LOCK
Member
(06-09-2012, 06:13 AM)

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#151

Man this launch lineup may not be stellar for most, but I'm in heaven with NSMBU and Pikmen 3.
bomma_man
Member
(06-09-2012, 06:18 AM)

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#152

Originally Posted by bgassassin: View Post
^ Good call. If only Nintendo would have said that at the beginning of the conference.



Not quite understanding the question, but when looking at what was shown last year those "reused parts" were clearly not finished compared to what was shown this year.
Well I mean there seems to be an insinuation that the GPU has Wii-style fixed, 'free' shaders. Some people were mentioning lighting but I was wondering if depth of field may be one given the extensive use of it we've seen so far.

Or I could be completely misunderstanding what fixed shaders are.
bomma_man
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(06-09-2012, 06:19 AM)

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#153

Originally Posted by Terrell: View Post
How can a pixel counter confirm if a game is 1080p if, let's say, it ran on a TV with a max resolution of 720p, exactly?

Pixel counting only works if the displays are running at a resolution that supports a higher maximum.
You are certainly grasping at straws
Terrell
Member
(06-09-2012, 06:22 AM)

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#154

Originally Posted by bomma_man: View Post
You are certainly grasping at straws
If pointing out the inaccuracy of a claim based on the technology it's used upon is grasping at straws, so be it. Better than taking everything I hear at face value.
Somnia
Member
(06-09-2012, 06:23 AM)

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#155

Day 1 for me (depending on if some things are day1)

Black WiiU w/ Nintendoland (I assume itll be included in America)
Pro Controller
NSBMU
Pikmin 3 (probably wont be at launch)
AC3
P-100 (probably wont be at launch)
ZombiU
Rayman
Lego
Darksiders 2

MAYBE:
Batman
Van Owen
Member
(06-09-2012, 06:23 AM)

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#156

Originally Posted by bomma_man: View Post
You are certainly grasping at straws
Yeah, I can't believe people are still hoping for some increased Wii U power to be unveiled.

Forget everything I've said. I'm sure all Wii U games will be 1080p 60fps when the new dev kits with unlocked Nintendo magic are shipped.
antonz
Member
(06-09-2012, 06:24 AM)

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#157

If Only I could be a mod for a day.
Terrell
Member
(06-09-2012, 06:27 AM)

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#158

Originally Posted by Van Owen: View Post
Yeah, I can't believe people are still hoping for some increased Wii U power to be unveiled.

Forget everything I've said. I'm sure all Wii U games will be 1080p 60fps when the new dev kits with unlocked Nintendo magic are shipped.
Better than to think that Nintendo's too fucking lazy to make technologically-simplistic games like NintendoLand and NSMBU in a higher resolution. Unless we're of the opinion that those games are pushing the system to their limits, of course.
bgassassin
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(06-09-2012, 06:28 AM)

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#159

Originally Posted by LOCK: View Post
Man this launch lineup may not be stellar for most, but I'm in heaven with NSMBU and Pikmen 3.
I think it's setting up to be one of the best we've seen.

Originally Posted by bomma_man: View Post
Well I mean there seems to be an insinuation that the GPU has Wii-style fixed, 'free' shaders. Some people were mentioning lighting but I was wondering if depth of field may be one given the extensive use of it we've seen so far.

Or I could be completely misunderstanding what fixed shaders are.
Ahhh. Well it's something I personally couldn't rule out. The "fixed shaders" are just one take. The only info I have right now says that these are "Nintendo-patented features". So it's definitely open to interpretation as to what that consists of. Lighting seems to be the most logical/expected thing to be a part of that.

Originally Posted by antonz: View Post
If Only I could be a mod for a day.
Well Nirolak did say to contact a mod about this kind of stuff, and he's definitely pushing me to that point because it's getting annoying.
bomma_man
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(06-09-2012, 06:30 AM)

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#160

Originally Posted by Terrell: View Post
If pointing out the inaccuracy of a claim based on the technology it's used upon is grasping at straws, so be it. Better than taking everything I hear at face value.
I don't think they even make 720p TVs that aren't bottom of the barrel entry level pieces of shit these days. Occam's razor man.
Van Owen
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(06-09-2012, 06:32 AM)

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#161

Originally Posted by Terrell: View Post
Better than to think that Nintendo's too fucking lazy to make technologically-simplistic games like NintendoLand and NSMBU in a higher resolution. Unless we're of the opinion that those games are pushing the system to their limits, of course.
Quaz at Beyond3d hasn't been wrong yet, but ok.

