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Lost all credibility.
(06-12-2012, 05:43 PM)
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#161
Yeah I used to play it on a really crappy laptop. But the one setting I kept on max all the time despite the performance hit was draw distance. That's the one thing I couldn't live without, being on a flying mount and seeing fog everywhere just felt so wrong.
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Member
(06-12-2012, 06:04 PM)
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#170
HL2 was DX7 minimum at launch. They dropped support of DX7 around when Episode 2 and its improvements came around, meaning DX8 from that point, and Portal 2 required DX9 minimum. I'd guess GO is DX9 minimum too because higher makes no sense with their userbase.
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Member
(06-12-2012, 06:06 PM)
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#171
Wonder what the minimum DX will be for the new consoles. I'm thinking they will skip Directx10 all together.
Last edited by jmdajr; 06-12-2012 at 06:14 PM.
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(06-12-2012, 06:31 PM)
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#178
That was one hell of a card. When my 9800XT died I had to go back to it and I was surprised at the amount of games that actually ran with it. I was expecting most of them to not even boot.
I still have some screenshots from that. FIFA "Something" ![]() Flatout ![]() Half-Life 2
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Member
(06-12-2012, 06:35 PM)
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#179
That's PES, dude :P
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(06-12-2012, 06:38 PM)
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#181
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Member
(06-12-2012, 06:53 PM)
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#187
I beat HL2 on a terrible computer back in the day. It was a Pentium 4 1.3ghz (Williamette, the first really crappy ones, as opposed to the later really crappy ones) and a GeForce FX 5200 (the whole FX line was an abomination, and this was the worst FX). It ran at about 15-25 FPS at 640x480 at low settings, and paused for a second whenever anything physics heavy happened on screen.
It was still kind of fun, though. |
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Member
(06-12-2012, 06:57 PM)
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#189
Mount & Blade: Warband (broke the rules a bit but for some reason M&B changed to 1280x1024 after I told it 1280x800...) ![]() ![]() Mustache looks alright. |
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nods at old men
(06-12-2012, 06:59 PM)
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#190
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Member
(06-12-2012, 07:11 PM)
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#199
Are these upscaled from a much lower resolution or something...? If so, I think that's a bit misleading. At native res the jaggies should be pixel-sized, and they're clearly not.
EDIT: Hmm, the text for the ammo and such looks fine, so... does the game actually render the 3D stuff at a lower res and then scale it up to native, like some kind of ultra-low-res mode, or what's going on here?
Last edited by RoadHazard; 06-12-2012 at 07:14 PM.
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Member
(06-12-2012, 07:18 PM)
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#200
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