eins: View Post
I guess I just expect something different from a ,,blowout'', lol. Sure, some further explanations about the Online will be there, alongside concrete release dates and whatnot, perhaps a couple of additional ports from Western 3rds, but that's basically the bare minimum that has to be revealed to throw this thing on to the market in the first place... I don't think I, or many of the skeptics, would look at the console differently afterwards, unless there's some huge surprise about the price.
I only see Iwatas event with potential, since he has kept Japanese 3rd party games under wraps (officially, unlike whatever dreams you apparently have about not-yet revealed Western support) but even then he would have to reveal exclusives like P-100 rather than ports from Japan to make up for the lacklustre WiiU showings until now. The complete lack of fullfledged 1st party support apart from the Pikmin up-port is the biggest joke until now, after all.
Actually I saw some people say if Nintendo impresses me for the Wii U I'll buy it, if Nintendo does a really great conference it can pull people to buy the Wii U.
TunaLover
Member
(08-21-2012, 11:39 PM)

TunaLover's Avatar

If the gamepad receives native 480p signal from Wii U, Wii games would be look gorgeous in that thing =(
mgcastro
Junior Member
(08-21-2012, 11:41 PM)

mgcastro's Avatar

This thread has been a rollercoaster for the past 24 hours. I'd like to hop on this infamous hype train, I suppose there's nothing to lose. lol
Nostremitus
Member
(08-21-2012, 11:42 PM)

Nostremitus's Avatar

Originally Posted by TunaLover: View Post
If the gamepad receives native 480p signal from Wii U, Wii games would be look gorgeous in that thing =(
I so hope you can stream wii games...
DeviousAngel
Member
(08-21-2012, 11:44 PM)

DeviousAngel's Avatar

Originally Posted by mgcastro: View Post
This thread has been a rollercoaster for the past 24 hours. I'd like to hop on this infamous hype train, I suppose there's nothing to lose. lol
How about your sanity?
ThaGuy
Junior Member
(08-21-2012, 11:48 PM)

ThaGuy's Avatar

Am I crazy or did I just see a Wii U in a lunchable commercial?
Pittree
Junior Member
(08-21-2012, 11:49 PM)

Pittree's Avatar

So what do you guys think we will get from the September 13 event? I recall something similar on New York before the wii launch.
GiantEnemyGoomba
Member
(08-21-2012, 11:56 PM)

GiantEnemyGoomba's Avatar

Originally Posted by ThaGuy: View Post
Am I crazy?
Yes
Tehalemi
Member
(08-21-2012, 11:58 PM)

Tehalemi's Avatar

I'm literally 45 minutes from NYC. At this point the only thing stopping me from busting in there on the 13th is that I'm not part of any press/media outlet. :P
ElFly
Member
(08-21-2012, 11:58 PM)

ElFly's Avatar

Originally Posted by ShockingAlberto: View Post
As I repeatedly say whenever this discussion comes up:

Zelda is too many things to too many different people to ever have another iteration that is universally praised again.

Going further in one direction, whether it be puzzles, action, overworld, exploration, etc., is going to alienate the people who think otherwise. Balancing all those things would be impossible for actual humans to do in a satisfactory manner. Plus it would be a fucking confused game.

Eventually the game will roll around to whatever X person likes, but unless you're a fan of anything Zelda could possibly do (at which point it is irrelevant what the game is actually like), being in to the series for a specific style is mostly going to result in heartache.
That's fair but I doubt anybody is emotionally invested in tutorials that last for hours before you are allowed to enter the first dungeon or having a prompt interrupt you every time you pick a rupee to explain you the concept of currency or enemies that barely try to hit you and do a quarter heart damage.