Have fun getting your hopes ups.
Van Owen
Member
(06-09-2012, 06:34 AM)

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#162

Btw, I don't believe the method has anything to do with what tv the game is being played on either.
Terrell
Member
(06-09-2012, 06:41 AM)

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#163

Originally Posted by Van Owen: View Post
Btw, I don't believe the method has anything to do with what tv the game is being played on either.
It should. You can't count more pixels than the display allows it to present. You can't count what a display is incapable of showing.
Last edited by Terrell; 06-09-2012 at 06:45 AM.
Van Owen
Member
(06-09-2012, 06:45 AM)

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#164

Just because I called them pixel counters doesn't mean they're sitting there counting individual pixels. Go read about the method they use and educate yourself.

I'm going to go talk to the wall now since it seems like it will be just as effective as talking to you.
Instro
Member
(06-09-2012, 06:48 AM)

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#165

Did we figure out why there was no AA on any of the demo's btw? Simply not implemented yet, or something to do with the dev kits perhaps?
Alistair Roo
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(06-09-2012, 06:53 AM)

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#166

Originally Posted by Instro: View Post
Did we figure out why there was no AA on any of the demo's btw? Simply not implemented yet, or something to do with the dev kits perhaps?
I really hope they fix this before launch or at least the firsts months.
Lego City looks fun but that aliasing... Oh god
Gahiggidy
Banned
(06-09-2012, 06:56 AM)

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#167

Van Owen,

Have the pixel counters looked at the OS screens yet? I would like to have confirmation it will run in 1080p. It would help to have as much clarity as possible in order to help make out the faces of all those little Miis.
Azure J
Member
(06-09-2012, 06:56 AM)

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#168

Awesome new home base here guys. After letting it sink in a bit, I'm looking forward to Wii U's launch stuff a bit more than originally intended. I think it's a combination of no hinted megatons or really big stuff in development and the specific focus games at the presentation that really soured me initially, but NSMB, Pikmin, p-100 & Rayman is pretty good stuff.

Bring on next-gen Nintendo I say.
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(06-09-2012, 06:56 AM)

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#169

U for Underdog... yay!

I'm back in
Mr.LightMan
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(06-09-2012, 07:02 AM)

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#170

Originally Posted by Indyana: View Post
Who's going to buy it on launch day?
I am. Got some money in my launch day container.
Black WiiU if they have it
Pikimin 3
NSMBU
ZombiU
Nintendoland
Lego City Undercover
Rayman Legends
Project P 100
Which ever are there launch i'm getting.
Van Owen
Member
(06-09-2012, 07:07 AM)

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#171

Originally Posted by Gahiggidy: View Post
Van Owen,

Have the pixel counters looked at the OS screens yet? I would like to have confirmation it will run in 1080p. It would help to have as much clarity as possible in order to help make out the faces of all those little Miis.
Don't believe so. They seem to be going off direct feed screens released by Nintendo, which there are none of for the os.
TunaLover
Member
(06-09-2012, 07:46 AM)

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#172

Feels like home again heh.

About Wii U, I will wait until black if it´s not available at launch, I´m not very excited by the current launch lineup.
guit3457
Banned
(06-09-2012, 07:48 AM)

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#173

Originally Posted by bgassassin: View Post
I'M HOME!!!!

*hugs jonny_boi for the OP and snesfreak for the link*

Felt so weird posting in multiple Wii U threads.

Still definitely plan to get Wii U easily. It was just frustrating knowing games are coming to it and they won't announce them right now. That's why I'm not bothered by how bad the conference was.
What games are you talking about?
Linkhero1
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(06-09-2012, 07:52 AM)

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#174

I remember reading somewhere that the software lineup for launch was just a partial list. Is there some merit to this?
Chet Rippo
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(06-09-2012, 07:56 AM)

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#175

Originally Posted by Linkhero1: View Post
I remember reading somewhere that the software lineup for launch was just a partial list. Is there some merit to this?
Well we don't even know when launch is, so anything is up in the air really.
Linkhero1
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(06-09-2012, 07:58 AM)

