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Member
(08-21-2012, 09:38 PM)
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I'd surmise that the Wii U will come much closer to its power supply's limit than the Wii did, but it's nice to know some actual numbers. More or less, we should probably expect that the Wii U will draw at least twice but less than four times the power that the Wii draws. Wii U power 3x Wii confirmed! ;P |
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Completely full of experience
(08-21-2012, 09:57 PM)
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The console could only use 20watts in standby and 60watts when in load for example.
Last edited by JordanN; 08-21-2012 at 10:00 PM.
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Member
(08-21-2012, 09:58 PM)
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Last edited by Donnie; 08-21-2012 at 10:03 PM.
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Member
(08-21-2012, 10:02 PM)
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Some guys on b3d discussed this in some depth a few months back when the power brick was revealed but was obv all based on pure speculation as no one knows what type of hardware were looking at. My guess is mobile componets may have been used where possible to keep power down. Again, pure guesswork. |
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Member
(08-21-2012, 10:05 PM)
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Yep and that's the problem, different devices can use completely different percentages of their max power rating! It really doesn't tell us that much unfortunately but at least we have a ballpark :) |
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Junior Member
(08-21-2012, 10:10 PM)
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Their should be two conferences in September, the one we know off and the Japanese one, Nintendo has to show 2013 games next month or it could hurt them, 2008 has nothing to do with now, 2009-2011 where good E3's, and Reggie was their when Nintendo was hyping up Wii and 3DS so it's clear it has nothing to do with him. |
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Member
(08-21-2012, 10:15 PM)
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The event will be 6 hours long for press to get interviews and play all the games there.
If we're lucky, they'll start it off with a streamed press conference OR a Nintendo Direct which compresses the info and new/updated game stuff into a 30min video or so. I know some of you crazyheads are gonna start expecting a 6hour livestream and I advise you to start taking your meds again.
Injustice: Gods Among Us is also coming 2013, by the way. |
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Junior Member
(08-21-2012, 10:25 PM)
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Member
(08-21-2012, 10:29 PM)
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Junior Member
(08-21-2012, 10:35 PM)
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Nintendo needs to announce 2013 games out of the launch window, they need to show the Virtual Console, they need to show the Nintendo Network, and the menu, etc. They won't wait till E3 2013 to show stuff that we should know before the console releases. What info?.
Last edited by Meelow; 08-21-2012 at 10:59 PM.
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Banned
(08-21-2012, 10:35 PM)
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Four reasons why Nintendo should use a resolution of 960x540 for the Wii U Controller's screen (though it's probably too late to make this change assuming the console is still due out in 2012).
As a foreword, I just want to say that I think Nintendo should mandate that every Wii U title be rendered natively at a resolution of 1920x1080 at a rock solid 30 fps, with 60 fps for the racing and fighting genres. That would do a lot to win core gamers over, and the system is powerful enough to mandate this. Given this stipulation... At E3, it was revealed that the Wii U controller demo units at e3 had a screen resolution of 854x480. I just wanted to share with you my input on why I think a resolution of 960x540, frequently referred to as a qHD resolution would be vastly preferable for the Wii U controller. 1. A full 1080p game like Rayman Origins streamed onto a qHD screen would look absolutely gorgeous. There are no compression or scaling artifacts when going from a resolution of 1080p to qHD. Unfortunately, if you had to scale instead to a resolution of 854x480, there will be compression and scaling artifacts apparent, which hurts the image quality. In addition, it would actually use more system resources to scale down to that resolution since the ratio is off. On the other hand, the resource use to scale an 1080p image to a qHD resolution would be very minimal.. 