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#176

Originally Posted by Chet Rippo: View Post
Well we don't even know when launch is, so anything is up in the air really.
True, but when they give us a list of launch window games I assume that's a good confirmation of what's to come. I'm just wondering whether they actually said the list was partial or if they have confirmed those titles to be the only launch window titles.
Dupy
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(06-09-2012, 08:09 AM)

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#177

I know people say putting the map on the Wii U Game Pad is lazy and all but that's the main reason I'll get AC 3 if it's a launch title. Pulling up the map in past AC games (yes even on PC) has always been slow and choppy. If I can do all that and choose from my arsenal wheel without needing to pause the game it'll be the definitive version for me.
bomma_man
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(06-09-2012, 08:09 AM)

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#178

Originally Posted by Linkhero1: View Post
I remember reading somewhere that the software lineup for launch was just a partial list. Is there some merit to this?
it'd be pretty weird if BLOPS2 wasn't there
HylianTom
would totally do this old lady if his wife were guaranteed not to find out.
(06-09-2012, 08:21 AM)

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#179

HEY!

Nice to see that we have a community thread again. I had off on Tuesday & Wednesday, but have worked an average of 14 hours over Thursday & Friday, so I'm quite behind on my Nintendo/E3 news. My complements to the OP creator!

Where have I been? IRC. It spoiled me. I figured it would be the safest way for me to get through this admittedly trying week; having to self-censor stinks, especially during E3. As an added bonus, folks who would come in and bash/troll Nintendo fans would actually get banished on the spot. So someone calling Nintendo fans "creeps" or, say, "genuinely frightening people" would get kicked. I'll say it was quite refreshing. Hmm..

But enough about that. That stuff is boring, haha!

The conference left me with mixed emotions. Disappointment, anger, confusion, uncertainty, fear, excitement, happiness.. the whole gamut. I was left wondering what in the world all of Nintendo's studios have been doing over the past year or two, considering the dry spell that the Wii has been through over that time frame. Out of all of these numerous studios, they had so little to show.. and it was a bit upsetting at the time.

My main anger was that such a disproportionate amount of time was spent on certain titles instead of showing other items that were apparently ready to be shown during the week. To devote such a large percentage of the conference to Wii Sports U, Ubisoft's dance game, and NintendoLand after claiming that they're going after the "core" gamer with this system was a HUGE alarm bell in my mind. I've said in the speculation thread(s) that this week would be a moment of truth of sorts, showing us whether or not Nintendo really "gets it" as far as core gamers' sensibilities are concerned, and as far as their fans' desires are concerned. The conference went pretty far in convincing me that, no, they don't quite get it yet. So this was a bit upsetting.

After sleeping on it, I awoke and spent much of Wednesday watching video footage from the show floor. Lots of good, good stuff slated for launch window got me into a good mood pretty quickly, I've gotta admit. The more I thought about playing Mario and Pikmin during my Launch Week vacation, the better I started to feel about the whole thing. Then I saw that ZombiU had potential, and that Project P-100 was looking quite remarkable, and my mood improved further. Launch is looking pretty great, I've gotta say.. I can kinda understand why Shane Bettenhausen was feeling so up on the whole thing.

Overall, E3 pretty much confirmed in my mind that Western support is going to be quite anemic again, save for a small handful of development houses. I'm more wondering what Japanese support is going to look like. At this point, I'm going to be happy if Nintendo just remains profitable and outsells the GameCube for this coming generation. Color me pessimistic, I guess? :P

Visions of camping-out for a pre-order are now dancing in my head. I'm looking forward to finding-out the date, price, final Launch Day titles, etc. I'll likely get more and more excited as we get closer and closer. Gonna be really, really fun going through all of that craziness again. And now that E3 is over, I'm ready to begin the long goodbye with my Wii. I'll be playing through Super Mario Galaxy 1 & 2 over the summer; it'll be quite a proper sendoff, I think. :)
McNum
Member
(06-09-2012, 08:22 AM)

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#180

Well this E3 sure was... yeah. It was.

I'm glad we know more about the Wii U now, I kind of like the idea of the Miiverse, and some of the games do look pretty interesting, too. P-100 in particular. ZombiU looks nice, too, but I'm not a fan of horror games, so I'll sit that one out. 2D Mario is always nice, and launching with a New Super Mario Bros. game may turn out to be Nintendo's smartest move with the Wii U launch. 2D Mario just keeps on selling, after all, so why not get in from the start?

I'm still a little on the fence about wanting to buy a Wii U, though. It's nice to be able to use all my Wii gadgets for it, it'll be 4-player ready out of the box. Quite the scoop on Nintendo's part there, actually. Just make it so you can play VC games (that you transfer over from your Wii, of course) on the Gamepad and it'd be perfect. Mario and P-100 do satisfy my initial concern about getting good games, but I'd really like to know at least some of what's coming in 2013, too. I don't just buy a console for what's out now, but also for what's coming out in the future.

Well, Nintendo still has about 5 more months, depending on when they release the Wii U, to convince me. So I'll keep an eye open for that.

Also new thread! Yay! The speculation threads were fun to read, I kind of hope to participate a bit more in this one.
Gahiggidy
Banned
(06-09-2012, 08:32 AM)

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#181

Originally Posted by Dupy: View Post
I know people say putting the map on the Wii U Game Pad is lazy and all but that's the main reason I'll get AC 3 if it's a launch title. Pulling up the map in past AC games (yes even on PC) has always been slow and choppy. If I can do all that and choose from my arsenal wheel without needing to pause the game it'll be the definitive version for me.
The funny thing is that in the floor demo of AC3 they still still have the map on screen. You think they'd remove that to demonstrate the advantage of a cleared main display.
Dreamwriter
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(06-09-2012, 08:32 AM)

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#182

Yeah, I don't see how the hell Nintendo flubbed their conference so badly. Just the games on the show floor (aside from Nintendoland) had lots of potential and greatness. And I still don't understand why they didn't show Aliens: Colonel Marines, considering there was a trailer on the show floor for the game at Sega's booth that looked great.
squid
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(06-09-2012, 08:41 AM)

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#183

Yeah, I think the launch window will be quite good actually, waaay better than 3DS at least. NintendoLand and NSMBU at launch, with Pikmin 3 and P-100 a bit later, and then there's Ubisoft's stuff which looks better quality than their previous launch lineups.

It's just the conference that was so disappointing. Spending so much time on things like Batman, Wii Fit U and Sing was annoying. And having NintendoLand as the big reveal at the end? Yeah, not exactly going out with a bang. Don't get me wrong, it looks like it could be a fun launch game showing off the abilities of the WiiU and it's controller, but the amount of time spent on it and it's placement in the conference were just wrong.

If only they showed us some 2013+ games! I wanted a conference like 2006 or 2010 where we got game after game, surprise after surprise. It didn't exactly get people excited about the WiiU.

Eh, I suppose that at least, since they didn't show any 2013+ stuff this year, they'll have decent shows for the next couple of years (I hope). Maybe that's why they held back?
Chû Totoro
Member
(06-09-2012, 08:44 AM)
#184

Very good job OP, thanks for your work.
I really hope there will be everything Wii-U related here (posting links of other Wii-U thread could make this one the central one).
Thread subscription done :)
abstract alien
baby dolphin -> sun
it's the only way
(06-09-2012, 08:48 AM)

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#185

Super Mario: Horizon

Bowser ends up causing ruckus in Sky
Sanctum. It's being destroyed, and pieces are falling out of the sky. Some are extremely huge, and some very small. The base gameplay consist of levels made from falling pieces, and some levels will really test your platforming skills. Some levels may even seem "normal" due to their size, while others are made of such small chunks that absolute precision is needed. His ability to press against walls and slide down them after he jumps into them(like in galaxy) will play a major roll. Bosses will sometimes play on the falling mechanic as well. Even certain secrets will. For instance, a platform that is only reachable at a certain time in a level since special pieces fall at a higher rate of speed than others. Miss them, and they are gone for good, so you must restart the level. That is for bonuses and whatnot only, not the main game levels.


Also, there are sections with Wario that involve him stealing things and you running him down like a reverse mode of the shadow Mario from galaxy. We know Wario can run like hell from his latest Wii entry. The final level would consist of Bowser trying to kill both you and Wario, with you attacking Bowser and getting important items from Wario to reverse what has been done to Sky Sanctum.

The visual style of the game will be focused on scope, with the world around you being extremely huge. Some pieces will make you gasp at their size. A good sense of speed, passing through clouds, levels that happen during storms...good stuff like that. No clue what the controller would be used for...