2. One of the most sought after and frequently used functions of the Wii U will be to stream netflix movies, game trailers and other videos directly onto the controller even when the tv is being used by someone else. Much of that content is already at resolutions of 1080p or at worst 720p and videos at a 1080p resolutions will be even more common place by 2012 and 2013. From my experience with video conversion, processing and scaling, I can tell you that converting a HD resolution to a resolution of 960x540 (qHD) scales far better, uses less processing power, and results in stunningly beautiful results.This is because when you are going from a resolution of 1080p to qHD, you are scaling down exactly by a factor of four. Every four pixels can be combined down to one pixel and the results end up looking impeccable. The results when scaling from a 1080p or 720p video down to a resolution of 854x480 actually requires more processing resources and still doesn't look anywhere near as nice. 3. Given the size of the screen, and the distance the typical person will be holding from their face, pixel density absolutely does matter. At a resolution of 854x480 on a 6.2 inch screen, you end up with a pixel density of close to 150. At that value, you will definitely be able to see pixelation of the images on the controller and it won't look quite as nice. However, at a qHD resolution, the pixel density becomes closer to 200, which is optimal. Not only will be pixels be difficult to notice and pixellation minimal, but you could easily display text on the controller's screen and have it look crisp and very readible. I know that there are currently no plans to stream ebooks from the console down to the controller (though I see no reason to close the door on this entirely), I am certain that even for the purpose of games, like Scribblenauts for the Wii U, being able to display on the screen will be useful. 4. I expect that one of the most valuable features of the Wii U's controller is in Split-screen Multiplayer. While assymetric multiplayer is nice, traditional multiplatform games like Call of Duty will largely offer up traditional split-screen multiplayer where the splits a 1080p screen into four identical rectangle on the tv to display for each of up to four players. While this is fine if the players are playing with Wiimotes and nunchucks, if the players are instead playing with a Wii U controller, each of the four player's windows could be streamed perfectly, with zero scaling and very minimal processing needed to a qHD screen. However, if the screen had to scale down to lower resolution for the controller, this eats up more processing resources which are especially important during local multiplayer gaming (a resource intensive task already). These are also the reason why I'm very happy that Sony made the correct decision to make the Vita qHD (resolution of 960x540) and excited to use the Vita as a controller for the PS4. |
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Junior Member
(08-21-2012, 10:38 PM)
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Ahh, what PS3 games?. Ahh, didn't even know they where unveiling info for games.
Last edited by Meelow; 08-21-2012 at 10:43 PM.
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Member
(08-21-2012, 10:41 PM)
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Will make little difference though. The screen looks great and does what it needs to do sufficiently.
Last edited by The_Lump; 08-21-2012 at 10:44 PM.
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Member
(08-21-2012, 10:56 PM)
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Of course it would hurt them, rightfully so, but imo everything indicates that they probably can not even show anything off, cause there's nothing ready. At least when it comes to games, obviously they will discuss their services. However, I expect that they simply fucked up when it comes to HD games development (or that they are beyond arrogant at this point). Looking at Intelligent Systems' first game which looks outright pathetic doesn't give me too much hope, neither all these interviews with internal developers that basically go like ,,Haha, yeah well we're still gathering ideas how [insert pretty much any Nintendo franchise] would work well on the WiiU, but we feel there's lots of potential and it could be great!!''. Hey, at least I can only be pleasantly surprised later on :) |
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Junior Member
(08-21-2012, 11:03 PM)
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Member
(08-21-2012, 11:13 PM)
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75W is the Wii U's max draw, but most likely at full load it will only draw 65. |
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Member
(08-21-2012, 11:26 PM)
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2. The Videos would be scaled down to 480p but that dosenīt mean itīll look bad. It has the same aspect ratio so no artifacts or any other anomaly would pop up. Did i already mention the screen looks super nice in real life? 3. I didnīt see ANY pixelation on the Wii U Gamepad screen whatsoever. And i had it pretty close to my face. Bte, the screen looks really really good IRL 4. Due to bandwidth restrictions of the wireless module, Nintendo is capable to send MAX. 480p@60fps to ONE pad. Connect two and both pads share the bandwidth, limiting both pads to 30fps. Upping the resolution to qhd would lower the 60fps to something like 45, making 2 pads already impossible, unless you like playing with ~22FPS (On the PAD) or LESS. And with 4 pads you gonna have one hell oh a qhd slideshow. Streaming a 480p image at 60fps with next to no laf is already quite a task. |
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Member
(08-21-2012, 11:27 PM)
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I only see Iwatas event with potential, since he has kept Japanese 3rd party games under wraps (officially, unlike whatever dreams you apparently have about not-yet revealed Western support) but even then he would have to reveal exclusives like P-100 rather than ports from Japan to make up for the lacklustre WiiU showings until now. The complete lack of fullfledged 1st party support apart from the Pikmin up-port is the biggest joke until now, after all. |
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Junior Member
(08-21-2012, 11:34 PM)
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Member
(08-21-2012, 11:58 PM)
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