Good idea?
Last edited by abstract alien; 06-09-2012 at 08:54 AM.
Phife Dawg
Member
(06-09-2012, 08:53 AM)

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#186

Thanks for the thread.

I'm there day 1. Conference was crap but I do like the prospect of doing Wii Fit routines while watching TV or playing home console games while the missus watches some M.D. series. P-100 and Zombie U also look really gamey, which is right up my alley after all these visceral current gen experiences.

Seeing that I'll completely focus on PC and Nintendo consoles after my disappointment with PS3 and X360 this gen I'll be spending quite a few bucks on this I'd wager. Good thing I don't need extra remotes or a balance board and I also have a spare USB hard disc. Looking at Wii Fit U, NSMBU, Pikmin 3, Rayman, Zombie U, P-100, expecting Nintendoland to be a pack in (if not I may only buy it if it's sold for a low price).
Gambit
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(06-09-2012, 09:00 AM)

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#187

Although I was mostly a lurker, gotta say I am sooooo glad to have this thread back.

Pretty sure I'll buy day 1 as well. Personally, I am hoping it'll be the go-to machine for Japanese developers who can't afford really high-end stuff.




BTW: Yesterday I had this strange idea for a Nintendo all-ages "fun-shooter":

Mario Paintball!

Complete with Kart-like special items. colour grenades, water cannons for recovery etc.
Last edited by Gambit; 06-09-2012 at 09:04 AM.
KaizorPenguin
Member
(06-09-2012, 09:11 AM)

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#188

Seeing Pikmin 3 gave me the urge to replay the older ones. The first game is a lot shorter than I remember, or maybe I'm just better! I have 29 parts with 15 days left, so I should finish very soon unless I get stuck on the final trial. I don't think I ever got all the parts, so this should be cool. I can't recommend this game enough, still fantastic after all these years, even though the sequel improves on every aspect(I'll play that one next).
Gahiggidy
Banned
(06-09-2012, 09:24 AM)

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#189

Originally Posted by KaizorPenguin: View Post
Seeing Pikmin 3 gave me the urge to replay the older ones. The first game is a lot shorter than I remember, or maybe I'm just better! I have 29 parts with 15 days left, so I should finish very soon unless I get stuck on the final trial. I don't think I ever got all the parts, so this should be cool. I can't recommend this game enough, still fantastic after all these years, even though the sequel improves on every aspect(I'll play that one next).
Try to beat the game in only 9-days, the bare minimum that is possible.



----

Speaking of Pikmin, a little thing I noticed from the demo...



^^^
I very much like how they are creating backdrops to the levels. They give you a sense of the larger forest surrounding the tiny area that you play in. In the first two they didn't so much of that and more or less dropped you straight in without giving any glimpses far beyond the boundaries of the level.

Here is the video where that grab is taken from:

http://www.youtube.com/watch?v=t4ZBp...tailpage#t=12s
Last edited by Gahiggidy; 06-09-2012 at 09:29 AM.
Erasus
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(06-09-2012, 09:39 AM)

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#190

Originally Posted by Effect: View Post
Assassin's Creed 3 (never played a AC game before but willing to give a shot).
What? How? Those are great games! Pick that one up, seriously
guit3457
Banned
(06-09-2012, 10:09 AM)

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#191

I LOVE this...and you can play in the Gamepad. BTW the game looks gorgeus in the black Upad ^^:

http://www.youtube.com/watch?v=vcQ-TpYw-fs
Gahiggidy
Banned
(06-09-2012, 10:31 AM)

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#192

Originally Posted by rexux-Corocotta: View Post
Porromponpon....First pics Wii U First Devkits

http://www.vgleaks.com/wii-u-first-d...cat-dev-v1-v2/

^^^
Supposed leaks of dev kits.

What I find significant is that its from the same source that leaked those specs earlier in the week. So having shots of the Dev Kits certainly add validity to those specs. And those specs, which don't tell a whole lot about performance (at least to my ignorant self), line up with what people around here have been telling us about the machine.
Last edited by Gahiggidy; 06-09-2012 at 11:31 AM.
abstract alien
baby dolphin -> sun
it's the only way
(06-09-2012, 10:46 AM)

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#193

Nintendo is a strange, strange company
japtor
Member
(06-09-2012, 11:25 AM)

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#194

Originally Posted by Linkhero1: View Post
I remember reading somewhere that the software lineup for launch was just a partial list. Is there some merit to this?
Reggie and Moffitt seemed to insinuate that there was more coming that they didn't announce.
Originally Posted by Gambit: View Post
BTW: Yesterday I had this strange idea for a Nintendo all-ages "fun-shooter":

Mario Paintball!

Complete with Kart-like special items. colour grenades, water cannons for recovery etc.
Well they're probably including a shooter as the Metroid NintendoLand game, Battle Mii (from last E3). It's kind of like Star Fox on foot vs air battle. But with Samus.

...Star Fox x Metroid
McNum
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(06-09-2012, 11:33 AM)

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#195

Originally Posted by abstract alien: View Post
Nintendo is a strange, strange company
And that's why we keep coming back to them. A sane Nintendo would be dreadfully dull, they're at their best when they do wild, unpredictable things.
Nibel
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(06-09-2012, 12:13 PM)

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#196

Originally Posted by Van Owen: View Post
Pixel counters confirmed it like they did with the tech demos last year.
Originally Posted by Van Owen: View Post
Pixel counters
Originally Posted by Van Owen: View Post
Pixel counters
Dude you are insane and have no understanding of technical stuff
bomma_man
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(06-09-2012, 12:31 PM)

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#197

Just playing Mario World again... damn the controls are tight. The graphics are pretty bland to be honest, they only look better than the NSMB because they have some semblance of consistency. Looking forward to the world map in U.
FoxHimself
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(06-09-2012, 12:38 PM)

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#198

Originally Posted by Nibel: View Post
Dude you are insane and have no understanding of technical stuff
Dude, if you have direct feed footage of a game, you can count the pixels to see if it's a 720p signal. And you can see what kind of AA, if any, is employed.
StreetsAhead
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(06-09-2012, 12:53 PM)

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#199

Although portions of the conference were baffling, the actual announcements weren't too bad. Honestly, I should have seen the first party announcements coming; every first party game revealed after E3 last has, or will, launch within 8 months of being revealed and this seems to be their new strategy (Fire Emblem, Brain Training, Pokemon BW2, Mario Tennis, NSMB2, and basically the entire Wii U launch line up).

Still, will be buying Wii U between 30,000 ~ 40,000 yen. Hoping to get in launch period:

Assassin's Creed III
P-100
Pikmin 3
NSMB U
Nintendo Land (depending on pack-in status)
Darksiders II
Rayman Legends
Zombi U
Game & Wario

Which, given my schedule and play speed, is probably more than I can handle, but it's my money, so I'mma do what I want.

Speaking of schedules, Intelligent Systems - by the end of launch window they will have put out Pushmo, Fire Emblem, Paper Mario, and Game & Wario in a little under 18 months. Not a bad effort.
squid
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(06-09-2012, 01:01 PM)

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#200

Originally Posted by StreetsAhead: View Post
Although portions of the conference were baffling, the actual announcements weren't too bad. Honestly, I should have seen the first party announcements coming; every first party game revealed after E3 last has, or will, launch within 8 months of being revealed and this seems to be their new strategy (Fire Emblem, Brain Training, Pokemon BW2, Mario Tennis, NSMB2, and basically the entire Wii U launch line up).

Still, will be buying Wii U between 30,000 ~ 40,000 yen. Hoping to get in launch period:

Assassin's Creed III
P-100
Pikmin 3
NSMB U
Nintendo Land (depending on pack-in status)
Darksiders II
Rayman Legends
Zombi U
Game & Wario

Which, given my schedule and play speed, is probably more than I can handle, but it's my money, so I'mma do what I want.

Speaking of schedules, Intelligent Systems - by the end of launch window they will have put out Pushmo, Fire Emblem, Paper Mario, and Game & Wario in a little under 18 months. Not a bad effort.
True, but Paper Mario was announced at E3 2010 and looked quite polished according to journos. Must've worked on it, then put it aside to work on Fire Emblem/Pushmo, then finish off Paper Mario and Game & Wario.

They're on a roll of great games. Paper Mario is looking great (hoping they go to work on a WiiU Paper Mario ASAP!), so that streak should continue for a bit, but Game & Wario looks a bit underwhelming from impressions I've read.